Moving back through the passageway to the room the cultists came from, Dawn finds a barracks. Beds line the walls, with some tables and chairs in the middle of the room.
(So I totally messed up on reading the map/room descriptions and got the western and southern forks backwards. So the guard's barracks is actually the southern fork. Other room is to the west. Which means you wouldn't actually have seen the other cultists most likely since they wouldn't have had to move through the passage)
Following the right-hand passage (to the western room, where I had originally said the barracks was), you find a mostly bare room that appears to be where the cultists had been storing the treasure. Scattered coins, a few small gems, and some overturned boxes and broken items litter the floor. Near one wall, a cultist lies on the floor snoring, surrounded by several empty bottles of wine.
Dawn pulls out some rope and ties up the cultist. The man sleeps through the entire process, continuing to snore. While he does that, the others gather a total of 16gp worth of coins and gems from the floor.
(So I totally messed up on reading the map/room descriptions and got the western and southern forks backwards. So the guard's barracks is actually the southern fork. Other room is to the west. Which means you wouldn't actually have seen the other cultists most likely since they wouldn't have had to move through the passage)
Following the right-hand passage (to the western room, where I had originally said the barracks was), you find a mostly bare room that appears to be where the cultists had been storing the treasure. Scattered coins, a few small gems, and some overturned boxes and broken items litter the floor. Near one wall, a cultist lies on the floor snoring, surrounded by several empty bottles of wine.
(Room 13 is the former treasure storage where you just tied up the cultist. And what I originally said was the guard barracks when I had them backwards. Guard barracks is the room to the south that you can just see the top of.)
Dawn sneaks into the guardroom, finding a large, open room filled with bunks around the walls and tables in the center. No cultists remain in the room, but to his left, another door is set into the eastern wall, currently closed to hide what lies behind.
Dawn will retrieve 2 arrows.
(Everyone gets 45 xp)
(What you guys doing now?)
Dawn will scout ahead into the room that the cultists came from. Perception 25
Moving back through the passageway to the room the cultists came from, Dawn finds a barracks. Beds line the walls, with some tables and chairs in the middle of the room.
Sounded like some took the passage south, let’s head that way I’ll take the lead.
Investigate the southern passage
Rockcrusher lvl 2 Goliath Barbarian Horde of the Dragon Queen
Taggart lvl 6 Air Genasi Blood Hunter Tomb of Annihilation
Shadow lvl 3 variant feral tiefling rogue Shackled City
Before we go I want to take a quick look around the barracks. Looking for papers and any loot. Perception 13 of investigation if there is time 18
(So I totally messed up on reading the map/room descriptions and got the western and southern forks backwards. So the guard's barracks is actually the southern fork. Other room is to the west. Which means you wouldn't actually have seen the other cultists most likely since they wouldn't have had to move through the passage)
Following the right-hand passage (to the western room, where I had originally said the barracks was), you find a mostly bare room that appears to be where the cultists had been storing the treasure. Scattered coins, a few small gems, and some overturned boxes and broken items litter the floor. Near one wall, a cultist lies on the floor snoring, surrounded by several empty bottles of wine.
Dawn will get out a rope and mimes tieing up the cultist, if everyone agrees I will attempt to tie him up. (Not sure if I need a check or not?)
(You didn't say how much coins/jewels)
(Tie him up and gag him)
Rockcrusher lvl 2 Goliath Barbarian Horde of the Dragon Queen
Taggart lvl 6 Air Genasi Blood Hunter Tomb of Annihilation
Shadow lvl 3 variant feral tiefling rogue Shackled City
Dawn pulls out some rope and ties up the cultist. The man sleeps through the entire process, continuing to snore. While he does that, the others gather a total of 16gp worth of coins and gems from the floor.
What are we doing with him now that he is tied up?
(Great question :D)
Let’s move on he ain’t going anywhere we can come back later
Rockcrusher lvl 2 Goliath Barbarian Horde of the Dragon Queen
Taggart lvl 6 Air Genasi Blood Hunter Tomb of Annihilation
Shadow lvl 3 variant feral tiefling rogue Shackled City
Can you
Can you repost the map?
(Room 13 is the former treasure storage where you just tied up the cultist. And what I originally said was the guard barracks when I had them backwards. Guard barracks is the room to the south that you can just see the top of.)
The guard Barracks should be empty, but I will investigate quietly the make sure.
Stealth 20
Perception 15
Dawn sneaks into the guardroom, finding a large, open room filled with bunks around the walls and tables in the center. No cultists remain in the room, but to his left, another door is set into the eastern wall, currently closed to hide what lies behind.
Dawn will go over to the door and listen to see if there is any noise coming from the other side. Perception 23
Rock follows dawn ready to break down the door if needed
Rockcrusher lvl 2 Goliath Barbarian Horde of the Dragon Queen
Taggart lvl 6 Air Genasi Blood Hunter Tomb of Annihilation
Shadow lvl 3 variant feral tiefling rogue Shackled City