Malachi watches with an evil chuckle as the pityful but troublesome orcs die to his necromantic and fiery spells, then as the Warchiefs fight, an unexpected benefit of orc rivalry. He listens with some surprise to the Warchief's story but nods and lets him continue with his futile quest. Perhaps the orcs could serve as an expendable force when attacking these islands in the fog? He would definitely need more expendables before taking on the cunning and magical one. He uses his Mage Hand to pocket the Warchiefs hair and then flies back to his gothic tower. He then sits down for a moment to recuperate his arcane power. (Using Arcane recovery to get back a 1st and 6th level spell slot) (Remembering the word iriginathki , could Malachi use the comprehend languages ritual, speak the word and understand it?) (Would Malachi know of these islands in the fog? History if applicable: 28 ) Malachi will then ride deeper into the moors before setting up his gothic tower again, using the Alarm ritual and Private Sanctum spell on the tower before having dinner prepared by his unseen servant Allan, then reading up on whatever iriginathki means before tucking in for the night, Poe sleeping downstairs and Edgar keeping a lookout on the tower roof. Next morning he would have breakfast at the tower roof before packing up and continuing deeper into the Evermoors. (As before, Edgar is still scouting ahead with passive perception of 13 and Malachi has a passive perception of 23 and can't be surprised.)
Pigpen casts chill touch at the Slaad. She shouts, “Tell me what you’re doing on my moors, abomination, and, while I can’t promise a quick death, I can promise a quicker one.” She then nods at the two Toads to continue biting the grappled Slaad.
Spell Attack: 27 Damage: 8
(OOC: if chill touch hits, Slaad cannot regenerate up until after the start of my next turn; while restrained attackers have advantage to hit Slaad; I apologize, a Giant Toad CAN bite the target of a grapple, they just can’t bite something else while they are grappling; DC to break the grapple is 13 (can use Athletics or Acrobatics to break; Acrobatics would be at disadvantage)).
This post has potentially manipulated dice roll results.
Thelan.
The ranger kneels in the muck and grime of the moors and studies this new track intently. He followed the Troll tracks easily enough in the soft ground, but was perplexed by the addition of the third set of tracks, those of a medium size boot wearing humanoid. Who were they? Were they traveling with the Trolls? Something he would have considered impossible under normal circumstances. Or were they following them? In any case, they captured his interest more than the Trolls for now. He glances around, attempting to fix this place in his memory in case he wants to return to pick up the other trail later.
Pulling his hood up over his reddish orange hair, he follows the humanoid tracks toward the rocky hills to the west. He moves stealthily this time, trying to observe his quarry undetected and keeps a sharp lookout for his prey and for any threats along the path.
Finding a place that seems suitable for the night, Lyra speaks her magical domicile into existence. The night passes without incident, and as her dome of force dissipates, the rays of the morning sun warm her face and make it nigh impossible to sleep any longer.
After her morning routine, she continues her pursuit southward for a few hours where she loses the trail of the troll that was dragging the captured dwarves. Curiously, at roughly the same place, she finds three sets of tracks heading eastward: two of them belong to trolls and the third belongs to a humanoid of some sort, a humanoid wearing boots.
The ritual casting of his language divination brings the literal meaning of the orc word iriginathki to his mind: monsters from another realm.
Reflecting on the somewhat ambiguous expression used by the chief of the Guruk Nal, Malachi concludes the islands in the fog may be a reference to a cluster of massive boulders that stand in deep within the Evermoors. Some legends say these boulders, which stand more than 30' in height, perpetually move about in the dark and mist, always managing to avoid discovery as if they have intended to hide their true purpose from everyone. Others say these massive stones are focal points for dark and ominous forces. And, of course, many say these monoliths exist only in the thoughts and fancies of the silly and weakminded.
The necromancer continues westward, deeper into the Evermoors.
This post has potentially manipulated dice roll results.
PIGPEN
Confident that her bit of necromancy has its intended effect, Pigpen then awaits some sort of response from the slaad. The aberration gives none, however.
The summoned amphibians continue their assault on their grappled foe:
Finding a place that seems suitable for the night, Lyra speaks her magical domicile into existence. The night passes without incident, and as her dome of force dissipates, the rays of the morning sun warm her face and make it nigh impossible to sleep any longer.
After her morning routine, she continues her pursuit southward for a few hours where she loses the trail of the troll that was dragging the captured dwarves. Curiously, at roughly the same place, she finds three sets of tracks heading eastward: two of them belong to trolls and the third belongs to a humanoid of some sort, a humanoid wearing boots.
Lyra attempts to determine the sizes of the tracks. Do either of the troll footprints look the same size as the one she had been following (just without the marks from dragging)? Does the humanoid footprint look like it belongs to a medium-sized humanoid, or perhaps a small one like a svirfneblin?
Either way, she feels she has no choice but to follow the new tracks, occasionally rising up a bit on her broom to survey the landscape and consult with her Orb of Direction to get her bearings.
Bemused by the Spirits reply, Brast settles in at a warm, dry camping spot, a little ways from the second frog-demon corpse. Trusting to his instincts to wake him in time for ambush or battle, he settles into a weary, well earned sleep...
MALACHI
Malachi watches with an evil chuckle as the pityful but troublesome orcs die to his necromantic and fiery spells, then as the Warchiefs fight, an unexpected benefit of orc rivalry.
He listens with some surprise to the Warchief's story but nods and lets him continue with his futile quest. Perhaps the orcs could serve as an expendable force when attacking these islands in the fog? He would definitely need more expendables before taking on the cunning and magical one. He uses his Mage Hand to pocket the Warchiefs hair and then flies back to his gothic tower. He then sits down for a moment to recuperate his arcane power. (Using Arcane recovery to get back a 1st and 6th level spell slot)
(Remembering the word iriginathki , could Malachi use the comprehend languages ritual, speak the word and understand it?)
(Would Malachi know of these islands in the fog? History if applicable: 28 )
Malachi will then ride deeper into the moors before setting up his gothic tower again, using the Alarm ritual and Private Sanctum spell on the tower before having dinner prepared by his unseen servant Allan, then reading up on whatever iriginathki means before tucking in for the night, Poe sleeping downstairs and Edgar keeping a lookout on the tower roof.
Next morning he would have breakfast at the tower roof before packing up and continuing deeper into the Evermoors.
(As before, Edgar is still scouting ahead with passive perception of 13 and Malachi has a passive perception of 23 and can't be surprised.)
PIGPEN
Pigpen casts chill touch at the Slaad. She shouts, “Tell me what you’re doing on my moors, abomination, and, while I can’t promise a quick death, I can promise a quicker one.” She then nods at the two Toads to continue biting the grappled Slaad.
Spell Attack: 27 Damage: 8
(OOC: if chill touch hits, Slaad cannot regenerate up until after the start of my next turn; while restrained attackers have advantage to hit Slaad; I apologize, a Giant Toad CAN bite the target of a grapple, they just can’t bite something else while they are grappling; DC to break the grapple is 13 (can use Athletics or Acrobatics to break; Acrobatics would be at disadvantage)).
Tamryn - lvl 4 Wood Elf Rogue - Circle of Light Campaign || Drusilla - lvl 1 Half-Elf Ranger - Sleeping Gods || Grrzark - lvl 1 Goblin Barbarian - Danger at Darkshelf Quarry || DM - LTG - Curse of Strahd
Thelan.
The ranger kneels in the muck and grime of the moors and studies this new track intently. He followed the Troll tracks easily enough in the soft ground, but was perplexed by the addition of the third set of tracks, those of a medium size boot wearing humanoid. Who were they? Were they traveling with the Trolls? Something he would have considered impossible under normal circumstances. Or were they following them? In any case, they captured his interest more than the Trolls for now. He glances around, attempting to fix this place in his memory in case he wants to return to pick up the other trail later.
Pulling his hood up over his reddish orange hair, he follows the humanoid tracks toward the rocky hills to the west. He moves stealthily this time, trying to observe his quarry undetected and keeps a sharp lookout for his prey and for any threats along the path.
Survival: 32.
Stealth: 23.
Perception: 25.
.
LYRA
Finding a place that seems suitable for the night, Lyra speaks her magical domicile into existence. The night passes without incident, and as her dome of force dissipates, the rays of the morning sun warm her face and make it nigh impossible to sleep any longer.
After her morning routine, she continues her pursuit southward for a few hours where she loses the trail of the troll that was dragging the captured dwarves. Curiously, at roughly the same place, she finds three sets of tracks heading eastward: two of them belong to trolls and the third belongs to a humanoid of some sort, a humanoid wearing boots.
MALACHI
The ritual casting of his language divination brings the literal meaning of the orc word iriginathki to his mind: monsters from another realm.
Reflecting on the somewhat ambiguous expression used by the chief of the Guruk Nal, Malachi concludes the islands in the fog may be a reference to a cluster of massive boulders that stand in deep within the Evermoors. Some legends say these boulders, which stand more than 30' in height, perpetually move about in the dark and mist, always managing to avoid discovery as if they have intended to hide their true purpose from everyone. Others say these massive stones are focal points for dark and ominous forces. And, of course, many say these monoliths exist only in the thoughts and fancies of the silly and weakminded.
The necromancer continues westward, deeper into the Evermoors.
To be continued...
PIGPEN
Confident that her bit of necromancy has its intended effect, Pigpen then awaits some sort of response from the slaad. The aberration gives none, however.
The summoned amphibians continue their assault on their grappled foe:
(Round 3 concludes)
The slaad, screeching rage-filled gibberish, thrashes about in an attempt to free itself from the giant toad's mouth. (STR check: 23)
If it has freed itself, the slaad stands (stubbornly silent) facing Pigpen and the two toads...
(Pigpen's round 4 action is next)
Lyra attempts to determine the sizes of the tracks. Do either of the troll footprints look the same size as the one she had been following (just without the marks from dragging)? Does the humanoid footprint look like it belongs to a medium-sized humanoid, or perhaps a small one like a svirfneblin?
Survival: 11
Either way, she feels she has no choice but to follow the new tracks, occasionally rising up a bit on her broom to survey the landscape and consult with her Orb of Direction to get her bearings.
Mud(Paladin2):Frandal's Scourge/Inge(Barbarian1):Krayveneer's After the Fall/Seri(Cleric1/Sorcerer1):Uhtred's Windward Isles/Shin(Wizard2):Dimir_MTG's Surviving
Dyson/Eleo(Cleric3):Vos' Beyond the Veil/Soren(Druid4):Bartjeebus' Ravenloft/Nivi(Rogue3):Raiketsu's CoS/Lyra(Warlock2/Bard2):BlameItOnWinter's Will of the Ancients
Joren(Fighter5):NotDrizzt's Simple Request/Quyen(Adept1):Constance's Nentir Vale/Rel(Warlock2):Uhtred's Phandelver/Xarian(Fighter1/Wizard1):ShieldHero's Drakkenheim
BRAST
Bemused by the Spirits reply, Brast settles in at a warm, dry camping spot, a little ways from the second frog-demon corpse. Trusting to his instincts to wake him in time for ambush or battle, he settles into a weary, well earned sleep...
PIGPEN
"Well, if you insist on doing things the hard way, you can't say that I didn't try. Maybe I'll learn something useful from your body."
Pigpen retreats another 25 feet, casts chill touch again, and encourages the toads to continue the attack.
Attack: 14 Damage: 10
Tamryn - lvl 4 Wood Elf Rogue - Circle of Light Campaign || Drusilla - lvl 1 Half-Elf Ranger - Sleeping Gods || Grrzark - lvl 1 Goblin Barbarian - Danger at Darkshelf Quarry || DM - LTG - Curse of Strahd
(OOC: I just realized I calculated the damage incorrectly (3d10 instead of 3d8). Corrected damage roll below)
8
Tamryn - lvl 4 Wood Elf Rogue - Circle of Light Campaign || Drusilla - lvl 1 Half-Elf Ranger - Sleeping Gods || Grrzark - lvl 1 Goblin Barbarian - Danger at Darkshelf Quarry || DM - LTG - Curse of Strahd