(Ooc, well was trying to keep/get the golem out of it! But that did cross my mind. Perhaps next round, if we’re alive!)
The golem will move adjacent to tetrevess. So, if he's in the hall, golem will also be in the hall. Not posting new map right now, but thats the position.
(I don’t think the potion grants dragon’s legendary or lair actions).
<I agree that lair wouldn't make sense. Not sure why the creature wouldn't get their actions. Is there something I'm missing?>
Slow saves:
Dragon Wizard 17
Golem 12
<I will point out that he is the creature at this point and short if someone using polymorph on him, he is stuck that way for an hour. And you don't need anything in this room. Just saying.>
This post has potentially manipulated dice roll results.
Angus is up, prior to the Golem attack, <for which he now already knows the to-hit>.
Dragon Wizard succeeds on slow save. The golem failed, so he can only make the first slam attack.
Add 12 for crit.
<do you guys prefer the average damage? I was trying it out. It's often used to make the combat faster, but in pbp it doesn't matter. It is one less roll though and more importantly, I've heard an explanation that static damage gives players more control in the combat. Thats the appealing part to me. I'm good either way, though. If playtest holds, looks like mosnters wont even get crits next, but that's still tbd. For now, i think we'll keep them>
(On his turn, posting now as I have a moment) Tetrvevess uses BA Telekinetic shove (DC 18 Str) on the golem, attempting to push it back 5’, and then casts Disintegrate on the dragon…
17 to hit
70 force damage if hits..
I guess at this point, if it doesn't make the savez it's just going to fall to legendary resistance. So, here is a Dex save. (DC 18) 18
Angus disengages and departs, ousting the golem along the way.
• The opening has a new second paragraph: “If a creature assumes the form of a legendary creature, such as through a spell, it doesn’t gain that form’s legendary actions, lair actions, or regional effects...
Therefore, ignore the legendary actions taken earlier (just wing and claw attacks)
(On his turn, posting now as I have a moment) Tetrvevess uses BA Telekinetic shove (DC 18 Str) on the golem, attempting to push it back 5’, and then casts Disintegrate on the dragon…
17 to hit
70 force damage if hits..
I was basing off the DC quoted here. I thought it was from the spell, didn't look to see its a feature.
Ok. 70 damage. So who's up?
Edit: MM doesn't seem to say anything about legendary resistance, even after errata. Probably ly because these are part kf theor awful CR calculation. Anyhow, I'm going to waive them for now. I might consider it further, but for now, no LR.
Looks like you've all left the room. The flesh golem is still still berserk, so attacking whatever is closest, even an object if it can't reach a creature. So, where to?
Yellow is hallway, gray is walls. Map is on the campaign page. If you're not happy with you're position, just assume you're wherever you think you are and let me know where thst is relative to where I've got you.
assuming the Golem and dragon will keep themselves occupied and the Dragon can’t escape the room, Tetrevesss goes back to the room with the orb in the cradle, and says “Well- that was too close.. I saw you grabbed that transmutation stone… are we ready to go now?”
if the others agree, he casts teleportation circle and brings them, as well as the cradle-Orb, and anything else of interest or value with as the group teleports to the Tower of the Arcane.
On arrival at the tower of the Arcane, Tetreves tells the nearest attending wizard.” My companions and I have a dangerously unstable artifact here.. I need some advanced arcane assistance- as soon as possible!”
The attending wizard sends for a novice standing watch. "Inform Blade Lastdawn at once!" she instructs.
"Let's set this somewhere safe. The experts will handle it. Thstbk yoi feo bringing this to us. Where did you find it?"
<have i made it clear thst this thing is just a bomb. It's useful, or dangerous, depending on which end of it you're on, but definitely not the thing you're looking for. Can you get back in to get the item or do we need to retcon or what?>
(Oh - sorry- I thought the stone the dragon dropped was the other item! I was a little unclear on what we were looking for. He can use Teleport on his staff to return, and as long as he doesn’t use his last 5th level slot we could also escape again that way. Happy to take other’s thoughts as well. In any case he can quickly give the evidence of nefarious activities to the Cloaks. )
<Nah, its a cool item, but the Ambassador has the major thing. Technically, per stat blocks, all three transmuters who live here have one of those stones, but that's a bit silly, I think. The thing just works, so if it comes up, I'll tell you what it did, or if you figure it out some other way, I guess you'll know. It's passive.>
This post has potentially manipulated dice roll results.
(So, while Tetrevess is off gallivanting with the Blades... ;)
Angus will (BA) manipulate the Aura of Vitality to heal Chadderlay for 6 hp. He will then move beside and attack the flesh golem, hoping to shield Chadderlay.
First longsword Attack: 25 Damage: 15magical slashing
Second longsword Attack: 13 Damage: 15magical slashing
Rollback Post to RevisionRollBack
To post a comment, please login or register a new account.
The golem will move adjacent to tetrevess. So, if he's in the hall, golem will also be in the hall. Not posting new map right now, but thats the position.
<I agree that lair wouldn't make sense. Not sure why the creature wouldn't get their actions. Is there something I'm missing?>
Slow saves:
Dragon Wizard 17
Golem 12
<I will point out that he is the creature at this point and short if someone using polymorph on him, he is stuck that way for an hour. And you don't need anything in this room. Just saying.>
(It's in the description of the potion that they don't get their legendary actions... of course, you can hand-wave that if you want.)
Angus DEX save 23
The dragon...
Angus is up, then the golem had to attack whoever is closest (berserk) - unless Angus intervenes, it's still Tetrevess.
Slam 1 27 for 13 magical bludgeoning
Slam 2 19 for 13 magical bludgeoning
Then Tetrevess uses TK. Golem Save: 7
Disintegrate misses the dragon.
The dragon...
uses frightful presence (DC17 Wis or frightened for 1 minute. (Golem is immune))
Bite x Chadderlay 13 for 18 piercing + 5 lightning damage
Claw 1 x Angus 13 for 14 slashing
Claw 2 x Angus 15 for 14 slashing
(Disintegrate doesn't use an attack roll, it's a DEX save spell)
Angus will disengage from the dragon and run out of the room if the path is clear.
Angus is up, prior to the Golem attack, <for which he now already knows the to-hit>.
Dragon Wizard succeeds on slow save. The golem failed, so he can only make the first slam attack.
Add 12 for crit.
<do you guys prefer the average damage? I was trying it out. It's often used to make the combat faster, but in pbp it doesn't matter. It is one less roll though and more importantly, I've heard an explanation that static damage gives players more control in the combat. Thats the appealing part to me. I'm good either way, though. If playtest holds, looks like mosnters wont even get crits next, but that's still tbd. For now, i think we'll keep them>
Simulpost.
Yeah, you're right about Disintegrate I though I saw an attack rolled for it.
I guess at this point, if it doesn't make the savez it's just going to fall to legendary resistance. So, here is a Dex save. (DC 18) 18
Angus disengages and departs, ousting the golem along the way.
Chadderlay is up.
Should look about linke that.
Sam and Akame: you want in on this?
(The disintegrate is actually DC 19, and I don’t think a potion dragon has legendary resistance,.
sorry I’m used to older versions of disintegrate, which required both hitting and have a saving throw..)
Update:
Per the errata to MM printing #10, 2018:
... to include the following new rules:
• The opening has a new second paragraph: “If a creature assumes the form of a legendary creature, such as through a spell, it doesn’t gain that form’s legendary actions, lair actions, or regional effects...
Therefore, ignore the legendary actions taken earlier (just wing and claw attacks)
I was basing off the DC quoted here. I thought it was from the spell, didn't look to see its a feature.
Ok. 70 damage. So who's up?
Edit: MM doesn't seem to say anything about legendary resistance, even after errata. Probably ly because these are part kf theor awful CR calculation. Anyhow, I'm going to waive them for now. I might consider it further, but for now, no LR.
Looks like you've all left the room. The flesh golem is still still berserk, so attacking whatever is closest, even an object if it can't reach a creature. So, where to?
Yellow is hallway, gray is walls. Map is on the campaign page. If you're not happy with you're position, just assume you're wherever you think you are and let me know where thst is relative to where I've got you.
assuming the Golem and dragon will keep themselves occupied and the Dragon can’t escape the room, Tetrevesss goes back to the room with the orb in the cradle, and says “Well- that was too close.. I saw you grabbed that transmutation stone… are we ready to go now?”
if the others agree, he casts teleportation circle and brings them, as well as the cradle-Orb, and anything else of interest or value with as the group teleports to the Tower of the Arcane.
On arrival at the tower of the Arcane, Tetreves tells the nearest attending wizard.” My companions and I have a dangerously unstable artifact here.. I need some advanced arcane assistance- as soon as possible!”
The attending wizard sends for a novice standing watch. "Inform Blade Lastdawn at once!" she instructs.
"Let's set this somewhere safe. The experts will handle it. Thstbk yoi feo bringing this to us. Where did you find it?"
<have i made it clear thst this thing is just a bomb. It's useful, or dangerous, depending on which end of it you're on, but definitely not the thing you're looking for. Can you get back in to get the item or do we need to retcon or what?>
(Oh - sorry- I thought the stone the dragon dropped was the other item! I was a little unclear on what we were looking for. He can use Teleport on his staff to return, and as long as he doesn’t use his last 5th level slot we could also escape again that way. Happy to take other’s thoughts as well. In any case he can quickly give the evidence of nefarious activities to the Cloaks. )
<Nah, its a cool item, but the Ambassador has the major thing. Technically, per stat blocks, all three transmuters who live here have one of those stones, but that's a bit silly, I think. The thing just works, so if it comes up, I'll tell you what it did, or if you figure it out some other way, I guess you'll know. It's passive.>
(So, while Tetrevess is off gallivanting with the Blades... ;)
Angus will (BA) manipulate the Aura of Vitality to heal Chadderlay for 6 hp. He will then move beside and attack the flesh golem, hoping to shield Chadderlay.
First longsword Attack: 25 Damage: 15 magical slashing
Second longsword Attack: 13 Damage: 15 magical slashing