Quatt, finally seeing what is transpiring around him stands up in the cart. As he does so he reaches one hand back towards his shell and removes what everyone else most likely thought was just part of his shell. But now the others can see that it appears to be a large piece or wood or bark with moss and fungus growing on it that he grasps in his hand as a shield. While grabbing his shield he also slams the butt of his staff down on the cart floor, thorns start to grow from the knobbed end of it as the wooden end shifts into a more cudgel like shape. He then walks to the back and hops down off the cart, moving towards Nobriki. "I am coming my friends!"
Move: 10 feet to jump down, 20 feet towards Nobriki
Action: Dons his wooden shield
Bonus Action: Casts Shillelagh
Reaction: Saying this now in case I miss the post later, if an enemy gets within 10 feet of Quatt he will use his reaction to use Halo of Spores, DC 13 CON save or take 1 necrotic damage
To lay out the theater of the mind. The road is two carts wide. The bandits are on the left side of the road with the wagon about 25ft off the road from the party and the ox and three other bandits are farther away on the right side about 30ft away from the party.
Update: All 3 on the right with the ox are under faerie fire. The 2 bandits on the left by the wagon are under bane. Bandits have an AC14; with 30 HP apiece!
Blair fires a crossbow bolt at one of the bandits illuminated by faerie light on the right. Seeing that his companions still need to close the distance, he calls out to them on the horse. “Warriors, take heart, and let your spirit soar! Together we'll vanquish any foe that roars."
Attack:23 Damage:9
Mantle of Inspiration (for Nobriki, Eron and Quatt): Gain 5 temp HP, they can use reaction to immediately move up to their speed without provoking opportunity attacks
((Probably should’ve used it last round; didn’t realize the bandits were still that far away))
Blair fires a crossbow bolt at one of the bandits illuminated by faerie light on the right. Seeing that his companions still need to close the distance, he calls out to them on the horse. “Warriors, take heart, and let your spirit soar! Together we'll vanquish any foe that roars."
Attack:23 Damage:9
Mantle of Inspiration (for Nobriki, Eron and Quatt): Gain 5 temp HP, they can use reaction to immediately move up to their speed without provoking opportunity attacks
((Probably should’ve used it last round; didn’t realize the bandits were still that far away))
Per Mantle of Inspiration Quatt will use his reaction to get 20 feet closer to the three on the right. So he cannot halo of spores as reaction.
Nobriki continues his forward rush, and as he turns back to see if Quatt and Eron are following an arrow zooms right by where his head would be! (AC 18)
He closes the difference to bandit 3 and lunges at him with his rapier.
He casts Silvery Barbs, a bright flash of light in purple and green bursts in front of the bandit's eyes, pulsing hues of deep purple and rich green, leaving a trail of sparkling afterimage, momentarily distracting him. Using the opportunity, Blair grants next advantage to himself.
Quatt, finally seeing what is transpiring around him stands up in the cart. As he does so he reaches one hand back towards his shell and removes what everyone else most likely thought was just part of his shell. But now the others can see that it appears to be a large piece or wood or bark with moss and fungus growing on it that he grasps in his hand as a shield. While grabbing his shield he also slams the butt of his staff down on the cart floor, thorns start to grow from the knobbed end of it as the wooden end shifts into a more cudgel like shape. He then walks to the back and hops down off the cart, moving towards Nobriki. "I am coming my friends!"
Move: 10 feet to jump down, 20 feet towards Nobriki
Action: Dons his wooden shield
Bonus Action: Casts Shillelagh
Reaction: Saying this now in case I miss the post later, if an enemy gets within 10 feet of Quatt he will use his reaction to use Halo of Spores, DC 13 CON save or take 1 necrotic damage
He casts Silvery Barbs, a bright flash of light in purple and green bursts in front of the bandit's eyes, pulsing hues of deep purple and rich green, leaving a trail of sparkling afterimage, momentarily distracting him. Using the opportunity, Blair grants next advantage to himself.
Reroll 7
Rollback Post to RevisionRollBack
Sometimes a Nat 1 tells a better story than a Nat 20 ever could.
Beryl fells bandit one while Cal's holy tough talk is met with a miss as bandit 2 dodges out of the way of the swinging hammer!
Seeing the party isn't the group to rob the tactics of the bandits soon change with their leader dead on the road! In the grasslands the three near the oxen seeing their leader felled by Beryl look hesitant to continue. Bandit 2 makes the decision however she takes the disengage action and moves 30ft away up the bank of the road into the grassland away from the wagon. Then bandits 3, 4, and 5 follow suit. They disengage and move 30ft away from the road side and oxen away from the party further into the grassland in the opposite direction!
OOC will the party pursue?
Beryl sighs looking at the damage to saddle on Navar and her own piece of mind before smiling another tusky smile at Cal.
"Guide your path to redemption, " Beryl repeats smirking now as Cal blushes.
"I'm a glorified blacksmith Bee not a fighter as you well know," Caladon replies stowing his hammer that's brilliant radiant light softly fades. "Better than I kick your ass for messing with my lady," he adds now looking up at the towering woman, still fairly short for a half-orc, as Beryl's smirk melts into a smile.
"Uh... yeah, uh anyone....hurt, " Beryl then calls to the party turning away from Caladon's clumsy attempt at flirting.
Beryl goes for Navar's reigns and the mountain of a horse gently follows the as Caladon goes to the body of bandit 1.
"Someone check the cart eh," Cal then motions to the wagon they were 'fixing' as he focuses on a prayer over the man.
OOC combat over unless y'all want to pursue. If not post at will!!
This post has potentially manipulated dice roll results.
Eron advances after bandit #4. movement 30’. action attack. 20 bonus action attack. 19. advantage for faerie fire. Bonus from bless. if attacks hit damages are. 84 if either of the 2 attacks hit add favored foe damage 1 turn complete.
OOC can nobriki use his reaction to take his attack of opportunity against bandit 3? If so that would be a...
To Hit w advantage 23 plus Bless add 1
And if hits Damage. 10
Nobriki would yep back up the others "Hey we need to teach these guys a lesson now or they will just take advantage of someone weaker who comes along later!"
OOC No, AOO they used their action to disengage. Make sure you're reading posts throughly!
Eron advances after bandit #4. movement 30’. action attack. 21 bonus action attack. 21. advantage for faerie fire. Bonus from bless. if attacks hit damages are. 86 if either of the 2 attacks hit add favored foe damage 3 turn complete.
Eron's two strikes hit the fleeing bandit in his back as he is still trying to flee, the bandit lets out a scream of pain as Eron's blows connect but continues to run away from the fight on their turn.
OOC Should clarify the 3 fleeing bandits are separated and running in opposite directions further into the grassland!
initiative order:
Blair
Nobriki
NPCs/Bandits
Eron
Silf
Quatt
To lay out the theater of the mind. Bandit 1 is dead on the road being looked at by Cal with Beryl for protection. Bandit 2 fleed 30ft from the wagon in the opposite direction from her fellow bandits. The three fleeing bandits, 3-5, are now 60ft away from the road with Eron having pursued bandit 4 striking them twice in the back. These three bandits however are still actively running away.
Silf makes a grumpy grunting noise, realizing she’d forgotten to shout the verbal component of her, eldritch blast spell (last round). The feeble bolt of magic had fizzled out well before reaching its target. Sometimes the fairy simply didn’t have enough mental energy to remember EVERY component of EVERY spell. The waspish look melts from her face immediately when she hears Blair’s rhyme. “Oooooooh, rhyming now?!”
She giggles at Blair, almost forgetting she needs to work another spell, until an arrow—likely intended for her—nearly strikes the horse’s rump. Her giggle-face falls into a scowl-face. The gold and silver horn on her head gleams for a moment, and a wry smile appears on her face as she turns her face to Bandit 5: “I have a rhyme, too, bandit! You’ve plunged your wasted arrow in the grass! / What must it feel like to be such an ass?”
Arcane power seems to surge in her hand but splutters out when the fairy sees the bandits run out of range. After pulling a rude face at the fleeing baddies, her fey curiosity gets the better of her as she hops down and totters over to the cart to investigate. She still seems to be a bit unfocused from the battle, but she has a look anyway.
Investigation: 6, rolled in game log, I can't remember what blue means, but it stands out nicely :)
Rollback Post to RevisionRollBack
Walks in [insert absurd situation].
Honorary Leader in the Pixie Peewee Powderpuff Pals!
This post has potentially manipulated dice roll results.
Quatt, unsure as to whether or not they should chase the bandits down, points his claw at bandit 4. As he does so a spectral claw appears next to the bandit and goes to grab at him.
Blair throws his head back and laughs at Silf's improvised couplet. His golden hair blown back by the wind, and he doesn't seem bothered by the ambush all that much. With a smile on his lips, he says, "Very well, Silf. I think the bandits have learned their lesson for today." He climbs off his horse, and help the fairy investigate the wagon.
Quatts skeletal hand (like I'm imagining a turtle's foot lol) reaches out and grasps the bandit still fleeing from his life! The necrotic damage takes hold but does not slow the sprinting man down!
OOC: Quatt looking are your rolls seems you're choosing the 'rerolls 1 once' that's no me gusta my friend. We all get Nat 1, but hey might be a wonky dice roller quirk again! As for rolling with advantage yes you can with faerie fire still in effect on the scattering bandits!
Silf flits over to the 'broken' wagon and finds it full of ill-gotten gains she can assume. There's a shield and a sword, a set of fine plate armor, a banner of some sort that's rolled up, and a chest that's locked!
Cal finishes his rights over the dead man and looks up at Eron and Quatt still in pursuit of the fleeing men.
"Is there honor in shooting a man, regardless of his crimes, in the back," Cal says more as a statement than posed as a question speaking to Beryl.
"Certainly makes me question their thinking," Beryl sighs loudly then looks to where Blair and Silf are turning over the wagon. "Anything we might use or possibly return to their rightful owners," she asks with a frown as Cal over the dead bandit with the bandit's own tattered cloak, and she moves towards the wagon.
Although the wagon seems to be a fine one, nicer than the one from the End, it's marked with a sigil of a well-known Westruun merchant. The items inside also pose some serious questions as to what to do with the robber's booty Beryl thinks as she looks inside. Then suddenly, Blair and Silf see all the color leave Beryl's face! Her expression becomes dark as she spots the plate armor within the cart. Blair and Silf can see too the sigil of Pelor engraved in the armor. The armor Beryl however knows who wore it as well as the forge and very blacksmith who made it!
"Quick," Beryl beings again in a whisper low enough so only Silf and Blair can hear! "Hide...hide it until I can figure something out," she says pointing to the Pelor emblazoned armor putting her big body between the wagon and Cal still knelt on the ground covering the dead bandit with the man's own cloak as Cal's handsome face makes a solemn and thoughtful expression.
"What brought you to this life I wonder," Cal asks the dead man loud enough for the others to hear him speak as he clutches his amulet unconsciously. "What a waste," he adds getting up to his feet, he's actually quite tall for a halfling at nearly 4 feet, but he makes up for his lack of stature with his zeal for helping others, his capabilities as a forge cleric, and a healer!
Cal ponders his past for some reason as he walks towards Beryl, Blair, and Silf at the wagon. Cal knows somewhere in his lineage, the rumor of an elf as well as a human not long ago, married into the Cyndrial family! He met that another marriage outside of the halfling community wouldn't be much of a scandal...
"What did you find," Cal asks curiously as Beryl's body remains in his direct line of sight.
"Just uh...gear and some weapons," Beryl says settling on the truth if slightly omitting some details!
"That's Donvon Graves's wagon," Cal then says pointing at the symbol, a satyr seated on a barrel playing a pan flute, burned into the wood of the wagon. "Graves said someone had stolen it from him at the Black Flagon right out of the inn's stables! Probably not a fine place if it's near the Black Valley triangle," he says as Beryl nods knowing the area well too. "Well, it's where the Black Valley Path and Parchwood Way meet," he adds frowning as Beryl nods again. "Well," Cal then says before sighing loudly stopping just short of Beryl's wide stance still blocking the wagon from his view, "we should return it. At least that's one good deed done today," the cleric finishes with a shrug.
Beryl looks over her shoulder to make sure Blair and Silf have hidden the armor as Cal looks away slightly less shaken by the events of the day when Beryl looks back down at him giving him a soft smile. The sounds of the pursuit however draw Cal's attention to Eron, Quatt, and Nobriki are still chasing fleeing bandits.
"Hey," Beryl calls out to get Cal's attention, it's nearing twilight and they'd have to push into nightfall to make it to Turst Fields. "It's been a long day. How about we fix the wagon and push it further away from the road? We'll hide it and when we return this way heading back to Westruun you can take it back to Graves yourself," she adds her tone light, trying to sound more even-tempered than she feels and make Cal feel better.
The realization had hit Beryl she would have to break the news of the armor soon and over a warm fire and a good meal it might be easier to head. How does one tell another that their friend, Cal's sister in the clergy of Pelor who left just a week before, never made it to Turst Fields in the first place? That the bandits might have killed her and taken her armor or worse, they might have come upon it in some other horrible scenario her imagination had yet to conjure!
"Blair, Silf shall we make camp? I mean those three will sort out whatever they think they'll achieve by pursuing those scoundrels," Cal asks Blair and Silf who have been looking in the wagon.
OOC Initiative has ended for Blair, Silf, Beryl, and Cal. But those who choose to pursue the bandits will remain in order of Nobriki, Eron, and Quatt in that order of posting. Post at will those who've left initiative now engaging with the wagon!
OOC: I do believe its Quatt's turn
Quatt, finally seeing what is transpiring around him stands up in the cart. As he does so he reaches one hand back towards his shell and removes what everyone else most likely thought was just part of his shell. But now the others can see that it appears to be a large piece or wood or bark with moss and fungus growing on it that he grasps in his hand as a shield. While grabbing his shield he also slams the butt of his staff down on the cart floor, thorns start to grow from the knobbed end of it as the wooden end shifts into a more cudgel like shape. He then walks to the back and hops down off the cart, moving towards Nobriki. "I am coming my friends!"
Move: 10 feet to jump down, 20 feet towards Nobriki
Action: Dons his wooden shield
Bonus Action: Casts Shillelagh
Reaction: Saying this now in case I miss the post later, if an enemy gets within 10 feet of Quatt he will use his reaction to use Halo of Spores, DC 13 CON save or take 1 necrotic damage
Update: All 3 on the right with the ox are under faerie fire. The 2 bandits on the left by the wagon are under bane. Bandits have an AC14; with 30 HP apiece!
Sometimes a Nat 1 tells a better story than a Nat 20 ever could.
Blair fires a crossbow bolt at one of the bandits illuminated by faerie light on the right. Seeing that his companions still need to close the distance, he calls out to them on the horse. “Warriors, take heart, and let your spirit soar! Together we'll vanquish any foe that roars."
Attack:23 Damage:9
Mantle of Inspiration (for Nobriki, Eron and Quatt): Gain 5 temp HP, they can use reaction to immediately move up to their speed without provoking opportunity attacks
((Probably should’ve used it last round; didn’t realize the bandits were still that far away))
Inspired by Blair’s confidence Eron sprints at the enemies to the right dropping his bow drawing both swords on the way.
*Sha-gravis *Fjörn Bhrünt *Leif Aulderoot *Saltstrider *Eron Colborn
Apologies forgot the attacks for the 3 on the right. With bows
Bandit 3 attacks Nobriki 19 Damage: 7
Bandit 4 attacks Blair 7 Damage: Unable to parse dice roll.
Bandit 5 attacks Silf 14 Damage: 5
Sometimes a Nat 1 tells a better story than a Nat 20 ever could.
Per Mantle of Inspiration Quatt will use his reaction to get 20 feet closer to the three on the right. So he cannot halo of spores as reaction.
Nobriki continues his forward rush, and as he turns back to see if Quatt and Eron are following an arrow zooms right by where his head would be! (AC 18)
He closes the difference to bandit 3 and lunges at him with his rapier.
"En garde, foolish rogue!"
Attack to hit: 16
Damage: 11
He is saving his reaction.
Nobriki - Satyr Paladin - Oath of the Ancients
"Oh." Blair says, "That doesn't look very good."
He casts Silvery Barbs, a bright flash of light in purple and green bursts in front of the bandit's eyes, pulsing hues of deep purple and rich green, leaving a trail of sparkling afterimage, momentarily distracting him. Using the opportunity, Blair grants next advantage to himself.
With advantage from above and forgot the bless!
From above with the bless the To Hit would be 16 + 2
Second To Hit from Advantage: 17 plus 4
Nobriki - Satyr Paladin - Oath of the Ancients
Bandit 4 CON save 19
Reroll 7
Sometimes a Nat 1 tells a better story than a Nat 20 ever could.
The attack on Blair misses, the purple magic causing the arrow to fly wide.
OOC Eron's 11 and Blair’s 9 damage need a focus target not just 'bandit'... there's 5. Which are you attacking?
All bandits are still standing; although Bandit 1 is bloodied trying to get away from Beryl and Caladon still mounted on Navar!
OCC NPC and bandit attacks held. Where is that damage going?
Sometimes a Nat 1 tells a better story than a Nat 20 ever could.
Beryl remains mounted but helps give Cal a hand down. Holding her ax she strikes twice at bandit 1 from abovewithadvantage.
Attack 1 27 Damage: 5
Attack 2 26 Damage: 6
Meanwhile Cal, from his vantage point on the ground uses a mace of shimmering radiance to engage bandit 2.
"May the light of Pelor guide your path to redemption, but now I will show you the way to him, " Cal says before he swings.
Attack 1 9 Damage: 9
OOC posting to see if either bandit is left standing after these strikes.
Sometimes a Nat 1 tells a better story than a Nat 20 ever could.
Beryl fells bandit one while Cal's holy tough talk is met with a miss as bandit 2 dodges out of the way of the swinging hammer!
Seeing the party isn't the group to rob the tactics of the bandits soon change with their leader dead on the road! In the grasslands the three near the oxen seeing their leader felled by Beryl look hesitant to continue. Bandit 2 makes the decision however she takes the disengage action and moves 30ft away up the bank of the road into the grassland away from the wagon. Then bandits 3, 4, and 5 follow suit. They disengage and move 30ft away from the road side and oxen away from the party further into the grassland in the opposite direction!
OOC will the party pursue?
Beryl sighs looking at the damage to saddle on Navar and her own piece of mind before smiling another tusky smile at Cal.
"Guide your path to redemption, " Beryl repeats smirking now as Cal blushes.
"I'm a glorified blacksmith Bee not a fighter as you well know," Caladon replies stowing his hammer that's brilliant radiant light softly fades. "Better than I kick your ass for messing with my lady," he adds now looking up at the towering woman, still fairly short for a half-orc, as Beryl's smirk melts into a smile.
"Uh... yeah, uh anyone....hurt, " Beryl then calls to the party turning away from Caladon's clumsy attempt at flirting.
Beryl goes for Navar's reigns and the mountain of a horse gently follows the as Caladon goes to the body of bandit 1.
"Someone check the cart eh," Cal then motions to the wagon they were 'fixing' as he focuses on a prayer over the man.
OOC combat over unless y'all want to pursue. If not post at will!!
Sometimes a Nat 1 tells a better story than a Nat 20 ever could.
Eron advances after bandit #4.
movement 30’.
action attack. 20
bonus action attack. 19.
advantage for faerie fire. Bonus from bless.
if attacks hit damages are.
8 4 if either of the 2 attacks hit add favored foe damage 1
turn complete.
*Sha-gravis *Fjörn Bhrünt *Leif Aulderoot *Saltstrider *Eron Colborn
OOC No, AOO they used their action to disengage. Make sure you're reading posts throughly!
Eron's two strikes hit the fleeing bandit in his back as he is still trying to flee, the bandit lets out a scream of pain as Eron's blows connect but continues to run away from the fight on their turn.
OOC Should clarify the 3 fleeing bandits are separated and running in opposite directions further into the grassland!
initiative order:
To lay out the theater of the mind. Bandit 1 is dead on the road being looked at by Cal with Beryl for protection. Bandit 2 fleed 30ft from the wagon in the opposite direction from her fellow bandits. The three fleeing bandits, 3-5, are now 60ft away from the road with Eron having pursued bandit 4 striking them twice in the back. These three bandits however are still actively running away.
Sometimes a Nat 1 tells a better story than a Nat 20 ever could.
Silf makes a grumpy grunting noise, realizing she’d forgotten to shout the verbal component of her, eldritch blast spell (last round). The feeble bolt of magic had fizzled out well before reaching its target. Sometimes the fairy simply didn’t have enough mental energy to remember EVERY component of EVERY spell. The waspish look melts from her face immediately when she hears Blair’s rhyme. “Oooooooh, rhyming now?!”
She giggles at Blair, almost forgetting she needs to work another spell, until an arrow—likely intended for her—nearly strikes the horse’s rump. Her giggle-face falls into a scowl-face. The gold and silver horn on her head gleams for a moment, and a wry smile appears on her face as she turns her face to Bandit 5: “I have a rhyme, too, bandit! You’ve plunged your wasted arrow in the grass! / What must it feel like to be such an ass?”
Arcane power seems to surge in her hand but splutters out when the fairy sees the bandits run out of range. After pulling a rude face at the fleeing baddies, her fey curiosity gets the better of her as she hops down and totters over to the cart to investigate. She still seems to be a bit unfocused from the battle, but she has a look anyway.
Investigation: 6, rolled in game log, I can't remember what blue means, but it stands out nicely :)
Walks in [insert absurd situation].
Honorary Leader in the Pixie Peewee Powderpuff Pals!
Quatt, unsure as to whether or not they should chase the bandits down, points his claw at bandit 4. As he does so a spectral claw appears next to the bandit and goes to grab at him.
Action: Casts Chill Touch Attack: 22 Damage: 5
Blair throws his head back and laughs at Silf's improvised couplet. His golden hair blown back by the wind, and he doesn't seem bothered by the ambush all that much. With a smile on his lips, he says, "Very well, Silf. I think the bandits have learned their lesson for today." He climbs off his horse, and help the fairy investigate the wagon.
"Tee hee hee!" The fairy giggles, not quite innocently, as she begins rummaging through the cart, grateful for Blair's help.
Silf's investigation with advantage from Blair's help iiiiiiiis: 14 rolled in the game log!
Walks in [insert absurd situation].
Honorary Leader in the Pixie Peewee Powderpuff Pals!
Quatts skeletal hand (like I'm imagining a turtle's foot lol) reaches out and grasps the bandit still fleeing from his life! The necrotic damage takes hold but does not slow the sprinting man down!
OOC: Quatt looking are your rolls seems you're choosing the 'rerolls 1 once' that's no me gusta my friend. We all get Nat 1, but hey might be a wonky dice roller quirk again! As for rolling with advantage yes you can with faerie fire still in effect on the scattering bandits!
Silf flits over to the 'broken' wagon and finds it full of ill-gotten gains she can assume. There's a shield and a sword, a set of fine plate armor, a banner of some sort that's rolled up, and a chest that's locked!
Cal finishes his rights over the dead man and looks up at Eron and Quatt still in pursuit of the fleeing men.
"Is there honor in shooting a man, regardless of his crimes, in the back," Cal says more as a statement than posed as a question speaking to Beryl.
"Certainly makes me question their thinking," Beryl sighs loudly then looks to where Blair and Silf are turning over the wagon. "Anything we might use or possibly return to their rightful owners," she asks with a frown as Cal over the dead bandit with the bandit's own tattered cloak, and she moves towards the wagon.
Although the wagon seems to be a fine one, nicer than the one from the End, it's marked with a sigil of a well-known Westruun merchant. The items inside also pose some serious questions as to what to do with the robber's booty Beryl thinks as she looks inside. Then suddenly, Blair and Silf see all the color leave Beryl's face! Her expression becomes dark as she spots the plate armor within the cart. Blair and Silf can see too the sigil of Pelor engraved in the armor. The armor Beryl however knows who wore it as well as the forge and very blacksmith who made it!
"Quick," Beryl beings again in a whisper low enough so only Silf and Blair can hear! "Hide...hide it until I can figure something out," she says pointing to the Pelor emblazoned armor putting her big body between the wagon and Cal still knelt on the ground covering the dead bandit with the man's own cloak as Cal's handsome face makes a solemn and thoughtful expression.
"What brought you to this life I wonder," Cal asks the dead man loud enough for the others to hear him speak as he clutches his amulet unconsciously. "What a waste," he adds getting up to his feet, he's actually quite tall for a halfling at nearly 4 feet, but he makes up for his lack of stature with his zeal for helping others, his capabilities as a forge cleric, and a healer!
Cal ponders his past for some reason as he walks towards Beryl, Blair, and Silf at the wagon. Cal knows somewhere in his lineage, the rumor of an elf as well as a human not long ago, married into the Cyndrial family! He met that another marriage outside of the halfling community wouldn't be much of a scandal...
"What did you find," Cal asks curiously as Beryl's body remains in his direct line of sight.
"Just uh...gear and some weapons," Beryl says settling on the truth if slightly omitting some details!
"That's Donvon Graves's wagon," Cal then says pointing at the symbol, a satyr seated on a barrel playing a pan flute, burned into the wood of the wagon. "Graves said someone had stolen it from him at the Black Flagon right out of the inn's stables! Probably not a fine place if it's near the Black Valley triangle," he says as Beryl nods knowing the area well too. "Well, it's where the Black Valley Path and Parchwood Way meet," he adds frowning as Beryl nods again. "Well," Cal then says before sighing loudly stopping just short of Beryl's wide stance still blocking the wagon from his view, "we should return it. At least that's one good deed done today," the cleric finishes with a shrug.
Beryl looks over her shoulder to make sure Blair and Silf have hidden the armor as Cal looks away slightly less shaken by the events of the day when Beryl looks back down at him giving him a soft smile. The sounds of the pursuit however draw Cal's attention to Eron, Quatt, and Nobriki are still chasing fleeing bandits.
"Hey," Beryl calls out to get Cal's attention, it's nearing twilight and they'd have to push into nightfall to make it to Turst Fields. "It's been a long day. How about we fix the wagon and push it further away from the road? We'll hide it and when we return this way heading back to Westruun you can take it back to Graves yourself," she adds her tone light, trying to sound more even-tempered than she feels and make Cal feel better.
The realization had hit Beryl she would have to break the news of the armor soon and over a warm fire and a good meal it might be easier to head. How does one tell another that their friend, Cal's sister in the clergy of Pelor who left just a week before, never made it to Turst Fields in the first place? That the bandits might have killed her and taken her armor or worse, they might have come upon it in some other horrible scenario her imagination had yet to conjure!
"Blair, Silf shall we make camp? I mean those three will sort out whatever they think they'll achieve by pursuing those scoundrels," Cal asks Blair and Silf who have been looking in the wagon.
OOC Initiative has ended for Blair, Silf, Beryl, and Cal. But those who choose to pursue the bandits will remain in order of Nobriki, Eron, and Quatt in that order of posting. Post at will those who've left initiative now engaging with the wagon!
Sometimes a Nat 1 tells a better story than a Nat 20 ever could.