This post has potentially manipulated dice roll results.
While Bappy is busy imaging the riches that the shipwreck surely holds, Rizo jumps to action. In an effort to determine whether the eyes belong to friend or foe, he tries to pierce the dark shadow in the ship’s hold, hoping that a shiver of light would provide a hint of what lies in waiting (Perception with disadvantage due to low light condition and no dark vision).
Rizo’s Perception Unable to parse dice roll. versus the adversaries’ Stealth (1, 2, 3, 4): 38. Rizo can spot 0 foes.
This post has potentially manipulated dice roll results.
(The dice roller didn't process the first roll, but if I try to edit the post there will be a manipulated dice roll message. I like to deal with this like on a table, if one of the dice of a combined roll rolls off the table, I throw all again until there is a valid result).
Rizo’s Perception Unable to parse dice roll. versus the adversaries’ Stealth (1, 2, 3, 4): 28. Rizo can spot 0 foes.
A bandaged arm moves through a mote of reflected light and isn’t the face of that other one wrapped in cloth, too? Rizo shivers at the revelation. “These are mummies, watch out! We need fire or magic!” He shouts out. In response to his own advice he refreshes the magic in his trusty club.
(As long as the mummies are inside the shipwreck they benefit from half cover.)
Spark picks up three stones from her bag and casts Magic Stone, causing them to begin crackling with energy. She prepares to sling them at any enemy that comes within 30 feet (readies the Attack action).
Minty looks around for somewhere to hide, retreating to a safer distance (backs up ten feet). He loads his crossbow and holds an attack until one of the creatures breaks cover.
This post has potentially manipulated dice roll results.
Targets rolled in initiative order with the nearer ones having double chance. 2
Two mummies lock eyes with Bappy and shamble out of the shipwreck towards him. While they appear hapless when stepping out of the ship, they do close up fast once they are on sand. (Dash to K20 and K21. Both, Spark and Minty may use their reaction to shot at mummy 1.)
(Unfortunately, the extra attack feature only applies to the attack action during your turn and not to the ready action that triggers a single attack through your reaction. But you may keep your critical hit roll for your next turn, if you wish.)
The first mummy that hurries to the group has been stoned! Spark's projectile pierces the mummies bandages at its thigh. Yet, unwavering, it hobbles on.
"We got this, these guys stink!" Bappy yells to Minty. His words have an effect making you a little more confident. (Bardic Inspiration Bonus action) *Bappy backs up a five feet , quickly pulling a chip of mica out of his pocket * and casts shatter (con save 13) centered 5 feet behind the charging mummies. 14
As Bappy retreats, a loud resonance begins to build up just behind the charging mummies. At its height a spherical blast wave nearly pushed the mummies closer to you.
Con saves: 1
Choosing targets for the remaining two mummies. Rolled in initiative order with the nearer ones having higher chance to be picked. 2
This post has potentially manipulated dice roll results.
One of the mummies (#1) bears the impact better than the other (#2), which almost toppled over. The other two mummies, as if called into action, follow their shipmates. They both eye Rizo before leaving the ship and march unerringly towards him. (#4: J21, #3: K19).
Rizo takes a deep breath and incants druidic magic that lights up his club with fire. He wills the fire towards the end of the club and lobs the fiery ball towards the mummies (J20), there it explodes and a small, fiery butterfly emerges (action: Summon Wildfire Spirit, DC 15 DEX save or 2 fire damage in 10ft radius). Then he runs 15 feet up to the mummies (I18) and instructs, "Lily! 10 feet back!" (bonus action: Fiery Teleportation, DC 15 DEX save or 8 fire damage in 5ft radius). Shortly after, Lily bursts into flames and reappears between Spark and the mummies (H19).
(I think I have to give up on these advanced dice roller commands. The tooltips are not reliable (at least for me). I think I will roll all dice separately from now on. #1 apparently failed both saves, #3 was successful in the one they had to make. The other two I have to re-roll as I don't seem to get to see the numbers in the tooltip... #2 615; #4 151)
All but one mummy get caught in some of Lily's explosions. The mummy that stormed out of the wreck first, appears to be the most battered one, while the two others look just a bit singed. Rizo wonders if his decision to step forward and protect his mates was the right one as he is now exposed to the mummies' attacks. (#1 - battered (<50%); #2 - shattered and singed (around 50%); #3 unscathed; #4 scorched)
Spark's turn, Minty's readied action still pending (please do when you can)
Minty Initiative: 13
Spark's initiative: 15
Bappy's initiative 14
OOC
I said I'm sorry dice gods! Why do you punish me so?!
|| Tryncaryn - Halfling Monk/Wizard - Dragon of Icespire Peak || Berry - Fairy Barbarian - Deathworld: Lost Mine of Phandelver || Taya - Mysterious Fighter - Echoes of Empire || Myrla Stardust - Wood Elf Rogue - After the Fall ||
(The dice roller didn't process the first roll, but if I try to edit the post there will be a manipulated dice roll message. I like to deal with this like on a table, if one of the dice of a combined roll rolls off the table, I throw all again until there is a valid result).
Rizo’s Perception Unable to parse dice roll. versus the adversaries’ Stealth (1, 2, 3, 4): 28. Rizo can spot 0 foes.
|| Tryncaryn - Halfling Monk/Wizard - Dragon of Icespire Peak || Berry - Fairy Barbarian - Deathworld: Lost Mine of Phandelver || Taya - Mysterious Fighter - Echoes of Empire || Myrla Stardust - Wood Elf Rogue - After the Fall ||
(Ok, this was my mistake. I used a wrong command for disadvantage... Three's the charm, don't they say?)
Rizo’s Perception 8 versus the adversaries’ Stealth (1, 2, 3, 4): 38. Rizo can spot 2 foes.
|| Tryncaryn - Halfling Monk/Wizard - Dragon of Icespire Peak || Berry - Fairy Barbarian - Deathworld: Lost Mine of Phandelver || Taya - Mysterious Fighter - Echoes of Empire || Myrla Stardust - Wood Elf Rogue - After the Fall ||
Spark's turn
|| Tryncaryn - Halfling Monk/Wizard - Dragon of Icespire Peak || Berry - Fairy Barbarian - Deathworld: Lost Mine of Phandelver || Taya - Mysterious Fighter - Echoes of Empire || Myrla Stardust - Wood Elf Rogue - After the Fall ||
Spark picks up three stones from her bag and casts Magic Stone, causing them to begin crackling with energy. She prepares to sling them at any enemy that comes within 30 feet (readies the Attack action).
|| Tryncaryn - Halfling Monk/Wizard - Dragon of Icespire Peak || Berry - Fairy Barbarian - Deathworld: Lost Mine of Phandelver || Taya - Mysterious Fighter - Echoes of Empire || Myrla Stardust - Wood Elf Rogue - After the Fall ||
Minty looks around for somewhere to hide, retreating to a safer distance (backs up ten feet). He loads his crossbow and holds an attack until one of the creatures breaks cover.
Targets rolled in initiative order with the nearer ones having double chance. 2
|| Tryncaryn - Halfling Monk/Wizard - Dragon of Icespire Peak || Berry - Fairy Barbarian - Deathworld: Lost Mine of Phandelver || Taya - Mysterious Fighter - Echoes of Empire || Myrla Stardust - Wood Elf Rogue - After the Fall ||
Spark uses her sling to launch two Magic Stones at Mummy #1.
Attack: 21 Damage: 8
Attack: 29 Damage: 12
(Unfortunately, the extra attack feature only applies to the attack action during your turn and not to the ready action that triggers a single attack through your reaction. But you may keep your critical hit roll for your next turn, if you wish.)
Bappy’s turn
|| Tryncaryn - Halfling Monk/Wizard - Dragon of Icespire Peak || Berry - Fairy Barbarian - Deathworld: Lost Mine of Phandelver || Taya - Mysterious Fighter - Echoes of Empire || Myrla Stardust - Wood Elf Rogue - After the Fall ||
"We got this, these guys stink!" Bappy yells to Minty. His words have an effect making you a little more confident. (Bardic Inspiration Bonus action)
*Bappy backs up a five feet , quickly pulling a chip of mica out of his pocket * and casts shatter (con save 13) centered 5 feet behind the charging mummies. 14
As Bappy retreats, a loud resonance begins to build up just behind the charging mummies. At its height a spherical blast wave nearly pushed the mummies closer to you.
Con saves: 1
Choosing targets for the remaining two mummies. Rolled in initiative order with the nearer ones having higher chance to be picked. 2
|| Tryncaryn - Halfling Monk/Wizard - Dragon of Icespire Peak || Berry - Fairy Barbarian - Deathworld: Lost Mine of Phandelver || Taya - Mysterious Fighter - Echoes of Empire || Myrla Stardust - Wood Elf Rogue - After the Fall ||
One of the mummies (#1) bears the impact better than the other (#2), which almost toppled over. The other two mummies, as if called into action, follow their shipmates. They both eye Rizo before leaving the ship and march unerringly towards him. (#4: J21, #3: K19).
Rizo takes a deep breath and incants druidic magic that lights up his club with fire. He wills the fire towards the end of the club and lobs the fiery ball towards the mummies (J20), there it explodes and a small, fiery butterfly emerges (action: Summon Wildfire Spirit, DC 15 DEX save or 2 fire damage in 10ft radius). Then he runs 15 feet up to the mummies (I18) and instructs, "Lily! 10 feet back!" (bonus action: Fiery Teleportation, DC 15 DEX save or 8 fire damage in 5ft radius). Shortly after, Lily bursts into flames and reappears between Spark and the mummies (H19).
DEX saves: #1 35, #2 13, #3 18, #4 13
|| Tryncaryn - Halfling Monk/Wizard - Dragon of Icespire Peak || Berry - Fairy Barbarian - Deathworld: Lost Mine of Phandelver || Taya - Mysterious Fighter - Echoes of Empire || Myrla Stardust - Wood Elf Rogue - After the Fall ||
(I think I have to give up on these advanced dice roller commands. The tooltips are not reliable (at least for me). I think I will roll all dice separately from now on. #1 apparently failed both saves, #3 was successful in the one they had to make. The other two I have to re-roll as I don't seem to get to see the numbers in the tooltip... #2 6 15; #4 15 1)
|| Tryncaryn - Halfling Monk/Wizard - Dragon of Icespire Peak || Berry - Fairy Barbarian - Deathworld: Lost Mine of Phandelver || Taya - Mysterious Fighter - Echoes of Empire || Myrla Stardust - Wood Elf Rogue - After the Fall ||
All but one mummy get caught in some of Lily's explosions. The mummy that stormed out of the wreck first, appears to be the most battered one, while the two others look just a bit singed. Rizo wonders if his decision to step forward and protect his mates was the right one as he is now exposed to the mummies' attacks. (#1 - battered (<50%); #2 - shattered and singed (around 50%); #3 unscathed; #4 scorched)
Spark's turn, Minty's readied action still pending (please do when you can)
Ini: Rizo (18) Spark (15) Minty (11) Mummies 1, 2 (10, 7) Bappy (4) Mummies 4, 3 (4, 3)
Map:
|| Tryncaryn - Halfling Monk/Wizard - Dragon of Icespire Peak || Berry - Fairy Barbarian - Deathworld: Lost Mine of Phandelver || Taya - Mysterious Fighter - Echoes of Empire || Myrla Stardust - Wood Elf Rogue - After the Fall ||
Spark continues to sling Magic Stones at Mummy #1.
(First attack will use the roll from before)
Attack: 29 Damage: 11
Spark runs to H18 and uses her bonus action to replenish her Magic Stones.