"She needs help and so do the others," Molly whispers having helped Alva get down the grate to Abe.
The other prisoners are clamouring to leave the same way.
"Three more," a very elderly elf says with a muffled cough. "They worked for the garrison for many years as I did. They were being asked for tje location of our artifacts and magic items," he explains as Molly helps him down next.
Everyone make stealth checks (not invisible).
Rollback Post to RevisionRollBack
Sometimes a Nat 1 tells a better story than a Nat 20 ever could.
"If we're gonna go even further, I say we better do so quick, and we take out everyone who might end up stabbing us in the back once we're trying to escape again. So let's discard of those two", Lyra whispers with a nod towards the casters, "and get moving again."
"Only if we do not risk those we have already freed." Hrain adds in "I will gladly accompany you once they are safe. And yes Lyra is right, it would be a mistake to leave these two alive."
OOC - What did you mean "Not invisible" surely we are still invisible, it lasts an hour. Or did you mean we don't need to roll if invisible? I wasn't sure, also I rolled with disadvantage, if the spell would have negated that then it was a much better 19!
Folzi suddenly appears behind the two guards. It looks as if he is hurling insults as he puts his blades to work, but the go unheard due to the silence.
Attack: 26 Damage: 17
BA: Disengage and move towards the door trying to cut off escape.
This post has potentially manipulated dice roll results.
Lyra glares at the casters. She extends her right hand, crossing middle and index finger. She slowly moves them up to her slieve, and then slashes them from left right in a quick gesture, mimicing a sword attack. As she does, two glowing spheres pop into existence and fly towards the two casters.
Twinned Chromatic Orb (1 Sorc Point, DMG type acid):
This post has potentially manipulated dice roll results.
Closing the distance between himself and the caster still invisible Hrain makes his first thrust before the caster really knows he is there before striking a second time after the spell has worn off.
Attack with spear 20 for [roll]1d6+8[roll] magical piercing damage
Attack with spear 30 for [roll]1d6+8[roll] magical piercing damage
Don't want those attacks to change so damage rolls again here 11 and 14
Watching the second caster fall, Lyra nods and slowly exhales, apparantly pleased with the quick buisiniess. She then turns to Abe and quickly joins him at the grate. "Yes, we will try. However, we could use some more information. This room is clear, but any insights on how many people we'll be facing upstairs would be quite helpful. I know time is of the essence, but we'd best proceed with care. Did they remember anything else?" Lyra asks, motioning towards the saved fugitives. "Perhaps the enemies numbers or what the room looks like?"
Folzi wipes his blades on the robe of one of the casters. "Yup, on it boss," he says to the tortle.
The gnome feels out 'blindly' in the air searching for the half-orc. "Where ya at, Padre? Why don't you go first since your still invisible." He clutches his symbol with one hand and spits in the other. "But first... Maybe this will help be a little quieter."
"Three," the elderly elf replies. "I can't say I saw more than four or five," he adds. "Most are at the wall of the city defending it from the Empire," he explains wearily.
"I think we should start on our way back," calls a tortle who's been relatively silent the entire time. "They...they need help now," he adds his wrinkled green face full of concern.
Abe looks to Molly and both nod.
"I can lead them out," Abe says motioning to the party. "Go," he urges looking to Molly who's sister Alva is being held up between to other prisoners as he begins to climb back through the grate after Abe who's come up into the dungeon now.
"I..." Molly begins looking at Lyra before looking back at Abe half way back down the grate.
"Go Molly," Abe insists. "The five of us can certain handle five of them," he adds gritting hus teeth gesturing at the others easily beaten.
Rollback Post to RevisionRollBack
Sometimes a Nat 1 tells a better story than a Nat 20 ever could.
The party is split. Molly leaves with the others as Abe scrambles up into the dungeon.
"You ready," Abe asks looking over the party with a soft smile. "I haven't got a clue what's up there but if we can get more people out, I say we try," the tortle says with a curt nod before ushering the party forward. "I'll gaurd the back of us," he adds motioning to his large shell that literally will do just that going up the winding stairwell ahead.
Rollback Post to RevisionRollBack
Sometimes a Nat 1 tells a better story than a Nat 20 ever could.
Lyra nods. "Yes. I'd suggest using the same strat, take them out before they can make a sound. Better overkill than leave one alive. Let's go. Pat, are you still willing to go first?"
Rollback Post to RevisionRollBack
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"She needs help and so do the others," Molly whispers having helped Alva get down the grate to Abe.
The other prisoners are clamouring to leave the same way.
"Three more," a very elderly elf says with a muffled cough. "They worked for the garrison for many years as I did. They were being asked for tje location of our artifacts and magic items," he explains as Molly helps him down next.
Everyone make stealth checks (not invisible).
Sometimes a Nat 1 tells a better story than a Nat 20 ever could.
"If we're gonna go even further, I say we better do so quick, and we take out everyone who might end up stabbing us in the back once we're trying to escape again. So let's discard of those two", Lyra whispers with a nod towards the casters, "and get moving again."
Stealth: 9
Pat's stealth 17
"I don't reckon it's right to leave anybody behind! So I say if we can get 'em - let's do it" Pat says.
DM - Storm King's Thunder - The Gods Respond
DM - Four bards walk into a bar...
Cracitus Tibicen (Tibi) - Aarokocra - Rogue [Swashbuckler] / Fighter [Battlemaster]
Stealth 7
"Only if we do not risk those we have already freed." Hrain adds in "I will gladly accompany you once they are safe. And yes Lyra is right, it would be a mistake to leave these two alive."
OOC - What did you mean "Not invisible" surely we are still invisible, it lasts an hour. Or did you mean we don't need to roll if invisible? I wasn't sure, also I rolled with disadvantage, if the spell would have negated that then it was a much better 19!
Vhon - Level 2 Warlock - What shall become of the Drunken Sailor?
Lyreis - Level 6 Elf Fighter - Eberron: Omega
DM - Dzenda: The Cracks - DM - Dzenda: Whispered Tales
OOC: the people who are invisible roll with advantage. Sorry that wasn't clear but oh well!
Lyra's movement however is noticed by the guards who then attempt to cry out but realize they make no noise!
Everyone roll initiative!
CC1 10
CC2 4
Sometimes a Nat 1 tells a better story than a Nat 20 ever could.
Stealth 29
Initiative 12
Initiative 6
Vhon - Level 2 Warlock - What shall become of the Drunken Sailor?
Lyreis - Level 6 Elf Fighter - Eberron: Omega
DM - Dzenda: The Cracks - DM - Dzenda: Whispered Tales
Pat's Initiative = -1
(OOC: with a -1 do I even get to act?)
DM - Storm King's Thunder - The Gods Respond
DM - Four bards walk into a bar...
Cracitus Tibicen (Tibi) - Aarokocra - Rogue [Swashbuckler] / Fighter [Battlemaster]
Initiative: 19
Lyra lets out an unladylike curse, condemning her own clumsiness.
Folzi suddenly appears behind the two guards. It looks as if he is hurling insults as he puts his blades to work, but the go unheard due to the silence.
Attack: 26 Damage: 17
BA: Disengage and move towards the door trying to cut off escape.
(Attack on CC1)
Lyra glares at the casters. She extends her right hand, crossing middle and index finger. She slowly moves them up to her slieve, and then slashes them from left right in a quick gesture, mimicing a sword attack. As she does, two glowing spheres pop into existence and fly towards the two casters.
Twinned Chromatic Orb (1 Sorc Point, DMG type acid):
CC1: Attack: 23 Damage: 18
CC2: Attack: 12 Damage: 25
OOC: Sorry folks!
Intiative order
Folzi
Lyra
CC1 DEAD
Hrain
CC2
Pat
Continue round 1
CC1 DEAD
Hrain up!
CC2 on deck!
Sometimes a Nat 1 tells a better story than a Nat 20 ever could.
Closing the distance between himself and the caster still invisible Hrain makes his first thrust before the caster really knows he is there before striking a second time after the spell has worn off.
Attack with spear 20 for [roll]1d6+8[roll] magical piercing damage
Attack with spear 30 for [roll]1d6+8[roll] magical piercing damage
Don't want those attacks to change so damage rolls again here 11 and 14
Vhon - Level 2 Warlock - What shall become of the Drunken Sailor?
Lyreis - Level 6 Elf Fighter - Eberron: Omega
DM - Dzenda: The Cracks - DM - Dzenda: Whispered Tales
Hrain's swift masterful blows with his spear skewer CC2. Who slumps DEAD onto the floor.
Initiative over post at Will.
Sticking his head back up through 5ge grate Abe frowns.
"Alva says theirs more people up stairs being interrogated. Do you think you can get them out," the tortle asks his expression concerned.
Sometimes a Nat 1 tells a better story than a Nat 20 ever could.
Watching the second caster fall, Lyra nods and slowly exhales, apparantly pleased with the quick buisiniess. She then turns to Abe and quickly joins him at the grate. "Yes, we will try. However, we could use some more information. This room is clear, but any insights on how many people we'll be facing upstairs would be quite helpful. I know time is of the essence, but we'd best proceed with care. Did they remember anything else?" Lyra asks, motioning towards the saved fugitives. "Perhaps the enemies numbers or what the room looks like?"
Folzi wipes his blades on the robe of one of the casters. "Yup, on it boss," he says to the tortle.
The gnome feels out 'blindly' in the air searching for the half-orc. "Where ya at, Padre? Why don't you go first since your still invisible." He clutches his symbol with one hand and spits in the other. "But first... Maybe this will help be a little quieter."
(Guidance for Pat when Folzi touches him.)
"Ok" Pat says as leads the way.
(OOC: do you need another stealth roll or since he hasn't moved(?) does the previous one - see Post #2697 - stand)
DM - Storm King's Thunder - The Gods Respond
DM - Four bards walk into a bar...
Cracitus Tibicen (Tibi) - Aarokocra - Rogue [Swashbuckler] / Fighter [Battlemaster]
OOC: Pat's still invisible.
"Three," the elderly elf replies. "I can't say I saw more than four or five," he adds. "Most are at the wall of the city defending it from the Empire," he explains wearily.
"I think we should start on our way back," calls a tortle who's been relatively silent the entire time. "They...they need help now," he adds his wrinkled green face full of concern.
Abe looks to Molly and both nod.
"I can lead them out," Abe says motioning to the party. "Go," he urges looking to Molly who's sister Alva is being held up between to other prisoners as he begins to climb back through the grate after Abe who's come up into the dungeon now.
"I..." Molly begins looking at Lyra before looking back at Abe half way back down the grate.
"Go Molly," Abe insists. "The five of us can certain handle five of them," he adds gritting hus teeth gesturing at the others easily beaten.
Sometimes a Nat 1 tells a better story than a Nat 20 ever could.
The party is split. Molly leaves with the others as Abe scrambles up into the dungeon.
"You ready," Abe asks looking over the party with a soft smile. "I haven't got a clue what's up there but if we can get more people out, I say we try," the tortle says with a curt nod before ushering the party forward. "I'll gaurd the back of us," he adds motioning to his large shell that literally will do just that going up the winding stairwell ahead.
Sometimes a Nat 1 tells a better story than a Nat 20 ever could.
Lyra nods. "Yes. I'd suggest using the same strat, take them out before they can make a sound. Better overkill than leave one alive. Let's go. Pat, are you still willing to go first?"