This post has potentially manipulated dice roll results.
Gaelin will release his held Feather Fall targeting Aryn then will throw a Fireball at the nearest berserker group to the east. He'll then turn and head to the northern flank.
This post has potentially manipulated dice roll results.
(What weapons are the zombies and orcs wielding? Specifically the ones in the far western wave (of the zoomed in map)? What they are wielding will dictate the action listed below)
IF, and ONLY if, no presence of ranged weapons:
Jinara would lean down and tell Doom Tail "Fly swift and attack the back lines. Only dive attacks with your claws and angle yourself to minimize exposure to other orcs/zombies when you attack. Do not land. If you get hit, fly and find Calypso and stay with her." Rolling off the griffons back, Jinara would dive about 30 ft clicking his boots and righting himself about 110 ft above the army. Jinara would track which orc/zombie DoomTail was targeting then cast Frostbite (spending 1 sp to Twin Spell) aiming at Doomtail's target and one adjacent (based on the map, they are 10 ft apart so it may not be a concern. I am basically trying to impose disadvantage on a nearby orc/zombie that could react to DoomTail in order to protect him.)
(DC17 CON save, each fail takes 14 cold damage and has disadvantage on next attack)
- *I do not think DoomTail can get there this round to attack so he would just fly his 80 ft and attack next round.
IF there is presence of ranged weapons:
Jinara & DoomTaill will hover around 110 ft above the closest orc berserker hoard group, will make a similar hand motion and cast Fireball on them.
Zin Dex Save: 11 Dex Check to dismount from griffon safely: 27
Army Group Roll : 10
Zin would dismount and use Enlarge and then after moving into base contact make one quarterstaff attack at the hobgoblin (or the nearest enemy) and then go into a flurry of blows sending two more unarmed attacks towards his body! He would also use his Ki energy to try and Stun the hobgoblin. DC 16 Con Save
This post has potentially manipulated dice roll results.
Con save: 23
Gaelin watches as Aryn leaps and releases his spell. A shimmering white aura appears around Aryn and her body descends slower than normal. Gaelin and Jinara both throw beads of red energy that streak through the sky and erupt into flame as they impact the ground turning multiple berserkers to ash. The ice shards go wide of Zinmaer but explode and send razor sharp shards into his back. The pain fuels Zinmaer as he grows in size and slashes the burnt orc beside him in half before turning to the hobgoblin and unleashes a jab followed by powerful uppercut and causes the hobgoblin to shake his head.
The audible fireballs from behind the lines causes the drekthar to suddenly have a split focus as they look back to a dragon emerge between two columns of smoke and breathe a line of fire through the rear line. The armies of Eshan and Haemor exploit this momentary lapse of focus and manage to kill the remaining ogres and gain an advantage on the southern flank. Axes, javelins and rotted fists clang against the rallied shields of the phalanx and spears pierce through flesh. Archers release a volley of arrows into the back of the front line as mages release a multitude of flaming beams that scorch orcs and zombies. Only 2 groups of orc zombies remain at the front but the sense of victory wanes as the second line of fresh warriors continues their charge towards the front line. The reinforcements for the commanders stall out at the edge of the vines and begin to trudge through slashing their way in with their axes.
Mucor army 11 rolling again because I forget if I need to roll twice :D 5
Mucor would snort wildly with rage as his spell fissiles out in front of him. "We need to kill those mages!" He would shout over his shoulder to Button who was clinging on his back. "You have any new tricks friend?" He would ask while casting Wall of Thorns using the power within his staff, attempting to create a wall that runs through as many of the enemy soldiers as possible and prevents them from seeing the commanders. He would then send move the cloud of spores to hit the commander and the enemy closest to him and use his reaction to choke the enemy to the south.
Action: wall of thorns reaction con 17 or take 5 necrotic or half on success Bonus action con 17 or take 14 necrotic or half on success
(OOC: can it be assumed that Button is helping me attack when he is on my back and not attacking on his own? I know he has a simple melee attack but didn't know if he had anything else special.
This post has potentially manipulated dice roll results.
(Completely forgot Button was on your back. )
counterspell: 10 Con: 19
As Mucor speaks he feels a slight tug as button's arms shot out and grab the nearby orc and begin to drag him forward. (Previous action) The orc coughs as spores enter his lungs but continues to struggle against the root-like arms that curl around him dragging him closer to Button until his face is inches away. Button leans forward and smiles in the orc's face before the tiny blue needle-like barbs protrude out and stab into the orc. Button releases his grip and the orc falls to the ground convulsing and foaming at the mouth as the poison courses through his body. The mage attempts to counterspell again but fails as Aryn's arrow hits him in the shoulder. A wall of thorns springs from the ground encasing some of the orcs and forming a barrier between the group and some of the reinforcements.
The wounded hobgoblin and orc adjacent to Mucor lash out striking recklessly with their axe and fist weapons while the two mages send 6 rays of flame towards Zinmaer & Mucor.
Mucor- Atk: 2519119 Dmg: 11775
Zinmaer- Atk: 272514262012 Dmg: 1496356
Gaelin, Jinara & Zinamer! (Dont forget army group rolls)
This post has potentially manipulated dice roll results.
Zinmaer Army Roll! 7
Zin would attack the hogoblin again with his quarterstaff as he sees he is wounded. If the hobgoblin goes down this round he would then use his movement to get closer to the northern most mages and then spend a Ki point to Dodge as his BA or attack if within movement range.
Attack: 19 Damage: 15 Enlarge damage: 2
Attack: 19 Damage: 14 Enlarge damage: 4
Bonus action: If he can reach the mages then he would attack them with flurry of blows (wasn't sure if the enemies just north were mages or not.) If not then Dodge!
Attack: 10 Damage: 8
Attack: 28 Damage: 11
Edit: Needed to add Enlarge damage to Bonus action if used: 11
Jinara will fly 80 ft east and 80 ft NE (DoomTail's action is to dash). Jinara will smear a bit of molasses on the top of his hand (spending 1 SP for Distant Spell) and will cast Slow placing it such that the 2 to Mucor & Zinmaer's east (in base contact) are hit by the spell, but not Mucor or Zinmaer. (DC17 WIS save)
(Bonus action convert 5 SP for a 3rd level spell slot)
Gaelin will move NW towards the 2 3-packs of orcs and tilt his head closer to Bronze Claw's ear hole? and say, "Come grab me off the ground down there." pointing to a spot 90 feet behind the clusters and cast Dimension Door appearing on the ground 90 feet south of yellow and 90 feet east of orange.
The hobgoblin ducks under Zinamer's first attack but gets cut deeply by the second and winces as blood begins to flow from the wound. Still he endures and dodges both punches. Jinara flies towards the group and sends a wave of dark energy towards the two foes battling Mucor and Zinmaer. The hobgoblin and orc's motions begin to slow as Jinara's spell takes effect. Gaelin flies off to the west to distract the horde reinforcing the northern flank and disappears from his griffon and reappears on the ground behind the advancing troops.
The Eshan archers unleash another volley of arrows that pierces into the second line killing the three southern groups of orc and zombie reinforcements. The southern phalanx continues to hold and together with the cavalry finishes off the worg riders. Valeera roars as she flies towards the front and prepares to swoop down to attack the charging berserkers in the center. The orcs and bersekers trudge around the wall of thorns and make their way deeper to help their commander just passing the drummers who continue to signal the troops on the battlefield. The battle continues to rage but for the moment appears to be favoring the armies of Eshan and Haemor.
Aryn will pull back her bowstring and release another arrow at the mage as she continues her slowed descent into the fray keeping a keen eye on the approaching horde. (How many rounds until I land?) If the mage dies she'll move hunter's mark to the other mage.
Seeing the orc fall, mucor would continue to try to choke out the hobgoblin and orc in front of him with his swirling spores. seeing the enemies rush around the wall towards them, he would point his staff to the north and cast cloudkill, targeting as many of the enemies as possible within it.
reaction on hobgoblin, con 17 or 10 necrotic or half on success
bonus action on both con 17 or 13 necrotic or half on success
action cloud kill con 17 or 29 necrotic or half on success
This post has potentially manipulated dice roll results.
Con save: 1824
The hobgoblin shrugs off the spores and cackles loudly coughing up black blood on Mucor as the orc behind Mucor clutches his throat and expires on the ground. A ray of green energy bursts forth from Mucor's staff and expands into a poisonous cloud that chokes the life from multiple orcs to the north. The hobgoblin roars in anger, his chest heaving from the damage taken and attacks recklessly while the last orc mage sends 3 more rays of fire towards Zinmaer and Mucor.
Zinmaer- Atk: 192823 Dmg: 13125
Mucor- Atk: 202316 Dmg: 11118
Mucor crit damage: 6
Gaelin, Jinara & Zinmaer!
battlefield zoomed in: (No change to your location Gaelin)
This post has potentially manipulated dice roll results.
Jinara will look down at the front line of the (yellows) and cast Fireball (at 4th level) landing where the edge hits the non-yellow guy closest to those drums and maximizing the number of casualties.
DC 17 DEX save, fail takes 36 + 5 = 37. Save takes 16 + 5 = 21. I will also spend 1 SP to gain resistance to fire for 1 hour
Bonus action will convert a 1st level spell slot for 2 SP
Gaelin will release his held Feather Fall targeting Aryn then will throw a Fireball at the nearest berserker group to the east. He'll then turn and head to the northern flank.
DC: 17 Dex or take: 32 damage, half on success.
Army group: 4
(What weapons are the zombies and orcs wielding? Specifically the ones in the far western wave (of the zoomed in map)? What they are wielding will dictate the action listed below)
IF, and ONLY if, no presence of ranged weapons:
Jinara would lean down and tell Doom Tail "Fly swift and attack the back lines. Only dive attacks with your claws and angle yourself to minimize exposure to other orcs/zombies when you attack. Do not land. If you get hit, fly and find Calypso and stay with her." Rolling off the griffons back, Jinara would dive about 30 ft clicking his boots and righting himself about 110 ft above the army. Jinara would track which orc/zombie DoomTail was targeting then cast Frostbite (spending 1 sp to Twin Spell) aiming at Doomtail's target and one adjacent (based on the map, they are 10 ft apart so it may not be a concern. I am basically trying to impose disadvantage on a nearby orc/zombie that could react to DoomTail in order to protect him.)
(DC17 CON save, each fail takes 14 cold damage and has disadvantage on next attack)
- *I do not think DoomTail can get there this round to attack so he would just fly his 80 ft and attack next round.
IF there is presence of ranged weapons:
Jinara & DoomTaill will hover around 110 ft above the closest orc berserker hoard group, will make a similar hand motion and cast Fireball on them.
Zin Dex Save: 11 Dex Check to dismount from griffon safely: 27
Army Group Roll : 10
Zin would dismount and use Enlarge and then after moving into base contact make one quarterstaff attack at the hobgoblin (or the nearest enemy) and then go into a flurry of blows sending two more unarmed attacks towards his body! He would also use his Ki energy to try and Stun the hobgoblin. DC 16 Con Save
Attack: 24 Damage: 9 extra Enlarge damage 1
Flurry of blows:
Attack: 24 Damage: 6
Attack: 25 Damage: 10
The orcs are armed with axes and javelins so they could definitely hit a target within range.
(Rolling Fireball damage and army group roll if you're okay with that.)
Fireball: 30 Army Group: 1
Con save: 23
Gaelin watches as Aryn leaps and releases his spell. A shimmering white aura appears around Aryn and her body descends slower than normal. Gaelin and Jinara both throw beads of red energy that streak through the sky and erupt into flame as they impact the ground turning multiple berserkers to ash. The ice shards go wide of Zinmaer but explode and send razor sharp shards into his back. The pain fuels Zinmaer as he grows in size and slashes the burnt orc beside him in half before turning to the hobgoblin and unleashes a jab followed by powerful uppercut and causes the hobgoblin to shake his head.
The audible fireballs from behind the lines causes the drekthar to suddenly have a split focus as they look back to a dragon emerge between two columns of smoke and breathe a line of fire through the rear line. The armies of Eshan and Haemor exploit this momentary lapse of focus and manage to kill the remaining ogres and gain an advantage on the southern flank. Axes, javelins and rotted fists clang against the rallied shields of the phalanx and spears pierce through flesh. Archers release a volley of arrows into the back of the front line as mages release a multitude of flaming beams that scorch orcs and zombies. Only 2 groups of orc zombies remain at the front but the sense of victory wanes as the second line of fresh warriors continues their charge towards the front line. The reinforcements for the commanders stall out at the edge of the vines and begin to trudge through slashing their way in with their axes.
Aryn & Mucor!
battlefield:
Zoomed in:
Mucor army 11 rolling again because I forget if I need to roll twice :D 5
Mucor would snort wildly with rage as his spell fissiles out in front of him. "We need to kill those mages!" He would shout over his shoulder to Button who was clinging on his back. "You have any new tricks friend?" He would ask while casting Wall of Thorns using the power within his staff, attempting to create a wall that runs through as many of the enemy soldiers as possible and prevents them from seeing the commanders. He would then send move the cloud of spores to hit the commander and the enemy closest to him and use his reaction to choke the enemy to the south.
Action: wall of thorns
reaction con 17 or take 5 necrotic or half on success
Bonus action con 17 or take 14 necrotic or half on success
(OOC: can it be assumed that Button is helping me attack when he is on my back and not attacking on his own? I know he has a simple melee attack but didn't know if he had anything else special.
(Can Aryn see the mages counterspell Mucor?)
Perception: 25
If she can she'll cast Hunter's mark on the mage and release an arrow at the eastern mage.
Attack: 24 Damage: 8 2 6
If not she'll cast Hunter's mark & target the hobgobber.
Attack: 28 Damage: 10 3 19
Oh ya Army group: 12 (You're killing it Mucor!)
(Completely forgot Button was on your back. )
counterspell: 10 Con: 19
As Mucor speaks he feels a slight tug as button's arms shot out and grab the nearby orc and begin to drag him forward. (Previous action) The orc coughs as spores enter his lungs but continues to struggle against the root-like arms that curl around him dragging him closer to Button until his face is inches away. Button leans forward and smiles in the orc's face before the tiny blue needle-like barbs protrude out and stab into the orc. Button releases his grip and the orc falls to the ground convulsing and foaming at the mouth as the poison courses through his body. The mage attempts to counterspell again but fails as Aryn's arrow hits him in the shoulder. A wall of thorns springs from the ground encasing some of the orcs and forming a barrier between the group and some of the reinforcements.
The wounded hobgoblin and orc adjacent to Mucor lash out striking recklessly with their axe and fist weapons while the two mages send 6 rays of flame towards Zinmaer & Mucor.
Gaelin, Jinara & Zinamer! (Dont forget army group rolls)
(OOC: Thanks for the positive words lilightnin, you are doing awesome too! also, Button is awesome, you are awesome Xtra!)
Zinmaer Army Roll! 7
Zin would attack the hogoblin again with his quarterstaff as he sees he is wounded. If the hobgoblin goes down this round he would then use his movement to get closer to the northern most mages and then spend a Ki point to Dodge as his BA or attack if within movement range.
Attack: 19 Damage: 15 Enlarge damage: 2
Attack: 19 Damage: 14 Enlarge damage: 4
Bonus action: If he can reach the mages then he would attack them with flurry of blows (wasn't sure if the enemies just north were mages or not.) If not then Dodge!
Attack: 10 Damage: 8
Attack: 28 Damage: 11
Edit: Needed to add Enlarge damage to Bonus action if used: 1 1
Jinara will fly 80 ft east and 80 ft NE (DoomTail's action is to dash). Jinara will smear a bit of molasses on the top of his hand (spending 1 SP for Distant Spell) and will cast Slow placing it such that the 2 to Mucor & Zinmaer's east (in base contact) are hit by the spell, but not Mucor or Zinmaer. (DC17 WIS save)
(Bonus action convert 5 SP for a 3rd level spell slot)
Army roll: 5
Gaelin will move NW towards the 2 3-packs of orcs and tilt his head closer to Bronze Claw's ear hole? and say, "Come grab me off the ground down there." pointing to a spot 90 feet behind the clusters and cast Dimension Door appearing on the ground 90 feet south of yellow and 90 feet east of orange.
Army group: 2
Wis save: 16 1
The hobgoblin ducks under Zinamer's first attack but gets cut deeply by the second and winces as blood begins to flow from the wound. Still he endures and dodges both punches. Jinara flies towards the group and sends a wave of dark energy towards the two foes battling Mucor and Zinmaer. The hobgoblin and orc's motions begin to slow as Jinara's spell takes effect. Gaelin flies off to the west to distract the horde reinforcing the northern flank and disappears from his griffon and reappears on the ground behind the advancing troops.
The Eshan archers unleash another volley of arrows that pierces into the second line killing the three southern groups of orc and zombie reinforcements. The southern phalanx continues to hold and together with the cavalry finishes off the worg riders. Valeera roars as she flies towards the front and prepares to swoop down to attack the charging berserkers in the center. The orcs and bersekers trudge around the wall of thorns and make their way deeper to help their commander just passing the drummers who continue to signal the troops on the battlefield. The battle continues to rage but for the moment appears to be favoring the armies of Eshan and Haemor.
Aryn & Mucor!
battlefield:
Zoomed in:
Aryn will pull back her bowstring and release another arrow at the mage as she continues her slowed descent into the fray keeping a keen eye on the approaching horde. (How many rounds until I land?) If the mage dies she'll move hunter's mark to the other mage.
Attack: 21 Damage: 9 7 6
Army group: 12 (ha I remembered)
The arrow sinks in through the orc's collar bone and pierces the heart. The orc staggers a few steps before collapsing onto the ground.
Mucor!
Seeing the orc fall, mucor would continue to try to choke out the hobgoblin and orc in front of him with his swirling spores. seeing the enemies rush around the wall towards them, he would point his staff to the north and cast cloudkill, targeting as many of the enemies as possible within it.
reaction on hobgoblin, con 17 or 10 necrotic or half on success
bonus action on both con 17 or 13 necrotic or half on success
action cloud kill con 17 or 29 necrotic or half on success
army 13
Con save: 18 24
The hobgoblin shrugs off the spores and cackles loudly coughing up black blood on Mucor as the orc behind Mucor clutches his throat and expires on the ground. A ray of green energy bursts forth from Mucor's staff and expands into a poisonous cloud that chokes the life from multiple orcs to the north. The hobgoblin roars in anger, his chest heaving from the damage taken and attacks recklessly while the last orc mage sends 3 more rays of fire towards Zinmaer and Mucor.
Gaelin, Jinara & Zinmaer!
battlefield zoomed in: (No change to your location Gaelin)
Jinara will look down at the front line of the (yellows) and cast Fireball (at 4th level) landing where the edge hits the non-yellow guy closest to those drums and maximizing the number of casualties.
DC 17 DEX save, fail takes 36 + 5 = 37. Save takes 16 + 5 = 21. I will also spend 1 SP to gain resistance to fire for 1 hour
Bonus action will convert a 1st level spell slot for 2 SP
(Xtra - do we know which of the enemies on the map are the mages? Sorry if this was indicated earlier!)
(The only one that remains is the pink one NW of the hobgoblin in pink.)