“Sam, if we survive, your offer sounds fine to me. If the dragon-kind are to rule, I might as well join you, but let’s survive this next room first, shall we?” He smiles. He quickly casts false life 4th level and mirror image (he’d already cast mage armor)
His manifest mind enters the room, and looks around innocently. Tetrevess asks the others to hold where we are for a moment.
“help Us clear this room and we will bask together in glory!” He tells the eyedrakes in draconic.
bouns action before we go in activate flame toung then can I hold my action as we enter the room to cast bane on the three humanoids?
Yes. I'll just have to remember that you did.
"I'm curious, did one battery charge use provide a long rest for everyone, or was it one charge per PC per long rest?"
Fair question. As written, It is a restoration of vitality directed at a single creature, not a local time dilation allowing multiple creatures in range to benefit from. This is the essential resource management aspect of the game, but honestly, I'd like to see the crazy legendary lizard weapon get used. Tell you what, Amri could have grabbed a second battery in a precious adventure. Let's just say he did. Now you've got those 5 charges to spend too and not much else to do with them.
(Sure, why not? Amri will plug his battery into the panel, and boot up the weapon. Does it take a round to be get ready, or can he touch the panel now?)
Let's say you did it before you ventured in to the chamber with all the chanting.
The mimic battery shapes its ravenous maw to conform to the co tact point on the panel. Upon activating it, Amri transforms into one of the Inquest’s greatest inventions: a dragonbone golem—a dragon-like clockwork machine covered in weaponized spikes and studded with glowing green crystals. Knowledge of the transformation is imparted while the panel is active, and the transformation must be undertaken willingly. The transformation functions like the polymorph spell except if the transformed character reverts form as a result of dropping to 0 hit points, they don’t return to the hit points they had before transforming; they have 0 hit points and are unconscious and dying.
I'll change the picture on the map to large consteuct for tbe next map update
More like a battery duration. In practical terms it's over after this 'adventure' when you leave the purple dome. Also I thought you were going to be Angus again after this, but I'm fine either way.
Teleport. Noitanimulli magically teleports, along with any equipment he is wearing and carrying, to an unoccupied space he can see within 30 feet of him. He also becomes insubstantial until the start of his next turn. While insubstantial, he can move through other creatures and objects as if they were difficult terrain.
Noitanimulli is visible, yet it can’t affect or be affected by anything not on the Ethereal plane.
Also, I have lost count of charges. I think you used 3? Or was it more? It started with 5.
“Sam, if we survive, your offer sounds fine to me. If the dragon-kind are to rule, I might as well join you, but let’s survive this next room first, shall we?” He smiles. He quickly casts false life 4th level and mirror image (he’d already cast mage armor)
His manifest mind enters the room, and looks around innocently. Tetrevess asks the others to hold where we are for a moment.
“help Us clear this room and we will bask together in glory!” He tells the eyedrakes in draconic.
(T used one charge, for the long rest)
Tetrevess initiative 9.
Sam initiative 10
bouns action before we go in activate flame toung then can I hold my action as we enter the room to cast bane on the three humanoids?
(I'm curious, did one battery charge use provide a long rest for everyone, or was it one charge per PC per long rest?)
Amri initiative 18
The warrior will delay entering the room until the others signal they are ready to proceed.
Yes. I'll just have to remember that you did.
"I'm curious, did one battery charge use provide a long rest for everyone, or was it one charge per PC per long rest?"
Fair question. As written, It is a restoration of vitality directed at a single creature, not a local time dilation allowing multiple creatures in range to benefit from. This is the essential resource management aspect of the game, but honestly, I'd like to see the crazy legendary lizard weapon get used. Tell you what, Amri could have grabbed a second battery in a precious adventure. Let's just say he did. Now you've got those 5 charges to spend too and not much else to do with them.
So, are we booting up the weapon?
Amri is up.
Amri 24 ✅️
Tabaxi 19 ▶️
Sam 15 ⏸️
Goliath 11 ⏸️
Tetrevess 9 ⏸️
Torltle 7 ⏸️
(Sure, why not? Amri will plug his battery into the panel, and boot up the weapon. Does it take a round to be get ready, or can he touch the panel now?)
Let's say you did it before you ventured in to the chamber with all the chanting.
The mimic battery shapes its ravenous maw to conform to the co tact point on the panel. Upon activating it, Amri transforms into one of the Inquest’s greatest inventions: a dragonbone golem—a dragon-like clockwork machine covered in weaponized spikes and studded with glowing green crystals. Knowledge of the transformation is imparted while the panel is active, and the transformation must be undertaken willingly. The transformation functions like the polymorph spell except if the transformed character reverts form as a result of dropping to 0 hit points, they don’t return to the hit points they had before transforming; they have 0 hit points and are unconscious and dying.
I'll change the picture on the map to large consteuct for tbe next map update
(Is the transformation permanent or is there a spell duration?)
More like a battery duration. In practical terms it's over after this 'adventure' when you leave the purple dome. Also I thought you were going to be Angus again after this, but I'm fine either way.
It looks.like this:
Alright, Draco-Amri will move into the room beside the floating book and aim his breath weapon trying to get all three cultists in the cone of effect.
DC 15 CON Save or 36 poison damage and restrained.
Con saves
Tabaxi 19
Goliath 24
Tortle 11
Legendary action:
Teleport. Noitanimulli magically teleports, along with any equipment he is wearing and carrying, to an unoccupied space he can see within 30 feet of him. He also becomes insubstantial until the start of his next turn. While insubstantial, he can move through other creatures and objects as if they were difficult terrain.
Noitanimulli is visible, yet it can’t affect or be affected by anything not on the Ethereal plane.
The Tabaxi (Apostle Enihs) sends dual psychic blasts at the transformed construct that was once a hakfling named Amri.
Psychic Orb. Ranged Spell Attack:
1. 14 for 27 psychic damage.
2. 15 for 27 psychic damage.
Sam is up. I guess rhe eyedrakes go on Tetrevess' turn. Hiw does that sound?
Crap. I accidently deleted the tortle he's supposed to he is 2 squares to the right of the goliath, he's visible but ethereal. Sorry about that.