You look around, shaken by what you just saw, and notice the room is a circle, not square like you originally thought. In the middle of the room Stands the portal, through which you can see a small, wet, sparsely lit prison cell, with a bloody table in one corner. You think you hear faint voices speaking, but can’t be sure. The doll room itself is better lit by glowing sacs hanging from some of the plants. There are blue green vines hanging from the ceiling, some seeming stronger than others, and the door is locked shut. The dolls seem to watch you, their faces frozen in terror. A grate is placed in the middle of the room ceiling, next to multiple vines. It appears to be open.
The grate is too small for you to fly into, only big enough to get into in a crawling or close to crawling position. It’s still held on by one screw, but otherwise appears safe.
The sound of the hammer prying the grate from the ceiling reverberates through the tunnel that leads further into the building, echoing loud enough to shake the air. The small tunnel soon opens into an area large enough to stand in, circles on the floor, and a large skylight suggesting the room is a large inner chamber of the city hall.
Ooc: I am terribly sorry for not posting in forever. I will try to be more consistent now.
Harron looks around the cell. It is sparsely lit from the lantern out side, not illuminating many corners. He notices a few loose stones in the walls, but not enogh to be of much use, he doesn’t think, and the bars seem to be strong iron, and firmly wedged into the floor and ceiling.
As he prays to helm, he hears a voice, faint, but present. “The lady, across the hall. She is one. There are more to be found. Free them, and you will escape. Where three meet will let you out.” Then the voice fades, and it is again quiet.
Harron calls over to Ruby, "Any luck?" He is going to use his stone cunning to look for weak spots between the bars and the rock
You look around the room, dripping with condensation, and see a skeleton in one corner, covering something metal-potentially something it did sides hiding for the next poor soul condemned to the cell.
klif
the door creaks open ominously, and you peek your head through the opening to a horrifying, surprising, fear inducing sight. The door leads to the same chamber that the bronze, and later sliver doors did! There must be powerful magic at work to keep the rooms hidden from sight but still present-Demiplanes maybe? But that is not what shocks you. The demon sits back at the desk, scratching on his papers with the feather pen. He is back in his human form, but you know what he truly is.
You seem to recall that they are self obsessive in this world, but anything else evades your knowledge in your terror. The demons ears, while still human, swivel in your direction.
stealth save against perception 15, lowered because of your recalling of knowledge
You enter to a dark, soggy room. There is a table in one corner, bloodied with old blood. It’s a large room, with iron bars set into the wall directly across from you, suggesting this is a prison cell. Laughter echoes through the hallway, a lantern hung right outside the door, set into the iron bars.
As you step through, you hear a SHWOOP noise, and the purple glow from behind you dissapears. Your trapped!
You look around the room, dripping with condensation, and see a skeleton in one corner, covering something metal-potentially something it did sides hiding for the next poor soul condemned to the cell.
klif
the door creaks open ominously, and you peek your head through the opening to a horrifying, surprising, fear inducing sight. The door leads to the same chamber that the bronze, and later sliver doors did! There must be powerful magic at work to keep the rooms hidden from sight but still present-Demiplanes maybe? But that is not what shocks you. The demon sits back at the desk, scratching on his papers with the feather pen. He is back in his human form, but you know what he truly is.
Stealth check against perception 25
Harron is going to search the skeleton for what it may be hiding or concealing (Perception: 18/Investigation: 21
You look around, shaken by what you just saw, and notice the room is a circle, not square like you originally thought. In the middle of the room Stands the portal, through which you can see a small, wet, sparsely lit prison cell, with a bloody table in one corner. You think you hear faint voices speaking, but can’t be sure. The doll room itself is better lit by glowing sacs hanging from some of the plants. There are blue green vines hanging from the ceiling, some seeming stronger than others, and the door is locked shut. The dolls seem to watch you, their faces frozen in terror. A grate is placed in the middle of the room ceiling, next to multiple vines. It appears to be open.
Like being a player, love dming.
I AM YOUR DM! BOW DOWN BEFORE THE GODS! XD
Klif uses his wings to fly up to the grate. He takes a look inside. (assuming that it is safe) He then heads through the grate.
The grate is too small for you to fly into, only big enough to get into in a crawling or close to crawling position. It’s still held on by one screw, but otherwise appears safe.
Like being a player, love dming.
I AM YOUR DM! BOW DOWN BEFORE THE GODS! XD
Klif mumbles “What could go wrong?” And then he uses the back of the hammer head to pry off the nail, and crawls into the grate.
The sound of the hammer prying the grate from the ceiling reverberates through the tunnel that leads further into the building, echoing loud enough to shake the air. The small tunnel soon opens into an area large enough to stand in, circles on the floor, and a large skylight suggesting the room is a large inner chamber of the city hall.
Like being a player, love dming.
I AM YOUR DM! BOW DOWN BEFORE THE GODS! XD
Is there a door or anything like that in this room?
A large gold door in the east side
Like being a player, love dming.
I AM YOUR DM! BOW DOWN BEFORE THE GODS! XD
Klif pushes open the door.
Harron calls over to Ruby, "Any luck?" He is going to use his stone cunning to look for weak spots between the bars and the rock
Harron
You look around the room, dripping with condensation, and see a skeleton in one corner, covering something metal-potentially something it did sides hiding for the next poor soul condemned to the cell.
klif
the door creaks open ominously, and you peek your head through the opening to a horrifying, surprising, fear inducing sight. The door leads to the same chamber that the bronze, and later sliver doors did! There must be powerful magic at work to keep the rooms hidden from sight but still present-Demiplanes maybe? But that is not what shocks you. The demon sits back at the desk, scratching on his papers with the feather pen. He is back in his human form, but you know what he truly is.
Stealth check against perception 25
Like being a player, love dming.
I AM YOUR DM! BOW DOWN BEFORE THE GODS! XD
Because infernal creatures are Klif’s favored enemy, he will attempt to recall information about it.
INT check: 8
You seem to recall that they are self obsessive in this world, but anything else evades your knowledge in your terror. The demons ears, while still human, swivel in your direction.
stealth save against perception 15, lowered because of your recalling of knowledge
Like being a player, love dming.
I AM YOUR DM! BOW DOWN BEFORE THE GODS! XD
Is the doll room door open?
The room you came from, the door is still open, then the vent back to the doll room, yes
Like being a player, love dming.
I AM YOUR DM! BOW DOWN BEFORE THE GODS! XD
Klif returns to the doll room and enters the portal he saw.
You enter to a dark, soggy room. There is a table in one corner, bloodied with old blood. It’s a large room, with iron bars set into the wall directly across from you, suggesting this is a prison cell. Laughter echoes through the hallway, a lantern hung right outside the door, set into the iron bars.
As you step through, you hear a SHWOOP noise, and the purple glow from behind you dissapears. Your trapped!
Like being a player, love dming.
I AM YOUR DM! BOW DOWN BEFORE THE GODS! XD
“I’m not really sure what I expected.”
Klif sighs, and then begins to search the cell.
Perception: 14
Harron is going to search the skeleton for what it may be hiding or concealing (Perception: 18/Investigation: 21
Putting this on hold to recruit a few more players :)
Like being a player, love dming.
I AM YOUR DM! BOW DOWN BEFORE THE GODS! XD
I think I’m going to call this adventure. I have lots to juggle rn. Sorry :(
Like being a player, love dming.
I AM YOUR DM! BOW DOWN BEFORE THE GODS! XD