This post has potentially manipulated dice roll results.
Tetrevess takes longer to pull the lever down and is exposed to Far Realm energy. It takes 23 psychic damage and gains 1 level of exhaustion as he receives a vision of the past.
From the darkness, a vision emerges. A dragonborn artificer can be seen in the spire of a tower, gathering purple crystals filled with the power of the Far Realm.
Outside the tower, gargantuan tentacles covered in eyes writhe up, destroying everything they touch. Worms and unspeakable aberrations cause carnage in the city below, before an even larger tentacle, nearly a third the size of the city, emerges from a portal and slams itself into the dragonborn’s location.
The large green crystal embedded in the thick stone door on the south wall, by the stairs at the entrance lights up before the door slowly sinks to the ground, revealing another room. It is clear that all the artifacts stored here have been looted. Telltale gaps in the dust and sections of unfaded paint show where large objects have been removed. The only thing left behind is an ancient scroll lying on the ground next to a shattered scroll case.
There's a secret door. Yo8 just haven't found it. Also, someone with a better Int modifier could probably figure out what that scroll is.
You're actually supposed to find it even if you fail. I was just hoping it would be your idea to find out whats on the scroll so I don't have to unnaturally just tell you you look study it.
Seeing San srruggke witg the scroll, Tetrevess looks ut over abd realizes it’s a schematic of “the Anomaly,” a device designed to safely drain large quantities of Far Realm batteries of their energy and to completely sever their connection to the Far Realm so they could never be recharged.
<This is exactly what you are looking for, but, sadly, the Anomaly was taken by the neogi and must be located in a future adventure (DDALDRW-EP-04 Tears among the Stars). Not necessarily. Reviews are not kind. I don't really plan on revisiting this, but as you've likely guessed, you don't really need that macguffin>.
While Sam and Tetrevess inspect the scroll, Angus finds a 5-foot-wide section of the southeastern wall is illusory.
As he passes a hand through the wall, he is atta jed by rwo cultists from within the room behind the illusory wall.
Shoukd you see past the illusory wall, you will find the next room (where the cultists were waiting) is 10 feet long, 15 feet wide and in complete darkness.
< I'm not totally clear on whether lights like torches and flaming daggers illuminate theough rhe illusory wall, but I am inclined to say no. If you enter that room, lights ablaze, then the room is brightly lit.
And yes, I know 'blindsight', but unless I heard Angus say 'I check the walls' or something, to say he's within 10 feet of that spot, it shouldn't be automatic.>
Meant to say they are wearing black robes and one has an unusual looking gauntlet on one hand: Jade-like stones carved to resemble dragon scales cover the back of this mithral gauntlet.
<It's Angus' arm, you decide. If you walk through the wall, it's in there. If you just put your hand through or you look like you're about to, they jump through and attack you in there. PCs would be surprised, but I don't really care, so just act on this turn. For Angus, it matters less than most since the presence or absence of light is pretty moot. RAW it's funny b/c the lack of AD / DA tells us nothing about whether you and the cultists can see each other. These guys have 9 hp. It hardly seems like a thing worth worrying about.>
<@Tesservett, can you post action in the other thread? You're at the top of the initiative order.>
Just go guys, these guys are really just NPCs that want to kill you. Not much combat challenge. Just incapacitate or kill them as you please. I can't see them lasting more than one round and they already posted actions.
This post has potentially manipulated dice roll results.
(OK)
As Angus searches the room, checking for hidden compartments or door, he presses on a shelf, only to stumble forward into darkness as the illusion gives way before him. His heightened senses kick in and help him dodge two quick attacks, and he responds almost without thinking with attacks of his own. (If the first attack takes down an opponent, the second will be directed at the survivor. Otherwise, both attacks vs. the same cultist)
First Longsword Attack: 17 Damage: 9magical slashing + 2radiant damage
Second Longsword Attack: 10 Damage: 9magical slashing + 6radiantdamage
As Angus bends ro retrieve the faubtelt from the dead cultist, a faint shadowy insectile aura surrounds the bosy of the cultists not wearing the glove. The shadows coalesce as they depart hus corpse, crawling theough the air like a centipede directly into the heart of the paladin.
When this creature is killed, its killer is targeted with a power word kill spell. If the target has more than 100 hit points and is in a dark or dimly lit area, it takes 100 necrotic damage instead.
If a creature with this gift is rendered unconscious but not killed, the gift doesn’t trigger.
Jade-like stones carved to resemble dragon scales cover the back of this mithral gauntlet. A character can use the mimic battery and expend 1 charge to activate the artifact. If they do, the gauntlet remains active for 30 days as long as it’s continuously worn. Once donned, the gauntlet transforms into a full arm sleeve with sharp mithral claws and its whole outer layer covered in ever-shifting green scales. While active, the Gauntlet of One also provides its wearer the following benefit:
• When you succeed on an attack roll, the attack deals an extra 1d10 damage of a type of your choice (e.g. force, psychic, slashing).
As Angus bends ro retrieve the faubtelt from the dead cultist, a faint shadowy insectile aura surrounds the bosy of the cultists not wearing the glove. The shadows coalesce as they depart hus corpse, crawling theough the air like a centipede directly into the heart of the paladin.
When this creature is killed, its killer is targeted with a power word kill spell. If the target has more than 100 hit points and is in a dark or dimly lit area, it takes 100 necrotic damage instead.
If a creature with this gift is rendered unconscious but not killed, the gift doesn’t trigger.
Angus dies.
Could T counter spell? Also would spare of the dying or is he dead failed all death saves?
Tetrevess takes longer to pull the lever down and is exposed to Far Realm energy. It takes 23 psychic damage and gains 1 level of exhaustion as he receives a vision of the past.
From the darkness, a vision emerges. A dragonborn artificer can be seen in the spire of a tower, gathering purple crystals filled with the power of the Far Realm.
Outside the tower, gargantuan tentacles covered in eyes writhe up, destroying everything they touch. Worms and unspeakable aberrations cause carnage in the city below, before an even larger tentacle, nearly a third the size of the city, emerges from a portal and slams itself into the dragonborn’s location.
The large green crystal embedded in the thick stone door on the south wall, by the stairs at the entrance lights up before the door slowly sinks to the ground, revealing another room. It is clear that all the artifacts stored here have been looted. Telltale gaps in the dust and sections of unfaded paint show where large objects have been removed. The only thing left behind is an ancient scroll lying on the ground next to a shattered scroll case.
Sam won’t move to pick up straight away but will investigate
13
Tetrevess staggers from the onslaught of psychic energy, and then relays the vision to the group.
Sam looks at the scroll and he can see its a drawing if somw type of device, but can't discern its purpose or function.
(Are there more exits/rooms or does that complete this area?)
Pain.
Spoiler
There's a secret door. Yo8 just haven't found it. Also, someone with a better Int modifier could probably figure out what that scroll is.
You're actually supposed to find it even if you fail. I was just hoping it would be your idea to find out whats on the scroll so I don't have to unnaturally just tell you you look study it.
Seeing San srruggke witg the scroll, Tetrevess looks ut over abd realizes it’s a schematic of “the Anomaly,” a device designed to safely drain large quantities of Far Realm batteries of their energy and to completely sever their connection to the Far Realm so they could never be recharged.
<This is exactly what you are looking for, but, sadly, the Anomaly was taken by the neogi and must be located in a future adventure (DDALDRW-EP-04 Tears among the Stars). Not necessarily. Reviews are not kind. I don't really plan on revisiting this, but as you've likely guessed, you don't really need that macguffin>.
While Sam and Tetrevess inspect the scroll, Angus finds a 5-foot-wide section of the southeastern wall is illusory.
As he passes a hand through the wall, he is atta jed by rwo cultists from within the room behind the illusory wall.
Roll for initiative
17 for 4 slashing
14 for 4 slashing and 8 force damage
Shoukd you see past the illusory wall, you will find the next room (where the cultists were waiting) is 10 feet long, 15 feet wide and in complete darkness.
< I'm not totally clear on whether lights like torches and flaming daggers illuminate theough rhe illusory wall, but I am inclined to say no. If you enter that room, lights ablaze, then the room is brightly lit.
And yes, I know 'blindsight', but unless I heard Angus say 'I check the walls' or something, to say he's within 10 feet of that spot, it shouldn't be automatic.>
Meant to say they are wearing black robes and one has an unusual looking gauntlet on one hand: Jade-like stones carved to resemble dragon scales cover the back of this mithral gauntlet.
Initiative 17
(Have the cultists entered the lit room? Did they pull Angus through? trying to figure out which room I'm in and how many enemies are in reach)
<It's Angus' arm, you decide. If you walk through the wall, it's in there. If you just put your hand through or you look like you're about to, they jump through and attack you in there. PCs would be surprised, but I don't really care, so just act on this turn. For Angus, it matters less than most since the presence or absence of light is pretty moot. RAW it's funny b/c the lack of AD / DA tells us nothing about whether you and the cultists can see each other. These guys have 9 hp. It hardly seems like a thing worth worrying about.>
Initiative 17
Tetrevess init 21 (sorry busy last few days)
<@Tesservett, can you post action in the other thread? You're at the top of the initiative order.>
Just go guys, these guys are really just NPCs that want to kill you. Not much combat challenge. Just incapacitate or kill them as you please. I can't see them lasting more than one round and they already posted actions.
(OK)
As Angus searches the room, checking for hidden compartments or door, he presses on a shelf, only to stumble forward into darkness as the illusion gives way before him. His heightened senses kick in and help him dodge two quick attacks, and he responds almost without thinking with attacks of his own. (If the first attack takes down an opponent, the second will be directed at the survivor. Otherwise, both attacks vs. the same cultist)
First Longsword Attack: 17 Damage: 9 magical slashing + 2 radiant damage
Second Longsword Attack: 10 Damage: 9 magical slashing + 6 radiant damage
Afterwards, he will drag the bodies into the light, and remove and examine the jewelled gauntlet.
As Angus bends ro retrieve the faubtelt from the dead cultist, a faint shadowy insectile aura surrounds the bosy of the cultists not wearing the glove. The shadows coalesce as they depart hus corpse, crawling theough the air like a centipede directly into the heart of the paladin.
Gift of Shadow and Death: Power Word Kill
When this creature is killed, its killer is targeted with a power word kill spell. If the target has more than 100 hit points and is in a dark or dimly lit area, it takes 100 necrotic damage instead.
If a creature with this gift is rendered unconscious but not killed, the gift doesn’t trigger.
Angus dies.
Xorvintrothian Artifact: Gauntlet of One
Jade-like stones carved to resemble dragon scales cover the back of this mithral gauntlet. A character can use the mimic battery and expend 1 charge to activate the artifact. If they do, the gauntlet remains active for 30 days as long as it’s continuously worn. Once donned, the gauntlet transforms into a full arm sleeve with sharp mithral claws and its whole outer layer covered in ever-shifting green scales. While active, the Gauntlet of One also provides its wearer the following benefit:
• When you succeed on an attack roll, the attack deals an extra 1d10 damage of a type of your choice (e.g. force, psychic, slashing).
Could T counter spell? Also would spare of the dying or is he dead failed all death saves?