(If we follow initiative, the golem acts before Tetrevess. That neans, on it'd turn, it acts without the Berserk condition, but attacks eith DA due to fire damage. Immediately after it acts, the golem is hit by Tetrevess' fire bolt, which drives es it Berserk. Sound good? The moveing out kf the room and posting order just make it look weird, thays why im spellong all this out - and to make sure we all agree with the order of events.)
The golem attacks Tetrevess. 11 for 13 bludgeoning (magical)
This post has potentially manipulated dice roll results.
Ahhh. I forgot the legendary actions.ok
So, after Angus casts a spell and grabs the transmuter's stone, the dragon whips him with his tail 25 for 16.
After Tetrevess' fire bolt, the dragon flaps its wings, scraping the walls and ceiling as it smashes several flasks of liquid on the tables in the lab. Those in the crevices un the wall escape destruction.
Angus and Chadderlay, (within 10ft) make a DC 20 Dex save or be knocked prone and take 14 bludgeoning damage.
Also, Sam and Akame (not acting under initiative yey) you are in or falling into the embassy and could probably get down to the catacombs by the time this fight starts.
"A rightful place awaits you in the Realms Above, in the Land of the Great Light. Come in peace, and live beneath the sun again, where trees and flowers grow."
— The message of Eilistraee to all decent drow.
"Run thy sword across my chains, Silver Lady, that I may join your dance.”
Chadderlay will cast Slow on both the Blue Dragon and the Flesh Golem.
DC 17 WIS save for each.
Rollback Post to RevisionRollBack
"A rightful place awaits you in the Realms Above, in the Land of the Great Light. Come in peace, and live beneath the sun again, where trees and flowers grow."
— The message of Eilistraee to all decent drow.
"Run thy sword across my chains, Silver Lady, that I may join your dance.”
(On his turn, posting now as I have a moment) Tetrvevess uses BA Telekinetic shove (DC 18 Str) on the golem, attempting to push it back 5’, and then casts Disintegrate on the dragon…
(Ooc, well was trying to keep/get the golem out of it! But that did cross my mind. Perhaps next round, if we’re alive!)
The golem will move adjacent to tetrevess. So, if he's in the hall, golem will also be in the hall. Not posting new map right now, but thats the position.
(I don’t think the potion grants dragon’s legendary or lair actions).
<I agree that lair wouldn't make sense. Not sure why the creature wouldn't get their actions. Is there something I'm missing?>
Slow saves:
Dragon Wizard 17
Golem 18
<I will point out that he is the creature at this point and short if someone using polymorph on him, he is stuck that way for an hour. And you don't need anything in this room. Just saying.>
This post has potentially manipulated dice roll results.
Angus is up, prior to the Golem attack, <for which he now already knows the to-hit>.
Dragon Wizard succeeds on slow save. The golem failed, so he can only make the first slam attack.
Add 12 for crit.
<do you guys prefer the average damage? I was trying it out. It's often used to make the combat faster, but in pbp it doesn't matter. It is one less roll though and more importantly, I've heard an explanation that static damage gives players more control in the combat. Thats the appealing part to me. I'm good either way, though. If playtest holds, looks like mosnters wont even get crits next, but that's still tbd. For now, i think we'll keep them>
(On his turn, posting now as I have a moment) Tetrvevess uses BA Telekinetic shove (DC 18 Str) on the golem, attempting to push it back 5’, and then casts Disintegrate on the dragon…
17 to hit
70 force damage if hits..
I guess at this point, if it doesn't make the savez it's just going to fall to legendary resistance. So, here is a Dex save. (DC 18) 18
Angus disengages and departs, ousting the golem along the way.
Chadderlay will reaction cast Shield to avoid the bite.
On his turn he will cast Misty Step to appear at the door, take the Dodge action, and move out into the hall away from both the Blue Dragon and the Flesh Golem.
"Let's get out of here!"
Rollback Post to RevisionRollBack
"A rightful place awaits you in the Realms Above, in the Land of the Great Light. Come in peace, and live beneath the sun again, where trees and flowers grow."
— The message of Eilistraee to all decent drow.
"Run thy sword across my chains, Silver Lady, that I may join your dance.”
— A basic prayer.
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Yeah- pretty much 10’ right of where he is shown on the map- close, but not standing in the doorway
(Ooc, well was trying to keep/get the golem out of it! But that did cross my mind. Perhaps next round, if we’re alive!)
(If we follow initiative, the golem acts before Tetrevess. That neans, on it'd turn, it acts without the Berserk condition, but attacks eith DA due to fire damage. Immediately after it acts, the golem is hit by Tetrevess' fire bolt, which drives es it Berserk. Sound good? The moveing out kf the room and posting order just make it look weird, thays why im spellong all this out - and to make sure we all agree with the order of events.)
The golem attacks Tetrevess. 11 for 13 bludgeoning (magical)
21 for 13 bludgeoning (magical)
Chadderlay is up
Ahhh. I forgot the legendary actions.ok
So, after Angus casts a spell and grabs the transmuter's stone, the dragon whips him with his tail 25 for 16.
After Tetrevess' fire bolt, the dragon flaps its wings, scraping the walls and ceiling as it smashes several flasks of liquid on the tables in the lab. Those in the crevices un the wall escape destruction.
Angus and Chadderlay, (within 10ft) make a DC 20 Dex save or be knocked prone and take 14 bludgeoning damage.
Chadderlay is up.
Also, Sam and Akame (not acting under initiative yey) you are in or falling into the embassy and could probably get down to the catacombs by the time this fight starts.
(I don’t think the potion grants dragon’s legendary or lair actions).
Chadderlay's DEX save: 15
Chadderlay will cast Slow on both the Blue Dragon and the Flesh Golem.
DC 17 WIS save for each.
(On his turn, posting now as I have a moment) Tetrvevess uses BA Telekinetic shove (DC 18 Str) on the golem, attempting to push it back 5’, and then casts Disintegrate on the dragon…
17 to hit
70 force damage if hits..
The golem will move adjacent to tetrevess. So, if he's in the hall, golem will also be in the hall. Not posting new map right now, but thats the position.
<I agree that lair wouldn't make sense. Not sure why the creature wouldn't get their actions. Is there something I'm missing?>
Slow saves:
Dragon Wizard 17
Golem 18
<I will point out that he is the creature at this point and short if someone using polymorph on him, he is stuck that way for an hour. And you don't need anything in this room. Just saying.>
(It's in the description of the potion that they don't get their legendary actions... of course, you can hand-wave that if you want.)
Angus DEX save 23
The dragon...
Angus is up, then the golem had to attack whoever is closest (berserk) - unless Angus intervenes, it's still Tetrevess.
Slam 1 27 for 13 magical bludgeoning
Slam 2 19 for 13 magical bludgeoning
Then Tetrevess uses TK. Golem Save: 7
Disintegrate misses the dragon.
The dragon...
uses frightful presence (DC17 Wis or frightened for 1 minute. (Golem is immune))
Bite x Chadderlay 13 for 18 piercing + 5 lightning damage
Claw 1 x Angus 13 for 14 slashing
Claw 2 x Angus 15 for 14 slashing
(Disintegrate doesn't use an attack roll, it's a DEX save spell)
Angus will disengage from the dragon and run out of the room if the path is clear.
Angus is up, prior to the Golem attack, <for which he now already knows the to-hit>.
Dragon Wizard succeeds on slow save. The golem failed, so he can only make the first slam attack.
Add 12 for crit.
<do you guys prefer the average damage? I was trying it out. It's often used to make the combat faster, but in pbp it doesn't matter. It is one less roll though and more importantly, I've heard an explanation that static damage gives players more control in the combat. Thats the appealing part to me. I'm good either way, though. If playtest holds, looks like mosnters wont even get crits next, but that's still tbd. For now, i think we'll keep them>
Simulpost.
Yeah, you're right about Disintegrate I though I saw an attack rolled for it.
I guess at this point, if it doesn't make the savez it's just going to fall to legendary resistance. So, here is a Dex save. (DC 18) 18
Angus disengages and departs, ousting the golem along the way.
Chadderlay is up.
Should look about linke that.
Sam and Akame: you want in on this?
Chadderlay will reaction cast Shield to avoid the bite.
On his turn he will cast Misty Step to appear at the door, take the Dodge action, and move out into the hall away from both the Blue Dragon and the Flesh Golem.
"Let's get out of here!"