(OOC: Marten has clear line of sight to g1 and g2, who are actually hiding in heavy cover in thickets nearby. Marten does not have line of sight to g3 or g4 and does not see them or know their positions.)
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DM for Deathworld: Lost Mine of Phandelver// Story Guide for COYOTE and CROW: Cahokia Forever//Dev Horndin Curious Critters//Co-creator: Princes of the Apocalypse - A DnD Story
(OOC: The goblins are hiding. To attack them, please roll PER check vs their Stealth rolls posted above. If you fail a PER check and still wish to attack, state a location you are attacking and roll to hit at disadvantage. You may not use Toll the Dead against a creature you cannot see.)
(OOC: Marten has clear line of sight to g1 and g2, who are actually hiding in heavy cover in thickets nearby. Marten does not have line of sight to g3 or g4 and does not see them or know their positions.)
Marten was expecting an attack, and goblins don't surprise him after what Vidruth said. But he wasn't expecting them to attack the oxen. He clears his mind, putting that thought away for after the fight. He quietly draws the bow as he has done thousands and thousands of times since he was young, weighing various factors--distance, angle, the thick foliage, his target's movement--unconsciously. He exhales and releases the arrow. He watches the arrow fly to target, gathering information for his next shot, as he smoothly takes another arrow from his quiver.
While he'd prefer to stay hidden, Marten knows that his companions are exposed in the open road. He calls out, "Horse goblins moved to thicket. On yer right!" (OOC: Right or left? Even if I'm not sure, Marten knows.)
Movement: None. Remain at M6 for now. Action: Attack (w/ advantage & sneak attack), Shortbow (80/320): 21 Damage: 21 Bonus Action: None Free Action: Shouting a warning.
(OOC: In case it wasn't clear: attacking with advantage because he was hidden. Advantage also grants bonus sneak attack damage. I'm not sure whether "heavy cover" is 1/2 cover or 3/4 cover, but I did not apply an attack penalty because Marten has the sharpshooter feat: "ranged weapon attacks ignore half cover and three-quarters cover.")
Ugh. So much detail, and I forgot to say, attacking goblin-2.
Dice roller seems to have lost its mind. The hover details don't match my roll, but I guess the result is fine. I assume that it rolled damage 2d6+3 = 1+1+3 = 5.)
Dalphyra: Goblin 1 (which rolled 7 for Hide and is seen by Daphyra) succumbs to the deathly tolling which only it can hear. The green-skinned creature slams its grubby hands over its ears, dropping its bow. Its mouth opens wide and its pointy tongue whirls in circles as the creature screeches in agony.
Round 1 Results (partial)
The same Goblin (#1) is almost immediately silenced when golden radiant energy beams from the bunny, outlines the creature, then bleeds inwards, erasing the goblin as it goes. Nothing is left.
Marten draws a bead on goblin 2 and hits. The goblin, pulling the arrow out of his shoulder, screams, “He got me, he got me! Rrrrrgggghhh!!”
Goblins 2 and 3 jump up again to release arrows at Moon, FSSSSP!!, and they both hit once more. The creature lows sadly, then collapses (the ox on the right in the map).
Goblin 4 breaks ranks and fires at the one who just killed one of his crew, Daphyra. Nat 1. The arrow rebounds off of a branch only a few feet from him, throwing splinters.
Updated Battle Map:
Everyone else (including Marten) may now take turns in any order. g1 is dead. g2 is injured. Marten and Nosam will have to move closer, or farther south to be able to spot g3 or g4.
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DM for Deathworld: Lost Mine of Phandelver// Story Guide for COYOTE and CROW: Cahokia Forever//Dev Horndin Curious Critters//Co-creator: Princes of the Apocalypse - A DnD Story
(The goblins are no longer hidden from the party in round 1?)
(OOC: The goblins remain hidden. They shoot, then bonus action hide. I will let their prior hide rolls remain for the current round.)
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DM for Deathworld: Lost Mine of Phandelver// Story Guide for COYOTE and CROW: Cahokia Forever//Dev Horndin Curious Critters//Co-creator: Princes of the Apocalypse - A DnD Story
With the action picking up Nosam hears the party warning regarding the 4 goblins in the distance and saw one go down. The brush is impairing his line of sight and he bolts across the path hoping to get a location for the team. Goblin 1 is confirmed down and as much as he'd love to polish off G2 with his hammer, he settles for his trusty crossbow. Deep breath and squeeze.
Action: thunderwave on S/T/U/5/6/7 DC13 con save 10 damage or half on a successful save
Bonus Action: None
Free Action: draws a small knife from his component pouch
"do you hear the drums?they mark your end" he turns around ruining the moment "unless any of ya wanna question the vermin?"
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This Mug immediately shared with me a transcendental tale of an Infinite Mug that anchors the Universe and keeps it from folding in on itself. I filed this report under "illogical nonsense" and asked why its sign is in Times New Roman font, when it is basic knowledge that Arial Black is a far superior font. I wondered: How did this mug even get past the assembly line with its theistic beliefs and poor font choices?
quote from Romantically Apocalyptic byVitaly S Alexius
The same Goblin (#1) is almost immediately silenced when golden radiant energy beams from the bunny, outlines the creature, then bleeds inwards, erasing the goblin as it goes. Nothing is left.
Marten draws a bead on goblin 2 and hits. The goblin, pulling the arrow out of his shoulder, screams, “He got me, he got me! Rrrrrgggghhh!!”
(OOC: Oh, and Marten's hit was also part of the surprise round. He hasn't taken an action in round 1, yet.)
Marten knows that there are at least 4 goblins, but 2 of them are blocked from view in his first hiding spot. As soon as he sees the armored fighters moving toward the goblins, he crosses the road behind them, trying to use the fighters as cover. He makes for the thicket on the other side of the road from where he was and again tries to find both cover (at least 1/2 cover) from the goblins'' arrows and a place to hide while the other party members are blocking the goblins' view of him. He glances back toward the wagon, trying to keep a good angle in that direction in case there are more goblins surrounding the wagon. He looks across the road but only spots one of the goblins (the same one Nosam pointed out).
Movement: Moving from M6 to P9 (or O9 if the thicket is too dense to move to P9) Action:Hide - Stealth20 Bonus Action: None Free Action: None
All four arrows have struck their targets: the oxen. Sun takes 11HP, and Moon takes 12HP. The oxen shudder and low sharply in pain. They strain at their harnesses, kicking. The wagon unexpectedly lurches forward another five feet then just as suddenly stops.
Berry: make a DC8 athletics check to avoid falling off the wagon. If you fall, make a DC15 DEX check to unfurl your wings fast enough to hover instead of drop. If you fail both checks, take 2HP bludgeoning damage from ox hooves and you are prone.
Everyone: roll a Perception check to spot the goblins, who are hiding, when it is your turn. Their last seen positions are given in the map. If you spot them I will give you further information before your next turn.
At the sound of zipping arrows, Berry reflexively jumps off the wagon into midair (Athletics vs dc 8: 15). In horror, he realises that they were aimed at the oxen, "Tosken!", he utters his opinion in Giant and draws his scimitar. On another cursory glance he simply couldn't figure out where the enemies hid (Perception: 5), but everyone else appears to be heading to the dead horses. 'Not likely that they steal the cargo without the oxen,' he thinks to himself and moves to follow the others along the road while trying to stay alert of enemy archers. "Goblins? Where?" Berry replies to Marten shouting while scanning the scene.
Move: Fly to an altitude of 20 ft (or less if canopy is lower) and simultaneously 20 ft forward to L7 (that should be 30ft total, more or less, if he can only ascend 15ft high, then he could arrive to M7) Action: Dodge Bonus: None Free: Draw scimitar and reply.
Giant dictionary (for DM, no one else appears to be proficient in Giant):
Kiselina is caught off guard, not expecting anything unusual from days old road-kill, especially not goblins. Faced with the threat in front of him, the complication of not completing his mission which would cause him to lose honor, and coupled with the injury to the innocent oxen, Kiselina is moved to action.
(Free Action) “Justice has come to the wicked who harm beasts of burden!”
(Move) He will move up his full 30’ to close to within 10’ of Gob-4 (R6) as directed by Marten.
(Action) if he can determine the goblins position, he will attack with his pole arm with reach. Attack: NAT 1 with disadvantage, (or 19 if without) damage:10
(Bonus) n/a
(Reaction) Attack of Opportunity if Gob moves out of reach.
Nosam: PER 20. Moves to to O8, crossbow: hit: 18+3 (21); damage: 7+1 (8)
Vidruth: Movement: to R7. Perception: 1-1=0 (DM rolled in character sheet). Thunderwave on S/T/U/5/6/7
Marten: Moves to P9, Hide - Stealth 25
Berry: PER 5, move to M7 10’ up
Kiselina: Perception: 11, move within 10’ of Gob-4 (R6)
Nosam’s crossbow bolt finds its mark and finishes off the goblin previously hit by Marten in the surprise round.
Vidruth advances closer to the goblins but cannot see any of them. He sends a thunderwave into the area and hears a screeching “Buh-buh-buh-buhbOOUUUCH!!,” and witnesses one goblin zip out from cover to run away from the crushing magic. But the green-complexioned bandit takes only two steps before it explodes from thunder damage.
Berry can only fly up about 5’ more from the wagon’s driver’s bucket, and across to M7. From his new vantage point, he witnesses the explosion of goblin 3, but still doesn’t see goblin 4.
Marten stealthily crosses to hide on the south edge of the road. Like Berry, he cannot spot any goblins.
Kiselina reaches over and through the intervening thickets with his halberd, but any goblins there is/are too well hidden for him to attack.
It is now time for Daphyra’s Round 2 turn, then any remaining enemies. Daphyra please roll perception once again at the top of your turn.
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DM for Deathworld: Lost Mine of Phandelver// Story Guide for COYOTE and CROW: Cahokia Forever//Dev Horndin Curious Critters//Co-creator: Princes of the Apocalypse - A DnD Story
Daphyra stabilizes Moon. The ox now sprawls lopsided, her legs folded under herself, breathing shallowly, as Sun continues to mournfully low. (Non-PCs do not make death saves, and one might say that usually they cannot be revived when they reach 0 HP. However, in this case I will allow the stabilization, since Daphyra acted quickly.)
All: There is a sudden movement (at W11 on the map), when the fourth goblin reveals itself, darts just out of Kisena’s polearm reach, then turns right and leaps away again, not quite triggering the dragonborn’s attack of opportunity. We can say that Kisena’s polearm shoots out but snags on a holly branch, splitting the branch but thereby losing momentum on his jab enough to allow the goblin to dart away unhurt, directly north and away from the Triboar Road.
Over its shoulder, you hear the goblin chuckle tauntingly, and it yells in the common tongue, “I’ll be back with Klarg and clan! Then we kill you all and take everything!!”
The thickets shiver as the creature pushes through and disappears into the holly. The goblin seems to be running northwest.
If you think of pursuing, you discover a path which the goblin followed. The path is difficult terrain for medium-sized creatures, but it is passable. Your problem is that it is not difficult terrain for smaller creatures like goblins. The evil creature can easily out-distance you.
Berry, on the other hand, being small, could pursue.
You are now situated like so. The purple line shows the likely path of the now completely concealed goblin. (To be clear: the goblin is not in line of sight for anyone.)
Please post actions for Round 2 (everyone except Daphyra).
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DM for Deathworld: Lost Mine of Phandelver// Story Guide for COYOTE and CROW: Cahokia Forever//Dev Horndin Curious Critters//Co-creator: Princes of the Apocalypse - A DnD Story
vidruth mockingly calls "Skiir taat! Skiir gath'atcha! Nothok vusrii calabas skuurz'taat nothokari"his voice lowers "taan uul kurar calabas" (language here is mostly goblin with a few orcish words)
roughly translates to: run (weak/lesser)! run honourless coward! orcs burn the kennels of pathetic (drunken/stupid) goblins
dream of death in home (used calabas "kennels" again)
(vidruth used the orcish words for orc and goblin)
he takes a deep breath and visibly calms "is the ox alright? anyone injured? i dunno if we can catch that filthy nothokari duhkal, if we cant we had best get on with our trip and deliver the supplies"
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This Mug immediately shared with me a transcendental tale of an Infinite Mug that anchors the Universe and keeps it from folding in on itself. I filed this report under "illogical nonsense" and asked why its sign is in Times New Roman font, when it is basic knowledge that Arial Black is a far superior font. I wondered: How did this mug even get past the assembly line with its theistic beliefs and poor font choices?
quote from Romantically Apocalyptic byVitaly S Alexius
"Vidruth, don't go stealing all the fun, I'm coming as fast as my little legs'll carry me." Nosam proceeds to advance towards the carnage. He is aware two of the goblins are down, but exactly how many remain is unknown. Through all the commotion he makes sure Marten is aware where the killshot came from. "Hey Marten, did you see that shot? Glad I was there to save you from that joker, were you just trying to make him mad?" His intention is to get eyes on the G3 and if he's lucky, his warhammer.
Movement: Proceed with confidence to S12, focused on the spot where the corpse, or severely wounded, G3 should be
Action: Attack G3 with Light Crossbow (80/320) if spotted: hit: 12+3 (15); damage: 3+1 (4) ; if not, remain alert and defensive.
Bonus Action: None
Free Action: Yelling locations of G3 and status, continued scanning from U11-T11-T10 (line of sight).
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(OOC: Marten has clear line of sight to g1 and g2, who are actually hiding in heavy cover in thickets nearby. Marten does not have line of sight to g3 or g4 and does not see them or know their positions.)
DM for Deathworld: Lost Mine of Phandelver // Story Guide for COYOTE and CROW: Cahokia Forever // Dev Hornd in Curious Critters // Co-creator: Princes of the Apocalypse - A DnD Story
(Sorry, post in haste, repent at leisure)
Perception 18
Daphyra - Deathworld: Lost Mine of Phandelver
Vanja - Binder's Hold and the Problem with the Mine
Cariadne - Forest of Celador
Daphyra Fuffletail - The City of Cats
DM - Geek Legends - Wild beyond the Witchlight
Leela Steadystone - Adventures in the Sands
Mirri Goldenhorn - Journeys through the Radiant Citadel
Lola Smythe-Whyte - Larkin Expedition
Daph can only see Goblin 4(?) so will attack it in both rounds, unless it is dead by the first proper round.
Daphyra - Deathworld: Lost Mine of Phandelver
Vanja - Binder's Hold and the Problem with the Mine
Cariadne - Forest of Celador
Daphyra Fuffletail - The City of Cats
DM - Geek Legends - Wild beyond the Witchlight
Leela Steadystone - Adventures in the Sands
Mirri Goldenhorn - Journeys through the Radiant Citadel
Lola Smythe-Whyte - Larkin Expedition
(OOC: I thought that @1973 meant in numerical order g1, g2, g3, g4. Not "the order, left-to-right" on the map. In that case, Daph can only see g1.)
Marten was expecting an attack, and goblins don't surprise him after what Vidruth said. But he wasn't expecting them to attack the oxen. He clears his mind, putting that thought away for after the fight. He quietly draws the bow as he has done thousands and thousands of times since he was young, weighing various factors--distance, angle, the thick foliage, his target's movement--unconsciously. He exhales and releases the arrow. He watches the arrow fly to target, gathering information for his next shot, as he smoothly takes another arrow from his quiver.
While he'd prefer to stay hidden, Marten knows that his companions are exposed in the open road. He calls out, "Horse goblins moved to thicket. On yer right!"
(OOC: Right or left? Even if I'm not sure, Marten knows.)
Movement: None. Remain at M6 for now.
Action: Attack (w/ advantage & sneak attack), Shortbow (80/320): 21 Damage: 21
Bonus Action: None
Free Action: Shouting a warning.
(OOC: In case it wasn't clear: attacking with advantage because he was hidden. Advantage also grants bonus sneak attack damage. I'm not sure whether "heavy cover" is 1/2 cover or 3/4 cover, but I did not apply an attack penalty because Marten has the sharpshooter feat: "ranged weapon attacks ignore half cover and three-quarters cover.")
(OOC:
Ugh. So much detail, and I forgot to say, attacking goblin-2.
Dice roller seems to have lost its mind. The hover details don't match my roll, but I guess the result is fine. I assume that it rolled damage 2d6+3 = 1+1+3 = 5.)
Dalphyra: Goblin 1 (which rolled 7 for Hide and is seen by Daphyra) succumbs to the deathly tolling which only it can hear. The green-skinned creature slams its grubby hands over its ears, dropping its bow. Its mouth opens wide and its pointy tongue whirls in circles as the creature screeches in agony.
Round 1 Results (partial)
The same Goblin (#1) is almost immediately silenced when golden radiant energy beams from the bunny, outlines the creature, then bleeds inwards, erasing the goblin as it goes. Nothing is left.
Marten draws a bead on goblin 2 and hits. The goblin, pulling the arrow out of his shoulder, screams, “He got me, he got me! Rrrrrgggghhh!!”
Goblins 2 and 3 jump up again to release arrows at Moon, FSSSSP!!, and they both hit once more. The creature lows sadly, then collapses (the ox on the right in the map).
Goblin 4 breaks ranks and fires at the one who just killed one of his crew, Daphyra. Nat 1. The arrow rebounds off of a branch only a few feet from him, throwing splinters.
Updated Battle Map:
Everyone else (including Marten) may now take turns in any order. g1 is dead. g2 is injured. Marten and Nosam will have to move closer, or farther south to be able to spot g3 or g4.
DM for Deathworld: Lost Mine of Phandelver // Story Guide for COYOTE and CROW: Cahokia Forever // Dev Hornd in Curious Critters // Co-creator: Princes of the Apocalypse - A DnD Story
(The goblins are no longer hidden from the party in round 1?)
(OOC: The goblins remain hidden. They shoot, then bonus action hide. I will let their prior hide rolls remain for the current round.)
DM for Deathworld: Lost Mine of Phandelver // Story Guide for COYOTE and CROW: Cahokia Forever // Dev Hornd in Curious Critters // Co-creator: Princes of the Apocalypse - A DnD Story
This Mug immediately shared with me a transcendental tale of an Infinite Mug that anchors the Universe and keeps it from folding in on itself. I filed this report under "illogical nonsense" and asked why its sign is in Times New Roman font, when it is basic knowledge that Arial Black is a far superior font. I wondered: How did this mug even get past the assembly line with its theistic beliefs and poor font choices?
quote from Romantically Apocalyptic by Vitaly S Alexius
(OOC: Oh, and Marten's hit was also part of the surprise round. He hasn't taken an action in round 1, yet.)
New check for round 1: Marten's Perception 17
Round 1
Marten knows that there are at least 4 goblins, but 2 of them are blocked from view in his first hiding spot. As soon as he sees the armored fighters moving toward the goblins, he crosses the road behind them, trying to use the fighters as cover. He makes for the thicket on the other side of the road from where he was and again tries to find both cover (at least 1/2 cover) from the goblins'' arrows and a place to hide while the other party members are blocking the goblins' view of him. He glances back toward the wagon, trying to keep a good angle in that direction in case there are more goblins surrounding the wagon. He looks across the road but only spots one of the goblins (the same one Nosam pointed out).
Movement: Moving from M6 to P9 (or O9 if the thicket is too dense to move to P9)
Action: Hide - Stealth 20
Bonus Action: None
Free Action: None
Seeing the
At the sound of zipping arrows, Berry reflexively jumps off the wagon into midair (Athletics vs dc 8: 15). In horror, he realises that they were aimed at the oxen, "Tosken!", he utters his opinion in Giant and draws his scimitar. On another cursory glance he simply couldn't figure out where the enemies hid (Perception: 5), but everyone else appears to be heading to the dead horses. 'Not likely that they steal the cargo without the oxen,' he thinks to himself and moves to follow the others along the road while trying to stay alert of enemy archers. "Goblins? Where?" Berry replies to Marten shouting while scanning the scene.
Giant dictionary (for DM, no one else appears to be proficient in Giant):
Tosk - fool
|| Tryncaryn - Halfling Monk/Wizard - Dragon of Icespire Peak || Berry - Fairy Barbarian - Deathworld: Lost Mine of Phandelver || Taya - Mysterious Fighter - Echoes of Empire || Myrla Stardust - Wood Elf Rogue - After the Fall ||
Perception: 11
Kiselina is caught off guard, not expecting anything unusual from days old road-kill, especially not goblins. Faced with the threat in front of him, the complication of not completing his mission which would cause him to lose honor, and coupled with the injury to the innocent oxen, Kiselina is moved to action.
(Free Action) “Justice has come to the wicked who harm beasts of burden!”
(Move) He will move up his full 30’ to close to within 10’ of Gob-4 (R6) as directed by Marten.
(Action) if he can determine the goblins position, he will attack with his pole arm with reach. Attack: NAT 1 with disadvantage, (or 19 if without) damage: 10
(Bonus) n/a
(Reaction) Attack of Opportunity if Gob moves out of reach.
Round 1 Results (cont’d.)
Nosam’s crossbow bolt finds its mark and finishes off the goblin previously hit by Marten in the surprise round.
Vidruth advances closer to the goblins but cannot see any of them. He sends a thunderwave into the area and hears a screeching “Buh-buh-buh-buhbOOUUUCH!!,” and witnesses one goblin zip out from cover to run away from the crushing magic. But the green-complexioned bandit takes only two steps before it explodes from thunder damage.
Berry can only fly up about 5’ more from the wagon’s driver’s bucket, and across to M7. From his new vantage point, he witnesses the explosion of goblin 3, but still doesn’t see goblin 4.
Marten stealthily crosses to hide on the south edge of the road. Like Berry, he cannot spot any goblins.
Kiselina reaches over and through the intervening thickets with his halberd, but any goblins there is/are too well hidden for him to attack.
It is now time for Daphyra’s Round 2 turn, then any remaining enemies. Daphyra please roll perception once again at the top of your turn.
DM for Deathworld: Lost Mine of Phandelver // Story Guide for COYOTE and CROW: Cahokia Forever // Dev Hornd in Curious Critters // Co-creator: Princes of the Apocalypse - A DnD Story
Perception roll = 11
Action:
Daph sees the ox Moon collapse with arrows bristling out of her and turns back to stabilise her.
She touches her amulet and murmurs comforting words, casting spare the dying on the ox.
Bonus action: none
Movement: back to the oxen
Daphyra - Deathworld: Lost Mine of Phandelver
Vanja - Binder's Hold and the Problem with the Mine
Cariadne - Forest of Celador
Daphyra Fuffletail - The City of Cats
DM - Geek Legends - Wild beyond the Witchlight
Leela Steadystone - Adventures in the Sands
Mirri Goldenhorn - Journeys through the Radiant Citadel
Lola Smythe-Whyte - Larkin Expedition
Daphyra stabilizes Moon. The ox now sprawls lopsided, her legs folded under herself, breathing shallowly, as Sun continues to mournfully low. (Non-PCs do not make death saves, and one might say that usually they cannot be revived when they reach 0 HP. However, in this case I will allow the stabilization, since Daphyra acted quickly.)
All: There is a sudden movement (at W11 on the map), when the fourth goblin reveals itself, darts just out of Kisena’s polearm reach, then turns right and leaps away again, not quite triggering the dragonborn’s attack of opportunity. We can say that Kisena’s polearm shoots out but snags on a holly branch, splitting the branch but thereby losing momentum on his jab enough to allow the goblin to dart away unhurt, directly north and away from the Triboar Road.
Over its shoulder, you hear the goblin chuckle tauntingly, and it yells in the common tongue, “I’ll be back with Klarg and clan! Then we kill you all and take everything!!”
The thickets shiver as the creature pushes through and disappears into the holly. The goblin seems to be running northwest.
If you think of pursuing, you discover a path which the goblin followed. The path is difficult terrain for medium-sized creatures, but it is passable. Your problem is that it is not difficult terrain for smaller creatures like goblins. The evil creature can easily out-distance you.
Berry, on the other hand, being small, could pursue.
You are now situated like so. The purple line shows the likely path of the now completely concealed goblin. (To be clear: the goblin is not in line of sight for anyone.)
Please post actions for Round 2 (everyone except Daphyra).
DM for Deathworld: Lost Mine of Phandelver // Story Guide for COYOTE and CROW: Cahokia Forever // Dev Hornd in Curious Critters // Co-creator: Princes of the Apocalypse - A DnD Story
vidruth mockingly calls "Skiir taat! Skiir gath'atcha! Nothok vusrii calabas skuurz'taat nothokari"his voice lowers "taan uul kurar calabas" (language here is mostly goblin with a few orcish words)
roughly translates to: run (weak/lesser)! run honourless coward! orcs burn the kennels of pathetic (drunken/stupid) goblins
dream of death in home (used calabas "kennels" again)
(vidruth used the orcish words for orc and goblin)
he takes a deep breath and visibly calms "is the ox alright? anyone injured? i dunno if we can catch that filthy nothokari duhkal, if we cant we had best get on with our trip and deliver the supplies"
This Mug immediately shared with me a transcendental tale of an Infinite Mug that anchors the Universe and keeps it from folding in on itself. I filed this report under "illogical nonsense" and asked why its sign is in Times New Roman font, when it is basic knowledge that Arial Black is a far superior font. I wondered: How did this mug even get past the assembly line with its theistic beliefs and poor font choices?
quote from Romantically Apocalyptic by Vitaly S Alexius
Perception 11