As he rounds the bend Oli, illuminated by the manifest mind, sees the area ahead is partially flooded, the paths on either side of the canal covered by the water. In the distance (35ft*) he notices subtle movement under the water as a spout of murky brown water is hurled at him. DC17 Str save vs 22 acid damage and Oli is pulled 35ft* toward his attacker. (This a magucal effect)
<I don't actually think Oli can see 60ft ahead, but moot point, just mechanically it would impose surprised on him and I don't want that. Apologies, if I'm mistaken, but maybe one of the PCs with darkvision should take point? I placed tokens based on descriptions I thought I read, with Oli lit by the 10ft of radiance. I do know the manifest mind can see the 60ft, but Oli can't, (I think,) so an attacker would have AD against him. All moot in this instance, but next time, maybe not. Should the MM be a fixed distance ahead of the point PC instead?>
Also, as a BA, the attacker creates an undertow, making the water within 60ft difficult terrain.
*Edit: it looks like despite a 60ft range, that hydro-blast can only reach 35ft due to the terrain, (I failed to account for this initially,) it doesn't bend around corners.
STR save in log: 17 <ooc: super lucky roll. Evasion is only for DEX saves.>
As something shoots out of the water and darkness ahead and grabs Oli, he somehow manages to grab onto the handrail attached to the wall, just barely resisting being pulled into the murky water and resists some of the damage. Being unaware the attack was coming he takes 11 acid damage. He shouts out, "I think we might've found what was really killing those traveling down here! It almost dragged me into the water ahead of us. I didn't get a good look at it, but it's in the water and it shot acid at me that tried to drag me towards it."
Initiative to beat here is 19. To keep things rolling, I think I k we should keep the Initiatives you just rolled. It's in murky water, which makes it lightly obscured even if you have darkvision, fyi.
Oli shoots his hand crossbow into the darkness where he thinks the creature that attacked him is, then uses Crossbow Expert to shoot his hand crossbow again as a bonus action again. He then moves into the corner. <ooc: moved token in Owlbear>
Attack with DA in log: 25 & 20 Damage if hit: 6
Attack with DA in log: 18 & 12 Miss I would think
Ignore Stealth in log, bonus action already taken.
As you stride through the strange undertow the creature creates, you see glimpses of its body in the murky water a scaly serpentine tail lined with massive, sail-like dorsal fins resembling those of a bony fish protrude from the water, suggesting a creature of similar size to Sam, himself (large, <ive updated the map to correct Sam's size).
Swimming in the fouled water, Sam must make a DC18 Con save or take 14 poison damage and be poisoned for 1 minute (10 round), on failure, following the 10 rounds, he can make another save attempt or take additional damage (18 poison) and remains poisoned until finishing a long rest.
Struck by a crossbow bolt, the creature emits a muffled gurgling shriek as a scaly appendage terminated in a single vicious hooked claw slashes through the surface jf the water and a piecing face emerges, sharp teeth gnashing at the air before being hidden once again beneath the foul water.
<I don't know how to describe resistance to the damage, but it has resistance>
“ahh! a horrid creature to be sure!. let me see what magic i have to help. A creature that likes darkness might not like light..”. Tetrevess mutters. looking through the manifest mind’s eyes, he launches a radiant fireball at the creature, (avoiding Sam and the others). DC 22 dex save or 30 radiant damage (roll in log).
As you stride through the strange undertow the creature creates, you see glimpses of its body in the murky water a scaly serpentine tail lined with massive, sail-like dorsal fins resembling those of a bony fish protrude from the water, suggesting a creature of similar size to Sam, himself (large, <ive updated the map to correct Sam's size).
Swimming in the fouled water, Sam must make a DC18 Con save or take 14 poison damage and be poisoned for 1 minute (10 round), on failure, following the 10 rounds, he can make another save attempt or take additional damage (18 poison) and remains poisoned until finishing a long rest.
Is this from the water itself or can I hold breath
It's demonically corrupted water, an effect imposed by the monster
Corrupt Water. At the start of each of the monster's turns, exposed water within 30 feet of it is befouled. Underwater, this effect lightly obscures the area until a current clears it away. Water in containers remains corrupted until it evaporates.
A creature that consumes this foul water or swims in it must make a DC 18 Constitution saving throw. On a successful save, the creature is immune to the foul water for 24 hours. On a failed save, the creature takes 14 (4d6) poison damage and is poisoned for 1 minute. At the end of this time, the poisoned creature must repeat the saving throw. On a failure, the creature takes 18 (4d8) poison damage and is poisoned until it finishes a long rest.
“ahh! a horrid creature to be sure!. let me see what magic i have to help. A creature that likes darkness might not like light..”. Tetrevess mutters. looking through the manifest mind’s eyes, he launches a radiant fireball at the creature, (avoiding Sam and the others). DC 22 dex save or 30 radiant damage (roll in log).
"What?! What horrid creature? I can't see anything under the water to lock on!" Randy yells out as he struggles to maintain focus on whatever is lurking underneath; He can't see what is but he'll blindly shoot something... at least, to try and lure it out.
Chaos Bolt Lightning Attack: 13 to hit, 10 Lightning damage
Rollback Post to RevisionRollBack
Wildland Shifters Pt 2 (Pt 1 with PyromaniIsDeadThankGod) Celci (The Lamb) - Non-Binary Changeling Sorcerer (Shadow Magic) Maya Kurosaki- Female Kitsune Cleric (Twilight Domain); Currently in Lancea Randy Wolftree - Male Human Artificer (Armourer); Currently in Crimson Sands of Time Shijiro Otsune- Male Kitsune Blood Hunter (Order Of The Lycan) Trojan Dseyller - Male Tortle Barbarian (Path of the Ancestral Guardian) Xenia Ironhide - Female Kobold Rogue (Soulknife)
This post has potentially manipulated dice roll results.
Trisk will move up 30 feet and do one of the following thing depending on if he has line of sight of the first monster.
1. If he is now close enough that he has line of sight (or could have line of sight if the monster was above the surface) he will cast (or hold action to cast when he sees one of the monsters) Chill Touch doing:
Attack: 22 Damage: 14 necrotic damage.
2. If he is not close enough to make an attack he will take the Dodge action.
Rollback Post to RevisionRollBack
"A rightful place awaits you in the Realms Above, in the Land of the Great Light. Come in peace, and live beneath the sun again, where trees and flowers grow."
— The message of Eilistraee to all decent drow.
"Run thy sword across my chains, Silver Lady, that I may join your dance.”
— A basic prayer.
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<ooc: because Oli is a rabbit with fur, he tries to not get wet, so I moved him out of the water. It looks good to me.>
<👍 >
As he rounds the bend Oli, illuminated by the manifest mind, sees the area ahead is partially flooded, the paths on either side of the canal covered by the water. In the distance (35ft*) he notices subtle movement under the water as a spout of murky brown water is hurled at him. DC17 Str save vs 22 acid damage and Oli is pulled 35ft* toward his attacker. (This a magucal effect)
<I don't actually think Oli can see 60ft ahead, but moot point, just mechanically it would impose surprised on him and I don't want that. Apologies, if I'm mistaken, but maybe one of the PCs with darkvision should take point? I placed tokens based on descriptions I thought I read, with Oli lit by the 10ft of radiance. I do know the manifest mind can see the 60ft, but Oli can't, (I think,) so an attacker would have AD against him. All moot in this instance, but next time, maybe not. Should the MM be a fixed distance ahead of the point PC instead?>
Also, as a BA, the attacker creates an undertow, making the water within 60ft difficult terrain.
*Edit: it looks like despite a 60ft range, that hydro-blast can only reach 35ft due to the terrain, (I failed to account for this initially,) it doesn't bend around corners.
STR save in log: 17 <ooc: super lucky roll. Evasion is only for DEX saves.>
As something shoots out of the water and darkness ahead and grabs Oli, he somehow manages to grab onto the handrail attached to the wall, just barely resisting being pulled into the murky water and resists some of the damage. Being unaware the attack was coming he takes 11 acid damage. He shouts out, "I think we might've found what was really killing those traveling down here! It almost dragged me into the water ahead of us. I didn't get a good look at it, but it's in the water and it shot acid at me that tried to drag me towards it."
On successful save, oli takes 11 damage and isn't pulled. I think he has evasion, though, so not even that.
Initiative to beat here is 19. To keep things rolling, I think I k we should keep the Initiatives you just rolled. It's in murky water, which makes it lightly obscured even if you have darkvision, fyi.
"What's going on?! I can't see from behind!" Ethan yells as he dashes all the way from the corpses to where the rest are standing.
The Wildland Shifters
Daisy Ethalena - Female Wood Elf Ranger (Monster Slayer)
Ethan Wolftree - Male Simic Hybrid Warlock (The Hexblade)
Mira Laurits - Female Harengon Sorcerer (Clockwork Soul)
Raiden Kurosaki - Male Kitsune Wizard (Bladesinger)
Rixian Nishinoya - Male Fire Genasi Paladin (Oath of Vengeance)
Tenebris Amaro - Male Dark Elf Druid (Circle of Stars)
Yurime Hanasaki - Female Kumiho Bard (College Of Creation)
Sam will swim with a fast pace and move towards the rabbit in the water can Sam see the attacker
30ft would put Eyhan between Oli and Tetrevess, is the Dash to get past Oli to close with the attacker?
Oli shoots his hand crossbow into the darkness where he thinks the creature that attacked him is, then uses Crossbow Expert to shoot his hand crossbow again as a bonus action again. He then moves into the corner. <ooc: moved token in Owlbear>
Attack with DA in log: 25 & 20
Damage if hit: 6
Attack with DA in log: 18 & 12
Miss I would think
Ignore Stealth in log, bonus action already taken.
As you stride through the strange undertow the creature creates, you see glimpses of its body in the murky water a scaly serpentine tail lined with massive, sail-like dorsal fins resembling those of a bony fish protrude from the water, suggesting a creature of similar size to Sam, himself (large, <ive updated the map to correct Sam's size).
Swimming in the fouled water, Sam must make a DC18 Con save or take 14 poison damage and be poisoned for 1 minute (10 round), on failure, following the 10 rounds, he can make another save attempt or take additional damage (18 poison) and remains poisoned until finishing a long rest.
Struck by a crossbow bolt, the creature emits a muffled gurgling shriek as a scaly appendage terminated in a single vicious hooked claw slashes through the surface jf the water and a piecing face emerges, sharp teeth gnashing at the air before being hidden once again beneath the foul water.
<I don't know how to describe resistance to the damage, but it has resistance>
“ahh! a horrid creature to be sure!. let me see what magic i have to help. A creature that likes darkness might not like light..”. Tetrevess mutters. looking through the manifest mind’s eyes, he launches a radiant fireball at the creature, (avoiding Sam and the others). DC 22 dex save or 30 radiant damage (roll in log).
Is this from the water itself or can I hold breath
It's demonically corrupted water, an effect imposed by the monster
Corrupt Water. At the start of each of the monster's turns, exposed water within 30 feet of it is befouled. Underwater, this effect lightly obscures the area until a current clears it away. Water in containers remains corrupted until it evaporates.
A creature that consumes this foul water or swims in it must make a DC 18 Constitution saving throw. On a successful save, the creature is immune to the foul water for 24 hours. On a failed save, the creature takes 14 (4d6) poison damage and is poisoned for 1 minute. At the end of this time, the poisoned creature must repeat the saving throw. On a failure, the creature takes 18 (4d8) poison damage and is poisoned until it finishes a long rest.
Dex save (DC22) 22
Oli 28
Sam 23
Monster 19
T 17
Randy 9
Trisk 6
Ethan 3
Tetrevess (through mm) sees a second creature lurking in the water just beyond the bloom of his radiant fireball
<pcs are up, the other monster has a held action and doesn't yet realize it had been spotted>
"What?! What horrid creature? I can't see anything under the water to lock on!" Randy yells out as he struggles to maintain focus on whatever is lurking underneath; He can't see what is but he'll blindly shoot something... at least, to try and lure it out.
Chaos Bolt Lightning Attack: 13 to hit, 10 Lightning damage
Wildland Shifters Pt 2 (Pt 1 with PyromaniIsDeadThankGod)
Celci (The Lamb) - Non-Binary Changeling Sorcerer (Shadow Magic)
Maya Kurosaki - Female Kitsune Cleric (Twilight Domain); Currently in Lancea
Randy Wolftree - Male Human Artificer (Armourer); Currently in Crimson Sands of Time
Shijiro Otsune - Male Kitsune Blood Hunter (Order Of The Lycan)
Trojan Dseyller - Male Tortle Barbarian (Path of the Ancestral Guardian)
Xenia Ironhide - Female Kobold Rogue (Soulknife)
The chaos bolt sizzles the water as its intended target glides past, unscathed
Trisk will move up 30 feet and do one of the following thing depending on if he has line of sight of the first monster.
1. If he is now close enough that he has line of sight (or could have line of sight if the monster was above the surface) he will cast (or hold action to cast when he sees one of the monsters) Chill Touch doing:
Attack: 22 Damage: 14 necrotic damage.
2. If he is not close enough to make an attack he will take the Dodge action.