(OOC: If the one that cast silence went with Molly then it's most likely dispelled. Also, silence only lasts for 10 minutes. The time to sneak up there, carefully usher the prisoners out, take out the guards, and this little aside it has been around that long I'd imgaine.)
Folzi wraps on the tortle's shell with his small fist. "Sounds good to me... Let's get a move on." The gnome moves through the door, hugging the wall up the spiral corridor as he goes.
Hrain moves just ahead of Abe, trying not to clank around much more than necessary. "Sooner, rather than later, strike hard and fast if we get the chance."
Stealth 1
OOC - I like Hrain but at the same time, he fails me sooo often :(
Moving ahead Hrain does lose his footing on a step falling forward into the stone steps hard sending an echoing clambering sound up the steps.
"What's...what's going on down there," a voice comes from the alcove above as a man comes to the mouth of the steps looking through an invisible Pat at Folzi's petite frame while Hrain lays fave down exposing Lyra and Abe behind her! "Intruders," the caster exclaims backing away!
Pat gets an AoO but will break his invisibility!
Everyone roll initiative!
CCs 8; 18; 7
Rollback Post to RevisionRollBack
Sometimes a Nat 1 tells a better story than a Nat 20 ever could.
Father Pat's Attack of Opportunity (I only get one swing is that right) = Attack: 27 Damage: 14"Shaddup will you" he mutters as he slashes with his long sword.
OOC: It's a narrow passage. You could push passed Pat but he's still in the doorway of the passage having attacked the CC1 turning away to call for help. Both would miss without your precision tho.
Rollback Post to RevisionRollBack
Sometimes a Nat 1 tells a better story than a Nat 20 ever could.
OOC: Sorry to confuse. It's a narrow passage. Basically, Pat's large half-orc frame is blocking the door and you'd basically be pressing Folzi against the wall and trying to reach through Pat is my point. CC1 is close enough to hit in theory but Pat's body is in the space between you both.
Rollback Post to RevisionRollBack
Sometimes a Nat 1 tells a better story than a Nat 20 ever could.
CC1 turns back to Pat reaching his hands out, grimacing as blood pools off his back onto the floor, he casts blindness/deafness attempting to blind Pat and Hrian in his LoS. CON sav DC 14
(OOC: Unless I'm mistaken Pat is still invisible and under the effect of the Silence spell so I'm not sure how he is going to respond to the question)
DM - Storm King's Thunder - The Gods Respond
DM - Four bards walk into a bar...
Cracitus Tibicen (Tibi) - Aarokocra - Rogue [Swashbuckler] / Fighter [Battlemaster]
(OOC: If the one that cast silence went with Molly then it's most likely dispelled. Also, silence only lasts for 10 minutes. The time to sneak up there, carefully usher the prisoners out, take out the guards, and this little aside it has been around that long I'd imgaine.)
Folzi wraps on the tortle's shell with his small fist. "Sounds good to me... Let's get a move on." The gnome moves through the door, hugging the wall up the spiral corridor as he goes.
Stealth 18
Hrain moves just ahead of Abe, trying not to clank around much more than necessary. "Sooner, rather than later, strike hard and fast if we get the chance."
Stealth 1
OOC - I like Hrain but at the same time, he fails me sooo often :(
Vhon - Level 2 Warlock - What shall become of the Drunken Sailor?
Lyreis - Level 6 Elf Fighter - Eberron: Omega
DM - Dzenda: The Cracks - DM - Dzenda: Whispered Tales
OK Pat leads off (Stealth Roll - 6)
DM - Storm King's Thunder - The Gods Respond
DM - Four bards walk into a bar...
Cracitus Tibicen (Tibi) - Aarokocra - Rogue [Swashbuckler] / Fighter [Battlemaster]
OOC: Marching order? Folzi infront and Abe in back?
Sometimes a Nat 1 tells a better story than a Nat 20 ever could.
OOC: Pat, Folzi, Hrain/Vy, Abe
OOC: Lyra will let Hrain in front i guess.
Stealth: 16
Sounds good to me
DM - Storm King's Thunder - The Gods Respond
DM - Four bards walk into a bar...
Cracitus Tibicen (Tibi) - Aarokocra - Rogue [Swashbuckler] / Fighter [Battlemaster]
Moving ahead Hrain does lose his footing on a step falling forward into the stone steps hard sending an echoing clambering sound up the steps.
"What's...what's going on down there," a voice comes from the alcove above as a man comes to the mouth of the steps looking through an invisible Pat at Folzi's petite frame while Hrain lays fave down exposing Lyra and Abe behind her! "Intruders," the caster exclaims backing away!
Pat gets an AoO but will break his invisibility!
Everyone roll initiative!
CCs 8; 18; 7
Sometimes a Nat 1 tells a better story than a Nat 20 ever could.
Father Pat's Initiative = 13
Father Pat's Attack of Opportunity (I only get one swing is that right) = Attack: 27 Damage: 14 "Shaddup will you" he mutters as he slashes with his long sword.
DM - Storm King's Thunder - The Gods Respond
DM - Four bards walk into a bar...
Cracitus Tibicen (Tibi) - Aarokocra - Rogue [Swashbuckler] / Fighter [Battlemaster]
Initiative 11
Initiative 18
Vhon - Level 2 Warlock - What shall become of the Drunken Sailor?
Lyreis - Level 6 Elf Fighter - Eberron: Omega
DM - Dzenda: The Cracks - DM - Dzenda: Whispered Tales
Initiative for Lyra: 21
Pat appears as the Chroma Caster turns and hits the green robed figure in the back. He takes the damage but is still able to move ahead bloodied.
Initiative order round 1
Hrian
CC1
Pat
Folzi
Lyra
CC2
CC3
Hrain's up!
CC1 on deck!
Sometimes a Nat 1 tells a better story than a Nat 20 ever could.
Assuming Hrain can get to the caster closest to him with 15' of movement he jumps up cursing and stabs quickly at the magic user.
Attack 1 27 for 9 magical piercing damage
Attack 2 19 for 13 magical piercing damage
Going off the assumption that 13 will miss I will use Precision Strike to add 6 to the attack roll.
Vhon - Level 2 Warlock - What shall become of the Drunken Sailor?
Lyreis - Level 6 Elf Fighter - Eberron: Omega
DM - Dzenda: The Cracks - DM - Dzenda: Whispered Tales
OOC: It's a narrow passage. You could push passed Pat but he's still in the doorway of the passage having attacked the CC1 turning away to call for help. Both would miss without your precision tho.
Sometimes a Nat 1 tells a better story than a Nat 20 ever could.
If I could hit cc1 then that's what Hrain would do, if pre ision makes it a hit then cool, I'm commited to it anyway!
Vhon - Level 2 Warlock - What shall become of the Drunken Sailor?
Lyreis - Level 6 Elf Fighter - Eberron: Omega
DM - Dzenda: The Cracks - DM - Dzenda: Whispered Tales
OOC: Sorry to confuse. It's a narrow passage. Basically, Pat's large half-orc frame is blocking the door and you'd basically be pressing Folzi against the wall and trying to reach through Pat is my point. CC1 is close enough to hit in theory but Pat's body is in the space between you both.
Sometimes a Nat 1 tells a better story than a Nat 20 ever could.
OOC ah I see, well in that case I don't do any of things I posted. Back in a bit.
Edit: Hilariously I just went to check what spells I had prepared and then realised I'm not a paladin anymore :(.
Hrain stands up and moves to the side of the wall so anyone behind him can see past.
Vhon - Level 2 Warlock - What shall become of the Drunken Sailor?
Lyreis - Level 6 Elf Fighter - Eberron: Omega
DM - Dzenda: The Cracks - DM - Dzenda: Whispered Tales
CC1 turns back to Pat reaching his hands out, grimacing as blood pools off his back onto the floor, he casts blindness/deafness attempting to blind Pat and Hrian in his LoS. CON sav DC 14
Pat is up! Please roll your save first.
Folzi on deck!
Sometimes a Nat 1 tells a better story than a Nat 20 ever could.