Stupid gun with its unreliable ai. Maybe someday in the future, people will figure out how to somehow make the bullet spin in the air so it flies more accurately.
Fenrir's grin broadens as he realizes the Fishpeople can actually fight. In a moment, his mind flashes back to images of himself and his Wolf, hunting in the mountains.
(( Reaction: Stone's Endurance: You can focus yourself to occasionally shrug off injury. Reduce damage taken by 10 - damage was 8, so fantastic then. ))
Hearing Mortimer's shout, Fenrir turns in their direction, ignoring his own now-injured target. He wasn't about to lose his new pack members before he'd even had time to actually MAKE a pack. Snarling out another colorful curse in Giant (Something super creative like "You smell like a wet dead wombat!"), Fenrir allows his rage to take over, and rushes the cluster of fishpeople around Mortimer and Talindra. (Or just the one...? I kinda don't know where anyone is).
(( Bonus Action: Activate Rage: For one minute you gain advantage on Strength Checks and Strength Saving Throws (which I don't know what that means really, but yay, advantage!) , you gain +2 to melee weapon damage rolls, and you have resistance to bludgeoning, piercing, and slashing damage. Ends early if knocked unconsciously, or if you haven't attacked or taken damage since your last turn. You can't cast spells or wear heavy armor during, but you're not wearing armor and you don't know any spells, so whatever. I have no idea how long a minute is, so just let me know when to stop, I guess. ))
((Questions have been asked and will be destroyed by answers! Sorry if you already know any of these. I'm trying to err on the side of over-explaining to cover everything.
Strength checks and saving throws are d20 rolls that are made in situations like "You want to kick that door in? Make a strength check!" or "The enemy wizard has manipulated gravity, making your weight increase several times over! Make a strength saving throw to avoid being crushed." Having advantage on them means you get to roll two d20 dice and ignore the lower roll, which makes it pretty awesome for those kind of things.
Bludgeoning, piercing, and slashing damage is much more self-explanatory. Bludgeoning is like being hit by a club, piercing is being shot with an arrow or stabbed with a spear, and slashing is being sliced at with a sword. Resistance to them means you take half damage from those types of attacks.
One round in combat is 6 seconds long, so your rage lasts for 10 of your turns from the time you activate it, including the turn it is activated. This tends to be longer than most combats last, but it still something to keep track of just in case.
Hopefully some of that is helpful!
EDIT: And thank you for the update on Raff's health, Vincent! I'll try to do something about that next turn.))
(( Actually very helpful, thank you! Minus the time when Rumor killed a bunch of kids, I never actually got to play D&D, so I never got to learn these things. I appreciate the help ^.^ ))
This post has potentially manipulated dice roll results.
Talindra didn't have much time to be dismayed by the spectacular failure of her spells before the fish man attacked. Thankfully she didn't have much time unconscious either. She had a moment to catalogue the bad hand placement and shoot a furious look to Mortimer before a furious yell in giant reminded her of the fishman. She stood back up and took another shot, this time in Elvish just in case.
((Another Eldritch Blast: 10 and one more roll in case I'm firing at disadvantage for being in melee: 15 and damage: 2))
Fenrir whips the head off one of the fish men, in what is both a rather bloody (and impressive) display. It bounces on the deck and the headless body stands about foolishly for a second before toppling over.
Fargrim continues his assault on the leader, whooping an insult in Dwarvish.
Attack: 18 Damage: 7
Attack: 9 Damage: Unable to parse dice roll.
The crew also continues its fight:
Attack: 6 Damage: 7
Attack: 19 Damage: 2
Attack: 18 Damage: 3
Attack: 8 Damage: 5
The fish man who attacked Talindra will attack Mortimer this time:
Attack: 18 Damage: 3
Attack: 8 Damage: 4
The one who attacked Raff will also attack him again, sensing victory:
Attack: 11 Damage: 3
Attack: 17 Damage: 4
Then the rest will do their thing:
Attack: 8 Damage: 3
Attack: 6 Damage: 2
The priestess will stab at Fargrim:
Attack: 14 Damage: 2
Attack: 19 Damage: 2
She will also send her spectral weapon to attack Fenrir:
Selu lets out a cry of triumph as he spears one of the fish men, taking it down. Fargrim scores a deep wound on the leader, leaving her looking pretty terrible, really. Raff's opponent, in spite of his victory over the Tortle, looks pretty unpleasant as well. All in all, the fight's gone quite well so far! Relatively speaking.
((Also sorry I took so long to respond - I somehow didn't see that you'd all posted))
Mortimer face had been red. He had been blushing from where he'd accidentally groped Talindra, and then from the glare she gave him. It was still red now, but with his own blood now from the fish guy's flurry of blows. He staggers backwards a couple steps before realizing that now the tortle was on the ground bleed. "Not you too! Argh!" Mortimer stumbled to Raff, blood running into his eyes, and presses a hand to the reptile and muttering out another prayer. "Get back up and fight, Raft!"
((Casting Cure Wounds at 1st level, restoring 9 hit points. Morty is out of healing spells now; anyone else goes down and the best they get is Spare the Dying.))
Wait, why was his hand on something squishy again?
Fenrir relishes his bloodlust, so much so that it's a bit before he realizes how much of it is his. Anyway, pain can wait - Talindra is back on her feet and... there's another fish bastard on Mortimer. Batting ineffectively (I would imagine) at the spectral thing and not really sure where it's coming from, Fenrir turns to get the fishperson off Mortimer, only to find the idiot healer stumbling off after the damn Tortle.
"Not that, you!" Fenrir shouts, admittedly not making much sense through his rage. Never-the-less, he sweeps after the fishperson who hit Mortimer, his ichor-covered blade flashing.
Talindra practically snarls in frustration with her spells missing. She growls out in Draconic, "I have other damn languages!" before trying her blast again in the same language.
Fenrir takes some damage, but he's still raging and, in spite of barely being alive, is still here for the express purpose of murder. A claw catches Enri, but he's fine, honest. Just a scratch.
The crew manages to kill another assailant, and the dragon nearly killed another one who looks awfully unsteady - and one of the crew goes down to boot. The leader seems like a stiff breeze would knock her over, but she's still hanging on, somehow.
There are three fish men still putting up a fight, and two of them barely look damaged. Therilann wheels around in the sky, ready to make another attack, shouting something in Draconic.
Talindra, of course, understands perfectly:
"I AM GOING TO EAT YOU GODSDAMNED FISHY BASTARDS I SWEAR TO ******* BAHAMUT"
Um, is Fenrir still up? He took 7 damage from the priestess last round, and 9 from her this round and the one avenging his comrades does 3. I don't know what type of damage the fishpeople do, but Spectral Weapon it said does force damage, which Fenrir is not resistant to, so he would have taken at least 16 damage, with 14 hit points. I mean, I'm not great at math or DnD, but it sounds a bit precarious.
((If Fenrir is raging, which I thought he was, he would halve all that damage - so last round's attacks would've only done 5 damage total. It is also possible I am just Bad At Math, in which case, heck with it, we'll say he's alive with a couple HP because I own my mistakes))
((To get resistance to all (except psychic), a barbarian has to hit 3rd level and take the Path of the Totem Warrior with the Totem Spirit of a bear. Otherwise the rage's resistance is to piercing, bludgeoning, and slashing damage. Lulu's got the right of it.))
Stupid gun with its unreliable ai. Maybe someday in the future, people will figure out how to somehow make the bullet spin in the air so it flies more accurately.
Oh well, more shooting at the FISH KING.
13
And if it hits, it does....4
Fenrir's grin broadens as he realizes the Fishpeople can actually fight. In a moment, his mind flashes back to images of himself and his Wolf, hunting in the mountains.
(( Reaction: Stone's Endurance: You can focus yourself to occasionally shrug off injury. Reduce damage taken by 10 - damage was 8, so fantastic then. ))
Hearing Mortimer's shout, Fenrir turns in their direction, ignoring his own now-injured target. He wasn't about to lose his new pack members before he'd even had time to actually MAKE a pack. Snarling out another colorful curse in Giant (Something super creative like "You smell like a wet dead wombat!"), Fenrir allows his rage to take over, and rushes the cluster of fishpeople around Mortimer and Talindra. (Or just the one...? I kinda don't know where anyone is).
(( Bonus Action: Activate Rage: For one minute you gain advantage on Strength Checks and Strength Saving Throws (which I don't know what that means really, but yay, advantage!) , you gain +2 to melee weapon damage rolls, and you have resistance to bludgeoning, piercing, and slashing damage. Ends early if knocked unconsciously, or if you haven't attacked or taken damage since your last turn. You can't cast spells or wear heavy armor during, but you're not wearing armor and you don't know any spells, so whatever. I have no idea how long a minute is, so just let me know when to stop, I guess. ))
Fenrir thrusts his rapier into the fishcluster.
(( Attack Roll: 12 ; Damage Roll: 10 ))
((Questions have been asked and will be destroyed by answers! Sorry if you already know any of these. I'm trying to err on the side of over-explaining to cover everything.
Strength checks and saving throws are d20 rolls that are made in situations like "You want to kick that door in? Make a strength check!" or "The enemy wizard has manipulated gravity, making your weight increase several times over! Make a strength saving throw to avoid being crushed." Having advantage on them means you get to roll two d20 dice and ignore the lower roll, which makes it pretty awesome for those kind of things.
Bludgeoning, piercing, and slashing damage is much more self-explanatory. Bludgeoning is like being hit by a club, piercing is being shot with an arrow or stabbed with a spear, and slashing is being sliced at with a sword. Resistance to them means you take half damage from those types of attacks.
One round in combat is 6 seconds long, so your rage lasts for 10 of your turns from the time you activate it, including the turn it is activated. This tends to be longer than most combats last, but it still something to keep track of just in case.
Hopefully some of that is helpful!
EDIT: And thank you for the update on Raff's health, Vincent! I'll try to do something about that next turn.))
(( Actually very helpful, thank you! Minus the time when Rumor killed a bunch of kids, I never actually got to play D&D, so I never got to learn these things. I appreciate the help ^.^ ))
Talindra didn't have much time to be dismayed by the spectacular failure of her spells before the fish man attacked. Thankfully she didn't have much time unconscious either. She had a moment to catalogue the bad hand placement and shoot a furious look to Mortimer before a furious yell in giant reminded her of the fishman. She stood back up and took another shot, this time in Elvish just in case.
((Another Eldritch Blast: 10 and one more roll in case I'm firing at disadvantage for being in melee: 15 and damage: 2))
Fenrir whips the head off one of the fish men, in what is both a rather bloody (and impressive) display. It bounces on the deck and the headless body stands about foolishly for a second before toppling over.
Fargrim continues his assault on the leader, whooping an insult in Dwarvish.
Attack: 18 Damage: 7
Attack: 9 Damage: Unable to parse dice roll.
The crew also continues its fight:
Attack: 6 Damage: 7
Attack: 19 Damage: 2
Attack: 18 Damage: 3
Attack: 8 Damage: 5
The fish man who attacked Talindra will attack Mortimer this time:
Attack: 18 Damage: 3
Attack: 8 Damage: 4
The one who attacked Raff will also attack him again, sensing victory:
Attack: 11 Damage: 3
Attack: 17 Damage: 4
Then the rest will do their thing:
Attack: 8 Damage: 3
Attack: 6 Damage: 2
The priestess will stab at Fargrim:
Attack: 14 Damage: 2
Attack: 19 Damage: 2
She will also send her spectral weapon to attack Fenrir:
Attack: 13 Damage: 9
Selu lets out a cry of triumph as he spears one of the fish men, taking it down. Fargrim scores a deep wound on the leader, leaving her looking pretty terrible, really. Raff's opponent, in spite of his victory over the Tortle, looks pretty unpleasant as well. All in all, the fight's gone quite well so far! Relatively speaking.
((Also sorry I took so long to respond - I somehow didn't see that you'd all posted))
Raff makes a death saving throw, I guess.
6
Whoops.
((HA HA HA HA))
Mortimer face had been red. He had been blushing from where he'd accidentally groped Talindra, and then from the glare she gave him. It was still red now, but with his own blood now from the fish guy's flurry of blows. He staggers backwards a couple steps before realizing that now the tortle was on the ground bleed. "Not you too! Argh!" Mortimer stumbled to Raff, blood running into his eyes, and presses a hand to the reptile and muttering out another prayer. "Get back up and fight, Raft!"
((Casting Cure Wounds at 1st level, restoring 9 hit points. Morty is out of healing spells now; anyone else goes down and the best they get is Spare the Dying.))
Wait, why was his hand on something squishy again?
[Hit delete instead of edit...damn it! Here's the repost, shit roll and all!]
Enri takes a shot at the baddie bothering Monty!
To Hit: 5
To Damage: 3
Fenrir relishes his bloodlust, so much so that it's a bit before he realizes how much of it is his. Anyway, pain can wait - Talindra is back on her feet and... there's another fish bastard on Mortimer. Batting ineffectively (I would imagine) at the spectral thing and not really sure where it's coming from, Fenrir turns to get the fishperson off Mortimer, only to find the idiot healer stumbling off after the damn Tortle.
"Not that, you!" Fenrir shouts, admittedly not making much sense through his rage. Never-the-less, he sweeps after the fishperson who hit Mortimer, his ichor-covered blade flashing.
To hit: 15 ; To hurt: 10
Talindra practically snarls in frustration with her spells missing. She growls out in Draconic, "I have other damn languages!" before trying her blast again in the same language.
((To hit: 11 Damage(hopefully): 10))
Another fish dude falls to Fenrir, as the comatose Raff revives a bit. Meanwhile, Fargrim is still not putting up with this nonsense from the leader:
Attack: 16 Damage: 5
Attack: 21 Damage: 6
The crew also continues its fight:
Attack: 7 Damage: 2
Attack: 13 Damage: 7
Attack: 23 Damage: 7
Attack: 10 Damage: 3
As Enri's bullet flies by another fish dude's head, he actually draws some unwelcome attention this time from one of them:
Attack: 9 Damage: 3
Attack: 21 Damage: 4
Another will attempt to avenge his two fallen comrades:
Attack: 17 Damage: 3
Attack: 7 Damage: 4
Then the rest will do their thing:
Attack: 21 Damage: 5
Attack: 22 Damage: 2
The priestess will stab at Fargrim:
Attack: 23 Damage: 5
Attack: 18 Damage: 2
and continue to harass Fenrir with her floating weapon:
Attack: 14 Damage: 9
Then, a roar splits the sky and the bronze dragon swoops over the deck, swiping at the remaining combatants:
Attack: 17 Damage: 14
Fenrir takes some damage, but he's still raging and, in spite of barely being alive, is still here for the express purpose of murder. A claw catches Enri, but he's fine, honest. Just a scratch.
The crew manages to kill another assailant, and the dragon nearly killed another one who looks awfully unsteady - and one of the crew goes down to boot. The leader seems like a stiff breeze would knock her over, but she's still hanging on, somehow.
There are three fish men still putting up a fight, and two of them barely look damaged. Therilann wheels around in the sky, ready to make another attack, shouting something in Draconic.
Talindra, of course, understands perfectly:
"I AM GOING TO EAT YOU GODSDAMNED FISHY BASTARDS I SWEAR TO ******* BAHAMUT"
Mr. DM
Um, is Fenrir still up? He took 7 damage from the priestess last round, and 9 from her this round and the one avenging his comrades does 3. I don't know what type of damage the fishpeople do, but Spectral Weapon it said does force damage, which Fenrir is not resistant to, so he would have taken at least 16 damage, with 14 hit points. I mean, I'm not great at math or DnD, but it sounds a bit precarious.
((If Fenrir is raging, which I thought he was, he would halve all that damage - so last round's attacks would've only done 5 damage total. It is also possible I am just Bad At Math, in which case, heck with it, we'll say he's alive with a couple HP because I own my mistakes))
((To get resistance to all (except psychic), a barbarian has to hit 3rd level and take the Path of the Totem Warrior with the Totem Spirit of a bear. Otherwise the rage's resistance is to piercing, bludgeoning, and slashing damage. Lulu's got the right of it.))
Raff lets out a whoop and charges to attack whichever fishy bastard is closest.
Attack: 22 for 3 damage! Level 1 is absolute swizz.
The gun is clearly not working. So much for guns, right? Still, Enri feels confident that being far away from actual fighting is a Good Thing.
Therefore, another shot at EVIL LEADER.
ATTACK: 5 for 11 DAMAGE.