Carrow reaches out mentally, searching the surrounding area for any indication that aberrations, celestials, dragons, elementals, fey, fiends, or undead might be present. He is certain that no such creatures are nearby.
The ranger stands grabbing Rixton by the arm, magic not his strong point he wobbles slightly as he stands. "Nothing untoward here" Unslinging his bow Carrow searches his surrounding ready to act.
Deprived of his javelins during the fight with the remorhaz, the goliath makes slow progress on the difficult terrain towards the barbarian, unable to effectively engage the warrior at his current distance.
"Nothing untoward?" He cries to Carrow. "That barbarian about to make off down a cave passage to raise the alarm would like to disagree!"
Move 15 feet towards the enemy, Dodge as an action.
This post has potentially manipulated dice roll results.
"What do they feed these guys, shouldn't he be dead already?" Andor launches a Ray of Frost at the barbarian hoping to bring him down or at least slow him as he runs.
The barbarian's slow reaction gives Rixton, Ladrian, and Andor the opportunity to attack from distance, and all three of them make the most of their chance. Knowing he is overmatched by the five intruders, the barbarian dashes into the cave from which he just came.
Carefully, the goliath makes his way towards the raised area where the altar stands, doing his best to listen for signs of further barbarians coming to greet them. "Either these caves lead 'somewhere' and our friend has made a run for it, or he's alerted others, and we're in for a fight. Prepare yourselves!"
Perception: 9
Move 90ft for 3 turns of dashing to take me to square 42, then Search as an action to listen for any signs of barbarians.
Undeterred by the ice Andor sprints forward heading up the incline of the left hand path up to the raised section seeing what looks to be some sort of alter as he gets closer.
"I'm going to check it out, keep your eyes open."
Movement to somewhere up the little pathway mentioned.
Rollback Post to RevisionRollBack
Vhon - Level 2 Warlock - What shall become of the Drunken Sailor?
After the berserker darts back into the cave, the cavern is silent for nearly half a minute. Andor and Rixton begin to make their way up the slope on the left, and Vigan, Ladrian, and Carrow stick together in the center of the cavern, just north of where the barbarian disappeared. As the group expected, however, the barbarian had run into the cave with the intent of gathering other members of his tribe. A shrill battle cry erupts from one of the caves; it is followed by the appearance of five members of the White Wyrm tribe, including the one (#1) that has already been attacked. Two of the barbarians wield greataxes (1 and 4); the other three wield spears.
(Round 1 action--movement + dash--is completed for the barbarians; all players may act in any order)
"Rixton, Andor! Get back here, we've got company!" The goliath moves to engage the closest barbarian, and readies his glaive in a defensive stance, given his relative lack of mobility on the ice.
Move 15ft (or until I'm 15ft away from #3), use Dodge as an action.
Surprised by the sudden barbarians he uses cunning action to dash (movement x2, I think that's enough?) to square 41, before aiming the crossbow to the wounded barbarian (if #1 is not visible then aim for #4)
Attack: 13 Damage: 7
Obs: For some reason the dice didn't added the +7 to hit?
I curse the timing under my breath. The barbarians are too far for me to join my comrades, short of taking a pot-shot at one as I slide my way back down, away from our goal. If I am going to take a pot shot, I will take one hell of a pot shot. I move (+ dash) 40 more feet up the icy ramp, then turn and take the best aim that I can with a (+1) arrow (at #4)
Vigan, glaive at the ready, advances toward the nearest barbarian (3) while Ladrian moves back and sets up for ranged attacks. His first shot is true, striking the berserker (1) that first encountered the five adventurers. Rixton's shot narrowly misses its target; his arrow zips over the barbarian's head and skitters along the icy floor.
(Actions for Andor and Carrow are next; the barbarians will follow)
"Damn, they got back quicker than I thought they would, Rixton, good hunting". Andor grants himself supernatural speed and charges off up the incline towards the alter.
Casts Haste on himself he now has double movement so this turn gets 60' further up the incline.
Andor casts his spell, ensuring he'll be the first to reach the high point in the cavern, and Carrow fires two arrows, both of which find their target.
Four of the barbarians commit to the melee on the cavern floor, but one of them (#5) begins to run toward the nearest ramp. Only one barbarian (#3) is able to reach melee range, and, with both hands on his spear, he lunges forward in an attempt to skewer Vigan...
Carrow reaches out mentally, searching the surrounding area for any indication that aberrations, celestials, dragons, elementals, fey, fiends, or undead might be present. He is certain that no such creatures are nearby.
Carrow
The ranger stands grabbing Rixton by the arm, magic not his strong point he wobbles slightly as he stands. "Nothing untoward here" Unslinging his bow Carrow searches his surrounding ready to act.
Vigan
Deprived of his javelins during the fight with the remorhaz, the goliath makes slow progress on the difficult terrain towards the barbarian, unable to effectively engage the warrior at his current distance.
"Nothing untoward?" He cries to Carrow. "That barbarian about to make off down a cave passage to raise the alarm would like to disagree!"
Move 15 feet towards the enemy, Dodge as an action.
"What do they feed these guys, shouldn't he be dead already?" Andor launches a Ray of Frost at the barbarian hoping to bring him down or at least slow him as he runs.
Casts Ray of Frost 16 for 11 Cold damage.
OOC sorry for my inactivity, I was sure I'd posted yesterday!
Luck point to reroll the 1 new roll is 21
Vhon - Level 2 Warlock - What shall become of the Drunken Sailor?
Lyreis - Level 6 Elf Fighter - Eberron: Omega
DM - Dzenda: The Cracks - DM - Dzenda: Whispered Tales
The barbarian's slow reaction gives Rixton, Ladrian, and Andor the opportunity to attack from distance, and all three of them make the most of their chance. Knowing he is overmatched by the five intruders, the barbarian dashes into the cave from which he just came.
Rixton:
"Keep those bows at the ready. I doubt that fellow is the only one here."
I shuffle and slide 40 more feet (move + dash) into space 37.
Vigan
Carefully, the goliath makes his way towards the raised area where the altar stands, doing his best to listen for signs of further barbarians coming to greet them. "Either these caves lead 'somewhere' and our friend has made a run for it, or he's alerted others, and we're in for a fight. Prepare yourselves!"
Perception: 9
Move 90ft for 3 turns of dashing to take me to square 42, then Search as an action to listen for any signs of barbarians.
Undeterred by the ice Andor sprints forward heading up the incline of the left hand path up to the raised section seeing what looks to be some sort of alter as he gets closer.
"I'm going to check it out, keep your eyes open."
Movement to somewhere up the little pathway mentioned.
Vhon - Level 2 Warlock - What shall become of the Drunken Sailor?
Lyreis - Level 6 Elf Fighter - Eberron: Omega
DM - Dzenda: The Cracks - DM - Dzenda: Whispered Tales
Rixton:
I push on, skating and sliding across the ice to the base of the ramp going up to the gong (the southeast corner of 46.)
Carrow
Carrow moves with Vigan to the altar, checking as he goes for any recent comings and goings.
Survival: 21
For the tracking of humans Advantage: 8
(Posting for Ladrian)
After the berserker darts back into the cave, the cavern is silent for nearly half a minute. Andor and Rixton begin to make their way up the slope on the left, and Vigan, Ladrian, and Carrow stick together in the center of the cavern, just north of where the barbarian disappeared. As the group expected, however, the barbarian had run into the cave with the intent of gathering other members of his tribe. A shrill battle cry erupts from one of the caves; it is followed by the appearance of five members of the White Wyrm tribe, including the one (#1) that has already been attacked. Two of the barbarians wield greataxes (1 and 4); the other three wield spears.
(Round 1 action--movement + dash--is completed for the barbarians; all players may act in any order)
Updated map:
Vigan
"Rixton, Andor! Get back here, we've got company!" The goliath moves to engage the closest barbarian, and readies his glaive in a defensive stance, given his relative lack of mobility on the ice.
Move 15ft (or until I'm 15ft away from #3), use Dodge as an action.
Ladrian
Surprised by the sudden barbarians he uses cunning action to dash (movement x2, I think that's enough?) to square 41, before aiming the crossbow to the wounded barbarian (if #1 is not visible then aim for #4)
Attack: 13 Damage: 7
Obs: For some reason the dice didn't added the +7 to hit?
Rixton:
I curse the timing under my breath. The barbarians are too far for me to join my comrades, short of taking a pot-shot at one as I slide my way back down, away from our goal. If I am going to take a pot shot, I will take one hell of a pot shot. I move (+ dash) 40 more feet up the icy ramp, then turn and take the best aim that I can with a (+1) arrow (at #4)
Shortbow Attack (with disadvantage): 12 Damage: 8
Vigan, glaive at the ready, advances toward the nearest barbarian (3) while Ladrian moves back and sets up for ranged attacks. His first shot is true, striking the berserker (1) that first encountered the five adventurers. Rixton's shot narrowly misses its target; his arrow zips over the barbarian's head and skitters along the icy floor.
(Actions for Andor and Carrow are next; the barbarians will follow)
Andor
"Damn, they got back quicker than I thought they would, Rixton, good hunting". Andor grants himself supernatural speed and charges off up the incline towards the alter.
Casts Haste on himself he now has double movement so this turn gets 60' further up the incline.
Vhon - Level 2 Warlock - What shall become of the Drunken Sailor?
Lyreis - Level 6 Elf Fighter - Eberron: Omega
DM - Dzenda: The Cracks - DM - Dzenda: Whispered Tales
Carrow
Reacting to the sight of new foes the Ranger attacks the barbarians with his bow. BA Hunters Mark on #4
Attack1 at #4 25
Damage1: 9
Hunters Mark: 2
Attack2 at #2 13
Damage2: 6
Andor casts his spell, ensuring he'll be the first to reach the high point in the cavern, and Carrow fires two arrows, both of which find their target.
Four of the barbarians commit to the melee on the cavern floor, but one of them (#5) begins to run toward the nearest ramp. Only one barbarian (#3) is able to reach melee range, and, with both hands on his spear, he lunges forward in an attempt to skewer Vigan...
(All players may act, in any order)
Updated map:
Rixton:
As before, I move+dash 40 feet further up the ramp, then turn and take a pot shot at the only barbarian I can really see (#4).
Shortbow (+1, with +1 arrow) Attack: 18 Damage: 7
Carrow
Seeing the rush continue under fire Carrow steels himself and fires again, hoping to stop the onslaught and put the barbarians down.
1st shot #4 (if already dead both shots with Hunters Mark at #2) 2nd shot at #2 (if shot 1 kills #4 then Hunters Mark will cross to #2)
Attack 23
Damage 9
Hunters Mark 6
Attack2 13
Damage2 10
Hunters Mark 4