The large mining settlement of goldenburg lies in the heart of a dusty plain with little life or settlement, except for this metropolis. It is the largest establishment in all of Aurakshein, with a total population amounting somewhere from 1-1.5 million at the last census. All of these people earn a living from their mining, extracting gold, silver, copper, and other materials used to create coins. The main race living here are the dwarves, who founded the city by carving into the earth. The other races soon built atop the dwarves city, making Goldenburg the first “melting pot” city in the world. For years they thrived peacefully, earning coin in the harsh landscape, solving the water problem by drilling into the earth manually and magically. They created farms underground, with artificial suns giving the light to grow. Then, at the start of the 123 year of Goldenburg’s existence, disaster struck.
Each night for 193 nights, one hard working man has disappeared, a doll stuck with pins through the heart in his place. Th.e locals can only assume the worst, that they will never see those taken again. The waterlines stopped working a month ago, leaving some dying to thirst, and the crops cannot grow, leading to potential starvation. The leaders of Goldenburg, one man or woman from each race, have offered a one time 100 gold pice reward for information regarding these attacks, or the functioning of the water system. They offer a 1000 gold piece reward for the solving of either of these mysteries, with some extra gratitude potentially involved.
Adventurers wishing to receive rewards, or converse with the leaders can meet them at the city hall, with proof of their being adventurers to be allowed entry. Other locals may also be visited, including the tavern, the inn, or some of the many shops.
The large mining settlement of goldenburg lies in the heart of a dusty plain with little life or settlement, except for this metropolis. It is the largest establishment in all of Aurakshein, with a total population amounting somewhere from 1-1.5 million at the last census. All of these people earn a living from their mining, extracting gold, silver, copper, and other materials used to create coins. The main race living here are the dwarves, who founded the city by carving into the earth. The other races soon built atop the dwarves city, making Goldenburg the first “melting pot” city in the world. For years they thrived peacefully, earning coin in the harsh landscape, solving the water problem by drilling into the earth manually and magically. They created farms underground, with artificial suns giving the light to grow. Then, at the start of the 123 year of Goldenburg’s existence, disaster struck.
Each night for 193 nights, one hard working man has disappeared, a doll stuck with pins through the heart in his place. Th.e locals can only assume the worst, that they will never see those taken again. The waterlines stopped working a month ago, leaving some dying to thirst, and the crops cannot grow, leading to potential starvation. The leaders of Goldenburg, one man or woman from each race, have offered a one time 100 gold pice reward for information regarding these attacks, or the functioning of the water system. They offer a 1000 gold piece reward for the solving of either of these mysteries, with some extra gratitude potentially involved.
Adventurers wishing to receive rewards, or converse with the leaders can meet them at the city hall, with proof of their being adventurers to be allowed entry. Other locals may also be visited, including the tavern, the inn, or some of the many shops.
He sees rows of stores, with some traveling seller stalls mixed in. The sun beats down relentlessly, but that doesn’t spoil the mood of the crowded street on market day. A nearby poster reads, “Market day! All items 25% cheaper!”, and many people are taking advantage of this, creating a loud, boisterous, exhilarating mood.
The traveling merchants are selling a wide variety of exotic goods. Fine cloths in vibrant colors of pink, orange, red, purple, yellow and blue. Some have a magical shine, and others have intricate designs, signs of gods, or other meaningful designs. Some are selling potion ingredients, dragon horns, bottled living ooze, beholder snot, the likes. Some are selling foods not grown here, apples, pears, and oranges. You could find anything you wanted just from these stalls.
The permanent stores are selling weapons, shields, bows and arrows. You can find armor, and maybe even the occasional pricy magic item here. Some signs read, fortune teller, or, reforger. Magic for sale is easy to come by too, for a price. Inns and taverns are easy to find along the street too.
There are also house of common folk, covered in dust, but still homely. Doormats read, all are welcome, and all languages. The houses are an array of colors, red, green, purple. Any color you could think of, a house would be painted that color. Despite the harsh climate, market day was indeed a day of honesty and joy. The people seem to have more money than you originally thought, probably because of the abundance of coin creating ore in the area. But you soon notice something amiss the farther you get into the city.
The people are nervous. They seem untrusting, nothing like the feel of the market. These people are frightened.
You walk down the streets toward the town hall, hearing and seeing the hustle and bustle of a market day. As you’re walking through the market, you notice a black furred tabaxi walking slowly down the same street, admiring the various shops and stalls. You notice he too looks prepped for adventure.
When you reach the town hall, the noise has gone away, and you are met with a different air, one of fear and suspicion. When you reach the doors to the large, pristine, ornately carved sandstone city hall, you see two guards standing by them. One is a female dwarf, who looks like she’s seen her fair share of battle. She has a scar down one side of her face, slashing through the eye, and her hands on her hammer handle seem strong, and callused. The other guard is a seemingly younger male human. He stands less attention, and seems a little more skittish than the dwarf. You might have even felt like in some ways the dwarf was bigger than the human.
When you reach the doors, the dwarf puts out her hand to stop you.
“This is a place only open to those who either have a place in the leadership of the city, have information regarding the attacks, or have proof you are an adventurer who can help us.”
Right at that moment the same tabaxi you saw roaming the market earlier approaches from the same direction you came. The human looks at him, scrutinizing him closely. He looks to the dwarf, as if silently asking what to do. She sighs. Turning to the tabaxi, she repeats what she said to petros in a slightly more bored way.
“This is a place only open to those who either have a place in the leadership of the city, have information regarding the attacks, or have proof you are an adventurer who can help us.”
“I’m just doing my job,” she mumbles awkwardly. “Anything will do. A trinket from a foe your defeated, a quick spell, something of the sort…” She trails off.
“I’m just doing my job,” she mumbles awkwardly. “Anything will do. A trinket from a foe your defeated, a quick spell, something of the sort…” She trails off.
The human looks at the dwarf, and she looks back at him. She looks at you.
“Sure, that works I guess.” She seems disappointed you didn’t pull a whole dragon head out of your bag, but seems willing to except the oddest of adventuring “proofs” In order to recruit help for her beloved city. She opens the doors to let you in, denying the tabaxi entry, and leaving him rummaging through his supplies for a spell book, or other item to use as proof.
The doors close behind you with a BOOM! which rattles the entire room. After the echos subside, you look around the room of the marvelous structure.
You are greeted with columns of white quartz, and walls carved out of sandstone. There are pictures inscribed into the walls, though you can’t place a finger on their purpose. The quartz columns are marvelous, gleaming rods of stone, standing at least a hundred feet tall to reach to the ceiling above the cavernous room. The floors are shining clean, and have the sun and moon circling underneath glass like a massive clock, showing the time of day, which now is 10:29 AM.
In the center of the room lays a lone desk of dark brown oak wood, one of the most prized possessions of the city, as wood was hard to come by. At it sits a short little man, looking over assorted documents and letters, and checking things off a seemingly endless list. He glances up at you as you enter the building and look around, then ignores you and goes back to his work. If you need something, it looks as if he’s the one to ask.
History check for the images on the wall if you want to know what they are.
The large mining settlement of goldenburg lies in the heart of a dusty plain with little life or settlement, except for this metropolis. It is the largest establishment in all of Aurakshein, with a total population amounting somewhere from 1-1.5 million at the last census. All of these people earn a living from their mining, extracting gold, silver, copper, and other materials used to create coins. The main race living here are the dwarves, who founded the city by carving into the earth. The other races soon built atop the dwarves city, making Goldenburg the first “melting pot” city in the world. For years they thrived peacefully, earning coin in the harsh landscape, solving the water problem by drilling into the earth manually and magically. They created farms underground, with artificial suns giving the light to grow. Then, at the start of the 123 year of Goldenburg’s existence, disaster struck.
Each night for 193 nights, one hard working man has disappeared, a doll stuck with pins through the heart in his place. Th.e locals can only assume the worst, that they will never see those taken again. The waterlines stopped working a month ago, leaving some dying to thirst, and the crops cannot grow, leading to potential starvation. The leaders of Goldenburg, one man or woman from each race, have offered a one time 100 gold pice reward for information regarding these attacks, or the functioning of the water system. They offer a 1000 gold piece reward for the solving of either of these mysteries, with some extra gratitude potentially involved.
Adventurers wishing to receive rewards, or converse with the leaders can meet them at the city hall, with proof of their being adventurers to be allowed entry. Other locals may also be visited, including the tavern, the inn, or some of the many shops.
Like being a player, love dming.
I AM YOUR DM! BOW DOWN BEFORE THE GODS! XD
So is this the type of game that is throughout the day now or the 4:00-6:30 type still?
Just whenever you post post. I’m pretty active, just wait for players.
Like being a player, love dming.
I AM YOUR DM! BOW DOWN BEFORE THE GODS! XD
And we can introduce others whenever they post if you wanted to begin now.
Like being a player, love dming.
I AM YOUR DM! BOW DOWN BEFORE THE GODS! XD
The large mining settlement of goldenburg lies in the heart of a dusty plain with little life or settlement, except for this metropolis. It is the largest establishment in all of Aurakshein, with a total population amounting somewhere from 1-1.5 million at the last census. All of these people earn a living from their mining, extracting gold, silver, copper, and other materials used to create coins. The main race living here are the dwarves, who founded the city by carving into the earth. The other races soon built atop the dwarves city, making Goldenburg the first “melting pot” city in the world. For years they thrived peacefully, earning coin in the harsh landscape, solving the water problem by drilling into the earth manually and magically. They created farms underground, with artificial suns giving the light to grow. Then, at the start of the 123 year of Goldenburg’s existence, disaster struck.
Each night for 193 nights, one hard working man has disappeared, a doll stuck with pins through the heart in his place. Th.e locals can only assume the worst, that they will never see those taken again. The waterlines stopped working a month ago, leaving some dying to thirst, and the crops cannot grow, leading to potential starvation. The leaders of Goldenburg, one man or woman from each race, have offered a one time 100 gold pice reward for information regarding these attacks, or the functioning of the water system. They offer a 1000 gold piece reward for the solving of either of these mysteries, with some extra gratitude potentially involved.
Adventurers wishing to receive rewards, or converse with the leaders can meet them at the city hall, with proof of their being adventurers to be allowed entry. Other locals may also be visited, including the tavern, the inn, or some of the many shops.
Like being a player, love dming.
I AM YOUR DM! BOW DOWN BEFORE THE GODS! XD
I’ll wait for someone else to post first
Poomah walks around casually looking at stores. He does have intent to visit the town hall for a job but first he wants to drink in the sights
Discord play-by-post lover. Hater of westmarches. Just gimme some character driven gameplay please.
He sees rows of stores, with some traveling seller stalls mixed in. The sun beats down relentlessly, but that doesn’t spoil the mood of the crowded street on market day. A nearby poster reads, “Market day! All items 25% cheaper!”, and many people are taking advantage of this, creating a loud, boisterous, exhilarating mood.
The traveling merchants are selling a wide variety of exotic goods. Fine cloths in vibrant colors of pink, orange, red, purple, yellow and blue. Some have a magical shine, and others have intricate designs, signs of gods, or other meaningful designs. Some are selling potion ingredients, dragon horns, bottled living ooze, beholder snot, the likes. Some are selling foods not grown here, apples, pears, and oranges. You could find anything you wanted just from these stalls.
The permanent stores are selling weapons, shields, bows and arrows. You can find armor, and maybe even the occasional pricy magic item here. Some signs read, fortune teller, or, reforger. Magic for sale is easy to come by too, for a price. Inns and taverns are easy to find along the street too.
There are also house of common folk, covered in dust, but still homely. Doormats read, all are welcome, and all languages. The houses are an array of colors, red, green, purple. Any color you could think of, a house would be painted that color. Despite the harsh climate, market day was indeed a day of honesty and joy. The people seem to have more money than you originally thought, probably because of the abundance of coin creating ore in the area. But you soon notice something amiss the farther you get into the city.
The people are nervous. They seem untrusting, nothing like the feel of the market. These people are frightened.
Like being a player, love dming.
I AM YOUR DM! BOW DOWN BEFORE THE GODS! XD
Petros travels to the town hall, planning to ask officials about the disappearances he has heard about.
You walk down the streets toward the town hall, hearing and seeing the hustle and bustle of a market day. As you’re walking through the market, you notice a black furred tabaxi walking slowly down the same street, admiring the various shops and stalls. You notice he too looks prepped for adventure.
When you reach the town hall, the noise has gone away, and you are met with a different air, one of fear and suspicion. When you reach the doors to the large, pristine, ornately carved sandstone city hall, you see two guards standing by them. One is a female dwarf, who looks like she’s seen her fair share of battle. She has a scar down one side of her face, slashing through the eye, and her hands on her hammer handle seem strong, and callused. The other guard is a seemingly younger male human. He stands less attention, and seems a little more skittish than the dwarf. You might have even felt like in some ways the dwarf was bigger than the human.
When you reach the doors, the dwarf puts out her hand to stop you.
“This is a place only open to those who either have a place in the leadership of the city, have information regarding the attacks, or have proof you are an adventurer who can help us.”
Right at that moment the same tabaxi you saw roaming the market earlier approaches from the same direction you came. The human looks at him, scrutinizing him closely. He looks to the dwarf, as if silently asking what to do. She sighs. Turning to the tabaxi, she repeats what she said to petros in a slightly more bored way.
“This is a place only open to those who either have a place in the leadership of the city, have information regarding the attacks, or have proof you are an adventurer who can help us.”
Like being a player, love dming.
I AM YOUR DM! BOW DOWN BEFORE THE GODS! XD
Petros looks at the dwarf with conviction, “I am an adventure, what sort of proof do you want?” He says.
The dwarf blushes, clearly embarrassed.
“I’m just doing my job,” she mumbles awkwardly. “Anything will do. A trinket from a foe your defeated, a quick spell, something of the sort…” She trails off.
Like being a player, love dming.
I AM YOUR DM! BOW DOWN BEFORE THE GODS! XD
Said name of my other character by accident
That’s fine :)
Like being a player, love dming.
I AM YOUR DM! BOW DOWN BEFORE THE GODS! XD
The dwarf blushes, clearly embarrassed.
“I’m just doing my job,” she mumbles awkwardly. “Anything will do. A trinket from a foe your defeated, a quick spell, something of the sort…” She trails off.
Like being a player, love dming.
I AM YOUR DM! BOW DOWN BEFORE THE GODS! XD
Klif takes out his broken knife and says “I broke this knife killing a bandit leader, does that work as proof?”
The human looks at the dwarf, and she looks back at him. She looks at you.
“Sure, that works I guess.” She seems disappointed you didn’t pull a whole dragon head out of your bag, but seems willing to except the oddest of adventuring “proofs” In order to recruit help for her beloved city. She opens the doors to let you in, denying the tabaxi entry, and leaving him rummaging through his supplies for a spell book, or other item to use as proof.
Like being a player, love dming.
I AM YOUR DM! BOW DOWN BEFORE THE GODS! XD
Klif enters the building
The doors close behind you with a BOOM! which rattles the entire room. After the echos subside, you look around the room of the marvelous structure.
You are greeted with columns of white quartz, and walls carved out of sandstone. There are pictures inscribed into the walls, though you can’t place a finger on their purpose. The quartz columns are marvelous, gleaming rods of stone, standing at least a hundred feet tall to reach to the ceiling above the cavernous room. The floors are shining clean, and have the sun and moon circling underneath glass like a massive clock, showing the time of day, which now is 10:29 AM.
In the center of the room lays a lone desk of dark brown oak wood, one of the most prized possessions of the city, as wood was hard to come by. At it sits a short little man, looking over assorted documents and letters, and checking things off a seemingly endless list. He glances up at you as you enter the building and look around, then ignores you and goes back to his work. If you need something, it looks as if he’s the one to ask.
History check for the images on the wall if you want to know what they are.
Like being a player, love dming.
I AM YOUR DM! BOW DOWN BEFORE THE GODS! XD
7