The door opens easily, revealing a short, slightly curved passage into another chamber. It opens up into another chamber, not quite as long as the guard's barracks you just left and about the same width where you stand, but gets wider towards the far end. The chamber contains a writing desk and stool, several tables with books and papers, and a mirror on a floor stand. Light comes from two oil lamps. Thick rugs completely cover the floor. A map is spread across one of the tables, as well as various papers. To the north lies a smaller chamber, most of it hidden behind the wall.
Dawn will investigation the the papers 7 to if there is anything interesting in them and then set out to copy the map using my cartographer’s tools (let me know what I need to roll if anything).
Cartographer’s Tools
Using cartographer’s tools, you can create accurate maps to make travel easier for yourself and those who come after you. These maps can range from large-scale depictions of mountain ranges to diagrams that show the layout of a dungeon level.
Components. Cartographer’s tools consist of a quill, ink, parchment, a pair of compasses, calipers, and a ruler.
Arcana, History, Religion. You can use your knowledge of maps and locations to unearth more detailed information when you use these skills. For instance, you might spot hidden messages in a map, identify when the map was made to determine if geographical features have changed since then, and so forth.
Nature. Your familiarity with physical geography makes it easier for you to answer questions or solve issues relating to the terrain around you.
Survival. Your understanding of geography makes it easier to find paths to civilization, to predict areas where villages or towns might be found, and to avoid becoming lost. You have studied so many maps that common patterns, such as how trade routes evolve and where settlements arise in relation to geographic locations, are familiar to you.
Craft a Map. While traveling, you can draw a map as you go in addition to engaging in other activity.
Spread open on one of the tables is a simple map of the Greenfields area showing the villages the cult attacked and looted. An arrow is sketched in from the Greenfields toward the west and the town of Beregost on the Trade Way, where the arrow turns north. A separate sheet of paper that is covered with numerals in columns contains the note, “Everything must be freighted north to Naerytar. Rezmir allowed us to keep some pearls, a ring, and a handful of small stones.” Other papers are of less interest; most of them have bad poetry about dragons.
Searching the trunks, the first one contains Mondath’s clothes, and the second trunk contains Mondath’s Cult of the Dragon regalia and a key
Dawn pockets the key and lets everyone know what I found (see spoiler above, I will copy the map information into my notes). I then ask "Do you think we should take the regalia?"
Pops will hang back.
I got alot a doods
Dawn listens at the door, but hears nothing on the other side.
I will attempt to open the door.
The door opens easily, revealing a short, slightly curved passage into another chamber. It opens up into another chamber, not quite as long as the guard's barracks you just left and about the same width where you stand, but gets wider towards the far end. The chamber contains a writing desk and stool, several tables with books and papers, and a mirror on a floor stand. Light comes from two oil lamps. Thick rugs completely cover the floor. A map is spread across one of the tables, as well as various papers. To the north lies a smaller chamber, most of it hidden behind the wall.
Dawn will sneak 22 over to the northern wall and see if the smaller chamber is occupied. Perception 23
Moving to the northern wall, Dawn sees that the smaller chamber is also unocupied. Inside he sees a bed and two trunks.
If we have the time Pops would like to take ten minutes to perform a ritual of Detect Magic
I got alot a doods
"Ok Rock and Maythus should stand guard while I go through the papers and copy the map"
Oi, don’t forget to check those 2 trunks as well!
Rockcrusher lvl 2 Goliath Barbarian Horde of the Dragon Queen
Taggart lvl 6 Air Genasi Blood Hunter Tomb of Annihilation
Shadow lvl 3 variant feral tiefling rogue Shackled City
Dawn will investigation the the papers 7 to if there is anything interesting in them and then set out to copy the map using my cartographer’s tools (let me know what I need to roll if anything).
Cartographer’s Tools
Using cartographer’s tools, you can create accurate maps to make travel easier for yourself and those who come after you. These maps can range from large-scale depictions of mountain ranges to diagrams that show the layout of a dungeon level.
Components. Cartographer’s tools consist of a quill, ink, parchment, a pair of compasses, calipers, and a ruler.
Arcana, History, Religion. You can use your knowledge of maps and locations to unearth more detailed information when you use these skills. For instance, you might spot hidden messages in a map, identify when the map was made to determine if geographical features have changed since then, and so forth.
Nature. Your familiarity with physical geography makes it easier for you to answer questions or solve issues relating to the terrain around you.
Survival. Your understanding of geography makes it easier to find paths to civilization, to predict areas where villages or towns might be found, and to avoid becoming lost. You have studied so many maps that common patterns, such as how trade routes evolve and where settlements arise in relation to geographic locations, are familiar to you.
Craft a Map. While traveling, you can draw a map as you go in addition to engaging in other activity.
Cartographer’s Tools
Did I find anything interesting?
Dawn:
Spread open on one of the tables is a simple map of the Greenfields area showing the villages the cult attacked and looted. An arrow is sketched in from the Greenfields toward the west and the town of Beregost on the Trade Way, where the arrow turns north. A separate sheet of paper that is covered with numerals in columns contains the note, “Everything must be freighted north to Naerytar. Rezmir allowed us to keep some pearls, a ring, and a handful of small stones.” Other papers are of less interest; most of them have bad poetry about dragons.
Searching the trunks, the first one contains Mondath’s clothes, and the second trunk contains Mondath’s Cult of the Dragon regalia and a key
Pops uses the time to cast his Detect Magic ritual, which doesn't show any magical items within range.
Dawn pockets the key and lets everyone know what I found (see spoiler above, I will copy the map information into my notes). I then ask "Do you think we should take the regalia?"
"I dont see why not Son. It might come to be useful later on"
I got alot a doods
Dawn takes the Cult of the Dragon regalia as well.
"Alright, if everyone is ready, lets move on." Pops turns to Dawn giving him the go ahead to scout.
I got alot a doods
If I am reading the last map and text correctly this is a dead end, and we need to back to the stairs and go down. Is that correct?
(Correct, you don't see any other exits besides where you came in)
Dawn will scout ahead going out hallway with and down the fan like stone stairs..
Stealth 24
Perception 16