At “The Rusted Bucket”, a small tavern in the town of Sableton, all of your characters are having a drink. None of you know each other and have all come here alone. You all fit in quite well with the bar’s patronage of misfits and traveling folk.
All of a sudden the door of the tavern bangs open and divulges two men dressed in burlap and hides, possibly trappers. Between them they carry a third man, dressed in a similar fashion, who is bleeding profusely from a poorly bandaged abdominal wound. The two uninjured trappers are yelling for anyone who could help their comrade.
Lespira is a small crow-like creature, just a little above 3 feet. They are adept at staying out of the way and generally unseen and unnoticed. They're dressed in dark stained leather armor, and a blue-black cloak trimmed with feathers. At their side hangs a short sword next to leather quiver holding arrows for the currently unstrung shortbow in a case on their back.
At the entrance of the trappers, Lespira's head pops up and tilts from side to side in a very birdlike startled response. Their third eyelid blinks as they take in the scene.
They attempt to move stealthily to the door or window to see if there is an immediate danger to the inn or the patrons.
This post has potentially manipulated dice roll results.
Ssliss'Thaar sat alone at a table in a dark corner of the tavern. He was wearing a loose robe, under which the skin of his natural scale armor stood out in several places. His head was covered by a hood, under which a pair of lizard eyes blinked.
As the soft-skinned burst into the tavern, he was the first to smell them.
[It smells delicious.] - Ssliss'Thaar thought to himself - [Ssliss'Thaar take a closer look].
"Ssliss'Thaar will help." - he said after getting up from the chair and approaching them.
Ssliss'Thaar examines the man's wound more closely, very closely, at one point he even licks into his blood, unable to resist it. But after that, he gathers strength and tries to treat the wound.
(OOC: To speed things up, If needed - Medicine check:24. Also, can I know what caused the wound?)
He only uses general wound dressing/healing primarily, however if he deems the wound to be very severe and that isn't enough, he will resort to magic.
Ronin is a tiefling wizard with a tall pointy hat and an intricate staff. He is quite tall with small horns on his head and his skin is a shade of Orange bordering on red.
He gets up from his seat and his game of cards, and asks the trappers what happened to cause the injury and helps Sslis'Thaar bandage the wound.
Hollow unbreakable arrows are the most OP common magic item, and my current method of coming up with insane combat shenanigans.
if you make a steel pipe with one end closed and a nozzle on the other, you can enlarge it, fill with any liquid, and then drop concentration, creating a high pressure squirt gun. (or a pipe bomb, depending if it holds)
This post has potentially manipulated dice roll results.
A tall Sparrowman (well, tall for a Sparrowman) has been sitting in a corner booth all evening, idly strumming a lute in between sips of his mead. Black-feathered and wearing brightly colored clothing, he is obviously a performer of some sort. Upon the entry of the three trappers, he calls out "Man Overboard" in what sounds like a dwarven accent. He stops playing, springs to his feet, and rushes over to the trappers. He mumbles, "This won't hurt a bit" in a very calming voice and casts Cure Wounds (at 1st level) on the injured trapper.
Cure Wounds: the trapper is healed for 11 hit points.
With Ssliss'Thaar’s initial examination of the wound he finds by far the strangest injury he has seen in his life.
As you peel back the bandages you find a deep puncture wound, around it in a two foot wide rough circle the skin is severely burned, blackened, dead, and partially melted. Spiderwebbing out from the center hole are deep cracks in the flesh, some an inch deep. As you clean the wound you realize that only the hole in bleeding, the alien cracks only appear as in they are by filling with the puncture’s blood. When the blood is washed the cracks reveal the pinkish tissue underneath. With your 18 you can determine that there is an object lodged deep down in the central hole, but you would need better tools to remove it
The blood tastes rotten.
With the cure wounds healing energy washes over the burned area, returning some life and color to the blackened skin, the cracks start to heal over as well, creating by . Unfortunately the central wound remains unchanged
The Sparrowman looks at the two uninjured trappers and raises his eyebrows. Again in a dwarvish accent he says, “Did anyone see where that shot came from?”
"Phew!" - Ssliss'Thaar spat out the blood - "Not tasty."
Then suddenly there were more of them. An individual wearing a funny hat appeared, followed by someone in colorful clothes who seemed to know a little bit about magic and had some questions. "Something, inside." - he pointed to the wound and poked his finger into it a little bit.
The small tengu (crow person), presumably seeing nothing out the front door, will join the circle around the injured trapper. They stop to look at the trapper, and the others, curiously, turning their head this way and that, in bird-like fashion to get a better view.
The tengu opens their beak and, in perfect mimicry of a human voice, says "What happened?" to the trappers. For non-avian species, the effect may be somewhat off-putting as the tengu's beak does not move in time with the words, since the voice comes from their syrinx in their throat rather than their mouth as would be the case with a typical humanoid.
“We were out looking for a buck just 10 leagues south of the village. It came in the night, a man with a glass face. It spoke some spell at us and it got Trint here with some foul blue lightning. I hit the creature with our musket while Rygnal put Trint on the buck sled. We took off on the horses while the thing was still reeling. It gave chase, and only by the hands of the gods did we escape with our lives.”
The shorter bearded one is still in awe of the healing magic.
Ronin examines the wound again. “A man with a glass face, you say” He will then ask “can you describe him in detail?”
Rollback Post to RevisionRollBack
Hollow unbreakable arrows are the most OP common magic item, and my current method of coming up with insane combat shenanigans.
if you make a steel pipe with one end closed and a nozzle on the other, you can enlarge it, fill with any liquid, and then drop concentration, creating a high pressure squirt gun. (or a pipe bomb, depending if it holds)
“It was dark, we couldn’t make out much, but his skin was made of metal and the musket did little to harm it.”
the second trapper, Rygnal, finally looks up from the bleeding man and saids “It was an automaton djan (du-jon), like the ones in Kald (a city on an island south-east of here famed for its inventors, clockmakers, and etherealogists)”
Ronin looks at the object deep in the wound and asks “do you know what that is, and would you need any help removing it”
Rollback Post to RevisionRollBack
Hollow unbreakable arrows are the most OP common magic item, and my current method of coming up with insane combat shenanigans.
if you make a steel pipe with one end closed and a nozzle on the other, you can enlarge it, fill with any liquid, and then drop concentration, creating a high pressure squirt gun. (or a pipe bomb, depending if it holds)
"Auto… Dja…" - the lizardfolk visibly struggled with these words - "... you mean metal-pepole. Ssliss'Thaar had never heard of them." - his lizard's eyes blinked wide - "Are they all dangerous? And do they used to walk around here at other times? And is there a long-bearded bald man among them?"Ssliss'Thaar looked around as if expecting said person to be right behind him.
The Sparrowman asks, “Are there more? How close were you to here when you lost them? Did it act like the djan you’ve seen before or did it behave differently (aside from attacking you)? Did it say anything?”
To Ronin, the hunters say that they would very much like help with the object lodged in their friend’s wound.
To answer the questions of the sparrow and the lizardfolk, the bar tended steps forward. She is a burly woman with thin dark hair tied tightly in a bun on the back of her head. “I’ve been to Kald. My brother works as a cleaning man for a university there. We went and visited him when his first son was born. I saw the automatons, from afar that is. They were dancing in the plaza. I heard that the clockmakers put spirits in them to make then move.”
(Sorry I've been very busy at work recently and it's been hard to get to my computer)
Lespira looks at the gathered people and considers, turning their head to examine the diverse group. They open their mouth and with a dwarven accent says, "Could th' thing have followed ya', here?"
1.1.1
At “The Rusted Bucket”, a small tavern in the town of Sableton, all of your characters are having a drink. None of you know each other and have all come here alone. You all fit in quite well with the bar’s patronage of misfits and traveling folk.
All of a sudden the door of the tavern bangs open and divulges two men dressed in burlap and hides, possibly trappers. Between them they carry a third man, dressed in a similar fashion, who is bleeding profusely from a poorly bandaged abdominal wound. The two uninjured trappers are yelling for anyone who could help their comrade.
What do each of your characters do?
Please use they/she pronouns for me :)
Lespira is a small crow-like creature, just a little above 3 feet. They are adept at staying out of the way and generally unseen and unnoticed. They're dressed in dark stained leather armor, and a blue-black cloak trimmed with feathers. At their side hangs a short sword next to leather quiver holding arrows for the currently unstrung shortbow in a case on their back.
At the entrance of the trappers, Lespira's head pops up and tilts from side to side in a very birdlike startled response. Their third eyelid blinks as they take in the scene.
They attempt to move stealthily to the door or window to see if there is an immediate danger to the inn or the patrons.
**By the Light of the Sun, you will burn!**
Previously BENEFICENCE
DM: Storm Lord's Wrath || Syr Valor Dayne: Sleeping Gods || tooltips | guides | dice |
Ssliss'Thaar sat alone at a table in a dark corner of the tavern. He was wearing a loose robe, under which the skin of his natural scale armor stood out in several places. His head was covered by a hood, under which a pair of lizard eyes blinked.
As the soft-skinned burst into the tavern, he was the first to smell them.
[It smells delicious.] - Ssliss'Thaar thought to himself - [Ssliss'Thaar take a closer look].
"Ssliss'Thaar will help." - he said after getting up from the chair and approaching them.
Ssliss'Thaar examines the man's wound more closely, very closely, at one point he even licks into his blood, unable to resist it. But after that, he gathers strength and tries to treat the wound.
(OOC: To speed things up, If needed - Medicine check: 24. Also, can I know what caused the wound?)
He only uses general wound dressing/healing primarily, however if he deems the wound to be very severe and that isn't enough, he will resort to magic.
Ronin is a tiefling wizard with a tall pointy hat and an intricate staff. He is quite tall with small horns on his head and his skin is a shade of Orange bordering on red.
He gets up from his seat and his game of cards, and asks the trappers what happened to cause the injury and helps Sslis'Thaar bandage the wound.
Hollow unbreakable arrows are the most OP common magic item, and my current method of coming up with insane combat shenanigans.
if you make a steel pipe with one end closed and a nozzle on the other, you can enlarge it, fill with any liquid, and then drop concentration, creating a high pressure squirt gun. (or a pipe bomb, depending if it holds)
A tall Sparrowman (well, tall for a Sparrowman) has been sitting in a corner booth all evening, idly strumming a lute in between sips of his mead. Black-feathered and wearing brightly colored clothing, he is obviously a performer of some sort. Upon the entry of the three trappers, he calls out "Man Overboard" in what sounds like a dwarven accent. He stops playing, springs to his feet, and rushes over to the trappers. He mumbles, "This won't hurt a bit" in a very calming voice and casts Cure Wounds (at 1st level) on the injured trapper.
Cure Wounds: the trapper is healed for 11 hit points.
Tamryn - lvl 4 Wood Elf Rogue - Circle of Light Campaign || Drusilla - lvl 1 Half-Elf Ranger - Sleeping Gods || Grrzark - lvl 1 Goblin Barbarian - Danger at Darkshelf Quarry || DM - LTG - Curse of Strahd
Will post soon, I’m sorry, I had a chaotic day
Please use they/she pronouns for me :)
1.1.2
With Ssliss'Thaar’s initial examination of the wound he finds by far the strangest injury he has seen in his life.
As you peel back the bandages you find a deep puncture wound, around it in a two foot wide rough circle the skin is severely burned, blackened, dead, and partially melted. Spiderwebbing out from the center hole are deep cracks in the flesh, some an inch deep. As you clean the wound you realize that only the hole in bleeding, the alien cracks only appear as in they are by filling with the puncture’s blood. When the blood is washed the cracks reveal the pinkish tissue underneath. With your 18 you can determine that there is an object lodged deep down in the central hole, but you would need better tools to remove it
The blood tastes rotten.
With the cure wounds healing energy washes over the burned area, returning some life and color to the blackened skin, the cracks start to heal over as well, creating by . Unfortunately the central wound remains unchanged
Please use they/she pronouns for me :)
The Sparrowman looks at the two uninjured trappers and raises his eyebrows. Again in a dwarvish accent he says, “Did anyone see where that shot came from?”
Tamryn - lvl 4 Wood Elf Rogue - Circle of Light Campaign || Drusilla - lvl 1 Half-Elf Ranger - Sleeping Gods || Grrzark - lvl 1 Goblin Barbarian - Danger at Darkshelf Quarry || DM - LTG - Curse of Strahd
"Phew!" - Ssliss'Thaar spat out the blood - "Not tasty."
Then suddenly there were more of them. An individual wearing a funny hat appeared, followed by someone in colorful clothes who seemed to know a little bit about magic and had some questions. "Something, inside." - he pointed to the wound and poked his finger into it a little bit.
The small tengu (crow person), presumably seeing nothing out the front door, will join the circle around the injured trapper. They stop to look at the trapper, and the others, curiously, turning their head this way and that, in bird-like fashion to get a better view.
The tengu opens their beak and, in perfect mimicry of a human voice, says "What happened?" to the trappers. For non-avian species, the effect may be somewhat off-putting as the tengu's beak does not move in time with the words, since the voice comes from their syrinx in their throat rather than their mouth as would be the case with a typical humanoid.
**By the Light of the Sun, you will burn!**
Previously BENEFICENCE
DM: Storm Lord's Wrath || Syr Valor Dayne: Sleeping Gods || tooltips | guides | dice |
The taller trapper turns to you and says
“We were out looking for a buck just 10 leagues south of the village. It came in the night, a man with a glass face. It spoke some spell at us and it got Trint here with some foul blue lightning. I hit the creature with our musket while Rygnal put Trint on the buck sled. We took off on the horses while the thing was still reeling. It gave chase, and only by the hands of the gods did we escape with our lives.”
The shorter bearded one is still in awe of the healing magic.
Please use they/she pronouns for me :)
Ronin examines the wound again. “A man with a glass face, you say” He will then ask “can you describe him in detail?”
Hollow unbreakable arrows are the most OP common magic item, and my current method of coming up with insane combat shenanigans.
if you make a steel pipe with one end closed and a nozzle on the other, you can enlarge it, fill with any liquid, and then drop concentration, creating a high pressure squirt gun. (or a pipe bomb, depending if it holds)
[Too close to home. Ssliss'Thaar may be in danger. It can't stay like this.]
Ssliss'Thaar listens intently to see what happens next.
“It was dark, we couldn’t make out much, but his skin was made of metal and the musket did little to harm it.”
the second trapper, Rygnal, finally looks up from the bleeding man and saids “It was an automaton djan (du-jon), like the ones in Kald (a city on an island south-east of here famed for its inventors, clockmakers, and etherealogists)”
Please use they/she pronouns for me :)
Ronin looks at the object deep in the wound and asks “do you know what that is, and would you need any help removing it”
Hollow unbreakable arrows are the most OP common magic item, and my current method of coming up with insane combat shenanigans.
if you make a steel pipe with one end closed and a nozzle on the other, you can enlarge it, fill with any liquid, and then drop concentration, creating a high pressure squirt gun. (or a pipe bomb, depending if it holds)
"Auto… Dja…" - the lizardfolk visibly struggled with these words - "... you mean metal-pepole. Ssliss'Thaar had never heard of them." - his lizard's eyes blinked wide - "Are they all dangerous? And do they used to walk around here at other times? And is there a long-bearded bald man among them?" Ssliss'Thaar looked around as if expecting said person to be right behind him.
The Sparrowman asks, “Are there more? How close were you to here when you lost them? Did it act like the djan you’ve seen before or did it behave differently (aside from attacking you)? Did it say anything?”
Tamryn - lvl 4 Wood Elf Rogue - Circle of Light Campaign || Drusilla - lvl 1 Half-Elf Ranger - Sleeping Gods || Grrzark - lvl 1 Goblin Barbarian - Danger at Darkshelf Quarry || DM - LTG - Curse of Strahd
To Ronin, the hunters say that they would very much like help with the object lodged in their friend’s wound.
To answer the questions of the sparrow and the lizardfolk, the bar tended steps forward. She is a burly woman with thin dark hair tied tightly in a bun on the back of her head. “I’ve been to Kald. My brother works as a cleaning man for a university there. We went and visited him when his first son was born. I saw the automatons, from afar that is. They were dancing in the plaza. I heard that the clockmakers put spirits in them to make then move.”
Please use they/she pronouns for me :)
A note on the delay of the latest post: In a situation like this I don’t want to post until at least three players have said something.
Please use they/she pronouns for me :)
(Sorry I've been very busy at work recently and it's been hard to get to my computer)
Lespira looks at the gathered people and considers, turning their head to examine the diverse group. They open their mouth and with a dwarven accent says, "Could th' thing have followed ya', here?"
**By the Light of the Sun, you will burn!**
Previously BENEFICENCE
DM: Storm Lord's Wrath || Syr Valor Dayne: Sleeping Gods || tooltips | guides | dice |