"thank you Angus, I am well now . are you ready to forge ahead? I suspect the ambassador is in the room in the center of these halls, just around the corner. "Tetrevess says
"Also, in a pinch I can fight even in total darkness, if you think that would even out the battlefield at all," says the paladin. "I'm ready to charge in right after your spell. Chad? Sam? New guy? You all ready for a big wizardy battle?"
(Have we been noticed by the knight commander and ambassador yet?)
Definitely would see the Ambassador. I k ow Akame has magic seeing something or other.
The text if the adventure describes u der 'Guards and Wards': Radiates magic - the whole warded area radiates magic. A dispel magic cast on a specific effect, if successful, removes only the specific effect.
Combined with the earlier and still applicable entry "Corridors: forg fills all corridors except on the first floor, making them heavily obscured..." also 50% chsnce at any intersection you'll go the wrong way.
So, while in the hallway you're still in MAGICAL heavily obscuring fog. If you peek around d the corner the fog abates and you csn see into the room.
The Knight commander is actively searching for you, or whatever the dig is barking at, so despite the fog, I think you'd see him coming.
Spoiler
I'm running him straight by the book. He's going to be invisible and have some more spells up. The whole point if the faithful ho8nd was to alert him. He had plenty of time to cast the defensive buffs because he knows time stop, and got 3 rou ds of casting in.
On the plus side, if you do start combat with him, the hound disappears.
Also, I considered using disguise self instead, especially when Tet said maybe the calvary is coming, but decided that duplicity was implausible and not very fun.
This post has potentially manipulated dice roll results.
immediately before the battle, Tetrevess casts Heroism on Angus "Go be hero!" and prior to Angus entering, he tosses a 4th level Fireball into the room- with the energy type swapped to radiant because why not.. (sickening radiance).
The fireball sears the air in the room, a small rug smoke with radiance, after which the dye gas faded, bit not nesrer to the sword. There is a sharp curved line deliniating the area that was effected by the radiant fire ball and the part of the rig that was not. The area surrounding a strange wood and glass as well as a small chest beside it, (a 10ft radius circle) are unaffected by the blast.
Within the case, which bears a small plaque inscribed only with '#42' there stands an object. It gives the impression of a greatsword at a glance, but it seems to strain and shift, as if confined within the case, the surface of whixh is inscribed with stasis sigils. Staring at the black blade reveals slowly drifting a flickering stars moving in different directions. The apparent guard and grip are actually three slug-like green tentacles.
For Angus:
When you get to 10ft radius of the Ambassador, whose standing beside the sword, #42, and the chest, you can see him despite invisibility due to blond fighting. You're kind of 'stuck' there though, as nothing can physically get closer to him than that at this time. You also saw the fireball just leave this 10ft radius sphere alone, the floor around it scorched from the radiance.
This post has potentially manipulated dice roll results.
"Guys,"Angus calls out, "better get in here. He's inside some sort of sphere of invulnerability, and somebody's gonna need to teleport in or dispel it."
(OOC how many temp hp do I get at beginning of each round, Tetrevess?)
The paladin will attempt a toll the deadcantrip on the Ambassador, (DC 15 WIS Save or else 12 necrotic damage)
Angus' spell seems to have no effect. At this point, the Ambassador is certain that Angus has detected him, despite the invisibility.
"You meddlesome Mulmen have seen your last sunrise. I don't know how you found you're way down here, but if you wish to dwell among the dead, sadly you'll find we've moved the bodies thst were lain here to the necromancy lab. But, worry not. I'm confident we can arrange something."
Anything from Akame, Chadderlay, Samogri? You're up. Then the ambassador and knight commander go
This post has potentially manipulated dice roll results.
Akame will misty step into the sphere and if that works will attack with his staff to try to break his concentration. If he gets inside the sphere he will use his reactions to cast Subtle Spell counterspell on the mage to try to shut him down. Try to match the level of the spell to avoid rolling.
Akame will misty step into the sphere and if that works will attack with his staff to try to break his concentration. If he gets inside the sphere he will use his reactions to cast Subtle Spell counterspell on the mage to try to shut him down. Try to match the level of the spell to avoid rolling.
Attack: 23 Damage: 5
Is that with DA or can you see invisible? Ditto counterspell.
This post has potentially manipulated dice roll results.
I've looked theough Akame's character sheet and it doesn't look like there's anything to see invisible. So, if it's not at DA (I can't see it for aomw reason, others apparently can) @Ikarbano shoukd roll another die.
If it already had DA (or if I'm just wrong and he can see, somehow):
Concentration check: 18
Chadderlay is up next. If he knows the outcome because there was DA, it's his turn. Otherwise he can act now or choose to wait for resolution.
(Well, the Ambassador wasn't visible, but he was audible, meaning that Akame had at least an idea of the direction he was in, and it wasn't a random guess. That would still give him disadvantage. It depends on how the Ambassador became invisible. If the magic sphere and the invisibility both require concentration, then obviously both can't be in effect. Assuming one of these does not require concentration, then I would agree with DA.)
(ALso, counterspell does not specifically require you to be able to see the caster, HOWEVER, it can only be cast as a reaction when a spell is first being cast. It is not the same as dispel magic, and will not disrupt an ongoing spell effect.)
Angus smiles, "A fireball or two isn't a bad idea..."
"thank you Angus, I am well now . are you ready to forge ahead? I suspect the ambassador is in the room in the center of these halls, just around the corner. "Tetrevess says
"Also, in a pinch I can fight even in total darkness, if you think that would even out the battlefield at all," says the paladin. "I'm ready to charge in right after your spell. Chad? Sam? New guy? You all ready for a big wizardy battle?"
Definitely would see the Ambassador. I k ow Akame has magic seeing something or other.
The text if the adventure describes u der 'Guards and Wards': Radiates magic - the whole warded area radiates magic. A dispel magic cast on a specific effect, if successful, removes only the specific effect.
Combined with the earlier and still applicable entry "Corridors: forg fills all corridors except on the first floor, making them heavily obscured..." also 50% chsnce at any intersection you'll go the wrong way.
So, while in the hallway you're still in MAGICAL heavily obscuring fog. If you peek around d the corner the fog abates and you csn see into the room.
The Knight commander is actively searching for you, or whatever the dig is barking at, so despite the fog, I think you'd see him coming.
Spoiler
I'm running him straight by the book. He's going to be invisible and have some more spells up. The whole point if the faithful ho8nd was to alert him. He had plenty of time to cast the defensive buffs because he knows time stop, and got 3 rou ds of casting in.
On the plus side, if you do start combat with him, the hound disappears.
Also, I considered using disguise self instead, especially when Tet said maybe the calvary is coming, but decided that duplicity was implausible and not very fun.
immediately before the battle, Tetrevess casts Heroism on Angus "Go be hero!" and prior to Angus entering, he tosses a 4th level Fireball into the room- with the energy type swapped to radiant because why not.. (sickening radiance).
37 Radiant damage, DC 19 save for half.
He then steps back out of sight into the hall.
The fireball sears the air in the room, a small rug smoke with radiance, after which the dye gas faded, bit not nesrer to the sword. There is a sharp curved line deliniating the area that was effected by the radiant fire ball and the part of the rig that was not. The area surrounding a strange wood and glass as well as a small chest beside it, (a 10ft radius circle) are unaffected by the blast.
Within the case, which bears a small plaque inscribed only with '#42' there stands an object. It gives the impression of a greatsword at a glance, but it seems to strain and shift, as if confined within the case, the surface of whixh is inscribed with stasis sigils. Staring at the black blade reveals slowly drifting a flickering stars moving in different directions. The apparent guard and grip are actually three slug-like green tentacles.
For Angus:
When you get to 10ft radius of the Ambassador, whose standing beside the sword, #42, and the chest, you can see him despite invisibility due to blond fighting. You're kind of 'stuck' there though, as nothing can physically get closer to him than that at this time. You also saw the fireball just leave this 10ft radius sphere alone, the floor around it scorched from the radiance.
"Guys," Angus calls out, "better get in here. He's inside some sort of sphere of invulnerability, and somebody's gonna need to teleport in or dispel it."
(OOC how many temp hp do I get at beginning of each round, Tetrevess?)
The paladin will attempt a toll the deadcantrip on the Ambassador, (DC 15 WIS Save or else 12 necrotic damage)
(Angus gains 6 HP every round) Tetrevess arcana check to recognize what’s going on with help from the group.. 27
Angus' spell seems to have no effect. At this point, the Ambassador is certain that Angus has detected him, despite the invisibility.
"You meddlesome Mulmen have seen your last sunrise. I don't know how you found you're way down here, but if you wish to dwell among the dead, sadly you'll find we've moved the bodies thst were lain here to the necromancy lab. But, worry not. I'm confident we can arrange something."
Anything from Akame, Chadderlay, Samogri? You're up. Then the ambassador and knight commander go
Tetrevess believes #42 to be a living spell, held by the stasis sigils on the case.
Akame will misty step into the sphere and if that works will attack with his staff to try to break his concentration. If he gets inside the sphere he will use his reactions to cast Subtle Spell counterspell on the mage to try to shut him down. Try to match the level of the spell to avoid rolling.
Attack: 17 Damage: 5
Sam will cast cure wounds again at second level
9
Is that with DA or can you see invisible? Ditto counterspell.
3
I've looked theough Akame's character sheet and it doesn't look like there's anything to see invisible. So, if it's not at DA (I can't see it for aomw reason, others apparently can) @Ikarbano shoukd roll another die.
If it already had DA (or if I'm just wrong and he can see, somehow):
Concentration check: 18
Chadderlay is up next. If he knows the outcome because there was DA, it's his turn. Otherwise he can act now or choose to wait for resolution.
Anyone can let me know if there was DA or if they see something i missed vis a vis seeing invisible creatures.
(Well, the Ambassador wasn't visible, but he was audible, meaning that Akame had at least an idea of the direction he was in, and it wasn't a random guess. That would still give him disadvantage. It depends on how the Ambassador became invisible. If the magic sphere and the invisibility both require concentration, then obviously both can't be in effect. Assuming one of these does not require concentration, then I would agree with DA.)
(ALso, counterspell does not specifically require you to be able to see the caster, HOWEVER, it can only be cast as a reaction when a spell is first being cast. It is not the same as dispel magic, and will not disrupt an ongoing spell effect.)
I missed that he was invisible since I thought his concentration was taken up by the globe
(I wonder if he cast detect magic if he would be able to see any magic items the Ambassador was carrying, and then extrapolate?)