Vladimir does not detect the presence of evil down either corridor.
Despite the voice, there is only silence.
Ahead on the left, there's an area with large pink crystals that catch the dim light from the spell. To the right, the rocky topography continues. There is also the skull door.
"Well... apparently we're found out. Unless thats just an automated scare tactic.... How are all of you?" Shuffling around and looking abit around,
"Skull door sseems obvious.. but the pink crystals are distracting... So we should look at the boring path. Might be wrong but the skeletons came from up here." Ashtear suggests they look at the mundane path. The door is suspicious. the crystals interesting, but the skeleton ambush was dangerous.
Oranir nods and adjusts the grip on his staff, standing straight now after consuming the potion, though seemingly annoyed at the growing tension "Zaldara is definitely aware the assault is taking place on multiple fronts. Wherever we go, do it fast." and starts climbing up the stone steps moving towards the path pointed by Ashtear.
Merrick moves north, following the eastern tunnel.
The sound of dripping water grows more rapid here. Drops hit the ground so frequently, it's almost as if the stalactites are creating a light rain. In the eastern corner, there's an opening ten feet above the ground big enough for a crouched human.
Further ahead, to the west, there is a large stone door in the image of a kraken pulling two halves of a broken ship into the sea.
The threat passed, Merrick lets out a sigh of relief only to be reminded of the pain from his cut. The sting was fresh and vivid, unlike anything he had experienced during his training at the monastery. I will have to have a nice warm soak after this, maybe at one of those fancy bathhouses with the lemon cakes in Baldur's Gate. Yes, that would be nice indeed.
His daydreaming about baths and baked goods led to him catch only the tail end of the conversation from the group. He hears "...do it fast"and sees the associated pointing from the wizard towards the nondescript path, so this must be what everyone decided upon. This is good, he thought, as the purple lights were somewhat unsettling and the skull door obviously foreshadowed a swift doom. Merrick acknowledges the consent from the group, "Yes. Let us, erm, make our way, onward. This way."
He frowns as he turns to proceed down the corridor. I definitely need to work on how to sound more confident. I have no idea how Master Rhurker and the others made it look so easy.
Merrick proceeds down the mundane corridor and peeks down the hall, listening as cautiously as he can for any noises in the distance: Perception 19
This post has potentially manipulated dice roll results.
Staying low, and speaking quietly Ashtear makes the suggestion. "We need to be careful of ambushes and traps. Particularly traps near doors I assume... We have tenticles and skulls.. We should check that hiding hole- clear it, then approach the door. I'm starting to wonder if there are multiple doors and meanings to the symbols..." Ashtear stations up next to Merrick, and holds sight over the room with her Crossbow, motioning for someone to keep an eye out behind. "Someone want to try to peek, or do I?"
(GM. Is there anything I can roll to see if there are skulls or tenticles associated with the lich of this tower? I assume the Harpers likely gave us a small history brief on the boat maybe? I'll rolla blank D20 if you want to fill in the bonus per type of roll if allowable 18)
While the group was briefed on the depravities of lichdom in general terms, there was nothing specifically about krakens. Ashtear notes, however, that Zaldara’s tower is by the ocean. Perhaps this is a reference to her pet. The safety of your boat is suddenly called into question…
As they head up the tunnel, Sayax checks on his comrades, making sure that none seem too hurt (let me know if you are), as he catches up to the group and Ashtear asks about the small passageway at the end of the tunnel, Sayax casts light on the head of his warhammer and heads that way. He checks around the opening for any visible traps, then if none, crouches down and shoves his hammer in first as he takes a look around.
This post has potentially manipulated dice roll results.
Vladimir peers into the western passage. The dim light is caught and refracted hundreds of times by large pink crystals coming out of the walls and ceiling.
Sayax casts light anew on his warhammer and the magical illumination from Merrick’s staff fades. Crossing the dripping chamber toward the hidey-hole in the eastern corner, the dragonborn is startled by a heavy splash. A disgusting, amorphous blob of gray matter, indistinguishable in appearance from the rocks, quivers and prepares to lash out with an alien pseudopod!
Focusing on the hole in front of him, Sayax is a bit thrown by the heavy splash and sees the disgusting thing right in front of him. Not wanting to touch his beloved war hammer to the thing, he casts sacred flame over the blob, illuminating it
DEX save 13 or 8 radiant damage
Not wanting to be close to this thing, Sayax backs up next to Merrick.
This post has potentially manipulated dice roll results.
Laderan’s eldritch blast strikes the blob just before Ashtear’s bolt disappears into its depths with a disgusting squelch. Its jellied body shudders!
Blob Dex DC 13: 16
The blob shivers under the radiance of Sayax's spell!
(Opportunity attack): As Saytax moves away, the blob lashes out with its pseudopod!
Blob @ Sayax: Attack: 4 Damage: 7 plus 6 acid damage. (If you’re wearing metal armor, it is corroded and takes a permanent and cumulative -1 penalty to the AC it offers!)
The blob then oozes along the wall and south again, striking at Merrick!
Blob @ Merrick: Attack: 19 Damage: 2 plus 12 acid damage. (If you’re wearing metal armor, it is corroded and takes a permanent and cumulative -1 penalty to the AC it offers!)
Ashtear gripes at the lost bolt hoping it did damage inside. Maybe it has a nucleus? 17 (idk if knowledge checks require actions in 5e. Or which knowledge applies. )
This post has potentially manipulated dice roll results.
Grimacing at the shouts of his companions coming from the chamber ahead, Oranir picks up his pace and enters the room, eyes growing wide at the sight of the bubbling darkness, "Ooze! These are never good news..." he sighs as his eyes close and his hand trembles up forming a claw, which is then pointed at the creature and a spectral skeletal hand appears out of thin air and claws at the ooze.
((Casting Chill Touch at the Ooze, 9 for 8 necrotic damage. On a hit, it can't regain hit points until the start of my next turn.))
The sudden rush of the ooze seemed to catch everyone by surprise. Merrick watches as it lands a solid blow on Sayax and winces the sizzle of the metal armor the his companion falling to the assault. A small bit of relief was found as Vladimir extended his healing light, and he was further emboldened by the counter attack from the crew.
Merrick shifts back into the stance of his Master and positions himself in a comfortable flank. As he moves, the psuedopods lashed out erratically towards Merrick's face and gut. He quickly contorts his body to avoid both blows and reprises each with a blow from his elbow and a chop from above.
This post has potentially manipulated dice roll results.
Laderan shivers slightly at the sight of this blob, and the ferocity of it's attacks at thise of the group that have come close to it. Still hurtin from the arrow he took earlier, he takes an involutary step back, nearly bumping into Oranir. Pulling himself together, he again calls upon the familiar ability and fires a jet of sand at the blob. Focusing on the action a little more, Laderan sees his dragonborn comrade in a bad way, and raises up a sphere of sand and stone that rotates and swivels around Sayax.
This post has potentially manipulated dice roll results.
Sayax feels a bit discombobulated. This ooze attacked and suddenly he is a mess and on the floor? What the duce? He has a feeling Vlad had something to do with the fact he is conscious, "Thank you, thank you good sir" and as he speaks these words, suddenly sand and stone swirl around him. He looks around from his position on the ground and sees Laderan. He nods his thanks towards the harengon, then gets back on his feet. This will not do, it will not! Not wanting his hammer to be affected by the ooze, he casts sacred flame again and as a bonus action, swigs his healing potion hoping to feel back to himself again.
Vladimir rushes toward the creature, skirting around it to reach Sayax, upon whom he performs laying on hands.
(Ashtear, that would be a nature check). Ashtear can tell that his bolts are wreaking havoc on the structural integrity of this ooze. His next shot likewise strikes the critter in the...face?
Oranir sighs as his eyes close and his hand trembles up forming a claw, which is then pointed at the creature and a spectral skeletal hand appears out of thin air and claws at the ooze, raking through its gooey interior.
As Merrick moves, the psuedopods lashed out erratically towards Merrick's face and gut. He quickly contorts his body to avoid both blows and reprises each with a blow from his elbow and a chop from above. Two swift strikes, and the ooze quivers before collapsing into a sizzling puddle on the cave floor.
(Combat Over!)
Exploration of the hole in the corner uncovers a scattering of half-dissolved bones and a half-dissolved lead case that holds 10 +1 bolts.
Vladimir does not detect the presence of evil down either corridor.
Despite the voice, there is only silence.
Ahead on the left, there's an area with large pink crystals that catch the dim light from the spell. To the right, the rocky topography continues. There is also the skull door.
(Which way?)
"Well... apparently we're found out. Unless thats just an automated scare tactic.... How are all of you?" Shuffling around and looking abit around,
"Skull door sseems obvious.. but the pink crystals are distracting... So we should look at the boring path. Might be wrong but the skeletons came from up here." Ashtear suggests they look at the mundane path. The door is suspicious. the crystals interesting, but the skeleton ambush was dangerous.
Oranir nods and adjusts the grip on his staff, standing straight now after consuming the potion, though seemingly annoyed at the growing tension "Zaldara is definitely aware the assault is taking place on multiple fronts. Wherever we go, do it fast." and starts climbing up the stone steps moving towards the path pointed by Ashtear.
Art Portfolio
Merrick moves north, following the eastern tunnel.
The sound of dripping water grows more rapid here. Drops hit the ground so frequently, it's almost as if the stalactites are creating a light rain. In the eastern corner, there's an opening ten feet above the ground big enough for a crouched human.
Further ahead, to the west, there is a large stone door in the image of a kraken pulling two halves of a broken ship into the sea.
(Actions?)
The threat passed, Merrick lets out a sigh of relief only to be reminded of the pain from his cut. The sting was fresh and vivid, unlike anything he had experienced during his training at the monastery. I will have to have a nice warm soak after this, maybe at one of those fancy bathhouses with the lemon cakes in Baldur's Gate. Yes, that would be nice indeed.
His daydreaming about baths and baked goods led to him catch only the tail end of the conversation from the group. He hears "...do it fast" and sees the associated pointing from the wizard towards the nondescript path, so this must be what everyone decided upon. This is good, he thought, as the purple lights were somewhat unsettling and the skull door obviously foreshadowed a swift doom. Merrick acknowledges the consent from the group, "Yes. Let us, erm, make our way, onward. This way."
He frowns as he turns to proceed down the corridor. I definitely need to work on how to sound more confident. I have no idea how Master Rhurker and the others made it look so easy.
Merrick proceeds down the mundane corridor and peeks down the hall, listening as cautiously as he can for any noises in the distance: Perception 19
Staying low, and speaking quietly Ashtear makes the suggestion. "We need to be careful of ambushes and traps. Particularly traps near doors I assume... We have tenticles and skulls.. We should check that hiding hole- clear it, then approach the door. I'm starting to wonder if there are multiple doors and meanings to the symbols..." Ashtear stations up next to Merrick, and holds sight over the room with her Crossbow, motioning for someone to keep an eye out behind. "Someone want to try to peek, or do I?"
(GM. Is there anything I can roll to see if there are skulls or tenticles associated with the lich of this tower? I assume the Harpers likely gave us a small history brief on the boat maybe? I'll rolla blank D20 if you want to fill in the bonus per type of roll if allowable 18)
While the group was briefed on the depravities of lichdom in general terms, there was nothing specifically about krakens. Ashtear notes, however, that Zaldara’s tower is by the ocean. Perhaps this is a reference to her pet. The safety of your boat is suddenly called into question…
As they head up the tunnel, Sayax checks on his comrades, making sure that none seem too hurt (let me know if you are), as he catches up to the group and Ashtear asks about the small passageway at the end of the tunnel, Sayax casts light on the head of his warhammer and heads that way. He checks around the opening for any visible traps, then if none, crouches down and shoves his hammer in first as he takes a look around.
Investigation for traps 13
Vladimir approaches the door, attempting to look down the seeming opening to the west.
Perception: 19
Tamryn - lvl 4 Wood Elf Rogue - Circle of Light Campaign || Drusilla - lvl 1 Half-Elf Ranger - Sleeping Gods || Grrzark - lvl 1 Goblin Barbarian - Danger at Darkshelf Quarry || DM - LTG - Curse of Strahd
Vladimir peers into the western passage. The dim light is caught and refracted hundreds of times by large pink crystals coming out of the walls and ceiling.
Sayax casts light anew on his warhammer and the magical illumination from Merrick’s staff fades. Crossing the dripping chamber toward the hidey-hole in the eastern corner, the dragonborn is startled by a heavy splash. A disgusting, amorphous blob of gray matter, indistinguishable in appearance from the rocks, quivers and prepares to lash out with an alien pseudopod!
GM:
Enemy initiative: Unable to parse dice roll.
Ashtear initiative: 21
Laderan initiative: 18
Merrick initiative: 10
Oranir initiative: 14
Sayax initiative: 10
Vladimir initiative: 21
(Botting Laderan): Springing from around the corner, Laderan conjures and releases a bolt of terrestrial magic! eldritch blast: Attack: 17 Damage: 10
Initiative (bold may act): Sayax, Ashtear, enemy, remaining PCs.
Ashtear calls out the blobby creature, Letting loose a bolt.
(Didn't move, so it may get soft cover from my allies)
Attack: 23 Damage: Unable to parse dice roll.
weirdly the actual automatic dice roller failed on its own macro for damage?
8 damage
Focusing on the hole in front of him, Sayax is a bit thrown by the heavy splash and sees the disgusting thing right in front of him. Not wanting to touch his beloved war hammer to the thing, he casts sacred flame over the blob, illuminating it
DEX save 13 or 8 radiant damage
Not wanting to be close to this thing, Sayax backs up next to Merrick.
Laderan’s eldritch blast strikes the blob just before Ashtear’s bolt disappears into its depths with a disgusting squelch. Its jellied body shudders!
Blob Dex DC 13: 16
The blob shivers under the radiance of Sayax's spell!
(Opportunity attack): As Saytax moves away, the blob lashes out with its pseudopod!
Blob @ Sayax: Attack: 4 Damage: 7 plus 6 acid damage. (If you’re wearing metal armor, it is corroded and takes a permanent and cumulative -1 penalty to the AC it offers!)
The blob then oozes along the wall and south again, striking at Merrick!
Blob @ Merrick: Attack: 19 Damage: 2 plus 12 acid damage. (If you’re wearing metal armor, it is corroded and takes a permanent and cumulative -1 penalty to the AC it offers!)
Initiative (bold may act): PCs, enemy
Vladimir rushes toward the creature, skirting around it to reach Sayax, upon whom he performs laying on hands.
Sayax, you are healed with 1 hp.
(OOC: I'd give you more but I think I'm probably going to be doing this a lot)
Tamryn - lvl 4 Wood Elf Rogue - Circle of Light Campaign || Drusilla - lvl 1 Half-Elf Ranger - Sleeping Gods || Grrzark - lvl 1 Goblin Barbarian - Danger at Darkshelf Quarry || DM - LTG - Curse of Strahd
Ashtear gripes at the lost bolt hoping it did damage inside. Maybe it has a nucleus? 17 (idk if knowledge checks require actions in 5e. Or which knowledge applies. )
Ashtear fires again hoping for a lucky hit
Attack: 18 Damage: Unable to parse dice roll.
18to hit.damag. : 6
Grimacing at the shouts of his companions coming from the chamber ahead, Oranir picks up his pace and enters the room, eyes growing wide at the sight of the bubbling darkness, "Ooze! These are never good news..." he sighs as his eyes close and his hand trembles up forming a claw, which is then pointed at the creature and a spectral skeletal hand appears out of thin air and claws at the ooze.
((Casting Chill Touch at the Ooze, 9 for 8 necrotic damage. On a hit, it can't regain hit points until the start of my next turn.))
Art Portfolio
The sudden rush of the ooze seemed to catch everyone by surprise. Merrick watches as it lands a solid blow on Sayax and winces the sizzle of the metal armor the his companion falling to the assault. A small bit of relief was found as Vladimir extended his healing light, and he was further emboldened by the counter attack from the crew.
Merrick shifts back into the stance of his Master and positions himself in a comfortable flank. As he moves, the psuedopods lashed out erratically towards Merrick's face and gut. He quickly contorts his body to avoid both blows and reprises each with a blow from his elbow and a chop from above.
Action: Unarmed Strike Attack: 24 Damage: 6
Bonus Action: Martial Arts 18 Damage: 6
Laderan shivers slightly at the sight of this blob, and the ferocity of it's attacks at thise of the group that have come close to it. Still hurtin from the arrow he took earlier, he takes an involutary step back, nearly bumping into Oranir. Pulling himself together, he again calls upon the familiar ability and fires a jet of sand at the blob. Focusing on the action a little more, Laderan sees his dragonborn comrade in a bad way, and raises up a sphere of sand and stone that rotates and swivels around Sayax.
Action: Eldritch Blast @ blob | Attack: 14 Damage: 5 +2 blugeoning from Genie's wrath
BA: Sanctuary on Sayax (WIS DC13)
Movement 5ft back.
Bring out your inner chatacter class...
Sayax feels a bit discombobulated. This ooze attacked and suddenly he is a mess and on the floor? What the duce? He has a feeling Vlad had something to do with the fact he is conscious, "Thank you, thank you good sir" and as he speaks these words, suddenly sand and stone swirl around him. He looks around from his position on the ground and sees Laderan. He nods his thanks towards the harengon, then gets back on his feet. This will not do, it will not! Not wanting his hammer to be affected by the ooze, he casts sacred flame again and as a bonus action, swigs his healing potion hoping to feel back to himself again.
DEX save 13 or 1 radiant damage
healing potion 5
Vladimir rushes toward the creature, skirting around it to reach Sayax, upon whom he performs laying on hands.
(Ashtear, that would be a nature check). Ashtear can tell that his bolts are wreaking havoc on the structural integrity of this ooze. His next shot likewise strikes the critter in the...face?
Oranir sighs as his eyes close and his hand trembles up forming a claw, which is then pointed at the creature and a spectral skeletal hand appears out of thin air and claws at the ooze, raking through its gooey interior.
As Merrick moves, the psuedopods lashed out erratically towards Merrick's face and gut. He quickly contorts his body to avoid both blows and reprises each with a blow from his elbow and a chop from above. Two swift strikes, and the ooze quivers before collapsing into a sizzling puddle on the cave floor.
(Combat Over!)
Exploration of the hole in the corner uncovers a scattering of half-dissolved bones and a half-dissolved lead case that holds 10 +1 bolts.
(Actions?)