The temple is smoothly hewn from solid rock. The following features are common throughout:
Ceilings. Ceilings throughout are 10 feet high and flat.
Doors. All doors are made of carved stone with stone pins for hinges. Secret doors blend in with the surrounding stonework. Finding a secret door requires a search of the wall and a successful DC 15 Wisdom (Perception) check. [ I will allow Investigation checks, too. ]
Dust and Debris. The temple is choked with dusty rubble. Rubble-filled squares are difficult terrain (see the Basic Rules).
Light. There are no light sources in the temple.
Current state of the map:
Willow and Nigel on standby. Oozes will make their move afterwards.
Willow casts Sacred Flame the slime moving to get into close enough range is necessary (rolled from character sheet) with 5 HP Damage depending on it's saving throw.
There are two slimes, so pick one to damage if the roll above does not meet-or-beat your spell save DC.
OOC: The closest will do if that's alright. Seems like more of an immediate threat given Willow only has a dagger for up close and personal combat so will need to keep retreating out of possible melee as things advance if doable. I believe its an Attack/Save: DEX 13
The temple is smoothly hewn from solid rock. The following features are common throughout:
Ceilings. Ceilings throughout are 10 feet high and flat.
Doors. All doors are made of carved stone with stone pins for hinges. Secret doors blend in with the surrounding stonework. Finding a secret door requires a search of the wall and a successful DC 15 Wisdom (Perception) check. [ I will allow Investigation checks, too. ]
Dust and Debris. The temple is choked with dusty rubble. Rubble-filled squares are difficult terrain (see the Basic Rules).
Light. There are no light sources in the temple.
Current state of the Map:
As Willow chants the incantation for Sacred Flame, tendrils of radiant energy coalesce around her outstretched hand, shimmering like delicate rose petals caught in a gentle breeze. With a flick of her wrist, the radiant petals surge forward, weaving through the air with grace before converging on the ochre jelly. As they make contact, they burst into radiant flames, engulfing the creature in a fiery embrace that sizzles and sears its gelatinous form.
[ Forgive me if I overstepped, Willow. ]
Since no command was given to Herb, he will take the Dodge action as he clings to Rix, waiting to deliver Willow's spells on demand.
Only Nigel and Archie are left to take their turns.
As Willow chants the incantation for Sacred Flame, tendrils of radiant energy coalesce around her outstretched hand, shimmering like delicate rose petals caught in a gentle breeze. With a flick of her wrist, the radiant petals surge forward, weaving through the air with grace before converging on the ochre jelly. As they make contact, they burst into radiant flames, engulfing the creature in a fiery embrace that sizzles and sears its gelatinous form.
[ Forgive me if I overstepped, Willow. ]
Since no command was given to Herb, he will take the Dodge action as he clings to Rix, waiting to deliver Willow's spells on demand.
Only Nigel and Archie are left to take their turns.
OOC: No worries, you didn't overstep at all, very well done, no complaints on my end or anything and the 'dodge' for Herb definitely makes perfect sense so extremely well played. Thank you!
Nigel moves to a position just to the east of the northern column. He thumbs a tab on the fore-edge of his spell book opening it to chromatic orb.
He focuses on the words written there as he opens to himself the power of the weave. He sweeps his right hand over the open book held in his left. Tiny tendrils of light stream up from the tome and coalesce in his cupped palm. Then in a firm voice he commands, "CHROMATICON ORBIS INCENDI!" as he hurls the ball of light collected in his hand at Jelly A.
The temple is smoothly hewn from solid rock. The following features are common throughout:
Ceilings. Ceilings throughout are 10 feet high and flat.
Doors. All doors are made of carved stone with stone pins for hinges. Secret doors blend in with the surrounding stonework. Finding a secret door requires a search of the wall and a successful DC 15 Wisdom (Perception) check. [ I will allow Investigation checks, too. ]
Dust and Debris. The temple is choked with dusty rubble. Rubble-filled squares are difficult terrain (see the Basic Rules).
Light. There are no light sources in the temple.
Nigel: The attack was a success! Archie will give the [action]Help[action] action to Rix. Moving you over to the east of the northern pillar.
Jelly A: This blubbering mass of ooze makes it's way slowly over to the nearest target, ending it's turn.
Jelly B: This one makes a desperate attempt to hit Vabrix and rolled a Nat 1, granting inspiration to the Rix Roller!
Vabrix: With a Nat 20, The Rix Roller deals 13 damage to the Jelly B and grants Drako Inspiration!
Magnus: He's going to cast Infestation at Jelly A, dealing 5 points of poison damage as a swarm of insects burst out of his wooden staff! The Ooze moves back to where it came from 5ft by the spell's effect.
Current State of the Map:
[ Correct me if I'm wrong on your position, Nigel. ]
Everyone else can take their turns!
Magnus, Vabrix and Drako currently have Inspiration.
The temple is smoothly hewn from solid rock. The following features are common throughout:
Ceilings. Ceilings throughout are 10 feet high and flat.
Doors. All doors are made of carved stone with stone pins for hinges. Secret doors blend in with the surrounding stonework. Finding a secret door requires a search of the wall and a successful DC 15 Wisdom (Perception) check. [ I will allow Investigation checks, too. ]
Dust and Debris. The temple is choked with dusty rubble. Rubble-filled squares are difficult terrain (see the Basic Rules).
Light. There are no light sources in the temple.
Drako: Your attack connects, leaving the ooze barely hanging onto it's form!
Current State of the Map:
Nigel and Willow on standby.
Magnus, Vabrix and Drako currently have Inspiration.
Willow once again chants the incantation for Sacred Flame, as radiant energy begins to coalesce around her outstretched hand directed on the ochre jelly.
OOC: Rolled a possible 2 Damage on character sheet, Attack/Save: DEX 13
Jelly A has only been hit by Nigel and Magnus so far.
Seeing that Archimedes is also supporting Vabrix, Herb will jump to Drako and give them the help action for future attacks (or to deliver healing when Willow wishes).
After Nigel's turn, Jelly A will act, followed by Magnus and Vabrix.
Nigel dips a hand into his pouch of polished stones (bonus action) and feels about for a smoothed one. He proceeds to fling the aerodynamic missile at Jelly A.
This post has potentially manipulated dice roll results.
TEMPLE FEATURES
The temple is smoothly hewn from solid rock. The following features are common throughout:
Ceilings. Ceilings throughout are 10 feet high and flat.
Doors. All doors are made of carved stone with stone pins for hinges. Secret doors blend in with the surrounding stonework. Finding a secret door requires a search of the wall and a successful DC 15 Wisdom (Perception) check. [ I will allow Investigation checks, too. ]
Dust and Debris. The temple is choked with dusty rubble. Rubble-filled squares are difficult terrain (see the Basic Rules).
Light. There are no light sources in the temple.
Nigel: You underestimated the impact of your strike, but rest assured, It connected, and it dealt a good chunk of damage to this creature (6 points). (Ridiculously low AC and speed)
Jelly A: The creature moves slowly towards its next quarry (Drako) and lashes out with it's Pseudopod! 18 to hit is insufficient and it cannot make another attack.
[ Apologies, I forgot to turn on the option to show everyone through the game log. ]
Magnus: He will release the swarm (Infestation) upon the ooze again with his action dealing 6 poison damage and forcing it to move backwards again 5ft.
[ Forced movement will not trigger attacks of opportunity. ]
Vabrix: Rix Roller moves in front of the Casters to block the ooze's path and attacks again with his Quarterstaff! 24 to hit and 11 points of damage!
[ It's not over yet! Definitely looks on the edge. ]
What exactly does Drako wish to know with a Nature check?
And the skills to figure out details about these enemies are going to be Investigation or History.
The attack did hit and the damage has been dealt.
With a follow up attack by Drako, the creature recoils from the impact, but it doesn't seem too hurt, yet.
Currently DMing:
TEMPLE FEATURES
The temple is smoothly hewn from solid rock. The following features are common throughout:
Ceilings. Ceilings throughout are 10 feet high and flat.
Doors. All doors are made of carved stone with stone pins for hinges. Secret doors blend in with the surrounding stonework. Finding a secret door requires a search of the wall and a successful DC 15 Wisdom (Perception) check. [ I will allow Investigation checks, too. ]
Dust and Debris. The temple is choked with dusty rubble. Rubble-filled squares are difficult terrain (see the Basic Rules).
Light. There are no light sources in the temple.
Current state of the map:
Willow and Nigel on standby. Oozes will make their move afterwards.
Currently DMing:
22- Magnus
20- Vabrix
18- Drako
18- Willow
8- Jelly B (Under the effects of Faerie Fire)
3- Nigel
2- Jelly A
**This Space for Rent**
[[ Believe he has the same modifuer for both.
So let's make it investigation on their speed or possible weaknesses. ]]
This is a signature. It was a simple signature. But it has been upgraded.
Belolonandalogalo, Sunny | Draíocht, Kholias | Eggo Lass, 100 Dungeons
Talorin Tebedi, Vecna: Eve | Cherry, Stormwreck | Chipper, Strahd
We Are Modron
Get rickrolled here. Awesome music here. Track 48, 5/23/25, Immaculate Mary
As you observe the slime, you notice that its movements are incredibly sluggish, almost as if it's struggling to propel itself forward.
It has a speed of 10 feet per turn.
Currently DMing:
Willow casts Sacred Flame the slime moving to get into close enough range is necessary (rolled from character sheet) with 5 HP Damage depending on it's saving throw.
4
There are two slimes, so pick one to damage if the roll above does not meet-or-beat your spell save DC.
[ If you don't mind, I will deal the 5 damage to Jelly B. In which case, it would then be considered 'bloodied' (half health). ]
Currently DMing:
OOC: The closest will do if that's alright. Seems like more of an immediate threat given Willow only has a dagger for up close and personal combat so will need to keep retreating out of possible melee as things advance if doable. I believe its an Attack/Save: DEX 13
Done.
Currently DMing:
TEMPLE FEATURES
The temple is smoothly hewn from solid rock. The following features are common throughout:
Ceilings. Ceilings throughout are 10 feet high and flat.
Doors. All doors are made of carved stone with stone pins for hinges. Secret doors blend in with the surrounding stonework. Finding a secret door requires a search of the wall and a successful DC 15 Wisdom (Perception) check. [ I will allow Investigation checks, too. ]
Dust and Debris. The temple is choked with dusty rubble. Rubble-filled squares are difficult terrain (see the Basic Rules).
Light. There are no light sources in the temple.
Current state of the Map:
As Willow chants the incantation for Sacred Flame, tendrils of radiant energy coalesce around her outstretched hand, shimmering like delicate rose petals caught in a gentle breeze. With a flick of her wrist, the radiant petals surge forward, weaving through the air with grace before converging on the ochre jelly. As they make contact, they burst into radiant flames, engulfing the creature in a fiery embrace that sizzles and sears its gelatinous form.
[ Forgive me if I overstepped, Willow. ]
Since no command was given to Herb, he will take the Dodge action as he clings to Rix, waiting to deliver Willow's spells on demand.
Only Nigel and Archie are left to take their turns.
Currently DMing:
OOC: No worries, you didn't overstep at all, very well done, no complaints on my end or anything and the 'dodge' for Herb definitely makes perfect sense so extremely well played. Thank you!
Nigel moves to a position just to the east of the northern column. He thumbs a tab on the fore-edge of his spell book opening it to chromatic orb.
He focuses on the words written there as he opens to himself the power of the weave. He sweeps his right hand over the open book held in his left. Tiny tendrils of light stream up from the tome and coalesce in his cupped palm. Then in a firm voice he commands, "CHROMATICON ORBIS INCENDI!" as he hurls the ball of light collected in his hand at Jelly A.
"Archie help Vabrix!" Nigel commands the owl.
Via sheet: 23 to hit 12 fire damage.
**This Space for Rent**
TEMPLE FEATURES
The temple is smoothly hewn from solid rock. The following features are common throughout:
Ceilings. Ceilings throughout are 10 feet high and flat.
Doors. All doors are made of carved stone with stone pins for hinges. Secret doors blend in with the surrounding stonework. Finding a secret door requires a search of the wall and a successful DC 15 Wisdom (Perception) check. [ I will allow Investigation checks, too. ]
Dust and Debris. The temple is choked with dusty rubble. Rubble-filled squares are difficult terrain (see the Basic Rules).
Light. There are no light sources in the temple.
Nigel: The attack was a success! Archie will give the [action]Help[action] action to Rix. Moving you over to the east of the northern pillar.
Jelly A: This blubbering mass of ooze makes it's way slowly over to the nearest target, ending it's turn.
Jelly B: This one makes a desperate attempt to hit Vabrix and rolled a Nat 1, granting inspiration to the Rix Roller!
Vabrix: With a Nat 20, The Rix Roller deals 13 damage to the Jelly B and grants Drako Inspiration!
Magnus: He's going to cast Infestation at Jelly A, dealing 5 points of poison damage as a swarm of insects burst out of his wooden staff! The Ooze moves back to where it came from 5ft by the spell's effect.
Current State of the Map:
[ Correct me if I'm wrong on your position, Nigel. ]
Everyone else can take their turns!
Magnus, Vabrix and Drako currently have Inspiration.
Currently DMing:
Drako strikes at the Jelly B again with his flail. "Cease your existence!"
To-Hit: 23
Damage: 6 bludgeoning
He then angles himself two tiles to the North, readying for his next strike. [[ So getting half cover from melee attacks. ]]
This is a signature. It was a simple signature. But it has been upgraded.
Belolonandalogalo, Sunny | Draíocht, Kholias | Eggo Lass, 100 Dungeons
Talorin Tebedi, Vecna: Eve | Cherry, Stormwreck | Chipper, Strahd
We Are Modron
Get rickrolled here. Awesome music here. Track 48, 5/23/25, Immaculate Mary
TEMPLE FEATURES
The temple is smoothly hewn from solid rock. The following features are common throughout:
Ceilings. Ceilings throughout are 10 feet high and flat.
Doors. All doors are made of carved stone with stone pins for hinges. Secret doors blend in with the surrounding stonework. Finding a secret door requires a search of the wall and a successful DC 15 Wisdom (Perception) check. [ I will allow Investigation checks, too. ]
Dust and Debris. The temple is choked with dusty rubble. Rubble-filled squares are difficult terrain (see the Basic Rules).
Light. There are no light sources in the temple.
Drako: Your attack connects, leaving the ooze barely hanging onto it's form!
Current State of the Map:
Nigel and Willow on standby.
Magnus, Vabrix and Drako currently have Inspiration.
Currently DMing:
Willow once again chants the incantation for Sacred Flame, as radiant energy begins to coalesce around her outstretched hand directed on the ochre jelly.
OOC: Rolled a possible 2 Damage on character sheet, Attack/Save: DEX 13
3
Currently DMing:
And that's enough to dispatch Jelly B!
Magnus would lose concentration.
Jelly A has only been hit by Nigel and Magnus so far.
Seeing that Archimedes is also supporting Vabrix, Herb will jump to Drako and give them the help action for future attacks (or to deliver healing when Willow wishes).
After Nigel's turn, Jelly A will act, followed by Magnus and Vabrix.
Currently DMing:
Nigel dips a hand into his pouch of polished stones (bonus action) and feels about for a smoothed one. He proceeds to fling the aerodynamic missile at Jelly A.
Attack via sheet: 8
**This Space for Rent**
TEMPLE FEATURES
The temple is smoothly hewn from solid rock. The following features are common throughout:
Ceilings. Ceilings throughout are 10 feet high and flat.
Doors. All doors are made of carved stone with stone pins for hinges. Secret doors blend in with the surrounding stonework. Finding a secret door requires a search of the wall and a successful DC 15 Wisdom (Perception) check. [ I will allow Investigation checks, too. ]
Dust and Debris. The temple is choked with dusty rubble. Rubble-filled squares are difficult terrain (see the Basic Rules).
Light. There are no light sources in the temple.
Nigel: You underestimated the impact of your strike, but rest assured, It connected, and it dealt a good chunk of damage to this creature (6 points). (Ridiculously low AC and speed)
Jelly A: The creature moves slowly towards its next quarry (Drako) and lashes out with it's Pseudopod! 18 to hit is insufficient and it cannot make another attack.
[ Apologies, I forgot to turn on the option to show everyone through the game log. ]
Magnus: He will release the swarm (Infestation) upon the ooze again with his action dealing 6 poison damage and forcing it to move backwards again 5ft.
[ Forced movement will not trigger attacks of opportunity. ]
Vabrix: Rix Roller moves in front of the Casters to block the ooze's path and attacks again with his Quarterstaff! 24 to hit and 11 points of damage!
[ It's not over yet! Definitely looks on the edge. ]
Current State of the Map:
Drako, Nigel and Willow on standby.
Drako still has Help from Herb to attack.
Vabrix used Archimedes' Help to attack already.
Magnus lost concentration on Jelly B (it died).
Moved Nigel a bit back to not be in range of the Ooze.
Set Magnus and Willow to stand next to eachother (Vabrix is blocking the creature's path).
Currently DMing: