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Estellen waves his arms wildly as the swarm jumps him, shouting various obscenities in Elvish before pushing through the storm, stepping away, and casting ice knife at it.
Attack: 8 Damage: 4
(The swarm also needs to succeed on a DC 13 dex save or take 11 cold damage)
The explosion of ice destroys what's left of the swarm, the ground becoming littered with frozen bits of wasp.
Quilqwen, you reach the figure, it's face down, a partly filled backpack resting on one shoulder. The figure is wearing a set of warm hide armour, fashioned out of wolf and bear pelts. Beside it is 50ft of coiled silk rope and a hooded lantern.
-50ft of silk rope -a hooded lantern -a backpack containing: +a large curled leaf, into which words have been sewn with spider silk (1st level Animal Friendship spell scroll) +a mess kit +a tinderbox +8 torches +2 days of rations +a waterskin
The remaining normal sized wasps give you no more trouble as you retreat with the items to the cart.
(Sorry- spent the past few days moving but all settled in now)
Tailine will take the reins until Jatrin wakes up, doing her best to make him comfortable in the back until he can move again. "I think I'd be alright with never seeing wasps that bit again."
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Current Characters: Tailine, Tiefling Rogue 2 - Zanoliv
It's about an hour before Jatrin starts to be able to move again, shortly afterwards becoming completely mobile. You leave the clearing and wasp corpses behind you as you push further through the woods.
The forest gets tighter, the canopy thicker, and even the air seems to get heavier as well. You make camp for the night at the edge of this transition, and it goes by peacefully enough, although you all feel uneasy and tense.
The next few days your journey gets more uneasy and darker as less sun seems to make it through the canopy.
Whoever is driving the cart and whoever is next to the driver, make a Wisdom save, a Survival check, and a Perception check please.
Jatrin, your head gets slightly foggier, marking it harder to find your way through the forest. But you believe that you are still on the right track.
Quilqwen, although your head remains clear, this place is too unfamiliar and the lack of good sunlight means you are unable to confirm Jatrin's route.
After a full days travel, you start looking for a place to make camp. You find a slightly sheltered area slightly off the road, a large stone with a distinctive lightning bolt-like crack down it and... wait a second. This is where you made camp last night!
Violet groans, "Seriously!? I thought you two knew what you were doing?" She gives the boulder a light kick, and starts looking around in mild annoyance.
Estellen facepalms, groaning as he sees the familiar campsite, "Wonderful work, gentlemen. I knew we were in good hands when you two took the reins. I suppose we will still have to rest here, since the light is fading for the rest of you."
Continuing to grumble under his breath, Estellen makes his way around the campsite, casting alarm to create an audible alarm.
(stealth check please Quilqwen)
The casting of chill touch finds it to hard track so many small targets and dissipates before finding any prey.
Want to try anything Tailine before the wasps are upon Estellen?
Quilqwen - Stealth: 11
Aware that it won't do much to a swarm of small insects, Tailine will loose an arrow.
Attack: 9 Damage: 5
Current Characters: Tailine, Tiefling Rogue 2 - Zanoliv
The arrow flies through the swarm, missing all of the tiny insects and impacting a tree further beyond.
Quilqwen makes it about half way to the body, trying to move quietly as he does so.
And then swarm is upon Estellen, flying around him and trying to sting him. 5
But his flailing arms keep them at bay for now.
Estellen waves his arms wildly as the swarm jumps him, shouting various obscenities in Elvish before pushing through the storm, stepping away, and casting ice knife at it.
Attack: 8 Damage: 4
(The swarm also needs to succeed on a DC 13 dex save or take 11 cold damage)
Quilqwen - Stealth: 7
Quilqwen continues towards the figure on the ground.
The explosion of ice destroys what's left of the swarm, the ground becoming littered with frozen bits of wasp.
Quilqwen, you reach the figure, it's face down, a partly filled backpack resting on one shoulder. The figure is wearing a set of warm hide armour, fashioned out of wolf and bear pelts. Beside it is 50ft of coiled silk rope and a hooded lantern.
Quilqwen
I try to determine if they are alive or not.
Even from this mostly obscured angle, very definitely dead.
Quilqwen
I gather the loose things in the persons pack. Then, again trying to swing wide and not attract the wasp’s attention, I make my way back to the cart.
The items you manage to pick up are:
-50ft of silk rope
-a hooded lantern
-a backpack containing:
+a large curled leaf, into which words have been sewn with spider silk (1st level Animal Friendship spell scroll)
+a mess kit
+a tinderbox
+8 torches
+2 days of rations
+a waterskin
The remaining normal sized wasps give you no more trouble as you retreat with the items to the cart.
(Sorry- spent the past few days moving but all settled in now)
Tailine will take the reins until Jatrin wakes up, doing her best to make him comfortable in the back until he can move again. "I think I'd be alright with never seeing wasps that bit again."
Current Characters: Tailine, Tiefling Rogue 2 - Zanoliv
It's about an hour before Jatrin starts to be able to move again, shortly afterwards becoming completely mobile. You leave the clearing and wasp corpses behind you as you push further through the woods.
The forest gets tighter, the canopy thicker, and even the air seems to get heavier as well. You make camp for the night at the edge of this transition, and it goes by peacefully enough, although you all feel uneasy and tense.
The next few days your journey gets more uneasy and darker as less sun seems to make it through the canopy.
Whoever is driving the cart and whoever is next to the driver, make a Wisdom save, a Survival check, and a Perception check please.
18
Quilqwen
Quilqwen sits next to the driver.
WIS Save : 14
Survival : 5
Perception : 21
WIS Save: 21
Survival: 5
Perception: 5
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Violet hangs in the back of the cart again, humming a little as she plays with a dagger.
Jatrin, your head gets slightly foggier, marking it harder to find your way through the forest. But you believe that you are still on the right track.
Quilqwen, although your head remains clear, this place is too unfamiliar and the lack of good sunlight means you are unable to confirm Jatrin's route.
After a full days travel, you start looking for a place to make camp. You find a slightly sheltered area slightly off the road, a large stone with a distinctive lightning bolt-like crack down it and... wait a second. This is where you made camp last night!
Violet groans, "Seriously!? I thought you two knew what you were doing?" She gives the boulder a light kick, and starts looking around in mild annoyance.
Estellen facepalms, groaning as he sees the familiar campsite, "Wonderful work, gentlemen. I knew we were in good hands when you two took the reins. I suppose we will still have to rest here, since the light is fading for the rest of you."
Continuing to grumble under his breath, Estellen makes his way around the campsite, casting alarm to create an audible alarm.
Quilqwen
"Apologies. You may certainly lead the way tomorrow."