((Those con saves on the drow bolts have dropped every one of you. I believe in you though, you can turn it around! Maybe not Kroshav but the rest of you. Oh and not Jaq. And may not Lurn if he rolls a 1-3. So mostly Joe. Go Joe!))
(Ya no pressure. Now what I find amusing is if Joe does become unconcious/dead, the blink spell will continue to it’s duration due to it not being concentration.
Question: can I direct a select missile to somewhere else? It’s for next turn, I want the least damaging missile go somewhere while the other missiles go somewhere else
If he's still awake, Lurn's spiritual weapon hits at the armored one again, while Lurn himself puts a hand on Kroshav to cast Cure Wounds as a third level spell.
Active Characters: Ernos, Tiefling Warlock in Tests and Trials | Khond Stardancer,Centaur Rogue in The Forgotten Wish | Blumeria "Bolt" Sirgula,Dragonborn Fighter/Sorcerer in Forged In Chaos
((@Dead, you can redirect MM to a bolt per target as long as you declare you're doing that before, but I won't let you pick which of the bolts you direct based on their damage since presumably that isn't something Joe would know. So you can say, I want the first two to hit target X and the third to hit Y but not I want the two with 4 damage to hit target X and one with 1 damage to hit target Y.))
Lurn feels a bit woozy for a moment but his downed ally helps him focus, also the dwarf yelling in his ear doesn't hurt. With a glance Lurn directs the spiritual weapon to strike, which the shadow dodges easily, before healing Kroshav and restoring him from the brink of death.
Behind them Joe pops back into existence and unloads three glowing darts into the armoured drow who drops with a grunt leaving only a single drow to the west of the party and presumably one to the east. Joe runs as far west as she can without incurring an AoO from the other drow and disappears again.
Mikram leans around Lurn and stabs wildly at the shadow.
Attack: 9 Damage: 4
Jaq (unconscious) Joe (poisoned/ethereal) Lurn (poisoned)+ Mikram Kroshav (poisoned/prone)<---- Group 1 Group 3
This post has potentially manipulated dice roll results.
Kroshav grins his thanks at Lurn and slashes at the shadow, trying not to vomit as he does.
Attack: 15 Damage: 14 Attack: 13 Damage: 13
If he drops the shadow and he can reach the armored one with his movement, he'll go there, getting the armored one between him and any down the hall if he can with his 15 ft after standing up.
Rollback Post to RevisionRollBack
DM:Forged in Chaos, Spiders of the Abyss, The Sundered Way, Champions of the Citadel
((Yeah, but the total for the hovered over rolls doesn't match the Attack: 14 Damage: 12 that is displayed, if it was displaying what it shows hovering, it'd be Attack: 7 Damage: 6? I figured leave it alone, rather than trigger a complaint. I wonder if that's why sometimes it triggers even when you don't edit the rolls, if it has some bugged thing in there, then even when you do a benign edit, it freaks out? You want me to reroll the 1st one, or you use the 14/12? If you did, does it take both blows to end the shadow, or does he have one to spare for the drow?))
Rollback Post to RevisionRollBack
DM:Forged in Chaos, Spiders of the Abyss, The Sundered Way, Champions of the Citadel
((@Spider, nah no need to re-roll. Just noticed it was crazy. Kroshav got the shadow in one blow but there isn't another Drow within 15', Joe dropped the armoured one.
@Dead, sure. Doing that would allow Joe to see the caster. I will check the exact distance...later. Within 60' though.))
The remaining Drow in sight is apparently not comfortable with what he is seeing and simply shoots a bolt at Kroshav that's coming towards him before scooting back in the direction of the stairs.
Attack: 20 Damage: 8
From the caster... nothing. Joe also loses sight of him in the ethereal plane seeing only he moved east.
Jaq (unconscious) Joe (poisoned/ethereal)<----- Lurn (poisoned)+ Mikram<----- Kroshav (poisoned)<---- Group 1 Group 3
This post has potentially manipulated dice roll results.
Joe moves 10’ east then moves another 25’ before unleashing a flaming sphere 45’ from her and towards where she thinks the caster went (so east) and using her bonus action to move it towards the caster (it can move 30’)
if it hits, the mage takes 6 ref 13 for half.
When you move the sphere, you can direct it over barriers up to 5 feet tall and jump it across pits up to 10 feet wide. The sphere ignites flammable objects not being worn or carried, and it sheds bright light in a 20-foot radius and dim light for an additional 20
blink: 4
edit: if possible, I want Joe and the fireball flanking the mage.
((Okay I need another con save from Lurn! You have to beat a 7 otherwise you're back out.))
The bolt aimed at Mikram goes wide as does the weakened shadow's attack but the damage from the caster is enough to drop Kroshav.
Jaq (unconscious)
Joe (poisoned/ethereal)<-----
Lurn (poisoned)+ Mikram<-----
Kroshav (poisoned/dying)<----
Group 1
Group 3
Map:
((Small error in the map, the armoured drow should be one spot to the east to attack Lurn.))
Joe moves 10' away from the guard before becoming coporial and fires a magic missle at him. 14
Blink: 13
((Which direction away? Straight east? South?))
West please, and then she'll move twoards Jaq.
((This was going better when I left!))
DM: Forged in Chaos, Spiders of the Abyss, The Sundered Way, Champions of the Citadel
Active Characters:
Breldo, Halfling Ranger | Kathryn, Wood Elf Rogue/Ranger | Kroshav, Dragonborn Paladin | T'laren Farsiel, Wood Elf Fighter | Trill, Kenku Bard | Val "Janellae", Mark of Shadow Elf Warlock
((Those con saves on the drow bolts have dropped every one of you. I believe in you though, you can turn it around! Maybe not Kroshav but the rest of you. Oh and not Jaq. And may not Lurn if he rolls a 1-3. So mostly Joe. Go Joe!))
(Ya no pressure. Now what I find amusing is if Joe does become unconcious/dead, the blink spell will continue to it’s duration due to it not being concentration.
Also please tell me if Joe killed the guard.)
((Go Joe and Mikram!))
DM: Forged in Chaos, Spiders of the Abyss, The Sundered Way, Champions of the Citadel
Active Characters:
Breldo, Halfling Ranger | Kathryn, Wood Elf Rogue/Ranger | Kroshav, Dragonborn Paladin | T'laren Farsiel, Wood Elf Fighter | Trill, Kenku Bard | Val "Janellae", Mark of Shadow Elf Warlock
((Oh, ya thank goodness for Mikram waking people up.))
Question: can I direct a select missile to somewhere else? It’s for next turn, I want the least damaging missile go somewhere while the other missiles go somewhere else
Con save: 9
If he's still awake, Lurn's spiritual weapon hits at the armored one again, while Lurn himself puts a hand on Kroshav to cast Cure Wounds as a third level spell.
Spiritual Weapon to-hit: 9
Spiritual Weapon damage: 11
Cure Wounds: Maximum effect; 3d8+5 => 29
Active Characters:
Ernos, Tiefling Warlock in Tests and Trials | Khond Stardancer, Centaur Rogue in The Forgotten Wish | Blumeria "Bolt" Sirgula, Dragonborn Fighter/Sorcerer in Forged In Chaos
((@Dead, you can redirect MM to a bolt per target as long as you declare you're doing that before, but I won't let you pick which of the bolts you direct based on their damage since presumably that isn't something Joe would know. So you can say, I want the first two to hit target X and the third to hit Y but not I want the two with 4 damage to hit target X and one with 1 damage to hit target Y.))
Lurn feels a bit woozy for a moment but his downed ally helps him focus, also the dwarf yelling in his ear doesn't hurt. With a glance Lurn directs the spiritual weapon to strike, which the shadow dodges easily, before healing Kroshav and restoring him from the brink of death.
Behind them Joe pops back into existence and unloads three glowing darts into the armoured drow who drops with a grunt leaving only a single drow to the west of the party and presumably one to the east. Joe runs as far west as she can without incurring an AoO from the other drow and disappears again.
Mikram leans around Lurn and stabs wildly at the shadow.
Attack: 9 Damage: 4
Jaq (unconscious)
Joe (poisoned/ethereal)
Lurn (poisoned)+ Mikram
Kroshav (poisoned/prone)<----
Group 1
Group 3
Kroshav grins his thanks at Lurn and slashes at the shadow, trying not to vomit as he does.
Attack: 15 Damage: 14
Attack: 13 Damage: 13
If he drops the shadow and he can reach the armored one with his movement, he'll go there, getting the armored one between him and any down the hall if he can with his 15 ft after standing up.
DM: Forged in Chaos, Spiders of the Abyss, The Sundered Way, Champions of the Citadel
Active Characters:
Breldo, Halfling Ranger | Kathryn, Wood Elf Rogue/Ranger | Kroshav, Dragonborn Paladin | T'laren Farsiel, Wood Elf Fighter | Trill, Kenku Bard | Val "Janellae", Mark of Shadow Elf Warlock
((@Spider, your first set of rolls is...messed up. It shows up as 4d6 rolls with drop the lowest showing up!))
Kroshav rises renewed and swiftly ends the shadow and moves to stand between Lurn/Mikram and the remaining drow to the west.
More coming later this evening...
((Yeah, but the total for the hovered over rolls doesn't match the Attack: 14 Damage: 12 that is displayed, if it was displaying what it shows hovering, it'd be Attack: 7 Damage: 6? I figured leave it alone, rather than trigger a complaint. I wonder if that's why sometimes it triggers even when you don't edit the rolls, if it has some bugged thing in there, then even when you do a benign edit, it freaks out? You want me to reroll the 1st one, or you use the 14/12? If you did, does it take both blows to end the shadow, or does he have one to spare for the drow?))
DM: Forged in Chaos, Spiders of the Abyss, The Sundered Way, Champions of the Citadel
Active Characters:
Breldo, Halfling Ranger | Kathryn, Wood Elf Rogue/Ranger | Kroshav, Dragonborn Paladin | T'laren Farsiel, Wood Elf Fighter | Trill, Kenku Bard | Val "Janellae", Mark of Shadow Elf Warlock
Wait the caster was to the east? I thought it was west with archer.
if that is the case can i move east instead? I am sorry…
if not that’s fine
((@Spider, nah no need to re-roll. Just noticed it was crazy. Kroshav got the shadow in one blow but there isn't another Drow within 15', Joe dropped the armoured one.
@Dead, sure. Doing that would allow Joe to see the caster. I will check the exact distance...later. Within 60' though.))
The remaining Drow in sight is apparently not comfortable with what he is seeing and simply shoots a bolt at Kroshav that's coming towards him before scooting back in the direction of the stairs.
Attack: 20 Damage: 8
From the caster... nothing. Joe also loses sight of him in the ethereal plane seeing only he moved east.
Jaq (unconscious)
Joe (poisoned/ethereal)<-----
Lurn (poisoned)+ Mikram<-----
Kroshav (poisoned)<----
Group 1
Group 3
((Another con save please Spider! These Drow are rolling hot!))
Joe moves 10’ east then moves another 25’ before unleashing a flaming sphere 45’ from her and towards where she thinks the caster went (so east) and using her bonus action to move it towards the caster (it can move 30’)
if it hits, the mage takes 6 ref 13 for half.
blink: 4
edit: if possible, I want Joe and the fireball flanking the mage.
Kroshav Con: 8
DM: Forged in Chaos, Spiders of the Abyss, The Sundered Way, Champions of the Citadel
Active Characters:
Breldo, Halfling Ranger | Kathryn, Wood Elf Rogue/Ranger | Kroshav, Dragonborn Paladin | T'laren Farsiel, Wood Elf Fighter | Trill, Kenku Bard | Val "Janellae", Mark of Shadow Elf Warlock