This post has potentially manipulated dice roll results.
Wow, I just saw three or four different dice rolls and the unable to parse error. I think the roller is having a problem.
The Con save for Z12 was 15+3, so he's still up. I'll edit the post when the roller calms down.
Before I saw two nat 1's there were three nat 20's and Daewen was double crit for 7 each, but we will keep the final dice result, that's my rule typically. Exception was that I edited the Con save post because it said Z11 and not Z9, so Z9 gets to keep the 15
Other than that, there is a hit on Jyin of 23, I'll roll damage now 4
Vex quietly chuckles as he sees his bolt slam into the wizard and the wizard goes down. He then quickly swings his hand-crossbow back over to Z8 and continues to fire at his favored foe, once more Dorah breathing on his bolt.
This post has potentially manipulated dice roll results.
Frustration crackles in Daewen's eyes. That blow should have been final. With renewed determination, she grips her rapiers tighter, one in each hand, ready to unleash a whirlwind of steel on Z12.
In a blink of dark magic, Daewen vanishes from the zombie horde, reappearing like a wraith behind a single, shambling enemy (surprising Z6). Twin rapiers flash in a deadly dance, one piercing for a vital point, the other slashing at the creature's legs. Fueled by the Raven Queen's power, Daewen strikes with inhuman speed, aiming to end the undead menace in a flurry of steel.
As a bonus action, you can magically teleport up to 30 feet to an unoccupied space you can see. Once you use this trait, you can’t do so again until you finish a long rest.
Starting at 3rd level, you also gain resistance to all damage when you teleport using this trait. The resistance lasts until the start of your next turn. During that time, you appear ghostly and translucent.
Daewen runs up to directly confront Z12 and feints to the right, spins clockwise, and attacks it from the left side:
Last to know and first to be blamed...
As a free action, can I regret my life choices?
Don't edit, I'm rolling for you in the Quote
Attack 9 is a hit!
Z12 drops to negative hitpoints, Undead Fortitude, Constitution Save DC 17 vs 15+3
You can use the second attack against Z9 (10/22)
Z2 dashes, now 80 ft away
Z3 dashes, now 80 ft away
Z7 dashes, now 80 ft away
Z10 dashes, now 80 ft away
Z11 dashes, now 80 ft away
Z1 slams Jyin, Attack: 22 Damage: 5
Z4 slams Jyin, Attack: 8 Damage: 6
Z5 slams Jyin, Attack: 7 Damage: 4
Z8 slams Jyin, Attack: 12 Damage: 5
Z6 slams Jyin, Attack: 24 Damage: 8
Z9 slams Daewen, Attack: 6 Damage: 2
Z12 slams Daewen, Attack: 11 Damage: 5
Wow, I just saw three or four different dice rolls and the unable to parse error. I think the roller is having a problem.
The Con save for Z12 was 15+3, so he's still up. I'll edit the post when the roller calms down.
Before I saw two nat 1's there were three nat 20's and Daewen was double crit for 7 each, but we will keep the final dice result, that's my rule typically. Exception was that I edited the Con save post because it said Z11 and not Z9, so Z9 gets to keep the 15
Other than that, there is a hit on Jyin of 23, I'll roll damage now 4
Jyin takes 2 damage
Daewen takes 5
Jyin casts Spiritual Weapon as a bonus action on Z9 and then Jyin attacks Z8 with his longsword +1
Spiritual Weapon against Z9, Attack: 17 Damage: 4
Longsword against Z8, Attack: 17 Damage: 7
Round 3
Jyin
Vex, Daewen, Wilhorn << your turn
Z2, Z3, Z7, Z10, Z11 (turned)
Red Wizard Kost (dead)
Z12 (1/22)
Z9 (10/22)
Z1, Z4, Z5, Z6, Z8, (uninjured)
Z2, Z3, Z7, Z10, Z11 (turned)
Red Wizard Kost (dead)
Z12 (1/22)
Z9 (6/22)
Z8 (15/22)
Z1, Z4, Z5, Z6 (uninjured)
Vex quietly chuckles as he sees his bolt slam into the wizard and the wizard goes down. He then quickly swings his hand-crossbow back over to Z8 and continues to fire at his favored foe, once more Dorah breathing on his bolt.
Hand-Crossbow to hit: (3,13+9) 12 Piercing: 8 Favored Foe: 1 Infused Strike: 6 Total: 15
And again Vex will move again to another little hidey hole, hoping none of the zombies see where he moves to.
Frustration crackles in Daewen's eyes. That blow should have been final. With renewed determination, she grips her rapiers tighter, one in each hand, ready to unleash a whirlwind of steel on Z12.
Last to know and first to be blamed...
As a free action, can I regret my life choices?
Z8 takes 15 damage, Undead Fortitude, Constitution Save DC 20 vs 3+3
Z12 takes 6 damage, Undead Fortitude, Constitution Save DC 20 vs 2+3
Round 3
Jyin, Vex, Daewen
Wilhorn << your turn
Z2, Z3, Z7, Z10, Z11 (turned)
Red Wizard Kost (dead)
Z12 (1/22)
Z9 (6/22)
Z8 (0/22)
Z1, Z4, Z5, Z6 (uninjured)
I'll take the off-hand attack and apply it to a freshie, Z6
Z2, Z3, Z7, Z10, Z11 (turned)
Z12 (dead)
Z8 (dead)
Red Wizard Kost (dead)
Z6 (17/22)
Z9 (6/22)
Z1, Z4, Z5, (uninjured)
Wilhorn will attack Z9 with radiant damage, Sacred Flame.
DC 14 Dex Save or: 8 radiant
Mana - Verdan Bard - Dragon Heist
Leif Pedersen - Human Druid - Beyond the Ragnarök
”I love deadlines. I like the whooshing sound they make as they fly by.” - Douglas Adams
”I’ve suffered a great many catastrophes in my life. Most of them never happened.” - Mark Twain
”I am not young enough to know everything.” - Oscar Wilde
Z9 takes 8 damage and drops below zero from radiant damage, nullifying Undead Fortitude
Z2, Z3, Z7, Z10, Z11 (turned)
Z8, Z9, Z12 (dead)
Red Wizard Kost (dead)
Z6 (17/22)
Z1, Z4, Z5, (uninjured)
Z2 dashes, now 120 ft away
Z3 dashes, now 120 ft away
Z7 dashes, now 120 ft away
Z10 dashes, now 120 ft away
Z11 dashes, now 120 ft away
Z1 slams Jyin, Attack: 18 Damage: 6
Z4 slams Jyin, Attack: 5 Damage: 2
Z5 slams Jyin, Attack: 18 Damage: 3
Z6 slams Daewen, Attack: 5 Damage: 3
Z12 slams Daewen, Attack: 7 Damage: 6
Jyin takes 3 damage
Daewen takes 7 and 6 damage
Jyin cries out, "For the glory of Torm!"
He turns to attack Z6, Attack: 18 Damage: 6
He spends a bonus action to cast healing word on Daewen for 5
Round 3
Jyin
Vex, Daewen, Wilhorn << your turn
Z2, Z3, Z7, Z10, Z11 (turned)
Z8, Z9, Z12 (dead)
Red Wizard Kost (dead)
Z6 (17/22)
Z1, Z4, Z5, (uninjured)
Z12 failed his fortitude in post #731.
Mana - Verdan Bard - Dragon Heist
Leif Pedersen - Human Druid - Beyond the Ragnarök
”I love deadlines. I like the whooshing sound they make as they fly by.” - Douglas Adams
”I’ve suffered a great many catastrophes in my life. Most of them never happened.” - Mark Twain
”I am not young enough to know everything.” - Oscar Wilde
Nice catch, we a whittling them down. So only one hit on Daewen, this round.
In a blink of dark magic, Daewen vanishes from the zombie horde, reappearing like a wraith behind a single, shambling enemy (surprising Z6). Twin rapiers flash in a deadly dance, one piercing for a vital point, the other slashing at the creature's legs. Fueled by the Raven Queen's power, Daewen strikes with inhuman speed, aiming to end the undead menace in a flurry of steel.
As a bonus action, you can magically teleport up to 30 feet to an unoccupied space you can see. Once you use this trait, you can’t do so again until you finish a long rest.
Starting at 3rd level, you also gain resistance to all damage when you teleport using this trait. The resistance lasts until the start of your next turn. During that time, you appear ghostly and translucent.
Last to know and first to be blamed...
As a free action, can I regret my life choices?
Z6 takes 11 and then 10 damage, Undead Fortitude, Constitution Save DC 15 vs 17+3