"Y-You're here to help me? Ah, Lorna," Apothecary Yennan nods as the puzzle piece falls into place. He looks to Muireach, "They worship some evil god named Grimmore, no clue who that is," he looks to Merrick, "I don't know what they plan to do with her, but we have to rescue her. They carry jagged daggers and bows and wear heavy, green cloaks. I don't know anything else." He seems to size your group up, "If you were sent by Lorna, then you certainly must be able-bodied," Yennan's gaze lingers on Luthok for a moment before adding, "Well, most of you."
"Hunt them down and I promise you a reward, bring my daughter back in one piece."
Rollback Post to RevisionRollBack
DM: Adventures in Phandalin [Khessa], The Dread of Strahd[Darya], Dragons of Stormwreck Isle [Rook], Baldur's Gate Mysteries [4-Player] Player: Oona in MO's Icewind Dale Ru's Current Status
Luthok, you attempt to remember who this Grimmore might be, but you haven't a clue.
You all continue down the path, Muireach taking lead to track the lackies of Grimmore. You notice up ahead a large, stone structure and the closer you become, the more defined it becomes. You can see a large cliff before you and a figure sculpted from the earth. The large sculpture is of a woman sitting cross legged with her hands coming to her naval in a rudra mudra position.
As the trees open up, you see a downhill slope to an open, grassy area and convenient, thick bushes on either side of the horse trampled path. There are several things to take in here.
About the sculpture Your first thought might be, damn that is a huge woman. The size of one of her hands is already bigger than even the biggest Goliath you've ever seen. You might also study the lady in further detail and notice that she has, in fact, four arms. The hands you noticed previously which rest atop the sides of her legs are actually an opening into the hillside this woman was carved into, and a ladder leading up has been pressed against her legs. The arms you did not notice are turned upwards, almost in a shrug and open palmed. The woman's hair is styled in large ringlets, a couple rest on her bare shoulders. Her face is plain and expressionless, but her almond eyes seem to be half closed. She seems to be wearing a simple gown, but there isn't much detail to go on as it seems time may have eroded some of her features.
Potential Checks: You can only choose to do a history OR a religion check, choose wisely. I trust you not to peek until you do roll. Roll here or on Discord. If you want to make a different sort of check, as always, ask and roll. History (Trained Only):
Roll a 14 or less: You aren't sure if this is a person from history or just artwork. Roll a 15+:
Something about her pose, the position of her hands, and general appearance reminds you of an ancient culture you once read or heard about, but the name of it escapes you. You suppose this is potentially a goddess or important figure of the ancient culture, but without further research you cannot be sure.
Roll a natural 20:
In addition to the spoiler above, you know the following: she is definitely a deity from an ancient pantheon worshiped by a past multi-ethic civilization. You have heard or know that Shepherd's Crossing was built upon a crumbling ruin of said civilization. The civilization had an elvish sounding name, Su'dorei, and was said to be a highly prosperous and supposedly vanished from the world without a trace. There are researchers in Shepherd's Crossing that might assist you further, you think.
Religion (Trained Only):
Roll a 15 or less: You think this might be a tribute to some unknown goddess. Roll a 15+:
You aren't sure of the name, but you have run across a goddess bearing this resemblance. You know her portfolio includes Light.
Roll a natural 20:
This is this is the goddess Lysuna, known as the goddess of the sun. You know her portfolios cover Light, Life, and Arcana. This is a goddess of an ancient civilization, whose name you are uncertain of, but know it was multi-ethnic in some way. Lysuna was worshipped as the deity who took souls from the abyss and molded them anew and was a crucial part of the cycle of life & death that the ancient peoples believed in.
(Reference image for the sculpture in the spoiler. Note: Didn't realize I was inspired by this artwork UNTIL I sat down to attempt to draw this woman myself. Obviously, she has 2 less arms than the reference image. Clicking on the picture will take you to a much larger version, because it is a HUGE image.)
About the open, grassy area About 45 ft away from the cover of brush you may be hiding behind, you see three green-hooded figures standing in a small circle apparently discussing something. About 50 ft to the southwest, you see a pair of the same sort of figures standing near several horses which are grazing on hay near the toes of the statue woman. You that they are humanoid in shape, but you cannot make out their faces or even what their skin looks like. They are completely covered head to toe in stitched up cloth. For the sake of ease, we will refer to these people as the Baddies of Grimmore! (Reference image in spoiler:)
Potential Checks: No peeking until you've rolled! Here or Discord works for me. Perception:
Roll a 9 or less: You see the baddies, but you can't really tell anything that might set them apart from each other. Roll a 10 - 15:
You see two of the Baddies of Grimmore in the group of three are wielding heavy crossbows and the other has a short sword at his hip, but not in his hands. The pair of baddies near the horses are hard for you to see, however. You aren't sure what they might be equipped with.
Roll a 15+:
You see two of the Baddies of Grimmore in the group of three are wielding heavy crossbows and the other has a short sword at his hip, but not in his hands. The crossbow wielding baddies also have long swords strapped to their hips. Of the pair near the horses, you see a heavy crossbow at the back of one of them and a short sword at the hip of the other.
Natural 20? I will reveal that if it is rolled!
Map of the scene in spoiler. Check Discord for an important message.
DM: Adventures in Phandalin [Khessa], The Dread of Strahd[Darya], Dragons of Stormwreck Isle [Rook], Baldur's Gate Mysteries [4-Player] Player: Oona in MO's Icewind Dale Ru's Current Status
Dyoken takes in the scene, as he takes his sword and whip from his belt. (Perception: 22)
With the eminent promise of battle Dyoken gains incredible focus. "Two Crossbows ahead, a third by the horses. Each paired with a sword. Only light weapons on the other two, and... Something else..." He sniffs the wind.
"Blood... The crossbowman by the horses... Looks like... Claws? And a black eye. That Yennan girl? Looks like she didn't make things easy. Always stay on guard around teenage girls..."
"Ayh, amateurs. Listen to old Oozebeard tell ya about that statue. That there is Lysuna, goddess of light. There, thats it, all the info you get." He looks to the rest of the party and takes out a small wooden shield. "Ready to fight them when you are. Might be an old piece of shit, but i have seen my fair share of fight through the years so just shut it with the pitiful remarks." He looks straight into Merricks eyes, as if he knows the halfling might have a snarky remark or two waiting for him.
Rollback Post to RevisionRollBack
Blixanix Glitterpain, Goblin Bard - In campaign: Ravnica, City of Guilds
The Soggiest DM - In campaign: Boats, Rocks & Ruffians Eira Whitefeather, Human Sorcerer/Warlock - In campaign: Death Inspectors Expanded
Roland "THUNDER HIPPO" Wolfscribe, Human Bloodhunter - In campaign: Core City: A Play-by-post Adventure
This post has potentially manipulated dice roll results.
"I'll charge the pack. You guys finish off those guys by the horses first" and he charges in.
Dyoken pulls a dart from his pocket and recklessly charges the group. He flies into a rage as he throws the dart at the one ahead of him with only a sword, hitting 20 for 8 piercing.
"Aight" Luthok fishes out a bone carved to look like a badger. It glows with a dull, blueish green colour as a skeletal hand appears over the closest of the guards by the horses. The bony fingers are covered in rot and try to pierce into his shoulders. While casting the spell he keeps a light jog, with a hint of a limp, towards the enemies.
“Well, I suppose negotiations are off the table...” Muireach pulls Calibolg from the air and aims the blade toward the one on the other horse and says, “Calibolg!”as a radiant beam of energy streaks from the blade toward the “baddie.” Eldritch Blast: 12 Damage: 7 force damage and then begins walking 30 feet toward the enemies, “Good morning, gentlemen. How are we doing today?”
Rollback Post to RevisionRollBack
DM - Elustran Days ~ Fate/False Revelation
Rex'aliha - Hoard of the Dragon Queen ~ Mozu of Worms- The Stormpoint Mountains ~ Muireach Maon- Shepherd’s Crossing ~ Crownsguard - Storm King’s Thunder ~ Gunnar Wayland -Boats, Rocks, and Ruffians ~ POUF!- Ex-Ravens ~ Pascal LaRoux - Long Road Dragon Heist
"Ayh, amateurs. Listen to old Oozebeard tell ya about that statue. That there is Lysuna, goddess of light. There, thats it, all the info you get." He looks to the rest of the party and takes out a small wooden shield. "Ready to fight them when you are. Might be an old piece of shit, but i have seen my fair share of fight through the years so just shut it with the pitiful remarks." He looks straight into Merricks eyes, as if he knows the halfling might have a snarky remark or two waiting for him.
OOC: Assuming Merrick is going first? We didn't discuss if we are rolling initiative or if we are doing the static turn order thing.
"That's so great to see you staying active at your age!" says Merrick helpfully. "Good job!" Merrick gives the dwarf an enthusiastic thumbs up.
After Dyoken makes his proposal, Merrick answers.
"The guys by the horses? Fine by me." Merrick pulls out his shortbow, and, hidden in the bushes, fires a shot at the man holding the heavy crossbow. The arrow whistles through the air, landing accurately right in the man's trachea. Merrick then blends into the bushes, hiding from the group of greencloaks. The halfling becomes completely invisible in the greenery, it is as if he was never there.
Dyoken proposes violence and his band of acquaintances agree to join the fray, albeit Muireach does so reluctantly as a friend is around every corner today! An arrow flies over Dyoken'shead as he leads the charge, looking back he sees Merrick possibly grinning like a madman as you all hear a voice filled with agonizing pain. The source of which is the crossbow wielding baddie (Baddie 1) by the horses. Baddie 1 yanks free his crossbow and goes to aim it at Merrick, but Merrick has, by this point, completely vanished!
Muireach sees Luthok aim for Baddie 1, and instead goes for Baddie 2 who wields a shortsword at their hip. The beam shots forth from Muireach's blade and hits the man square in the chest! Baddie 2 coughs from the wind being blown out of him and hunches over for a moment, coughing uncontrollably. It would seem Muireach may have broken a few ribs.
Frustrated and bleeding, Baddie 1 aims for Dyoken, who seems to be leading this attack, (attack: 15) and launches a crossbow bolt at the muscular man. Baddie 1 curses as Dyoken manages to duck just enough that the bolt only grazes his shoulder (damage: 1).
Dyoken's dart flies Baddie 3, the green hood nearest with only an undrawn sword, and pierces through the baddie's hood and into his skull! He collapses lifelessly to the ground as he reaches the now duo of baddies in front of him.
Baddie 2 finally stops coughing and looks with fury to Muireach as the elf introduces himself in a most friendly manner, which only infuriates him more. He points at the elf and in Abyssal he shrieks, "My lady will have your head on a pike!" He draws his sword as he runs up to Muireach and slashes toward him a fluid motion (attack: 19). The attack seems to be going for Muireach's stomach, but the Eladrin moves just in time for only his hip to take the cut. Muireach feels something strange along the cut that feels almost like an afterburn (damage: 5). It feels as if a spell contributed to the slight pain Muireach is feeling in the moment. Muireach, you can make an advantage Arcana check DC 10, if you succeed you know
As Luthokruns into the battle to join Muireach's side, on purpose or not, a skeletal hand appears by Baddie 1. The skeletal hand, almost taking on a personality of it's own, pokes Baddie 1 on the nose, as if to boop him. Luthokat first may react poorly until he sees Baddie 1 slump to the floor, startling the horses nearby. The fingers on the skeletal hand give us a nice jazz hands before vanishing into the ether.
Baddie 4, the crossbow wielding green hood that stands closest to Dyoken, drops his crossbow and pulls out his longsword and takes two swings at Dyoken (attack: 11 and 5)! Dyokenweaves between attacks and gives a beautiful, toothy grin.
Baddie 5, the last crossbow near Dyoken, moves up and brandishes his longsword as well and takes two swings at the burly man, which is quite an original strategy (attack: 23 and 15)! Somewhat overwhelmed by the amount of attacks coming to him, Dyoken is cut upon his arms (damage: 3 and 8).
In summation:
Baddie 1 is dead. He had the crossbow by the horses. Killed by Luthok. Baddie 2 is injured. He has run up and is standing adjacent to Muireach and Luthok. Baddie 3 is dead. He was killed by Dyoken. Baddie 4 is healthy. He is standing adjacent to Dyoken. Baddie 5 is healthy. He is standing adjacent to Dyoken.
Merrick is healthy. Muireach isinjured. Took 5 damage from Baddie 2. Dyoken is injured. Took 1 damage from Baddie 1. Took 11 damage from Baddie 5. Luthok is healthy.
Rollback Post to RevisionRollBack
DM: Adventures in Phandalin [Khessa], The Dread of Strahd[Darya], Dragons of Stormwreck Isle [Rook], Baldur's Gate Mysteries [4-Player] Player: Oona in MO's Icewind Dale Ru's Current Status
This post has potentially manipulated dice roll results.
In his rage Dyoken hardly notices the slashing swords Recklessly reaches out to grab Baddie 5 by the head and pull him closer as he drives his knee into his foes chest. He hits AC 18 for 6 [edit: rage 10] bludgeoning and (on hit) attempts to grapple him (Athletics: 27)
(I'm assuming the damage listed doesn't account for resistance. If so he takes 1, 1, and 4. HP:27/33)
(You have that correct, B! I'm just throwing out whatever damage is happening and I'll let you guys track what your HP is at.)
Rollback Post to RevisionRollBack
DM: Adventures in Phandalin [Khessa], The Dread of Strahd[Darya], Dragons of Stormwreck Isle [Rook], Baldur's Gate Mysteries [4-Player] Player: Oona in MO's Icewind Dale Ru's Current Status
Luthok keeps on marching forward and flicks his staff towards the already injured Baddie 2. From the cluster of branches that creates the top of the staff a thorny vine appears and flies through the air towards the green clad kidnapper. Luthok attempts to yank him closer towards him, no matter if he dies or not.
This post has potentially manipulated dice roll results.
Merrick sees that Dyoken is in trouble. "Perhaps next time we'll attack one group at a time. I hope you live! Run back here if you want! No reason to die on this hill."
Merrick nocks another arrow and attempts to finish off the man he already injured (Baddie 2), then melts back into the brush
"Y-You're here to help me? Ah, Lorna," Apothecary Yennan nods as the puzzle piece falls into place. He looks to Muireach, "They worship some evil god named Grimmore, no clue who that is," he looks to Merrick, "I don't know what they plan to do with her, but we have to rescue her. They carry jagged daggers and bows and wear heavy, green cloaks. I don't know anything else." He seems to size your group up, "If you were sent by Lorna, then you certainly must be able-bodied," Yennan's gaze lingers on Luthok for a moment before adding, "Well, most of you."
"Hunt them down and I promise you a reward, bring my daughter back in one piece."
DM: Adventures in Phandalin [Khessa], The Dread of Strahd [Darya], Dragons of Stormwreck Isle [Rook], Baldur's Gate Mysteries [4-Player]
Player: Oona in MO's Icewind Dale
Ru's Current Status
Dyoken continues down the trail. "Grimer. Got it." He turns to face the man. "We'll be back to help you back to town. Lay low for now." (Survival:
53)Extended Signature
“I think town was actually that way.” Survival: 18. Muireach moves Dyoken’s gaze slightly north.
DM - Elustran Days ~ Fate/False Revelation
Rex'aliha - Hoard of the Dragon Queen ~ Mozu of Worms - The Stormpoint Mountains ~ Muireach Maon - Shepherd’s Crossing ~ Crownsguard - Storm King’s Thunder ~ Gunnar Wayland - Boats, Rocks, and Ruffians ~ POUF! - Ex-Ravens ~ Pascal LaRoux - Long Road Dragon Heist
"Ha! I was just testing you... Good job, you pass."
Extended Signature
Muireach just pats him on the shoulder solemnly and continues helping the injured man.
DM - Elustran Days ~ Fate/False Revelation
Rex'aliha - Hoard of the Dragon Queen ~ Mozu of Worms - The Stormpoint Mountains ~ Muireach Maon - Shepherd’s Crossing ~ Crownsguard - Storm King’s Thunder ~ Gunnar Wayland - Boats, Rocks, and Ruffians ~ POUF! - Ex-Ravens ~ Pascal LaRoux - Long Road Dragon Heist
"Respect your elders.", Luthok shakes his staff at Yennan. "This better be worth it." He follows Muireach down the path.
Blixanix Glitterpain, Goblin Bard - In campaign: Ravnica, City of GuildsThe Soggiest DM - In campaign: Boats, Rocks & RuffiansEira Whitefeather, Human Sorcerer/Warlock - In campaign: Death Inspectors ExpandedRoland "THUNDER HIPPO" Wolfscribe, Human Bloodhunter - In campaign: Core City: A Play-by-post Adventure
While walking with the others Luthok scans through his memories wondering if he has heard of this Grimmore before.
Religion check: 18
Blixanix Glitterpain, Goblin Bard - In campaign: Ravnica, City of GuildsThe Soggiest DM - In campaign: Boats, Rocks & RuffiansEira Whitefeather, Human Sorcerer/Warlock - In campaign: Death Inspectors ExpandedRoland "THUNDER HIPPO" Wolfscribe, Human Bloodhunter - In campaign: Core City: A Play-by-post Adventure
Luthok, you attempt to remember who this Grimmore might be, but you haven't a clue.
You all continue down the path, Muireach taking lead to track the lackies of Grimmore. You notice up ahead a large, stone structure and the closer you become, the more defined it becomes. You can see a large cliff before you and a figure sculpted from the earth. The large sculpture is of a woman sitting cross legged with her hands coming to her naval in a rudra mudra position.
As the trees open up, you see a downhill slope to an open, grassy area and convenient, thick bushes on either side of the horse trampled path. There are several things to take in here.
About the sculpture
Your first thought might be, damn that is a huge woman. The size of one of her hands is already bigger than even the biggest Goliath you've ever seen. You might also study the lady in further detail and notice that she has, in fact, four arms. The hands you noticed previously which rest atop the sides of her legs are actually an opening into the hillside this woman was carved into, and a ladder leading up has been pressed against her legs. The arms you did not notice are turned upwards, almost in a shrug and open palmed. The woman's hair is styled in large ringlets, a couple rest on her bare shoulders. Her face is plain and expressionless, but her almond eyes seem to be half closed. She seems to be wearing a simple gown, but there isn't much detail to go on as it seems time may have eroded some of her features.
Potential Checks:
You can only choose to do a history OR a religion check, choose wisely. I trust you not to peek until you do roll. Roll here or on Discord. If you want to make a different sort of check, as always, ask and roll.
History (Trained Only):
Roll a 14 or less: You aren't sure if this is a person from history or just artwork.
Roll a 15+:
Something about her pose, the position of her hands, and general appearance reminds you of an ancient culture you once read or heard about, but the name of it escapes you. You suppose this is potentially a goddess or important figure of the ancient culture, but without further research you cannot be sure.
Roll a natural 20:
In addition to the spoiler above, you know the following: she is definitely a deity from an ancient pantheon worshiped by a past multi-ethic civilization. You have heard or know that Shepherd's Crossing was built upon a crumbling ruin of said civilization. The civilization had an elvish sounding name, Su'dorei, and was said to be a highly prosperous and supposedly vanished from the world without a trace. There are researchers in Shepherd's Crossing that might assist you further, you think.
Religion (Trained Only):
Roll a 15 or less: You think this might be a tribute to some unknown goddess.
Roll a 15+:
You aren't sure of the name, but you have run across a goddess bearing this resemblance. You know her portfolio includes Light.
Roll a natural 20:
This is this is the goddess Lysuna, known as the goddess of the sun. You know her portfolios cover Light, Life, and Arcana. This is a goddess of an ancient civilization, whose name you are uncertain of, but know it was multi-ethnic in some way. Lysuna was worshipped as the deity who took souls from the abyss and molded them anew and was a crucial part of the cycle of life & death that the ancient peoples believed in.
(Reference image for the sculpture in the spoiler. Note: Didn't realize I was inspired by this artwork UNTIL I sat down to attempt to draw this woman myself. Obviously, she has 2 less arms than the reference image. Clicking on the picture will take you to a much larger version, because it is a HUGE image.)
About the open, grassy area
About 45 ft away from the cover of brush you may be hiding behind, you see three green-hooded figures standing in a small circle apparently discussing something. About 50 ft to the southwest, you see a pair of the same sort of figures standing near several horses which are grazing on hay near the toes of the statue woman. You that they are humanoid in shape, but you cannot make out their faces or even what their skin looks like. They are completely covered head to toe in stitched up cloth. For the sake of ease, we will refer to these people as the Baddies of Grimmore!
(Reference image in spoiler:)
Potential Checks:
No peeking until you've rolled! Here or Discord works for me.
Perception:
Roll a 9 or less: You see the baddies, but you can't really tell anything that might set them apart from each other.
Roll a 10 - 15:
You see two of the Baddies of Grimmore in the group of three are wielding heavy crossbows and the other has a short sword at his hip, but not in his hands. The pair of baddies near the horses are hard for you to see, however. You aren't sure what they might be equipped with.
Roll a 15+:
You see two of the Baddies of Grimmore in the group of three are wielding heavy crossbows and the other has a short sword at his hip, but not in his hands. The crossbow wielding baddies also have long swords strapped to their hips. Of the pair near the horses, you see a heavy crossbow at the back of one of them and a short sword at the hip of the other.
Natural 20? I will reveal that if it is rolled!
Map of the scene in spoiler. Check Discord for an important message.
DM: Adventures in Phandalin [Khessa], The Dread of Strahd [Darya], Dragons of Stormwreck Isle [Rook], Baldur's Gate Mysteries [4-Player]
Player: Oona in MO's Icewind Dale
Ru's Current Status
Dyoken takes in the scene, as he takes his
sword andwhip from his belt. (Perception: 22)With the eminent promise of battle Dyoken gains incredible focus. "Two Crossbows ahead, a third by the horses. Each paired with a sword. Only light weapons on the other two, and... Something else..." He sniffs the wind.
Extended Signature
"Blood... The crossbowman by the horses... Looks like... Claws? And a black eye. That Yennan girl? Looks like she didn't make things easy. Always stay on guard around teenage girls..."
Extended Signature
"Ayh, amateurs. Listen to old Oozebeard tell ya about that statue. That there is Lysuna, goddess of light. There, thats it, all the info you get." He looks to the rest of the party and takes out a small wooden shield. "Ready to fight them when you are. Might be an old piece of shit, but i have seen my fair share of fight through the years so just shut it with the pitiful remarks." He looks straight into Merricks eyes, as if he knows the halfling might have a snarky remark or two waiting for him.
Blixanix Glitterpain, Goblin Bard - In campaign: Ravnica, City of GuildsThe Soggiest DM - In campaign: Boats, Rocks & RuffiansEira Whitefeather, Human Sorcerer/Warlock - In campaign: Death Inspectors ExpandedRoland "THUNDER HIPPO" Wolfscribe, Human Bloodhunter - In campaign: Core City: A Play-by-post Adventure
"I'll charge the pack. You guys finish off those guys by the horses first" and he charges in.
Dyoken pulls a dart from his pocket and recklessly charges the group. He flies into a rage as he throws the dart at the one ahead of him with only a sword, hitting 20 for 8 piercing.
(Initiative: 17)
[Edit: 'Sneak' Attack, 2]
Extended Signature
"Aight" Luthok fishes out a bone carved to look like a badger. It glows with a dull, blueish green colour as a skeletal hand appears over the closest of the guards by the horses. The bony fingers are covered in rot and try to pierce into his shoulders. While casting the spell he keeps a light jog, with a hint of a limp, towards the enemies.
Action: Cast: Chill Touch Attack: 10 DMG: 5
Movement: Towards the horses
(Initiative: 9 )
Blixanix Glitterpain, Goblin Bard - In campaign: Ravnica, City of GuildsThe Soggiest DM - In campaign: Boats, Rocks & RuffiansEira Whitefeather, Human Sorcerer/Warlock - In campaign: Death Inspectors ExpandedRoland "THUNDER HIPPO" Wolfscribe, Human Bloodhunter - In campaign: Core City: A Play-by-post Adventure
“Well, I suppose negotiations are off the table...” Muireach pulls Calibolg from the air and aims the blade toward the one on the other horse and says, “Calibolg!” as a radiant beam of energy streaks from the blade toward the “baddie.” Eldritch Blast: 12 Damage: 7 force damage and then begins walking 30 feet toward the enemies, “Good morning, gentlemen. How are we doing today?”
DM - Elustran Days ~ Fate/False Revelation
Rex'aliha - Hoard of the Dragon Queen ~ Mozu of Worms - The Stormpoint Mountains ~ Muireach Maon - Shepherd’s Crossing ~ Crownsguard - Storm King’s Thunder ~ Gunnar Wayland - Boats, Rocks, and Ruffians ~ POUF! - Ex-Ravens ~ Pascal LaRoux - Long Road Dragon Heist
OOC: Assuming Merrick is going first? We didn't discuss if we are rolling initiative or if we are doing the static turn order thing.
After Dyoken makes his proposal, Merrick answers.
"The guys by the horses? Fine by me." Merrick pulls out his shortbow, and, hidden in the bushes, fires a shot at the man holding the heavy crossbow. The arrow whistles through the air, landing accurately right in the man's trachea.
Merrick then blends into the bushes, hiding from the group of greencloaks. The halfling becomes completely invisible in the greenery, it is as if he was never there.
Attack: 26 Damage: 8
Stealth: 15
Crit: 4
OOC: Something happened when I edited the post, but I had rolled a nat 20 on stealth.
Brunella Wildheart, Dwarf Barbarian,Tomb of Annihilation
Nyx, Fairy Cleric, Descent Into Avernus
Dyoken proposes violence and his band of acquaintances agree to join the fray, albeit Muireach does so reluctantly as a friend is around every corner today! An arrow flies over Dyoken's head as he leads the charge, looking back he sees Merrick possibly grinning like a madman as you all hear a voice filled with agonizing pain. The source of which is the crossbow wielding baddie (Baddie 1) by the horses. Baddie 1 yanks free his crossbow and goes to aim it at Merrick, but Merrick has, by this point, completely vanished!
Muireach sees Luthok aim for Baddie 1, and instead goes for Baddie 2 who wields a shortsword at their hip. The beam shots forth from Muireach's blade and hits the man square in the chest! Baddie 2 coughs from the wind being blown out of him and hunches over for a moment, coughing uncontrollably. It would seem Muireach may have broken a few ribs.
Frustrated and bleeding, Baddie 1 aims for Dyoken, who seems to be leading this attack, (attack: 15) and launches a crossbow bolt at the muscular man. Baddie 1 curses as Dyoken manages to duck just enough that the bolt only grazes his shoulder (damage: 1).
Dyoken's dart flies Baddie 3, the green hood nearest with only an undrawn sword, and pierces through the baddie's hood and into his skull! He collapses lifelessly to the ground as he reaches the now duo of baddies in front of him.
Baddie 2 finally stops coughing and looks with fury to Muireach as the elf introduces himself in a most friendly manner, which only infuriates him more. He points at the elf and in Abyssal he shrieks, "My lady will have your head on a pike!" He draws his sword as he runs up to Muireach and slashes toward him a fluid motion (attack: 19). The attack seems to be going for Muireach's stomach, but the Eladrin moves just in time for only his hip to take the cut. Muireach feels something strange along the cut that feels almost like an afterburn (damage: 5). It feels as if a spell contributed to the slight pain Muireach is feeling in the moment. Muireach, you can make an advantage Arcana check DC 10, if you succeed you know
that you are afflicted by a terrible hex!
As Luthok runs into the battle to join Muireach's side, on purpose or not, a skeletal hand appears by Baddie 1. The skeletal hand, almost taking on a personality of it's own, pokes Baddie 1 on the nose, as if to boop him. Luthok at first may react poorly until he sees Baddie 1 slump to the floor, startling the horses nearby. The fingers on the skeletal hand give us a nice jazz hands before vanishing into the ether.
Baddie 4, the crossbow wielding green hood that stands closest to Dyoken, drops his crossbow and pulls out his longsword and takes two swings at Dyoken (attack: 11 and 5)! Dyoken weaves between attacks and gives a beautiful, toothy grin.
Baddie 5, the last crossbow near Dyoken, moves up and brandishes his longsword as well and takes two swings at the burly man, which is quite an original strategy (attack: 23 and 15)! Somewhat overwhelmed by the amount of attacks coming to him, Dyoken is cut upon his arms (damage: 3 and 8).
In summation:
Baddie 1 is dead. He had the crossbow by the horses. Killed by Luthok.
Baddie 2 is injured. He has run up and is standing adjacent to Muireach and Luthok.
Baddie 3 is dead. He was killed by Dyoken.
Baddie 4 is healthy. He is standing adjacent to Dyoken.
Baddie 5 is healthy. He is standing adjacent to Dyoken.
Merrick is healthy.
Muireach is injured. Took 5 damage from Baddie 2.
Dyoken is injured. Took 1 damage from Baddie 1. Took 11 damage from Baddie 5.
Luthok is healthy.
DM: Adventures in Phandalin [Khessa], The Dread of Strahd [Darya], Dragons of Stormwreck Isle [Rook], Baldur's Gate Mysteries [4-Player]
Player: Oona in MO's Icewind Dale
Ru's Current Status
In his rage Dyoken hardly notices the slashing swords Recklessly reaches out to grab Baddie 5 by the head and pull him closer as he drives his knee into his foes chest. He hits AC 18 for
6[edit: rage 10] bludgeoning and (on hit) attempts to grapple him (Athletics: 27)(I'm assuming the damage listed doesn't account for resistance. If so he takes 1, 1, and 4. HP:27/33)
Extended Signature
(You have that correct, B! I'm just throwing out whatever damage is happening and I'll let you guys track what your HP is at.)
DM: Adventures in Phandalin [Khessa], The Dread of Strahd [Darya], Dragons of Stormwreck Isle [Rook], Baldur's Gate Mysteries [4-Player]
Player: Oona in MO's Icewind Dale
Ru's Current Status
Luthok keeps on marching forward and flicks his staff towards the already injured Baddie 2. From the cluster of branches that creates the top of the staff a thorny vine appears and flies through the air towards the green clad kidnapper. Luthok attempts to yank him closer towards him, no matter if he dies or not.
Action: Cast Thorn Whip Attack: 14 DMG: 6
Movement: Closer to the horses
(Not sure if we post in order of "initiative" or our beloved DM recaps each round of combat. But here is Oozy's round)
Blixanix Glitterpain, Goblin Bard - In campaign: Ravnica, City of GuildsThe Soggiest DM - In campaign: Boats, Rocks & RuffiansEira Whitefeather, Human Sorcerer/Warlock - In campaign: Death Inspectors ExpandedRoland "THUNDER HIPPO" Wolfscribe, Human Bloodhunter - In campaign: Core City: A Play-by-post Adventure
Merrick sees that Dyoken is in trouble. "Perhaps next time we'll attack one group at a time. I hope you live! Run back here if you want! No reason to die on this hill."
Merrick nocks another arrow and attempts to finish off the man he already injured (Baddie 2), then melts back into the brush
Attack: 18 Damage: 14
Bonus: Cunning action Stealth 16
Brunella Wildheart, Dwarf Barbarian,Tomb of Annihilation
Nyx, Fairy Cleric, Descent Into Avernus