"Ok, ok!" the Redbrand says, being dragged to his feet. "I can get you in, but there's no guarantee someone won't see you. And it won't be my fault!" he says quickly, cowering before Gruxx. "We just mill about in there. Someone might walk through a door or ... And then there's that creature — that nothic. It reads minds. And Glasstaff treats it like a pet. I don't know what it might do if it knows you're there and wanting to hurt Glasstaff. It might tell him, and you wouldn't know." He looks at each of their faces. "Look, if you know what's good for you, you'll just leave Phandalin. He's powerful. And he's not even the strongest. He's just working for the Black Spider. They don't care who they hurt just as long as they get what they want. Why not just head on your way and forget you were ever involved?"
"Yes, yes," the Redbrand says, a little bit of hope coloring the tone of his voice. "There are two ways in. One is through the old kitchen. The other is through a cave on the south side of the hill. Follow the edge of the wood behind that mole and her brat's farm."
Glynquinal laughs at the Redbrand coward. "Sure you did, and we will have you right there with us to 'verify' you told us the absolute truth. We aren't the most trusting sort. You understand of course."
"Given that Darren has a daughter he must watch over, I think it unlikely he would join us on this adventure," the Herr Doktor Professor answers Glynquinal.
"As the others have said, better to head off and deal with these Redbrands."
Reluctantly (and with a little help), the Redbrand is coaxed to his feet and is pushed out the front door of the Inn. Daran is approaching and hails the group. "I'm sorry, my friends, but I cannot accompany you on your adventure today. May Chauntea keep you safe. I look forward to hearing your story over ale this night."
The Redbrand leads the group south and then east on the next road, passing in front of a large building with sturdy stone walls, a pitched wooden roof, and a bell tower at the back. Posted on a board next to the front door is a notice, but all you can read from the road is REWARD.
It reads in Common: “REWARD — Orcs near Wyvern Tor! Those of a mind to face the orc menace should inquire within.” The notice bears the town’s seal and an indecipherable signature.
Moving to catch up to the rest of the party, Glynquinal relays the information he read, "There is a reward offered for dealing with Orcs near a place called Wyvern Tor. NO idea where that is, but perhaps we should continue and finish this task first before tackling another? What do the rest of you think?"
"Ok, ok!" the Redbrand says, being dragged to his feet. "I can get you in, but there's no guarantee someone won't see you. And it won't be my fault!" he says quickly, cowering before Gruxx. "We just mill about in there. Someone might walk through a door or ... And then there's that creature — that nothic. It reads minds. And Glasstaff treats it like a pet. I don't know what it might do if it knows you're there and wanting to hurt Glasstaff. It might tell him, and you wouldn't know." He looks at each of their faces. "Look, if you know what's good for you, you'll just leave Phandalin. He's powerful. And he's not even the strongest. He's just working for the Black Spider. They don't care who they hurt just as long as they get what they want. Why not just head on your way and forget you were ever involved?"
Gruxx says nothing at first and just peers hard back at the Redbrand thinking of Gundren.
"Ya'll ready to get this show on the road?", Gruxx says.
Glynquinal glowers at the worthless man, "We don't leave friends behind, or allow them to be harmed. We are also not cowards."
"Let's be off"
Ian to the Redbrand Is there a way in that does not require us to walk in the front door?
"Yes, yes," the Redbrand says, a little bit of hope coloring the tone of his voice. "There are two ways in. One is through the old kitchen. The other is through a cave on the south side of the hill. Follow the edge of the wood behind that mole and her brat's farm."
"Excellent," Glynquinal replies, "Show us the second way in then."
Turning to the Herr Doktor, "I suppose there is no chance you could convince Daren to join us on this endeavor is there?"
Gruxx scowls as he makes a mental note of the rudeness of the Redbrand.
"His hands will remain bound for the journey."
"Wait," the Redbrand says, looking panicked again. "I told you how to get in. You don't need me any longer. I told you how to get in!"
Glynquinal laughs at the Redbrand coward. "Sure you did, and we will have you right there with us to 'verify' you told us the absolute truth. We aren't the most trusting sort. You understand of course."
To the rest of the party, "Well gentlemen, time's wasting away, and we're no closer to finding Gundren or ending the Redbrand threat. Let's go."
"Given that Darren has a daughter he must watch over, I think it unlikely he would join us on this adventure," the Herr Doktor Professor answers Glynquinal.
"As the others have said, better to head off and deal with these Redbrands."
Rock to party " Lead the way little sheldmaid"
Gruxx will keep his glaive at his shoulder. Eyes locked on the Redbrand.
Rock readys his battle axe and will walk with Grux
Reluctantly (and with a little help), the Redbrand is coaxed to his feet and is pushed out the front door of the Inn. Daran is approaching and hails the group. "I'm sorry, my friends, but I cannot accompany you on your adventure today. May Chauntea keep you safe. I look forward to hearing your story over ale this night."
The Redbrand leads the group south and then east on the next road, passing in front of a large building with sturdy stone walls, a pitched wooden roof, and a bell tower at the back. Posted on a board next to the front door is a notice, but all you can read from the road is REWARD.
Stop or keep going?
Glynquinal will pause long enough to read the poster to see it it aligns with our current path.
It reads in Common: “REWARD — Orcs near Wyvern Tor! Those of a mind to face the orc menace should inquire within.” The notice bears the town’s seal and an indecipherable signature.
Moving to catch up to the rest of the party, Glynquinal relays the information he read, "There is a reward offered for dealing with Orcs near a place called Wyvern Tor. NO idea where that is, but perhaps we should continue and finish this task first before tackling another? What do the rest of you think?"
"Stay the course," the Herr Doktor Professor says.