This post has potentially manipulated dice roll results.
"Oh fun!" Nobriki thinks to himself, excited. "This is a chance to show that we Satyr's are good at more than singing, drinking, and... you know what!"
"You rogues are lucky that it was us that came along to teach you a lesson, instead of having to lower yourselves to hurting innocent passerby that can't take care of themselves!". He shouts out to the men ahead.
Initiative roll: 5
OOC: He is getting ready to cast Bless on himself, Eron, and Beryl as soon as he can by holding aloft his shield which bears the symbol of Titania and calling out the names of the 3 to bless using the honorific of "heroic protector of life" for each.
To lay out the theater of the mind. The road is two carts wide. The bandits are on the left side of the road with the wagon about 25ft off the road from the party and the ox and three other bandits are farther away on the right side about 30ft away from the party.
Rollback Post to RevisionRollBack
Sometimes a Nat 1 tells a better story than a Nat 20 ever could.
OCC: not to jump ahead, but so that no one is waiting on my turn when it comes, as I know we have different schedules... assume Nobriki casts bless on himself, on Eron, and let's say on Quatt, as Beryl can take care of herself. And encourages them to follow him as he readies his shield and sword to stay next to him as he charges 30 ft of the way to the group on the right..
"By the blessing of my lady Titania dost I empower these heroic protectors of life! Stay next to me my new friends and I shall endeavor to protect thee!"
Bless: You bless up to three creatures of your choice within range. Whenever a target makes an attack roll or a saving throw before the spell ends, the target can roll a d4 and add the number rolled to the attack roll or saving throw.
“I’m going to turn around so we’re not surrounded.” Blair says to Silf, though knowing the fairy could fly, he’s not too worried. They backtrack the road on the horse approximately 30 ft, seeing the bandits intend to close in on the cart.
Blair pulls out his flute from the folds his jade colored rob. His long, slender fingers holding the flute, he points it at the bandits, a smile on his lips. “Why don’t we show them some true colours?” He says cordially, a cloud of green and purple shrouding the bandits’ scruffy outfits.
Faerie Fire: DC13 Dex Save (Trying to get all three bandits on the right side)
Nobriki casts bless on himself, on Eron, and let's say on Quatt, as Beryl can take care of herself. And encourages them to follow him as he readies his shield and sword to stay next to him as he charges 30 ft of the way to the group on the right..
"By the blessing of my lady Titania dost I empower these heroic protectors of life! Stay next to me my new friends and I shall endeavor to protect thee!"
Bless: You bless up to three creatures of your choice within range. Whenever a target makes an attack roll or a saving throw before the spell ends, the target can roll a d4 and add the number rolled to the attack roll or saving throw.
This post has potentially manipulated dice roll results.
OOC Nobrik would use half his movement to get down from the wagon. So, 15ft to the bandits on the road.
Cal shouts loudly casting bane on both bandits he and Beryl are in front of 25ft away! They have to make a charisma saves DC15 against the cleric's spell.
Bandit 1 CHA save 3
Bandit 2 CHA save 11
Beryl grimacing holds tight to Cal the whistles sharply to her horse, Navar, who charges forward! Into the bandits on the wagon!
Eron draws his longbow on the bandit with the not broken wheel. Bonus action- planar warrior vs bandit with wheel Action Attack (with bless and advantage from faerie fire) 13. damage if a hit Unable to parse dice roll. force favored foe too!
free action “Throw down your weapons and give up acting!”
Silf, still standing on the horse’s rear end, raises a hand to the sky in the direction of the three bandits on the right, watching Nobriki charge at them. She hopes he’s a strong warrior. Most of the satyrs she’s met are only good for singing, drinking, and dancing. With a tiny shout of “Shillelagh!” ethereal-looking thorns, brambles, and nettles begin to sprout around the little fairy’s drawn quarterstaff. In the midst of speaking the Shillelagh spell, Silf traces a shining moon-silver circle in the air at level of her chest. Pushing her palm into the circle, an eldritch blast of purple energy streaks out at one of the three bandits on the right (the one in the middle, I suppose?).
(draw quarterstaff for move action, Shillelagh for bonus action, eldritch blast for action)
Eldritch blast, Attack: 12 Damage: 8
Rollback Post to RevisionRollBack
Walks in [insert absurd situation].
Honorary Leader in the Pixie Peewee Powderpuff Pals!
Silf, still standing on the horse’s rear end, raises a hand to the sky in the direction of the three bandits on the right, watching Nobriki charge at them. She hopes he’s a strong warrior. Most of the satyrs she’s met are only good for singing, drinking, and dancing. With a tiny shout of “Shillelagh!” ethereal-looking thorns, brambles, and nettles begin to sprout around the little fairy’s drawn quarterstaff. In the midst of speaking the Shillelagh spell, Silf traces a shining moon-silver circle in the air at level of her chest. Pushing her palm into the circle, an eldritch blast of purple energy streaks out at one of the three bandits on the right (the one in the middle, I suppose?).
(draw quarterstaff for move action, Shillelagh for bonus action, eldritch blast for action)
Eldritch blast, Attack: 12 Damage: 8
(Oooh if it did, then I get to roll advantage, methinks! Here's my advantage roll on the eldritch blast!)
Attack: 22 Damage: 4
Rollback Post to RevisionRollBack
Walks in [insert absurd situation].
Honorary Leader in the Pixie Peewee Powderpuff Pals!
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Quatt slowly turns his head to survey what is happening, very slowly...
Initiative 10 Eron Coalborn free action, “your wheels not broken!”
*Sha-gravis *Fjörn Bhrünt *Leif Aulderoot *Saltstrider *Eron Colborn
Silf leaps to her feet on the back of the horse's rear, and shouts "Aha! A lowly trick!"
6
Walks in [insert absurd situation].
Honorary Leader in the Pixie Peewee Powderpuff Pals!
"Oh fun!" Nobriki thinks to himself, excited. "This is a chance to show that we Satyr's are good at more than singing, drinking, and... you know what!"
"You rogues are lucky that it was us that came along to teach you a lesson, instead of having to lower yourselves to hurting innocent passerby that can't take care of themselves!". He shouts out to the men ahead.
Initiative roll: 5
OOC: He is getting ready to cast Bless on himself, Eron, and Beryl as soon as he can by holding aloft his shield which bears the symbol of Titania and calling out the names of the 3 to bless using the honorific of "heroic protector of life" for each.
Nobriki - Satyr Paladin - Oath of the Ancients
Initiative order:
Blair is up!
Nobriki is on deck!
To lay out the theater of the mind. The road is two carts wide. The bandits are on the left side of the road with the wagon about 25ft off the road from the party and the ox and three other bandits are farther away on the right side about 30ft away from the party.
Sometimes a Nat 1 tells a better story than a Nat 20 ever could.
OCC: not to jump ahead, but so that no one is waiting on my turn when it comes, as I know we have different schedules... assume Nobriki casts bless on himself, on Eron, and let's say on Quatt, as Beryl can take care of herself. And encourages them to follow him as he readies his shield and sword to stay next to him as he charges 30 ft of the way to the group on the right..
"By the blessing of my lady Titania dost I empower these heroic protectors of life! Stay next to me my new friends and I shall endeavor to protect thee!"
Bless: You bless up to three creatures of your choice within range. Whenever a target makes an attack roll or a saving throw before the spell ends, the target can roll a d4 and add the number rolled to the attack roll or saving throw.
Nobriki - Satyr Paladin - Oath of the Ancients
“I’m going to turn around so we’re not surrounded.” Blair says to Silf, though knowing the fairy could fly, he’s not too worried. They backtrack the road on the horse approximately 30 ft, seeing the bandits intend to close in on the cart.
Blair pulls out his flute from the folds his jade colored rob. His long, slender fingers holding the flute, he points it at the bandits, a smile on his lips. “Why don’t we show them some true colours?” He says cordially, a cloud of green and purple shrouding the bandits’ scruffy outfits.
Faerie Fire: DC13 Dex Save (Trying to get all three bandits on the right side)
Nobriki casts bless on himself, on Eron, and let's say on Quatt, as Beryl can take care of herself. And encourages them to follow him as he readies his shield and sword to stay next to him as he charges 30 ft of the way to the group on the right..
"By the blessing of my lady Titania dost I empower these heroic protectors of life! Stay next to me my new friends and I shall endeavor to protect thee!"
Bless: You bless up to three creatures of your choice within range. Whenever a target makes an attack roll or a saving throw before the spell ends, the target can roll a d4 and add the number rolled to the attack roll or saving throw.
Nobriki - Satyr Paladin - Oath of the Ancients
OOC Nobrik would use half his movement to get down from the wagon. So, 15ft to the bandits on the road.
Cal shouts loudly casting bane on both bandits he and Beryl are in front of 25ft away! They have to make a charisma saves DC15 against the cleric's spell.
Bandit 1 CHA save 3
Bandit 2 CHA save 11
Beryl grimacing holds tight to Cal the whistles sharply to her horse, Navar, who charges forward! Into the bandits on the wagon!
Sometimes a Nat 1 tells a better story than a Nat 20 ever could.
Both fail against Cal's spell and must subtract a d4 from saves and attacks!
Bandit 1 STR save 5 minus 3 against trampling charge; if fails will be knocked prone!
As Beryl draws her ax swinging down at the other bandit beside them once she charges into the space.
Beryl's ax attacks
Attack 1: 10 Damage: 10
Attack 2 12 Damage: 10
Sometimes a Nat 1 tells a better story than a Nat 20 ever could.
Bandit 1 fails and is knocked prone; Navar then attacks with his hooves 20 Damage: 12
Sometimes a Nat 1 tells a better story than a Nat 20 ever could.
As the horse connects with trampling takes 6 of force damage in addition before the hooves attack.
The first bandit groans on the ground but is not out, he then struggles to stand!
Swinging his sword at Beryl attop Navar!
5 Damage: 8
Sometimes a Nat 1 tells a better story than a Nat 20 ever could.
Bandit misses as Navar snorts loudly and stamps their hooves into the road.
Bandit 2 taking the second of Beryl's ax blows to his shoulders takes his scimitar swinging up at Beryl and Caladon!
5 Damage: 4; minus 4
Sometimes a Nat 1 tells a better story than a Nat 20 ever could.
Bandit 2 is unable to hit.
OOC technically Beryl gets advantaged from mounted combat so I'll reroll roll her two attacks and retcon accordingly!
25 Damage: 7
20 Damage: 11
Sometimes a Nat 1 tells a better story than a Nat 20 ever could.
Beryl doesn't drop her ax and connects both blows to bandit 2 who like bandit 1 looks bloodied!
"Quickly before they can get reinforcements," Beryl calls out gruffly to the party!
Eron is up!
Silf on deck!
Sometimes a Nat 1 tells a better story than a Nat 20 ever could.
Eron draws his longbow on the bandit with the not broken wheel.
Bonus action- planar warrior vs bandit with wheel
Action Attack (with bless and advantage from faerie fire) 13.
damage if a hit Unable to parse dice roll. force favored foe too!
free action “Throw down your weapons and give up acting!”
move action Eron will follow Nobriki.
end of turn!
*Sha-gravis *Fjörn Bhrünt *Leif Aulderoot *Saltstrider *Eron Colborn
Damage (if 13 hits ) 11 force damage & favored for.
13 force damage total if a hit had to roll log
*Sha-gravis *Fjörn Bhrünt *Leif Aulderoot *Saltstrider *Eron Colborn
((Did Blair’s Faerie Fire get anyone?))
Silf, still standing on the horse’s rear end, raises a hand to the sky in the direction of the three bandits on the right, watching Nobriki charge at them. She hopes he’s a strong warrior. Most of the satyrs she’s met are only good for singing, drinking, and dancing. With a tiny shout of “Shillelagh!” ethereal-looking thorns, brambles, and nettles begin to sprout around the little fairy’s drawn quarterstaff. In the midst of speaking the Shillelagh spell, Silf traces a shining moon-silver circle in the air at level of her chest. Pushing her palm into the circle, an eldritch blast of purple energy streaks out at one of the three bandits on the right (the one in the middle, I suppose?).
(draw quarterstaff for move action, Shillelagh for bonus action, eldritch blast for action)
Eldritch blast, Attack: 12 Damage: 8
Walks in [insert absurd situation].
Honorary Leader in the Pixie Peewee Powderpuff Pals!
(Oooh if it did, then I get to roll advantage, methinks! Here's my advantage roll on the eldritch blast!)
Attack: 22 Damage: 4
Walks in [insert absurd situation].
Honorary Leader in the Pixie Peewee Powderpuff Pals!