Is this still recruiting? Because I have a Kobold Battlesmith Artificer I’ve been wanting to play in a game. From the sounds of the setting he could be from a kobold clan in the Shadowfang Caverns. He escaped because he had too many “big thinks” as the other kobolds called them when they jerred at him, and he wanted more than serving their clan’s master. So one day he made a daring escape and wound up in Havenford.
He has set up a tinkering shop in the mean time, teaching himself how to tinker and make gadgets and gizmos, working odd jobs to fix things for the towns folk. But his big thinks are rearing up again, and to reach his next dreams he needs gold, and the treasures hidden back in his home underground may be worth adventuring back down for.
I had an idea recently for a half-elf bard named Faen who got lost in the Feywild as a child (Feylost from Witchlight). He was on his own until he was found by an Archfey, where he learned his craft while being forced to be a performer in their Court. He eventually won his freedom to return to his home world, but he has since found himself incredibly restless, unable to stay still. As such, he's taken to the road, seeking out adventure, finding himself ever-drawn to the wondrous and magical.
Alternatively, I have an tiefling rogue named Amnon (background: Urchin). He was an orphan who eventually ran away from his orphanage in a hamlet, finding his way to a big city where he had to learn to survive by any means necessary. He eventually tried to pickpocket the wrong person and nearly got killed by a vengeful noble until he was saved by another urchin named Lander. Lander later became his mentor and taught him everything about being a rogue.
They worked together for a few years in the city, but Lander unfortunately met an untimely end, leaving Amnon feeling adrift. He decided to leave the city for a new life. Amnon now journeys with a pet rat named Lana, roughly named after his late-friend.
Having a Feylost in the party with my "Children of the Light" paladin could make for some interesting situations. :)
Indeed. Faen is Chaotic Good, though more than happy to work within the Law if it means that greater good can be achieved; there might just be some "rough edges" in relationships lol.
He also would be very interested in learning about the artifacts in the old Abbey, same as your character. He has a slight naivety and curiosity to him that makes him drawn to such things for its own sake, while of course enjoying the obvious rewards (monitory or otherwise). I think that, for him, myths and mysteries like that add a kind of wonder to life that he lusts for after living in the Feywild for so long.
As far as the Feywild Glen, I think he would have conflicted feelings about it: he was technically a prisoner of the fey, but it was one of the few places that he felt like he had anything resembling a home in his life. It's a family that he both misses, but also one that he had to work to get away from (the complexities of trauma and all that). Overall though, Faen holds a very benevolent heart, and doesn't want to see living things suffer, so if the fey are hurting others, obviously he would be actively opposed to that.
At this stage, no character sheets please ... but I would love to hear about what sort of character you would be interested in playing.
Your character will begin at 2nd level and may be created by either using the standard array or allocating a 27-point buy.
I am not too picky about which sourcebooks are to be used, but I will say up front that I am not a fan of the backgrounds that grant feats or add spells to a character's list of known spells.
Although this tale will not take place in the Forgotten Realms, for simplicity's sake, I do plan on using the Forgotten Realms pantheon.
I would put in a celestial warlock, a "white witch" type of character. Her name is Agnes Blum.
The Blum family’s roots run as deep as any oak, its progeny reaching skyward on great, fabled limbs that seem to tickle the very stars in the sky. Perhaps it is owing to some starluck that the family and their kin have flourished in the woodlands and prairies of Havenford's hinterlands. Singers, fortune tellers, and hired hands, the Blum’s have traveled these woods for generations, staking out some small piece of the wilderness as their own, but never staying in one place too long, heavens no. As the wind changes, so does their destination, and it is peculiar to find them congregated in any one place for any given time, save the sacred harvest and moon festivals of which they are so fond.
Agnes was born eighteen summers past, in the back of a rolling cart near the tail end of the caravan. Her mother Arya is niece to the fortune teller Tamasind Blum, who herself served as midwife at the birth. Tamasind watched over Agnes from time to time as the little girl grew. She must have sensed the power that Agnes possessed, for she would bring her to Havenford from time to time to visit with Tamasind’s sister and Agnes’s other great aunt, the Madame Malva. Agnes always enjoyed these visits, and never questioned the way that Tamasind and Malva would worry over her palms and teeth, as though they found something peculiar or vexing about these things. To Agnes, her hands looked like any others, albeit a bit small on account of her being a child. Still, Tamasind and Malva were always kind to her, and she grew to love them, their large, rambling house, and Havenford itself. And while the desire of the older women to remain in Havenford perplexed her, she was able to enjoy the best of both worlds, traveling with her parents and the caravan through the warmer months, and spending the cold months with her aunts in Havenford.
Not long after, Agnes’s powers began to appear. At first it was little things--flowers would sing to her, or tell her jokes. Her own shadow would play tricks on her, and sometimes they would chase each other through the house. Her aunts merely chuckled, and told her she was a white witch. Agnes had known that some men and women of her family carried that title, but just as often it was used as a term of derision against them. ”Wear’t with pride, m’dear,” Malva had told her, ”Mother Moon hae' blessed ya with her kiss.”
Agnes has spent most of this year traveling with her parents on the caravan through the forest, and it has been nearly six months since she has seen her aunts. Malva has recently taken ill, racked with aching pains and an inability to sleep. None of Tamasind’s herbal remedies help, and she believes that Malva suffers from a magical curse. She returns now, this time on her own, to search the magical surroundings for a cure for Malva’s ailment.
I have a Changeling Artificer (or a Wild Magic sorc Tiefling) I would love to play if this is still recruiting!
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Hi all, I'm Druid_Girl31, but please call me Druid. I am (a/an) CERTIFIED INSOMNIAC, PAN, alterhuman,BADDD DM, and obsessed with HAMILTON! Why? I'm just cool like that!
Hi all, I'm Druid_Girl31, but please call me Druid. I am (a/an) CERTIFIED INSOMNIAC, PAN, alterhuman,BADDD DM, and obsessed with HAMILTON! Why? I'm just cool like that!
Hi there! Longtime player here, and someone even familar with play-by-mail games, so I'm guessing PBP will be an easy adaptation. I'm fine with frequent posting and should not have many off-days.
Call me Pat, if you like. One character type I haven't yet been able to run in my tabletop campaign with local friends is that of the warlock who doesn't have a good handle on what his patron wants. I was inspired by the 'wandslinger duelist' background I found and then took off from there. I see his progression as fighter-warlock, specializing in being quick on the draw with dagger or wand. Here's some backstory stuff:
No particular book-learning ever happened. Just helping out with farm and ranch animals, and playing with dad's knives. It became apparent that young Britt Carver was quick on the draw. Not being witty or droll, Britt affected a laconic persona that eventually became his everyday one, and somehow saying less earned him more respect. (Or maybe it was the string of seven victories in knife-throwing contests.) Go figure. Family was left behind without sentiment four years ago, and Britt has no actual friends, just acquaintances, colleagues and rivals. In between duels he either whittles and sells little woodcarvings for whatever people want to pay, or helps out on ranches and farms for food, board and gambling money. Of course, now he has this other thing going on....
His Celestial patron's identity is unknown to him. What we know is that in a recent (unsanctioned) challenge when his honor was called into question, Britt fought and although was fastest with his dagger, was not the most powerful and he lost. Left for dead, he heard words in his head: "You tilt when you could withdraw, and that is knightly." He later awoke fully healed and with the certain knowledge that if he sought out his enemy again, he would have accepted a bargain... help achieving his best self, in exchange for his own help when his capacity for channeling celestial power was sufficient. He sought out the blowhard, won decisively, and now is ready to travel, learn, duel a lot and, well, achieve his best self. Whatever that means.
Let me know what you think!
Rollback Post to RevisionRollBack
Frame your mind to mirth and merriment, which bars a thousand harms and lengthens life. --Shakespeare
Whoops! Just read the more recent posts and found the White Witch warlock! Well, if that role is already covered, I have some other ideas I've been wanting to try as well. If you're not full, let me know.
Rollback Post to RevisionRollBack
Frame your mind to mirth and merriment, which bars a thousand harms and lengthens life. --Shakespeare
@Druid_Girl31, I'd like to hear a bit more about the character you had in mind.
@Nebyr, I agree. Britt overlaps a bit too much with another character just accepted into the tale, but you'd be more than welcome to submit another character.
Fox Falconer is the son of privilege, as his falcon-training parents do rather well for themselves. Wealthy customers, etc. He was schooled in arts martial, financial and artistic. But his eyes were opened at an early age by a caregiver who showed him the more ragged side of civilization, and those who live on its fringes. He grew up a bit of a rebel, complaining loudly about the very community and business edifices that supported his family. He recently redistributed some family money and got some pretty big restrictions placed on his activities... so he left.
He fell in with roguish sorts, but for all his youth is a decent judge of character. He befriended the good-hearted ones and had some escapades [getting up to L2], exploring the more accessible parts of the Shadowfang Caverns. They came out with enough gear and coins to live like kings for about a week... or outfit themselves sensibly and give a decent amount to those who serve the local poor. Guess which one he chose?
Fox is a brown-eyed, brown-haired human male of 20 years, a rangy 6', sporting a neat mustache and goatee. He seems to know all the poor and struggling folk by name. [Picturing a young Robin Hood-ish theme. Multiclass Fighter/Rogue specializing in archery.]
Mayhap?
Rollback Post to RevisionRollBack
Frame your mind to mirth and merriment, which bars a thousand harms and lengthens life. --Shakespeare
Sounds very interesting! I'm thinking of a cleric of Kelemvor, grave domain. Who has been send by his home temple to look into the stories about the necromancer raising an army. If those stories seem to be through he is meant to destroy the undead and finish the necromancer as raising the death does not belong in this world. That's not what is meant to happen when a creature dies. Death is final, and should always be final.
"grandpa" Salkur, deep gnome artificer/sorcerer: Spiderwrangler's Forged in Chaos | Pepin, Human Artificer/cleric: Goblin horde | Mixtli, Volcano Genasi Artificer: Champions of the Citadel
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Is this still recruiting? Because I have a Kobold Battlesmith Artificer I’ve been wanting to play in a game. From the sounds of the setting he could be from a kobold clan in the Shadowfang Caverns. He escaped because he had too many “big thinks” as the other kobolds called them when they jerred at him, and he wanted more than serving their clan’s master. So one day he made a daring escape and wound up in Havenford.
He has set up a tinkering shop in the mean time, teaching himself how to tinker and make gadgets and gizmos, working odd jobs to fix things for the towns folk. But his big thinks are rearing up again, and to reach his next dreams he needs gold, and the treasures hidden back in his home underground may be worth adventuring back down for.
Hello everyone.
I had an idea recently for a half-elf bard named Faen who got lost in the Feywild as a child (Feylost from Witchlight). He was on his own until he was found by an Archfey, where he learned his craft while being forced to be a performer in their Court. He eventually won his freedom to return to his home world, but he has since found himself incredibly restless, unable to stay still. As such, he's taken to the road, seeking out adventure, finding himself ever-drawn to the wondrous and magical.
Alternatively, I have an tiefling rogue named Amnon (background: Urchin). He was an orphan who eventually ran away from his orphanage in a hamlet, finding his way to a big city where he had to learn to survive by any means necessary. He eventually tried to pickpocket the wrong person and nearly got killed by a vengeful noble until he was saved by another urchin named Lander. Lander later became his mentor and taught him everything about being a rogue.
They worked together for a few years in the city, but Lander unfortunately met an untimely end, leaving Amnon feeling adrift. He decided to leave the city for a new life. Amnon now journeys with a pet rat named Lana, roughly named after his late-friend.
Having a Feylost in the party with my "Children of the Light" paladin could make for some interesting situations. :)
Indeed. Faen is Chaotic Good, though more than happy to work within the Law if it means that greater good can be achieved; there might just be some "rough edges" in relationships lol.
He also would be very interested in learning about the artifacts in the old Abbey, same as your character. He has a slight naivety and curiosity to him that makes him drawn to such things for its own sake, while of course enjoying the obvious rewards (monitory or otherwise). I think that, for him, myths and mysteries like that add a kind of wonder to life that he lusts for after living in the Feywild for so long.
As far as the Feywild Glen, I think he would have conflicted feelings about it: he was technically a prisoner of the fey, but it was one of the few places that he felt like he had anything resembling a home in his life. It's a family that he both misses, but also one that he had to work to get away from (the complexities of trauma and all that). Overall though, Faen holds a very benevolent heart, and doesn't want to see living things suffer, so if the fey are hurting others, obviously he would be actively opposed to that.
Agreeing with bird94, a Feylost seems like an interesting addition to the party. More motivation to interact with the fey.
Do we have someone who can do content sharing for the campaign?
I already created a PC and DM has shared quite a bit
Thank you for you interest, gang.Recruiting has now closed for this tale. I will directly PM the folks that will be joining the game.The Westhaven Chronicles needs heroes!
Recruiting for this tale has been reopened.
At this stage, no character sheets please ... but I would love to hear about what sort of character you would be interested in playing.
Your character will begin at 2nd level and may be created by either using the standard array or allocating a 27-point buy.
I am not too picky about which sourcebooks are to be used, but I will say up front that I am not a fan of the backgrounds that grant feats or add spells to a character's list of known spells.
Although this tale will not take place in the Forgotten Realms, for simplicity's sake, I do plan on using the Forgotten Realms pantheon.
The current roster:
Will you join them?
I am interested!
I would put in a celestial warlock, a "white witch" type of character. Her name is Agnes Blum.
The Blum family’s roots run as deep as any oak, its progeny reaching skyward on great, fabled limbs that seem to tickle the very stars in the sky. Perhaps it is owing to some starluck that the family and their kin have flourished in the woodlands and prairies of Havenford's hinterlands. Singers, fortune tellers, and hired hands, the Blum’s have traveled these woods for generations, staking out some small piece of the wilderness as their own, but never staying in one place too long, heavens no. As the wind changes, so does their destination, and it is peculiar to find them congregated in any one place for any given time, save the sacred harvest and moon festivals of which they are so fond.
Agnes was born eighteen summers past, in the back of a rolling cart near the tail end of the caravan. Her mother Arya is niece to the fortune teller Tamasind Blum, who herself served as midwife at the birth. Tamasind watched over Agnes from time to time as the little girl grew. She must have sensed the power that Agnes possessed, for she would bring her to Havenford from time to time to visit with Tamasind’s sister and Agnes’s other great aunt, the Madame Malva. Agnes always enjoyed these visits, and never questioned the way that Tamasind and Malva would worry over her palms and teeth, as though they found something peculiar or vexing about these things. To Agnes, her hands looked like any others, albeit a bit small on account of her being a child. Still, Tamasind and Malva were always kind to her, and she grew to love them, their large, rambling house, and Havenford itself. And while the desire of the older women to remain in Havenford perplexed her, she was able to enjoy the best of both worlds, traveling with her parents and the caravan through the warmer months, and spending the cold months with her aunts in Havenford.
Not long after, Agnes’s powers began to appear. At first it was little things--flowers would sing to her, or tell her jokes. Her own shadow would play tricks on her, and sometimes they would chase each other through the house. Her aunts merely chuckled, and told her she was a white witch. Agnes had known that some men and women of her family carried that title, but just as often it was used as a term of derision against them. ”Wear’t with pride, m’dear,” Malva had told her, ”Mother Moon hae' blessed ya with her kiss.”
Agnes has spent most of this year traveling with her parents on the caravan through the forest, and it has been nearly six months since she has seen her aunts. Malva has recently taken ill, racked with aching pains and an inability to sleep. None of Tamasind’s herbal remedies help, and she believes that Malva suffers from a magical curse. She returns now, this time on her own, to search the magical surroundings for a cure for Malva’s ailment.
I have a Changeling Artificer (or a Wild Magic sorc Tiefling) I would love to play if this is still recruiting!
Hi all, I'm Druid_Girl31, but please call me Druid. I am (a/an) CERTIFIED INSOMNIAC, PAN, alterhuman, BADDD DM, and obsessed with HAMILTON! Why? I'm just cool like that!
She/her pronouns please. TITLES: Savior of the Woods by Drummer! Send me a PM! PRAISE JEFF! Join the Hamilton Cult! Hate on Gen Alpha Slang! <--- ( all links)
I lost any measure of sanity I ever had a long time ago!
Yes, the game is still recruiting.
Cool!
Hi all, I'm Druid_Girl31, but please call me Druid. I am (a/an) CERTIFIED INSOMNIAC, PAN, alterhuman, BADDD DM, and obsessed with HAMILTON! Why? I'm just cool like that!
She/her pronouns please. TITLES: Savior of the Woods by Drummer! Send me a PM! PRAISE JEFF! Join the Hamilton Cult! Hate on Gen Alpha Slang! <--- ( all links)
I lost any measure of sanity I ever had a long time ago!
Please bring us luck, @Druid_Girl31. We need as much of it as we can with some of our recent rolls lol XD
Hi there! Longtime player here, and someone even familar with play-by-mail games, so I'm guessing PBP will be an easy adaptation. I'm fine with frequent posting and should not have many off-days.
Call me Pat, if you like. One character type I haven't yet been able to run in my tabletop campaign with local friends is that of the warlock who doesn't have a good handle on what his patron wants. I was inspired by the 'wandslinger duelist' background I found and then took off from there. I see his progression as fighter-warlock, specializing in being quick on the draw with dagger or wand. Here's some backstory stuff:
Frame your mind to mirth and merriment, which bars a thousand harms and lengthens life. --Shakespeare
Whoops! Just read the more recent posts and found the White Witch warlock! Well, if that role is already covered, I have some other ideas I've been wanting to try as well. If you're not full, let me know.
Frame your mind to mirth and merriment, which bars a thousand harms and lengthens life. --Shakespeare
@Druid_Girl31, I'd like to hear a bit more about the character you had in mind.
@Nebyr, I agree. Britt overlaps a bit too much with another character just accepted into the tale, but you'd be more than welcome to submit another character.
Here we go with round two!
Fox Falconer is the son of privilege, as his falcon-training parents do rather well for themselves. Wealthy customers, etc. He was schooled in arts martial, financial and artistic. But his eyes were opened at an early age by a caregiver who showed him the more ragged side of civilization, and those who live on its fringes. He grew up a bit of a rebel, complaining loudly about the very community and business edifices that supported his family. He recently redistributed some family money and got some pretty big restrictions placed on his activities... so he left.
He fell in with roguish sorts, but for all his youth is a decent judge of character. He befriended the good-hearted ones and had some escapades [getting up to L2], exploring the more accessible parts of the Shadowfang Caverns. They came out with enough gear and coins to live like kings for about a week... or outfit themselves sensibly and give a decent amount to those who serve the local poor. Guess which one he chose?
Fox is a brown-eyed, brown-haired human male of 20 years, a rangy 6', sporting a neat mustache and goatee. He seems to know all the poor and struggling folk by name. [Picturing a young Robin Hood-ish theme. Multiclass Fighter/Rogue specializing in archery.]
Mayhap?
Frame your mind to mirth and merriment, which bars a thousand harms and lengthens life. --Shakespeare
Sounds very interesting! I'm thinking of a cleric of Kelemvor, grave domain. Who has been send by his home temple to look into the stories about the necromancer raising an army. If those stories seem to be through he is meant to destroy the undead and finish the necromancer as raising the death does not belong in this world. That's not what is meant to happen when a creature dies. Death is final, and should always be final.
"grandpa" Salkur, deep gnome artificer/sorcerer: Spiderwrangler's Forged in Chaos | Pepin, Human Artificer/cleric: Goblin horde | Mixtli, Volcano Genasi Artificer: Champions of the Citadel