Name: Alarith Solstryx Background: Noble Human Wizard Backstory (got a bit carried away writing my first character):
A noble in name only, Alarith has been rewarded with a noble title of his own for his temporary administrative role in a frontier town, Kassia, during a local period of crisis that coincides with a magical phenomenon that wiped out the majority of nobles and mages. A time without any news or trade, with every road filled with bandits, goblin camps, and malevolent extra-planar beings slipping through the dilapidated walls of reality.
Cut off from the greater Empire, the town faced utter destruction in the face of the calamity, yet it prevailed through no small amount of sacrifice, diplomacy, and policies by Alarith, dealing with internal matters and external problems with the same mantra keeping him and the people going: Kassia Must Survive. His ruthless efficiency in administration and intolerance for corruption has resulted in many remnants of the Empire's administration losing its remaining influence over the town, allowing for far more flexible magic use for survival by the people and bureaucratic mess to occur less due to interfering powers within. And yet, it was nearly not enough, even with the spreading of the magical arts.
Through each law and action, he sacrificed more and more of his conscience: Food and ambient mana rationing, forced prison labor, oppressive guards, even usurping the words of now absent gods, blind as they were in the broken reality, in order to provide false hope for the masses as the death bell tolls. Through it all, he constantly tries to convince himself of the necessity, justifying his actions even as his family began to say otherwise, slowly growing distant and estranged from him. This did not help, as Alarith slowly gets consumed by his work, even sleeping in the administrative building for most of the time. And seeing what he has seen, of the grittiness and being directly responsible for the lives of the lowliest of laborers, distances him even more from the views of his old noble family. Pragmatism led way to his growing need for more labor forces, for the town is at stake and he knew that he would need everyone, no matter who they are, to do their parts, culminating in the former second-class citizens of the town rising to a prominent position, and whose industriousness has played an important role in weathering the metaphorical storm. This, however, did not endear him to many people, especially those who had prior to the Calamity, sought to exploit the cheap labor forces of the dwarves.
His anxiety reached its peak when the Calamity reaches its climax, where reality was at its weakest, unable to hold all that lies beyond away. Soldiers were conscripted, and all mages were called upon for magical support, both in combat and in logistics. The worst that affected him, however, was not the eldritch beings that they faced, but the decisions and desperate measures that he have committed for the sake of the greater good, many of which led to his compulsive obsession with micromanaging human resources and sometimes sudden bursts of rage when situations are too dire. The result is an odd mix of antipathy when lives are spent on proven necessities, but disgust when lives could've been saved easily, had it not been for fixable mistakes.
In the end, as the final days of the Calamity draws near, he came to a realization that he could not stay, at least not for long. His power came from merit - or, at least the perception of it, he thought - and he had burnt too many bridges through his temporary reign. His family despises him, and far too many minor nobles within the town conspire against him. Potential angry acolytes of Gods that he stole the role of faith from could come after him, along with a myriad of other enemies he had made. In the end, the choice was simple.
He left on a smuggler's carriage days after his recognition ceremony, looking back at the war-torn but still standing strong town of Kassia one last time, and went as far away as he could from the product of his mistakes and regrets.
Somewhere along the way, he remembered tales, stories of heroes that bards sang songs about. A bit of digging led to the discovery that most influential figures in history often started out as adventurers, those that do good, actions that shook the world to their metaphorical foundations. Perhaps it was a desire for redemption that prompted him on this path, nonetheless, his mind was made, and so it goes...
[Might as well post my recruitment sheet here, anyways.]
Name: Emilia Pucci, or just simply 'Pucci'.
Race: Minotaur [Looks similar to a sheep rather than a bull.]
Class and Subclass: Sorcerer [Divine Soul.]
Alignment: True Neutral
Backstory [Fairly WIP.]: At birth, the young minotaur lived a normal life of religion and study from her birth parents. After a few long years with the clergy of her local church, she expanded outwards or her studies about the gods, until she met a seemingly young vampire while cleaning the prayer booths of her. This man shared a similar personality to her, fixing her deformed hoof with a flick of his wrist and just a small taste of her blood. She eventually abandoned her catholic studies, devoting all her time to the blonde creature, developing his views and desiring his life known as 'Heaven'.
Rollback Post to RevisionRollBack
"Where do these guys get all their ideas?" - TommoBoi, to WOTC
Jonathan is a Wood Elf ranger who has a strange affinity for the cold. Jonathan never seemed to fit in with the elves of the forest. It is not clear how he came to be among them. He did not seem to have any family there. Where they were dark, he was extremely fair skinned and light haired. He was clearly an Elf, and he took to their training quite well, but he always seemed to be called to be somewhere else -- somewhere cold. He seems to have finally accomplished that goal. Now if he can only manage to survive here.
The plan is that he will be a Swarmkeeper Ranger with his swarm consisting of snow and ice crystals. It is unclear whether he follows the snow or the snow follows him
Background: Urchin
Point Buy: Str: 10, Dex 15, Con 14, Int: 8, Wis 15, Cha: 8.
Point buy: str: 14(13+1) dex 14con 14 (12+2) int 14 wis 12 cha 8
Backstory: Thygrim was like any other Dueragar, for years he was on the capture squads. He raided and plunder many dwarven cities, it wasn’t until his last raid where he met a dwarven woman. As Thygrim’s group brought their prey down to the underdark, The dwarven woman always spoke to Dain. No matter how mean or ugly he got with her she never stopped. She told him many things, passions obehind her work as a smith and her daily life.
As they began reaching the Duergar city something changed inside him.Thygrim betrayed his squad and worked with captured dwarves to get them back to the surface. Hot on their trail the dwarf woman and Thygrim stayed behind to give the captured dwarves a chance. After a skirmish she was badly wounded, with a few last words she told Thygrim he change… Traveling alone with her words lingering in his head,Thygrim found an opening he was unfamiliar with. He took his chances and followed it trying to escape his former comrades and his life. Traveling for weeks he finally escaped, venturing to the surface of the ten towns.
If ya haven't gotten the new one up and going, I'd love to throw my hat in!
Remnant (Remy as a nickname)
Levistus Tiefling Warlock. Patron: Genie (Marid)
Background: Haunted One
Remy has lost all memory beyond a year or so ago. He awoke, half his body frozen. He clawed away the ice, and around him was the shattered remains of what looked like a ship. All other passengers lay dead, frozen solid. He had no memory of who he was or what brought him to this place. It was clear that his survival was slim, and in the search for supplies he found an ornate lantern in the wreckage. He found flint and tinder and lit the lantern which burst to life but only an eerie cold emanated from it. Upon it's lighting, a Marid genie escaped the lantern's confines and in reward, they bestowed their blessing and magic upon him. He adopted the virtue name Remnant and ventured out to seek civilization. Many took pity on him, as nightmares and remnants of memories had left Remy a sort of haunted shell. He chose to live a secluded life just outside of civilization...just enough to not feel alone but far enough to avoid their whispers.
Sorry to everyone interested in playing this module, I've been really busy so I've just kept going on current games. But noticing that there's a new module out I think I'll check it out and maybe start that one instead of a second Icewinde dale game. I'll close this thread soon but will send a message to those who applied here once I'm ready to run that module.
The monks found him rooting around in the midden, saying Thredash over and over. He appeared harmless, at first, being a human boy knee high to a squirrel and all, - or so they thought... As he grew older and larger they set him to work in the kitchen, preparing meals for the monks, and cleaning, and learning the fine arts of reading writing and arithmetic, which he learned well enough. However, it soon became apparent that he had lots of energy and wanted to train with the monks, which he took up with talent and enthusiasm. The sensei took to asking Thredash to demonstrate the forms for the other younglings, which led the others to pay extra special attention to him in the evenings... It was just as well that he did have a natural affinity for the discipline required for the way of the open hand... and still he continued to grow larger, like half orc.....
Hifu stands ready to adventure with you whenever you are ready, awaiting orders.
Name : Hifu
Background : Haunted One
Race : Dragonborn, white
Class : Monk
Backstory :
I grew up in a village on the outskirts of Lonelywood, an outsider and I never knew my parents. My adoptive mother and father were dwarves that worked with wood and helped in the lumber industry. I was obviously an outsider, born of dragon kin, a 50-50 mix. I favor the dragon side of my heritage, I learned that I was resistant to the cold of the north, could help my father bring down trees by hammer, axe, and saw.
Our village was saved by a traveling warrior, we were attacked by bandits from the north. My mother and father were killed in the raid. This warrior taught me how to use a short sword and a war hammer effectively, with deadly aim. I want to learn his way of battle, how to harness energy to strike more effectively, the way of controlling a battle with your heart and mind. My master later died of his wounds that he received in this battle. He taught me well though and set me on this path. I wish to seek my fortune and to learn further about what my master taught me. I wish to seek out the tribe of bandits and their leader and avenge the death of my master and my parents.
Hifu was trained in the art of combat by an old traveling warrior. He saved his village from bandits while you were training together, but died in the process. Hifu inherited his weapon and his techniques. You have proficiency with a martial weapon of your choice, and you own one such weapon. (warhammer)
Name: Iravon the Hammer Race: Hobgoblin Class: Paladin (Oath of the Crown) Background: Investigator
Backstory: Former military police. After capturing a conspirator, they were freed because they were kin of General Lokvar. Iravon spoke out against the breaking of the law and lack of honor, and was turned on by the corrupt General who ordered him killed. Lucky to escape with his life he made his way into the rough edges of human lands where he would be safe, if not liked. If he could not uphold the law in his own lands, he would do it wherever he could.
Point buy (before racial mods): STR 12 / DEX 10 / CON 12 / INT 13 / WIS 13 / CHA 14
Name :Torrin (Fixit)
Background: Dragonborn Paladin
Backstory: Found by the paladin order as a baby and raised by them.
After leaving the order he went into the world to bring glory to the paladin order and to find his lost Dragonborn clan.
Unfortunately he was part of an adventuring group that killed an innocent man and has been on the run from the law and in the run from himself.
Point buy
Edit: I had to move some characters around. I can PM the sheet if interested.
Name: Alarith Solstryx
Background: Noble Human Wizard
Backstory (got a bit carried away writing my first character):
A noble in name only, Alarith has been rewarded with a noble title of his own for his temporary administrative role in a frontier town, Kassia, during a local period of crisis that coincides with a magical phenomenon that wiped out the majority of nobles and mages. A time without any news or trade, with every road filled with bandits, goblin camps, and malevolent extra-planar beings slipping through the dilapidated walls of reality.
Cut off from the greater Empire, the town faced utter destruction in the face of the calamity, yet it prevailed through no small amount of sacrifice, diplomacy, and policies by Alarith, dealing with internal matters and external problems with the same mantra keeping him and the people going: Kassia Must Survive. His ruthless efficiency in administration and intolerance for corruption has resulted in many remnants of the Empire's administration losing its remaining influence over the town, allowing for far more flexible magic use for survival by the people and bureaucratic mess to occur less due to interfering powers within. And yet, it was nearly not enough, even with the spreading of the magical arts.
Through each law and action, he sacrificed more and more of his conscience: Food and ambient mana rationing, forced prison labor, oppressive guards, even usurping the words of now absent gods, blind as they were in the broken reality, in order to provide false hope for the masses as the death bell tolls. Through it all, he constantly tries to convince himself of the necessity, justifying his actions even as his family began to say otherwise, slowly growing distant and estranged from him. This did not help, as Alarith slowly gets consumed by his work, even sleeping in the administrative building for most of the time. And seeing what he has seen, of the grittiness and being directly responsible for the lives of the lowliest of laborers, distances him even more from the views of his old noble family. Pragmatism led way to his growing need for more labor forces, for the town is at stake and he knew that he would need everyone, no matter who they are, to do their parts, culminating in the former second-class citizens of the town rising to a prominent position, and whose industriousness has played an important role in weathering the metaphorical storm. This, however, did not endear him to many people, especially those who had prior to the Calamity, sought to exploit the cheap labor forces of the dwarves.
His anxiety reached its peak when the Calamity reaches its climax, where reality was at its weakest, unable to hold all that lies beyond away. Soldiers were conscripted, and all mages were called upon for magical support, both in combat and in logistics. The worst that affected him, however, was not the eldritch beings that they faced, but the decisions and desperate measures that he have committed for the sake of the greater good, many of which led to his compulsive obsession with micromanaging human resources and sometimes sudden bursts of rage when situations are too dire. The result is an odd mix of antipathy when lives are spent on proven necessities, but disgust when lives could've been saved easily, had it not been for fixable mistakes.
In the end, as the final days of the Calamity draws near, he came to a realization that he could not stay, at least not for long. His power came from merit - or, at least the perception of it, he thought - and he had burnt too many bridges through his temporary reign. His family despises him, and far too many minor nobles within the town conspire against him. Potential angry acolytes of Gods that he stole the role of faith from could come after him, along with a myriad of other enemies he had made. In the end, the choice was simple.
He left on a smuggler's carriage days after his recognition ceremony, looking back at the war-torn but still standing strong town of Kassia one last time, and went as far away as he could from the product of his mistakes and regrets.
Somewhere along the way, he remembered tales, stories of heroes that bards sang songs about. A bit of digging led to the discovery that most influential figures in history often started out as adventurers, those that do good, actions that shook the world to their metaphorical foundations. Perhaps it was a desire for redemption that prompted him on this path, nonetheless, his mind was made, and so it goes...
ddb.ac/characters/68618167/RXEFtQ
are you still recruiting for this?
Discord play-by-post lover. Hater of westmarches. Just gimme some character driven gameplay please.
I think I'll start another one next week
I'm in ^-^ I'd love to play
Discord play-by-post lover. Hater of westmarches. Just gimme some character driven gameplay please.
Same!!! ^^^
Thom Everyman- Midgard One Shots
DMing- The Voyage of the Fallen Star
Ditto!!
Agreed!! Ha, this’ll be fun!!
I'd agree as well.
Same here!
I'm in! ^^
"Where do these guys get all their ideas?" - TommoBoi, to WOTC
DM of Night of the Nutcracker.
[Might as well post my recruitment sheet here, anyways.]
Name: Emilia Pucci, or just simply 'Pucci'.
Race: Minotaur [Looks similar to a sheep rather than a bull.]
Class and Subclass: Sorcerer [Divine Soul.]
Alignment: True Neutral
Backstory [Fairly WIP.]: At birth, the young minotaur lived a normal life of religion and study from her birth parents. After a few long years with the clergy of her local church, she expanded outwards or her studies about the gods, until she met a seemingly young vampire while cleaning the prayer booths of her. This man shared a similar personality to her, fixing her deformed hoof with a flick of his wrist and just a small taste of her blood. She eventually abandoned her catholic studies, devoting all her time to the blonde creature, developing his views and desiring his life known as 'Heaven'.
"Where do these guys get all their ideas?" - TommoBoi, to WOTC
DM of Night of the Nutcracker.
The character that I have mind is Jonathan Frost.
Jonathan is a Wood Elf ranger who has a strange affinity for the cold. Jonathan never seemed to fit in with the elves of the forest. It is not clear how he came to be among them. He did not seem to have any family there. Where they were dark, he was extremely fair skinned and light haired. He was clearly an Elf, and he took to their training quite well, but he always seemed to be called to be somewhere else -- somewhere cold. He seems to have finally accomplished that goal. Now if he can only manage to survive here.
The plan is that he will be a Swarmkeeper Ranger with his swarm consisting of snow and ice crystals. It is unclear whether he follows the snow or the snow follows him
Background: Urchin
Point Buy: Str: 10, Dex 15, Con 14, Int: 8, Wis 15, Cha: 8.
Racial Bonuses: +2 Dex, +1 WIS.
https://www.dndbeyond.com/profile/UncleDobbin/characters/68990568
Name: Corray Licht
Race: Ghostwise Halfling
Class and Subclass: Cleric (Light)
Alignment: Nuetral good
Backstory : Corray was sent to Icewind Dale to see if he can help rehabilitate those living there and "help them see the the light"
Discord play-by-post lover. Hater of westmarches. Just gimme some character driven gameplay please.
Name:Thygrim Mindeater
Race: Dwarf (Duergar)
Class: Artifcer (Battle Smith)
Point buy: str: 14(13+1) dex 14con 14 (12+2) int 14 wis 12 cha 8
Backstory: Thygrim was like any other Dueragar, for years he was on the capture squads. He raided and plunder many dwarven cities, it wasn’t until his last raid where he met a dwarven woman. As Thygrim’s group brought their prey down to the underdark, The dwarven woman always spoke to Dain. No matter how mean or ugly he got with her she never stopped. She told him many things, passions obehind her work as a smith and her daily life.
As they began reaching the Duergar city something changed inside him.Thygrim betrayed his squad and worked with captured dwarves to get them back to the surface. Hot on their trail the dwarf woman and Thygrim stayed behind to give the captured dwarves a chance. After a skirmish she was badly wounded, with a few last words she told Thygrim he change… Traveling alone with her words lingering in his head,Thygrim found an opening he was unfamiliar with. He took his chances and followed it trying to escape his former comrades and his life. Traveling for weeks he finally escaped, venturing to the surface of the ten towns.
https://ddb.ac/characters/69063075/2VQDpt
In case you were still looking for players! Would love to join!
Felix Windfall(Human-V Lv.7 Rogue) killed in ToA, Vallan Houndstrider (Halfling Ghostwise Lv.1 Fighter) in DiAIf ya haven't gotten the new one up and going, I'd love to throw my hat in!
Remnant (Remy as a nickname)
Levistus Tiefling Warlock. Patron: Genie (Marid)
Background: Haunted One
Remy has lost all memory beyond a year or so ago. He awoke, half his body frozen. He clawed away the ice, and around him was the shattered remains of what looked like a ship. All other passengers lay dead, frozen solid. He had no memory of who he was or what brought him to this place. It was clear that his survival was slim, and in the search for supplies he found an ornate lantern in the wreckage. He found flint and tinder and lit the lantern which burst to life but only an eerie cold emanated from it. Upon it's lighting, a Marid genie escaped the lantern's confines and in reward, they bestowed their blessing and magic upon him. He adopted the virtue name Remnant and ventured out to seek civilization. Many took pity on him, as nightmares and remnants of memories had left Remy a sort of haunted shell. He chose to live a secluded life just outside of civilization...just enough to not feel alone but far enough to avoid their whispers.
Point Buy (before racial modifiers) Str 8 Dex 14 Con 15 Int 10 Wis 10 Cha 14
Sorry to everyone interested in playing this module, I've been really busy so I've just kept going on current games. But noticing that there's a new module out I think I'll check it out and maybe start that one instead of a second Icewinde dale game. I'll close this thread soon but will send a message to those who applied here once I'm ready to run that module.
submitted for you perusal
https://ddb.ac/characters/70078447/scacO0
Thredesh
monk acolyte of the Open Hand
Half Orc
The monks found him rooting around in the midden, saying Thredash over and over. He appeared harmless, at first, being a human boy knee high to a squirrel and all, - or so they thought... As he grew older and larger they set him to work in the kitchen, preparing meals for the monks, and cleaning, and learning the fine arts of reading writing and arithmetic, which he learned well enough. However, it soon became apparent that he had lots of energy and wanted to train with the monks, which he took up with talent and enthusiasm. The sensei took to asking Thredash to demonstrate the forms for the other younglings, which led the others to pay extra special attention to him in the evenings... It was just as well that he did have a natural affinity for the discipline required for the way of the open hand... and still he continued to grow larger, like half orc.....
Hifu stands ready to adventure with you whenever you are ready, awaiting orders.
Name : Hifu
Background : Haunted One
Race : Dragonborn, white
Class : Monk
Backstory :
I grew up in a village on the outskirts of Lonelywood, an outsider and I never knew my parents. My adoptive mother and father were dwarves that worked with wood and helped in the lumber industry. I was obviously an outsider, born of dragon kin, a 50-50 mix. I favor the dragon side of my heritage, I learned that I was resistant to the cold of the north, could help my father bring down trees by hammer, axe, and saw.
Our village was saved by a traveling warrior, we were attacked by bandits from the north. My mother and father were killed in the raid. This warrior taught me how to use a short sword and a war hammer effectively, with deadly aim. I want to learn his way of battle, how to harness energy to strike more effectively, the way of controlling a battle with your heart and mind. My master later died of his wounds that he received in this battle. He taught me well though and set me on this path. I wish to seek my fortune and to learn further about what my master taught me. I wish to seek out the tribe of bandits and their leader and avenge the death of my master and my parents.
Hifu was trained in the art of combat by an old traveling warrior. He saved his village from bandits while you were training together, but died in the process. Hifu inherited his weapon and his techniques. You have proficiency with a martial weapon of your choice, and you own one such weapon. (warhammer)
Character link : https://ddb.ac/characters/23742410/kbmgln
Applying for whatever the new module is...
Name: Iravon the Hammer
Race: Hobgoblin
Class: Paladin (Oath of the Crown)
Background: Investigator
Backstory:
Former military police. After capturing a conspirator, they were freed because they were kin of General Lokvar. Iravon spoke out against the breaking of the law and lack of honor, and was turned on by the corrupt General who ordered him killed. Lucky to escape with his life he made his way into the rough edges of human lands where he would be safe, if not liked. If he could not uphold the law in his own lands, he would do it wherever he could.
Point buy (before racial mods): STR 12 / DEX 10 / CON 12 / INT 13 / WIS 13 / CHA 14
DM - Storm King's Thunder
DM - Torosevia (WIP homebrew world)
Kelytha Meliamne - Matti Silverstorm - Silver - Star-Setting-In-The-East - Tor Baltos