This post has potentially manipulated dice roll results.
"Mighty Oak, forgive our intrusion, we did not want to disturb you. We seek a small boon, a mere nothing, just a bit of your discarded wood, which is famous for it unmatched mystical power! We seek it in order to defeat mighty Iriolandrus and wrench control of the city from him! Will you help us?" [not technically untrue]
Turning to Angus, the gnarled face of the tree scowls and inquires further, "Oh, really? What do you intend to do to him that requires my branches? Please, leave no detail."
Chadderlay will gather fallen branches and small twigs from around the ground.
Rollback Post to RevisionRollBack
"A rightful place awaits you in the Realms Above, in the Land of the Great Light. Come in peace, and live beneath the sun again, where trees and flowers grow."
— The message of Eilistraee to all decent drow.
"Run thy sword across my chains, Silver Lady, that I may join your dance.”
"My wizardy friends here will use the powerful wand we craft to evoke terribly destructive and dare I say nefarious spells on yon lich. Everyone knows that Nether-oak wands wreak the most havok."
With a grimace the netheroak relents. "Take what you need and be on your way."
<like pulling teeth. We could hsve resolved a combat in the same time>
Branch in hand, you continue towards the tower of Divination.
The walls of this thin tower are etched with intricate designs of hands and eyes. Silver light flickers from a high window, above which a large, carved eye animates and blinks. Part of the tower’s roof is missing.
Large gashes in the roof allow you to see the dark, icicle-festooned roof of the great ice cavern beyond.
Silver light emanates from a three-foot-diameter glass orb situated atop a two-foot-high cylindrical stone plinth in the center of a thirty-foot-diameter, rubble-strewn circular chamber. Eyeballs drift inside the orb, like fish in a bowl. Some have cataracts, while others are bloodshot or pus-filled, but all turn and gaze at you as you approach.
Huge chunks of the walls have broken off in here, and the inscription bearing the divination passage from the Rite of the Arcane Octad is missing.
Orb of Divination. The stone plinth upon which the orb rests is engraved with instructions written in Draconic: “Ask and we shall find.” To use the orb, one must place one’s hands on it and speak the name of an object or a person.
<assuming a 10+ result on a religion check from the paladin, no need to roll>
Angus recalls that a crystal ball filled with eyes is the symbol of Savras, god of divination.
Huge chunks of the walls have broken off in here, and the inscription bearing the divination passage from the Rite of the Arcane Octad is missing.
Orb of Divination. The stone plinth upon which the orb rests is engraved with instructions written in Draconic: “Ask and we shall find.” To use the orb, one must place one’s hands on it and speak the name of an object or a person.
<assuming a 10+ result on a religion check from the paladin, no need to roll>
Angus recalls that a crystal ball filled with eyes is the symbol of Savras, god of divination.
Sam seeing the orb of divinity and knowing what it is will move forward, looks back at his group “get ready if anything bad comes through I’m not too sure if this will work” then puts his hand on the orb and says “world serpent” awaiting a response or something to happen
Chadderlay watches Sam place his hands on the unusual orb and call forth the 'world serpent' expectantly.
"See anything interesting?"
Rollback Post to RevisionRollBack
"A rightful place awaits you in the Realms Above, in the Land of the Great Light. Come in peace, and live beneath the sun again, where trees and flowers grow."
— The message of Eilistraee to all decent drow.
"Run thy sword across my chains, Silver Lady, that I may join your dance.”
Sam seeing the orb of divinity and knowing what it is will move forward, looks back at his group “get ready if anything bad comes through I’m not too sure if this will work” then puts his hand on the orb and says “world serpent” awaiting a response or something to happen
This post has potentially manipulated dice roll results.
If the target exists on the same plane of existence as the orb, the character touching the orb experiences a vivid vision of the target’s location and knows how far away it is and in what direction. Such insight, however, comes with a risk: a creature that receives a vision must make a DC 20 Constitution saving throw. On a failed save, the creature takes 10 (3d6) piercing damage as one of its eyes is magically plucked from its socket and teleported inside the orb
Sam takes 8 piercing damage as hus left eye is ripped from his head, twleporting to hoin the others inside the clear ball. He sees himself looking at his disembodied eye in the vessel as well as the eye within the vessel.
(Sorry, weekend internet has been in and out)
It's fine. We all get busy. Anyone wanna try to RP this tree?
(Has Chadderlay already used our Persuasion opportunity, or can Angus have a go at it?)
"Mighty Oak, forgive our intrusion, we did not want to disturb you. We seek a small boon, a mere nothing, just a bit of your discarded wood, which is famous for it unmatched mystical power! We seek it in order to defeat mighty Iriolandrus and wrench control of the city from him! Will you help us?" [not technically untrue]
Persuasion 16
Turning to Angus, the gnarled face of the tree scowls and inquires further, "Oh, really? What do you intend to do to him that requires my branches? Please, leave no detail."
"Just clearing up some of the clutter."
Chadderlay will gather fallen branches and small twigs from around the ground.
"My wizardy friends here will use the powerful wand we craft to evoke terribly destructive and dare I say nefarious spells on yon lich. Everyone knows that Nether-oak wands wreak the most havok."
With a grimace the netheroak relents. "Take what you need and be on your way."
<like pulling teeth. We could hsve resolved a combat in the same time>
Branch in hand, you continue towards the tower of Divination.
The walls of this thin tower are etched with intricate designs of hands and eyes. Silver light flickers from a high window, above which a large, carved eye animates and blinks. Part of the tower’s roof is missing.
Large gashes in the roof allow you to see the dark, icicle-festooned roof of the great ice cavern beyond.
Silver light emanates from a three-foot-diameter glass orb situated atop a two-foot-high cylindrical stone plinth in the center of a thirty-foot-diameter, rubble-strewn circular chamber. Eyeballs drift inside the orb, like fish in a bowl. Some have cataracts, while others are bloodshot or pus-filled, but all turn and gaze at you as you approach.
Huge chunks of the walls have broken off in here, and the inscription bearing the divination passage from the Rite of the Arcane Octad is missing.
Orb of Divination. The stone plinth upon which the orb rests is engraved with instructions written in Draconic: “Ask and we shall find.” To use the orb, one must place one’s hands on it and speak the name of an object or a person.
<assuming a 10+ result on a religion check from the paladin, no need to roll>
Angus recalls that a crystal ball filled with eyes is the symbol of Savras, god of divination.
<I'm allowing space to explore the area. I plan to give it another 19 hours unless I hear somwthing before just moving on. >
Tiny spoiler(?)
I only really described 2 things in this space
Religion check from sam 17
Also perception check on the rest of the room
perception 14
Sam seeing the orb of divinity and knowing what it is will move forward, looks back at his group “get ready if anything bad comes through I’m not too sure if this will work” then puts his hand on the orb and says “world serpent” awaiting a response or something to happen
Chadderlay watches Sam place his hands on the unusual orb and call forth the 'world serpent' expectantly.
"See anything interesting?"
@Sam: Make a Con Save.
Con save 18
If the target exists on the same plane of existence as the orb, the character touching the orb experiences a vivid vision of the target’s location and knows how far away it is and in what direction. Such insight, however, comes with a risk: a creature that receives a vision must make a DC 20 Constitution saving throw. On a failed save, the creature takes 10 (3d6) piercing damage as one of its eyes is magically plucked from its socket and teleported inside the orb
Sam takes 8 piercing damage as hus left eye is ripped from his head, twleporting to hoin the others inside the clear ball. He sees himself looking at his disembodied eye in the vessel as well as the eye within the vessel.
Sam turns “well ched I can see you with my right eye however I see everyone including myself with my left eye trapped in that” pointing at the orb
”your welcome to try of cause Ched I felt Soo dam close yet soo far”
"Ack! Sam, are you ok?"
Angus will lay hands on the lizardman to heal the damage, but of course, he can't make the eye grow back.
(OOC So the room with the bowl full of eyes is on the ground floor, and up in the tower, there is a giant eye?)
(I just realized that if Sam was within 10 feet of Angus, he should get a +3 to his saving throw....)
So DM it up to you