No, that's pretty spot on. How dare you. Excellent work! Trippenboar was the last result of my wrath, think not that you will be spared!
Yet, at the same time, you notice further detail. The PPF Arena is situated on a hill with many staircases leading up to it. Naturally, because of this, you have an excellent view of the city. The city, an understatement if ever there was one, carries to the horizon. Like a patchwork quilt, Everywhere seems like a composition of countless other smaller towns and villages. However, whereas I'lar was fairly advanced and a source of constant hustle and bustle, Everywhere puts it to shame. The air is practically embued with magic. There are numerous homes stacked on top of each other and line the streets. In some homes, you see those Arcane Display Screens in various sizes. Some of the homes are large, others small, others are meager restaurants, and others are inns. Your eyes catch a map of the current district that you are in that reads -COMMUNITY DISTRICT-. In the distance, you see a large hourglass-like object lift into the sky and turn midway as it lands in the upper levels. There seems to be about four in a cluster at different intervals of the district.
Meanwhile, the crowds are incredibly diverse. Races that some of you have never seen before walk along. However, what's interesting is the fact that they are also very orderly. Many stay off the clear roads and stick to smaller roads that travel alongside it. It doesn't take long for you to see why as what seems like a carriage drives by at incredible speeds. Everyone seems to be going about their day as it were. In fact, it occurs to you... IT'S DAYTIME! You had almost forgot after the time that you had been out in the astral sea! However... How is it day? Looking up, the city above seems show cracks of a blue sky and a shining noon sun. It even feels warm. You look down to your feet and there is the faintest shimmer of magic, like a barely perceivable fog...
In any case, the street signs are... well, they aren't much help. All of them are foreign to you. You're certain that you'll need to either find a map, ask for directions, or get creative when it comes to getting around here!
Rollback Post to RevisionRollBack
DM - Elustran Days ~ Fate/False Revelation
Rex'aliha - Hoard of the Dragon Queen ~ Mozu of Worms- The Stormpoint Mountains ~ Muireach Maon- Shepherd’s Crossing ~ Crownsguard - Storm King’s Thunder ~ Gunnar Wayland -Boats, Rocks, and Ruffians ~ POUF!- Ex-Ravens ~ Pascal LaRoux - Long Road Dragon Heist
There will be time for wonder later! Wick gives Jean-Luc a good scratch behind the ears and straightens the doggo's cap. Then, eyeing the shadows around them, he begins to hurry down the steps.
Perception: 13 (discord)
"Alright, we need to find a home base ASAP. Did Thuluku mention anything about an inn we could find here? Once we settle in somewhere FAR away from the coliseum, we can regroup and try to figure out how in all the black empty earth we woke up in the nosebleeds back there."
He pauses. "Dee, Ashe- do either of you have any arcane knowledge that could explain our situation? This isn't exactly my area of expertise."
"Schlag mich und brate mich," Wick curses in gnomish, "Now isn't the time. Honestly, you all would be safer away from my company at the moment. I may have caught the attention of the Lord of Everywhere, and gang: he terrifies me."
He stops and turns to looks at his party. They were doing just fine before he joined them... maybe it's time. "I don't want to part ways, but the decision should be yours. We can either stick together, or I can do my best to find Thuluku and her crew. If they're anywhere to be found, I can find them. Then we can plan regroup right here in a few days' time."
The little gnome looks up to these people who are, without doubt, the closest things he has to friends in this plane. Then he looks away.
"I don't know whether you all had a vision before waking up in those seats. I did, and what I saw was... terrible. I still don't really understand it, but I can't help but feel like there's a ticking clock over my head. Whatever decision we make, we need to make it fast."
Dahme'dre drops her concentration and puts on Miss Kent's glasses. "We're not exactly here to avoid attention, Mr. Duck." She says. "The Lord of Everywhere will be a powerful piece in the Great Game. We'll need to wait for the right opporrunity to play him. No, I think you've proven to have some usefulness to us." Dahme'dre considers what might have happened to Thuluku and the crew. How is it they would have been separated? "We'll want to search for a port too. Surely the Scylla is here somewhere. The crew has been here before, and will likely be with it."
Alijurn just observes Wick for the moment, listening to what Dahme’dre has to say, then speaks up, “You speak of usefulness, Dahme’dre, yet the fact of the matter remains... If Wick shows fear or hesitation in a vital moment, it could result in our deaths. You saw what happened on the ship, the forces at play are nothing minor, whether they are indeed Kirkgrim or not.” He focuses his gaze to Wick, “If you cannot compose yourself, then your belief that you’ll put us in danger will put us in danger. If finding Thuluku is at the forefront of your mind, then do it. As you said, we can regroup after.”
Rollback Post to RevisionRollBack
DM - Elustran Days ~ Fate/False Revelation
Rex'aliha - Hoard of the Dragon Queen ~ Mozu of Worms- The Stormpoint Mountains ~ Muireach Maon- Shepherd’s Crossing ~ Crownsguard - Storm King’s Thunder ~ Gunnar Wayland -Boats, Rocks, and Ruffians ~ POUF!- Ex-Ravens ~ Pascal LaRoux - Long Road Dragon Heist
Wick nods as Alijurn speaks. The dragon had a point: the fact that he was so shaken was a sign that he might not be cut out for this. The gnome had spent the past 30 years learning every tale of heroism worth knowing (as well as a few hundred more that weren't). In all that time, he had always assumed himself to be equal to the heroes and heroines of those stories. But now...
A tavern brawl and some shapeshifters were one thing, but there were monsters here. Real, honest to gods monsters. He had thought it was bravery to strike out on his own: if Kirkgrim wants him, then at least the others would be spared. Now, though, he realized that there was nothing he wanted less than to be alone. He knew nothing about this city except what Thuluku had told him, and most of that would be next to useless in keeping him alive. Maybe he should stay with the group. At the very least they could keep him safe...
And then Captain licks his hand. A drop of molten lead trickles down the gnome's spine, and his fear is replaced by resolve. This is ridiculous. He wasn't tutored at the side of the Lord of the Gilded Reign to quail in the face of some goth aristocrat. He scratches Jean-Luc behind the ears. "Good boy," he whispers.
He doesn't wait for Ashe's reply- she likely wouldn't care either way. "Excellent points, both of you," he says. "Why don't we discuss this somewhere a bit less conspicuous? And over a proper meal; I've only had a bite of stolen popcorn since we landed in this plane and I'm famished." He gestures for the others to lead on and drops into the rear, then whispers to Jean-Luc, "You can follow along if you want, buddy. Dee seems to like you just fine..." He locks eyes with the dog, tearing up a little more than he expected. "I'll leave it up to you, okay?"
Then Ellywick Stumbleduck, son of Ilana Stumbleduck, casts invisibility and disappears into the crowd.
Alijurn turns as they walk, distracted at the thought that Wick knows where to get food. The gnome is gone. The three of you now see that Wick has indeed vanished from sight. Captain gives a low, pained whimper. He nuzzles up to Dahme’dre with big puppy dog eyes.
Rollback Post to RevisionRollBack
DM - Elustran Days ~ Fate/False Revelation
Rex'aliha - Hoard of the Dragon Queen ~ Mozu of Worms- The Stormpoint Mountains ~ Muireach Maon- Shepherd’s Crossing ~ Crownsguard - Storm King’s Thunder ~ Gunnar Wayland -Boats, Rocks, and Ruffians ~ POUF!- Ex-Ravens ~ Pascal LaRoux - Long Road Dragon Heist
Dahme'dre carries on to the Pleasure District. Mondra'goran rides on her head holding to her hair. She asks around for clues on suppliers and discreetly asks about the Port Masons. Keeping her disguise, lest they draw any unwanted attention (Persuasion: (3)Unable to parse dice roll.). These Everyones are a tough crowd.
"Where did that Gnome get off to?" She wonders allowed. "I do hope he's not getting in too much trouble."
The trip itself is actually quite the walk. Over the course of traveling the main road from the Arena, you make out that the Community District seems to be the newer portion of this Precinct, meanwhile, to the west of you, you see what seems like a more modest area, which the map informs you to be the Prior Ward, beyond that, there seem to be much older homes, yet it’s hard to make it out from this distance. The main road itself takes you to what seems like a travel station, clearly marked Skywalk. The interesting feature of this station is the fact that “walking” seems to be completely uninvolved as it seems more akin to a moving platform. The platform itself rests on a set of rails that stretch out over the city. You four load into it fairly easily and, as you do, a dome of hexagonal glass seems to close over you. A screen pops up,
“Please Select Precinct and District. If You Require Access to a Lesser Ward, Please Select Closest Location.”
Rollback Post to RevisionRollBack
DM - Elustran Days ~ Fate/False Revelation
Rex'aliha - Hoard of the Dragon Queen ~ Mozu of Worms- The Stormpoint Mountains ~ Muireach Maon- Shepherd’s Crossing ~ Crownsguard - Storm King’s Thunder ~ Gunnar Wayland -Boats, Rocks, and Ruffians ~ POUF!- Ex-Ravens ~ Pascal LaRoux - Long Road Dragon Heist
As the platform begins its travel, Dahme'dre watches the sights pass by. "On the surface it's quite remarkable, but really, it's not unlike any other city. Like any other city it can take tome to learn the customs of its people."
"We can keep searching for information, but maybe we should find a place to set up first."
Alijurn watches the city as the platform moves above it. "In a city as large as this nothing less than a demigod is needed to keep order and law. This Kirkgrim must truly be a creature of great power... and yes. We should find a base of operations"
Rollback Post to RevisionRollBack
Blixanix Glitterpain, Goblin Bard - In campaign: Ravnica, City of Guilds
The Soggiest DM - In campaign: Boats, Rocks & Ruffians Eira Whitefeather, Human Sorcerer/Warlock - In campaign: Death Inspectors Expanded
Roland "THUNDER HIPPO" Wolfscribe, Human Bloodhunter - In campaign: Core City: A Play-by-post Adventure
Dahme'dre spends time meditating quietly, considering her abilities and retreating her patron to aid her as she considers more effective magical talents she might have benefitted from in their recent adventures. (Attempting to adjust spells known from combat oriented to more well-rounded spells.)
Sitting quietly concentrating won't fulfill her day though. She takes breaks to poke about in common areas of the Merry Otter, planting seeds with future contacts in an ever growing network. She keeps her notes and journals detailed and up to date, and keeps on the lookout for details about the Port Masons, and Reynald Turff
There are some interesting story points that will arise from Dahme’dre’s downtime, so I will address its results last.
Meanwhile, Ashe sits down to write up the basic formula of a Message scroll, a gift for Alijurn. As she opens her spellbook, her vision goes fuzzy for a moment, likely the precursor to a headache. For some reason, a memory comes to mind. The library that you spent much of your childhood in. You remember, as a teenager, you got a job there... but... No... the day you were going to apply, there was a fire. Yeah! Now it’s all clear! That was the day you decided to start tinkering! Wow. It’s really amazing to think how one small event can completely change a person.
Anyway, as I was saying. As you open your journal, the headache clears and you get to work constructing the message device. Perhaps a chewable spider gummy infused with Message!
Rollback Post to RevisionRollBack
DM - Elustran Days ~ Fate/False Revelation
Rex'aliha - Hoard of the Dragon Queen ~ Mozu of Worms- The Stormpoint Mountains ~ Muireach Maon- Shepherd’s Crossing ~ Crownsguard - Storm King’s Thunder ~ Gunnar Wayland -Boats, Rocks, and Ruffians ~ POUF!- Ex-Ravens ~ Pascal LaRoux - Long Road Dragon Heist
Alijurn wanders the city the next couple of days. It is quite clear that organised fighting is legal in Everywhere so getting into the old fisticuffs action wouldn't be a bad way to earn money. As he finds a classic boxing arena in the pleasure district he enters a minor, amateur boxer competition hoping to earn some money.
Pit fighting downtime activity:
Athletics:18
Acrobatics: 9
Special con check 18
Rollback Post to RevisionRollBack
Blixanix Glitterpain, Goblin Bard - In campaign: Ravnica, City of Guilds
The Soggiest DM - In campaign: Boats, Rocks & Ruffians Eira Whitefeather, Human Sorcerer/Warlock - In campaign: Death Inspectors Expanded
Roland "THUNDER HIPPO" Wolfscribe, Human Bloodhunter - In campaign: Core City: A Play-by-post Adventure
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No, that's pretty spot on.
How dare you.Excellent work!Trippenboar was the last result of my wrath, think not that you will be spared!Yet, at the same time, you notice further detail. The PPF Arena is situated on a hill with many staircases leading up to it. Naturally, because of this, you have an excellent view of the city. The city, an understatement if ever there was one, carries to the horizon. Like a patchwork quilt, Everywhere seems like a composition of countless other smaller towns and villages. However, whereas I'lar was fairly advanced and a source of constant hustle and bustle, Everywhere puts it to shame. The air is practically embued with magic. There are numerous homes stacked on top of each other and line the streets. In some homes, you see those Arcane Display Screens in various sizes. Some of the homes are large, others small, others are meager restaurants, and others are inns. Your eyes catch a map of the current district that you are in that reads -COMMUNITY DISTRICT-. In the distance, you see a large hourglass-like object lift into the sky and turn midway as it lands in the upper levels. There seems to be about four in a cluster at different intervals of the district.
Meanwhile, the crowds are incredibly diverse. Races that some of you have never seen before walk along. However, what's interesting is the fact that they are also very orderly. Many stay off the clear roads and stick to smaller roads that travel alongside it. It doesn't take long for you to see why as what seems like a carriage drives by at incredible speeds. Everyone seems to be going about their day as it were. In fact, it occurs to you... IT'S DAYTIME! You had almost forgot after the time that you had been out in the astral sea! However... How is it day? Looking up, the city above seems show cracks of a blue sky and a shining noon sun. It even feels warm. You look down to your feet and there is the faintest shimmer of magic, like a barely perceivable fog...
In any case, the street signs are... well, they aren't much help. All of them are foreign to you. You're certain that you'll need to either find a map, ask for directions, or get creative when it comes to getting around here!
DM - Elustran Days ~ Fate/False Revelation
Rex'aliha - Hoard of the Dragon Queen ~ Mozu of Worms - The Stormpoint Mountains ~ Muireach Maon - Shepherd’s Crossing ~ Crownsguard - Storm King’s Thunder ~ Gunnar Wayland - Boats, Rocks, and Ruffians ~ POUF! - Ex-Ravens ~ Pascal LaRoux - Long Road Dragon Heist
There will be time for wonder later! Wick gives Jean-Luc a good scratch behind the ears and straightens the doggo's cap. Then, eyeing the shadows around them, he begins to hurry down the steps.
Perception: 13 (discord)
"Alright, we need to find a home base ASAP. Did Thuluku mention anything about an inn we could find here? Once we settle in somewhere FAR away from the coliseum, we can regroup and try to figure out how in all the black empty earth we woke up in the nosebleeds back there."
He pauses. "Dee, Ashe- do either of you have any arcane knowledge that could explain our situation? This isn't exactly my area of expertise."
Imani Jones - Lv 11 Warlock of The Living City - Variant Human| Fate/False Revelation
Wick Stumbleduck - Lv 4 Lore Bard - Forest Gnome | Elustran Days
Khurah - Lv 3 Star Druid - Half-orc | Boats, Rocks, and Ruffians
Dale Swanson - User of the Sound of Silence Stand - Jojo's Bizarre Adventure: Sunset Investigations
Ayaci Vikerfjell - Lv 8 Rune Knight | Variant Human | Storm King's Thunder
"My father calls me 'Dee'" Lini replies with a withering glare.
Extended Signature
Mon doubles up on the withering gaze. A bat’s eyes are exceptionally cold and cruel when they need to be!
DM - Elustran Days ~ Fate/False Revelation
Rex'aliha - Hoard of the Dragon Queen ~ Mozu of Worms - The Stormpoint Mountains ~ Muireach Maon - Shepherd’s Crossing ~ Crownsguard - Storm King’s Thunder ~ Gunnar Wayland - Boats, Rocks, and Ruffians ~ POUF! - Ex-Ravens ~ Pascal LaRoux - Long Road Dragon Heist
"Schlag mich und brate mich," Wick curses in gnomish, "Now isn't the time. Honestly, you all would be safer away from my company at the moment. I may have caught the attention of the Lord of Everywhere, and gang: he terrifies me."
He stops and turns to looks at his party. They were doing just fine before he joined them... maybe it's time. "I don't want to part ways, but the decision should be yours. We can either stick together, or I can do my best to find Thuluku and her crew. If they're anywhere to be found, I can find them. Then we can plan regroup right here in a few days' time."
The little gnome looks up to these people who are, without doubt, the closest things he has to friends in this plane. Then he looks away.
"I don't know whether you all had a vision before waking up in those seats. I did, and what I saw was... terrible. I still don't really understand it, but I can't help but feel like there's a ticking clock over my head. Whatever decision we make, we need to make it fast."
Boy, Everywhere is something.
Imani Jones - Lv 11 Warlock of The Living City - Variant Human| Fate/False Revelation
Wick Stumbleduck - Lv 4 Lore Bard - Forest Gnome | Elustran Days
Khurah - Lv 3 Star Druid - Half-orc | Boats, Rocks, and Ruffians
Dale Swanson - User of the Sound of Silence Stand - Jojo's Bizarre Adventure: Sunset Investigations
Ayaci Vikerfjell - Lv 8 Rune Knight | Variant Human | Storm King's Thunder
Captain pokes his snout into Wick’s cheek, pushing his gaze back towards his friends. He then licks Wick.
DM - Elustran Days ~ Fate/False Revelation
Rex'aliha - Hoard of the Dragon Queen ~ Mozu of Worms - The Stormpoint Mountains ~ Muireach Maon - Shepherd’s Crossing ~ Crownsguard - Storm King’s Thunder ~ Gunnar Wayland - Boats, Rocks, and Ruffians ~ POUF! - Ex-Ravens ~ Pascal LaRoux - Long Road Dragon Heist
Dahme'dre drops her concentration and puts on Miss Kent's glasses. "We're not exactly here to avoid attention, Mr. Duck." She says. "The Lord of Everywhere will be a powerful piece in the Great Game. We'll need to wait for the right opporrunity to play him. No, I think you've proven to have some usefulness to us." Dahme'dre considers what might have happened to Thuluku and the crew. How is it they would have been separated? "We'll want to search for a port too. Surely the Scylla is here somewhere. The crew has been here before, and will likely be with it."
Extended Signature
(Piloting Alijurn for the moment)
Alijurn just observes Wick for the moment, listening to what Dahme’dre has to say, then speaks up, “You speak of usefulness, Dahme’dre, yet the fact of the matter remains... If Wick shows fear or hesitation in a vital moment, it could result in our deaths. You saw what happened on the ship, the forces at play are nothing minor, whether they are indeed Kirkgrim or not.” He focuses his gaze to Wick, “If you cannot compose yourself, then your belief that you’ll put us in danger will put us in danger. If finding Thuluku is at the forefront of your mind, then do it. As you said, we can regroup after.”
DM - Elustran Days ~ Fate/False Revelation
Rex'aliha - Hoard of the Dragon Queen ~ Mozu of Worms - The Stormpoint Mountains ~ Muireach Maon - Shepherd’s Crossing ~ Crownsguard - Storm King’s Thunder ~ Gunnar Wayland - Boats, Rocks, and Ruffians ~ POUF! - Ex-Ravens ~ Pascal LaRoux - Long Road Dragon Heist
Wick nods as Alijurn speaks. The dragon had a point: the fact that he was so shaken was a sign that he might not be cut out for this. The gnome had spent the past 30 years learning every tale of heroism worth knowing (as well as a few hundred more that weren't). In all that time, he had always assumed himself to be equal to the heroes and heroines of those stories. But now...
A tavern brawl and some shapeshifters were one thing, but there were monsters here. Real, honest to gods monsters. He had thought it was bravery to strike out on his own: if Kirkgrim wants him, then at least the others would be spared. Now, though, he realized that there was nothing he wanted less than to be alone. He knew nothing about this city except what Thuluku had told him, and most of that would be next to useless in keeping him alive. Maybe he should stay with the group. At the very least they could keep him safe...
And then Captain licks his hand. A drop of molten lead trickles down the gnome's spine, and his fear is replaced by resolve. This is ridiculous. He wasn't tutored at the side of the Lord of the Gilded Reign to quail in the face of some goth aristocrat. He scratches Jean-Luc behind the ears. "Good boy," he whispers.
He doesn't wait for Ashe's reply- she likely wouldn't care either way. "Excellent points, both of you," he says. "Why don't we discuss this somewhere a bit less conspicuous? And over a proper meal; I've only had a bite of stolen popcorn since we landed in this plane and I'm famished." He gestures for the others to lead on and drops into the rear, then whispers to Jean-Luc, "You can follow along if you want, buddy. Dee seems to like you just fine..." He locks eyes with the dog, tearing up a little more than he expected. "I'll leave it up to you, okay?"
Then Ellywick Stumbleduck, son of Ilana Stumbleduck, casts invisibility and disappears into the crowd.
Stealth (rolled on discord): 20
Imani Jones - Lv 11 Warlock of The Living City - Variant Human| Fate/False Revelation
Wick Stumbleduck - Lv 4 Lore Bard - Forest Gnome | Elustran Days
Khurah - Lv 3 Star Druid - Half-orc | Boats, Rocks, and Ruffians
Dale Swanson - User of the Sound of Silence Stand - Jojo's Bizarre Adventure: Sunset Investigations
Ayaci Vikerfjell - Lv 8 Rune Knight | Variant Human | Storm King's Thunder
(She hates to see him leave, but she wouldn't have minded watching him go.)
Extended Signature
Alijurn turns as they walk, distracted at the thought that Wick knows where to get food. The gnome is gone. The three of you now see that Wick has indeed vanished from sight. Captain gives a low, pained whimper. He nuzzles up to Dahme’dre with big puppy dog eyes.
DM - Elustran Days ~ Fate/False Revelation
Rex'aliha - Hoard of the Dragon Queen ~ Mozu of Worms - The Stormpoint Mountains ~ Muireach Maon - Shepherd’s Crossing ~ Crownsguard - Storm King’s Thunder ~ Gunnar Wayland - Boats, Rocks, and Ruffians ~ POUF! - Ex-Ravens ~ Pascal LaRoux - Long Road Dragon Heist
Dahme'dre carries on to the Pleasure District. Mondra'goran rides on her head holding to her hair. She asks around for clues on suppliers and discreetly asks about the Port Masons. Keeping her disguise, lest they draw any unwanted attention (Persuasion: (3)Unable to parse dice roll.). These Everyones are a tough crowd.
"Where did that Gnome get off to?" She wonders allowed. "I do hope he's not getting in too much trouble."
Extended Signature
The trip itself is actually quite the walk. Over the course of traveling the main road from the Arena, you make out that the Community District seems to be the newer portion of this Precinct, meanwhile, to the west of you, you see what seems like a more modest area, which the map informs you to be the Prior Ward, beyond that, there seem to be much older homes, yet it’s hard to make it out from this distance. The main road itself takes you to what seems like a travel station, clearly marked Skywalk. The interesting feature of this station is the fact that “walking” seems to be completely uninvolved as it seems more akin to a moving platform. The platform itself rests on a set of rails that stretch out over the city. You four load into it fairly easily and, as you do, a dome of hexagonal glass seems to close over you. A screen pops up,
“Please Select Precinct and District. If You Require Access to a Lesser Ward, Please Select Closest Location.”
DM - Elustran Days ~ Fate/False Revelation
Rex'aliha - Hoard of the Dragon Queen ~ Mozu of Worms - The Stormpoint Mountains ~ Muireach Maon - Shepherd’s Crossing ~ Crownsguard - Storm King’s Thunder ~ Gunnar Wayland - Boats, Rocks, and Ruffians ~ POUF! - Ex-Ravens ~ Pascal LaRoux - Long Road Dragon Heist
"Construct," Dahme'dre says "Pleasure district, please."
As the platform begins its travel, Dahme'dre watches the sights pass by. "On the surface it's quite remarkable, but really, it's not unlike any other city. Like any other city it can take tome to learn the customs of its people."
"We can keep searching for information, but maybe we should find a place to set up first."
Extended Signature
Alijurn watches the city as the platform moves above it. "In a city as large as this nothing less than a demigod is needed to keep order and law. This Kirkgrim must truly be a creature of great power... and yes. We should find a base of operations"
Blixanix Glitterpain, Goblin Bard - In campaign: Ravnica, City of GuildsThe Soggiest DM - In campaign: Boats, Rocks & RuffiansEira Whitefeather, Human Sorcerer/Warlock - In campaign: Death Inspectors ExpandedRoland "THUNDER HIPPO" Wolfscribe, Human Bloodhunter - In campaign: Core City: A Play-by-post Adventure
With that, you enter the Pleasure District and begin a week of downtime as you settle into the city of Everywhere!
DM - Elustran Days ~ Fate/False Revelation
Rex'aliha - Hoard of the Dragon Queen ~ Mozu of Worms - The Stormpoint Mountains ~ Muireach Maon - Shepherd’s Crossing ~ Crownsguard - Storm King’s Thunder ~ Gunnar Wayland - Boats, Rocks, and Ruffians ~ POUF! - Ex-Ravens ~ Pascal LaRoux - Long Road Dragon Heist
Dahme'dre spends time meditating quietly, considering her abilities and retreating her patron to aid her as she considers more effective magical talents she might have benefitted from in their recent adventures. (Attempting to adjust spells known from combat oriented to more well-rounded spells.)
Sitting quietly concentrating won't fulfill her day though. She takes breaks to poke about in common areas of the Merry Otter, planting seeds with future contacts in an ever growing network. She keeps her notes and journals detailed and up to date, and keeps on the lookout for details about the Port Masons, and Reynald Turff
Extended Signature
There are some interesting story points that will arise from Dahme’dre’s downtime, so I will address its results last.
Meanwhile, Ashe sits down to write up the basic formula of a Message scroll, a gift for Alijurn. As she opens her spellbook, her vision goes fuzzy for a moment, likely the precursor to a headache. For some reason, a memory comes to mind. The library that you spent much of your childhood in. You remember, as a teenager, you got a job there... but... No... the day you were going to apply, there was a fire. Yeah! Now it’s all clear! That was the day you decided to start tinkering! Wow. It’s really amazing to think how one small event can completely change a person.
Anyway, as I was saying. As you open your journal, the headache clears and you get to work constructing the message device. Perhaps a chewable spider gummy infused with Message!
DM - Elustran Days ~ Fate/False Revelation
Rex'aliha - Hoard of the Dragon Queen ~ Mozu of Worms - The Stormpoint Mountains ~ Muireach Maon - Shepherd’s Crossing ~ Crownsguard - Storm King’s Thunder ~ Gunnar Wayland - Boats, Rocks, and Ruffians ~ POUF! - Ex-Ravens ~ Pascal LaRoux - Long Road Dragon Heist
Wick lives his best life.
Imani Jones - Lv 11 Warlock of The Living City - Variant Human| Fate/False Revelation
Wick Stumbleduck - Lv 4 Lore Bard - Forest Gnome | Elustran Days
Khurah - Lv 3 Star Druid - Half-orc | Boats, Rocks, and Ruffians
Dale Swanson - User of the Sound of Silence Stand - Jojo's Bizarre Adventure: Sunset Investigations
Ayaci Vikerfjell - Lv 8 Rune Knight | Variant Human | Storm King's Thunder
Alijurn wanders the city the next couple of days. It is quite clear that organised fighting is legal in Everywhere so getting into the old fisticuffs action wouldn't be a bad way to earn money. As he finds a classic boxing arena in the pleasure district he enters a minor, amateur boxer competition hoping to earn some money.
Pit fighting downtime activity:
Blixanix Glitterpain, Goblin Bard - In campaign: Ravnica, City of GuildsThe Soggiest DM - In campaign: Boats, Rocks & RuffiansEira Whitefeather, Human Sorcerer/Warlock - In campaign: Death Inspectors ExpandedRoland "THUNDER HIPPO" Wolfscribe, Human Bloodhunter - In campaign: Core City: A Play-by-post Adventure