(@Drache: I assume the question was directed at Doozey? or meant for someone else? Until I know, I'm holding on answering incidently. Sorry!)
Utar doesn't have to do much kneeling to be at eye level with Biscuit. While much of his fur /could/ contribute to something, the big, woolly beast came up to chest level of the average human. Doozey eyes the hand as if confused for a moment, and then recognition dawns on him. "Oh! It's -- Hm! Yes. Well. That's, uh, that's Biscuit for you. Likes halfff-orcs. Probably remind him of an old of friend of ours." He said, returning the handshake alongside eventually introducing himself as "Doozey Redfoot, at your services." to the trio.
"It has been going on for some time, at least. I couldn't tell you why off the top of my head per se. Still, uh, figure'n it all out." He replied to Utar. Then to Graxx, he grins crookedly and said, "More a Bow Wizard than a Music one." While Graxx played hero, Doozey turns to the others. "Hope you folk were in too much of a hurry. Those spear man have already come close once to making someone get the point, if you catch my meaning... heh... been awhile since I punned." He gets a real far off look in his eyes for half a second before shaking himself, and then taking in the scene.
Rollback Post to RevisionRollBack
When you realize you're doing too much: Signature.
Utar tries to pay attention to the loudest of solicitors but is quickly interrupted by Biscuit's show of affection. The half-orc quickly forgets about his intended task.
The group begins to talk with Doozey when they are briefly interrupted by Graxx slapping a rat off a woman's shoulder. The lady in rough clothing looks at Graxx a bit astonished at first. Once she explains, she responds: "Oh my! I can't believe there was a rat on my shoulder! I can be so absent minded some times... Well, nice to meet you young man, and thank you for getting that vile creature off me." She looks to the corner where the mangled body of the rat twitches. "To be honest, I am not even sure why I'm here... curiosity I guess. Well, better go back to my house. Family will be waiting for me." She then turns around with a kind smile and walks away (@Grx: Two can play the unexpected response game, my friend!)
Rorin stays by the door, clearly afraid of the large mastiff.
The armored female warrior seems to be next in line, though it is not really an organized line in any way, shape, or form. She slaps both hands on the desk and asks Hurn about the Thorn Isle ghosts once again. Sergeant Hurn simply waves her off: "No such thing as ghosts in that isle, angry woman. Tales for children. My men and I made sure of it. Next!"
The guards then poke her away with their spears, making it clear that her audience is over.
One of the guards then points at Doozey: "You've been here the second longest. Go up to the desk and ask your question. And make it quick!"
(OOC: I'm waiting on elaborating on the crowd's reaction to Neya's question until @Drache rolls a deception check for me, please.)
Neya intended to ask the question out loud so many could hear it. Instead, she instinctively whispers it in a way that Doozey is the only one that hears it. She also does it in Draconic, inadvertently.
"Has anyone come from the island with a report of any kind? There has been a lot of clamor ever since the lighthouse was relit."
Quote from Lerus:
Neya intended to ask the question out loud so many could hear it. Instead, she instinctively whispers it in a way that Doozey is the only one that hears it. She also does it in Draconic, inadvertently.
Doozey had quirks a brow at the time, but got briefly side-tracked by other events. "None so far, Miss. If you wish-..." The rest of draconic whispering comes to an abrupt end hearing the woman's shouting And then...
(Advantage is from Keen Hearing and Smelling Trait. +2 to what's already above.)
Keen Hearing and Smell. The mastiff has advantage on Wisdom (Perception) checks that rely on hearing or smell.
(Going with the smell side to see if he picks up the strong scent of a were-, or at least too strong stench of a rat coming off of Rorin.)
Biscuit slides back onto his haunches in simple joy of affection. And whenever Utar appeared to let up on them, the oversized house pet is quick to nuzzle into an unoccupied hand. He stops after a while to sniff at the air for a few moments about Utar, then along the ground at his feet. Eventually, he sets his eyes on Rorin, and starts lowly growling in the man's direction. As Doozey starts to turn to address this....
The guards then poke her away with their spears, making it clear that her audience is over.
One of the guards then points at Doozey: "You've been here the second longest. Go up to the desk and ask your question. And make it quick!"
"Much obliged, good sir." Doozey tips a nonexistent hat, then glances back to the new arrivals. "Uh... Though I can wait a little longer. Would it be alright if these folk go ahead of me?" He asks, gesturing back to Utar and Neya. To Neya at least, its clear in a glance her words still left him curious enough to see what she might be up to, judging by a sly wink from the Redfoot.
Clearer to others however is the concern that crosses his features later at Biscuits reaction. Before the Wolly beast could trundle any further to the door, Doozey gets a firm grip on neck fur, holding it back. "What is it boy? What's got you on edge?" He asks, now looking around until his eyes land on Rorin if in plain view at the door. Grey eyes that narrow and for instance sparkle with divine energy.
(@Lerus: Mechanically speaking, Doozey is using Hunter's Sense. Partially out of paranoia, and the other to narrow down his internal list of suspects. If only I knew how to add gifs, I'd totally use the man with a bunch of math figures flying over the scree one.)
At 3rd level, you gain the ability to peer at a creature and magically discern how best to hurt it. As an action, choose one creature you can see within 60 feet of you. You immediately learn whether the creature has any damage immunities, resistances, or vulnerabilities and what they are. If the creature is hidden from divination magic, you sense that it has no damage immunities, resistances, or vulnerabilities.
Graxx's attention turns from the rat lady as he sees Biscuit growling at Rorin. Graxx nods at Neya letting her know he's not going up to talk and will stay out in the crowd.
Graxx goes up to Doozey, "Hello again Bow Wizard. I believe your friend is smelling a disease that is plaguing our companion. You see, we have brought him here for healing. It's a matter we'd like to keep quiet about so if you could keep your dog from drawing attention to him we would really appreciate it."
Biscuit continues to enjoy Utar's petting until his nose picks up something. The low growling aimed in Rorin's general direction is enough to warn those immediately around the large dog (thankfully, that's mostly the party itself). The teenager has locked his eyes with the body of the mangled rat on the corner. He looks back at Graxx and then back once again at the dead rodent. He seems even more uncomfortable and afraid now.
(@Ori: Biscuit recognizes the beastly smell coming from Rorin, but doesn't know that it is because he is a wererat. Such smell, by the way, is imperceptible to humanoids as Rorin is quite the new addition to the "cursed-club". That stench builds up over time.)
Doozey turns on his extra senses and studies the young man. The halfling begins to understand that the boy's hide is much thicker than that of normal humans. Regular weapons will not hurt the boy unless they are able to bypass whatever magics protect him. Any magical weapon should be enough for the task, if needed, as well as something else: silver. Getting silver to be fashioned in such a way to hurt others, however, is certainly a specialized job.
Noticing the intense stares that Doozey is throwing at Rorin, Graxx intervenes and asks for discretion. There is a first time for everything, it seems, and when a barbarian asks for prudence, things must be serious.
(@Grx: As far as Graxx can tell, he just saved an unkempt middle-aged woman from certain leptospirosis. She thanked him and moved on. Nothing suspicious about that. Her appearance certainly made it look like she could be the forgetful kind...)
Then, the guard responds to Doozey: "Either you or one of your friends, it matters not. Go on and ask your question already or you'll miss your chance."
Doozey squints up at Graxx, the playful attitude and good natured gone in the wake of compounding discoveries. After a short glance back at the guard, he huffs, and gives Rorin one last hard stare before hoping atop of Biscuit once more. "Until you do, I'll be keeping an eye that one. Personally. And if he acts up or scampers off-..." Doozey leaves the soft-spoken threat hanging there to command Biscuit to about face. An order the mastiff grudgingly follows on the heel of last low growl in Rorin's direction.
As soon as Doozey is before Hurn -- or as close as he might be allowed to at the moment -- he puts back on air of genteel soul in a smile. "Sorry about all that, good Sirrah. I was hoping to find out if any record of Redfoot halflings passing through the area can be found here, if not elsewhere in town. But barring that, if there any issues a hunter like myself might be able to help resolve around town." He requests.
Rollback Post to RevisionRollBack
When you realize you're doing too much: Signature.
"What?" Hurn says raising his eyes away from papers at his desk. "Unless they are captains of their own ships, I don't have any records about any Redfoot. And unless they are nobility, part of a military force, or criminals, the City of Phlan won't keep records on them either." He says all of this with a facial expression that betrays his surprise at a question that is not related to his most recent accolades (Doozey picks this up through passive insight). "Now, if you haven't heard, this town's biggest problem was just recently resolved under my watch and leadership. Nothing a chump like you would be able to accomplish. Now move on.. We have no jobs available."
Those listening (including all PCs) would know that Hurn is overplaying his position a bit. As the sergeant in charge of the Black Fist Post at the docks, his responsibilities do not go beyond keeping peace in the port area. However, it is quite probable that the docks would be just as safe or dangerous without his command, and rumors around town concerning this exact point have been taking center stage since the lighthouse has been restored. It would seem that there are more than a few skeptics out there regarding Hurn's claim on the restoration of the lighthouse, and some of them are in this very office. A few of you in the party can tell because some of those waiting for an audience are whispering things of this sort here and there. You have been in Hurn's office long enough now to pick up on this (if you have a passive perception score of 13 or higher, that is. Rorin and the Guards, for instance, have not noticed such whispers.)
(OOC: Neya's earlier accidental whisper, could be considered one such murmur, but Doozey was the only one that heard it.)
In responding to Doozey, Hurn finally catches a glimpse of Utar and Neya and Graxx. His surprised face goes completely white. "You three over there, approach my desk immediately... Everyone else: OUT! Guards, do your job." The guards proceed to do as they were told, but ignore Doozey and Biscuit since they are already past the guard-line they had created to protect their sergeant. Within a minute, the office is completely cleared. Hurn is the only person inside apart from Chaotic Releif members and Doozey and his mastiff. Even Rorin was pushed outside.
Hurn hesitates, giving you a chance to speak first.
This post has potentially manipulated dice roll results.
Droozey takes it all in stride on the surface, though anyone with the insight can see a pain briefly flash across his features at the mention of criminals. The next thing the halfling knows there's all kinds of shouting and shoving of bodies. The moment he realizes Rorin would be pushed all the way out, he locks eyes on the man and whispers sharply in draconic, "Mine Alone."
Visible to none except save him, the air about Rorin turns a faint red as the young man disappears from view. Doozey's word kept after a fashion, the halfling practically buried himself in Biscuit's fur as if to camouflage himself. For even the guards notice the mastiff, few might be quick to draw attention to it, if only to avoid having to deal with it personally.
You choose a creature you can see within range and mystically mark it as your quarry. Until the spell ends, you deal an extra 1d6 damage to the target whenever you hit it with a weapon attack, and you have advantage on any Wisdom (Perception) or Wisdom (Survival) check you make to find it. If the target drops to 0 hit points before this spell ends, you can use a bonus action on a subsequent turn of yours to mark a new creature.
Rollback Post to RevisionRollBack
When you realize you're doing too much: Signature.
This post has potentially manipulated dice roll results.
Utar takes a beat to consider what Doozey appeared to be saying to Rorin. This could likely be the boys first trip to Phlan without his parents. Utar can't help but feel responsible for him.
Insight - 18, Utar is trying to see if Doozey means harm to Rorin and whether Rorin will be alright on his own.
Utar would have heard what Doozey told Graxx about keeping an eye on Rorin until he is cured of his disease. As for trying to decipher what the halfling whispered toward Rorin's direction before not-so-expertly hiding in the mastiff's fur, Utar fails to understand the words. The cleric is, however, able to deduce that the dog-master is wary of the teenager, and fully recognizes that there is something off-putting about him. Nonetheless, if Doozey means to harm Rorin, he is certainly biding his time. Additionally, Utar has a feeling that Rorin is too scared to go exploring on his own after he is shoved out of the guard post.
Doozey: The Hunter's Mark sticks, but the hiding act is not so good, and you know it. The guards don't seem to bother with it though. From their perspective, you are part of the group that was asked to remain within the room.
The guards finish pushing everyone out and step outside themselves. They are just on the other side of the door, guarding the entrance/exit.
While Utar and Doozey keep tabs on Rorin, Neya and Graxx approach Hurn's desk. The bald dwarf seems nervous, so much so that he blurts out the answer to a question you did not exactly ask: "Well, of course the laurels are mine. I financed the expedition, did I not? The lighthouse was fixed at my expense, literally. It's no different from a general being praised by the success of his troops, and I am... almost... that." He then recomposes himself and realizes he might be behaving overly defensively. His expression returns to being one of stoic arrogance, which you may remember from the first time you visited the sergeant. His voice turns gruffer, showing that he won't be easily intimidated by Graxx
(@Grx: You'll need to roll for that if you want to try it again).
Turning to Neya, he says: "Well, yes, I'll need proof; though I am still crossing my fingers in hopes that you can't provide it and that Aravele and Keria are following shortly behind ready to claim their reward," he pouts.
Utar switches his attention to Hurn and removes the tattered note that Drazzim handed over before they parted ways with the dwarf. He is careful to keep it in his hand though, saving it.
"I think the agreement was that if we returned first with the lighthouse returned to order, that we would be rewarded. We are here and your agents are not."
Hurn responds while pointing at the red-tinted piece of parchment: “Aye, that was the agreement. If you could bring proof, that is. I see you have the contract I originally gave to Aravele, but whose blood is that?”
He cocks an eyebrow, looking suspiciously at the party.
(OOC: Welcome Back!)
Graxx walks up to Doozey astonished as he has never seen one riding a dog. He spies his musical instrument.
”Are you another little music wizard?” Graxx asks genuinely.
Graxx then sees the rat sitting on the woman’s shoulder and his eyes go wide. He runs over and smacks the rat off.
”Ha! Sorry about the rush you had a rat on your shoulder! My name is Graxx, no thanks is necessary.”
Graxx extends his hand to shake and smiles proud of his good deed.
(@Drache: I assume the question was directed at Doozey? or meant for someone else? Until I know, I'm holding on answering incidently. Sorry!)
Utar doesn't have to do much kneeling to be at eye level with Biscuit. While much of his fur /could/ contribute to something, the big, woolly beast came up to chest level of the average human. Doozey eyes the hand as if confused for a moment, and then recognition dawns on him. "Oh! It's -- Hm! Yes. Well. That's, uh, that's Biscuit for you. Likes halfff-orcs. Probably remind him of an old of friend of ours." He said, returning the handshake alongside eventually introducing himself as "Doozey Redfoot, at your services." to the trio.
"It has been going on for some time, at least. I couldn't tell you why off the top of my head per se. Still, uh, figure'n it all out." He replied to Utar. Then to Graxx, he grins crookedly and said, "More a Bow Wizard than a Music one." While Graxx played hero, Doozey turns to the others. "Hope you folk were in too much of a hurry. Those spear man have already come close once to making someone get the point, if you catch my meaning... heh... been awhile since I punned." He gets a real far off look in his eyes for half a second before shaking himself, and then taking in the scene.
When you realize you're doing too much: Signature.
(OOC: @Ori yes that was directed at Doozey, I thought it was assumed)
Extended Signature
Utar tries to pay attention to the loudest of solicitors but is quickly interrupted by Biscuit's show of affection. The half-orc quickly forgets about his intended task.
The group begins to talk with Doozey when they are briefly interrupted by Graxx slapping a rat off a woman's shoulder. The lady in rough clothing looks at Graxx a bit astonished at first. Once she explains, she responds: "Oh my! I can't believe there was a rat on my shoulder! I can be so absent minded some times... Well, nice to meet you young man, and thank you for getting that vile creature off me." She looks to the corner where the mangled body of the rat twitches. "To be honest, I am not even sure why I'm here... curiosity I guess. Well, better go back to my house. Family will be waiting for me." She then turns around with a kind smile and walks away (@Grx: Two can play the unexpected response game, my friend!)
Rorin stays by the door, clearly afraid of the large mastiff.
The armored female warrior seems to be next in line, though it is not really an organized line in any way, shape, or form. She slaps both hands on the desk and asks Hurn about the Thorn Isle ghosts once again. Sergeant Hurn simply waves her off: "No such thing as ghosts in that isle, angry woman. Tales for children. My men and I made sure of it. Next!"
The guards then poke her away with their spears, making it clear that her audience is over.
One of the guards then points at Doozey: "You've been here the second longest. Go up to the desk and ask your question. And make it quick!"
(OOC: I'm waiting on elaborating on the crowd's reaction to Neya's question until @Drache rolls a deception check for me, please.)
Deception: 8
(OOC: Oh... Time for that inspiration)
19
(OOC: HOW THE..?!)
Extended Signature
(OOC: Oh, indeed!)
Neya intended to ask the question out loud so many could hear it. Instead, she instinctively whispers it in a way that Doozey is the only one that hears it. She also does it in Draconic, inadvertently.
(@Ori: feel free to answer the question).
@Lerus- Certainly didn't expect that!
Did the lady seem genuine to Graxx when saying she didn't know why she was there?
Perception: 11
Doozey had quirks a brow at the time, but got briefly side-tracked by other events. "None so far, Miss. If you wish-..." The rest of draconic whispering comes to an abrupt end hearing the woman's shouting And then...
Biscuit Perception: 17.
(Advantage is from Keen Hearing and Smelling Trait. +2 to what's already above.)
Keen Hearing and Smell. The mastiff has advantage on Wisdom (Perception) checks that rely on hearing or smell.
(Going with the smell side to see if he picks up the strong scent of a were-, or at least too strong stench of a rat coming off of Rorin.)
Biscuit slides back onto his haunches in simple joy of affection. And whenever Utar appeared to let up on them, the oversized house pet is quick to nuzzle into an unoccupied hand. He stops after a while to sniff at the air for a few moments about Utar, then along the ground at his feet. Eventually, he sets his eyes on Rorin, and starts lowly growling in the man's direction. As Doozey starts to turn to address this....
"Much obliged, good sir." Doozey tips a nonexistent hat, then glances back to the new arrivals. "Uh... Though I can wait a little longer. Would it be alright if these folk go ahead of me?" He asks, gesturing back to Utar and Neya. To Neya at least, its clear in a glance her words still left him curious enough to see what she might be up to, judging by a sly wink from the Redfoot.
Clearer to others however is the concern that crosses his features later at Biscuits reaction. Before the Wolly beast could trundle any further to the door, Doozey gets a firm grip on neck fur, holding it back. "What is it boy? What's got you on edge?" He asks, now looking around until his eyes land on Rorin if in plain view at the door. Grey eyes that narrow and for instance sparkle with divine energy.
(@Lerus: Mechanically speaking, Doozey is using Hunter's Sense. Partially out of paranoia, and the other to narrow down his internal list of suspects. If only I knew how to add gifs, I'd totally use the man with a bunch of math figures flying over the scree one.)
At 3rd level, you gain the ability to peer at a creature and magically discern how best to hurt it. As an action, choose one creature you can see within 60 feet of you. You immediately learn whether the creature has any damage immunities, resistances, or vulnerabilities and what they are. If the creature is hidden from divination magic, you sense that it has no damage immunities, resistances, or vulnerabilities.
When you realize you're doing too much: Signature.
Graxx's attention turns from the rat lady as he sees Biscuit growling at Rorin. Graxx nods at Neya letting her know he's not going up to talk and will stay out in the crowd.
Graxx goes up to Doozey, "Hello again Bow Wizard. I believe your friend is smelling a disease that is plaguing our companion. You see, we have brought him here for healing. It's a matter we'd like to keep quiet about so if you could keep your dog from drawing attention to him we would really appreciate it."
Biscuit continues to enjoy Utar's petting until his nose picks up something. The low growling aimed in Rorin's general direction is enough to warn those immediately around the large dog (thankfully, that's mostly the party itself). The teenager has locked his eyes with the body of the mangled rat on the corner. He looks back at Graxx and then back once again at the dead rodent. He seems even more uncomfortable and afraid now.
(@Ori: Biscuit recognizes the beastly smell coming from Rorin, but doesn't know that it is because he is a wererat. Such smell, by the way, is imperceptible to humanoids as Rorin is quite the new addition to the "cursed-club". That stench builds up over time.)
Doozey turns on his extra senses and studies the young man. The halfling begins to understand that the boy's hide is much thicker than that of normal humans. Regular weapons will not hurt the boy unless they are able to bypass whatever magics protect him. Any magical weapon should be enough for the task, if needed, as well as something else: silver. Getting silver to be fashioned in such a way to hurt others, however, is certainly a specialized job.
Noticing the intense stares that Doozey is throwing at Rorin, Graxx intervenes and asks for discretion. There is a first time for everything, it seems, and when a barbarian asks for prudence, things must be serious.
(@Grx: As far as Graxx can tell, he just saved an unkempt middle-aged woman from certain leptospirosis. She thanked him and moved on. Nothing suspicious about that. Her appearance certainly made it look like she could be the forgetful kind...)
Then, the guard responds to Doozey: "Either you or one of your friends, it matters not. Go on and ask your question already or you'll miss your chance."
Doozey squints up at Graxx, the playful attitude and good natured gone in the wake of compounding discoveries. After a short glance back at the guard, he huffs, and gives Rorin one last hard stare before hoping atop of Biscuit once more. "Until you do, I'll be keeping an eye that one. Personally. And if he acts up or scampers off-..." Doozey leaves the soft-spoken threat hanging there to command Biscuit to about face. An order the mastiff grudgingly follows on the heel of last low growl in Rorin's direction.
As soon as Doozey is before Hurn -- or as close as he might be allowed to at the moment -- he puts back on air of genteel soul in a smile. "Sorry about all that, good Sirrah. I was hoping to find out if any record of Redfoot halflings passing through the area can be found here, if not elsewhere in town. But barring that, if there any issues a hunter like myself might be able to help resolve around town." He requests.
When you realize you're doing too much: Signature.
Graxx nods a thanks to Doozey and then Graxx waits and listens to the halfling's questions as he intrigued.
"What?" Hurn says raising his eyes away from papers at his desk. "Unless they are captains of their own ships, I don't have any records about any Redfoot. And unless they are nobility, part of a military force, or criminals, the City of Phlan won't keep records on them either." He says all of this with a facial expression that betrays his surprise at a question that is not related to his most recent accolades (Doozey picks this up through passive insight). "Now, if you haven't heard, this town's biggest problem was just recently resolved under my watch and leadership. Nothing a chump like you would be able to accomplish. Now move on.. We have no jobs available."
Those listening (including all PCs) would know that Hurn is overplaying his position a bit. As the sergeant in charge of the Black Fist Post at the docks, his responsibilities do not go beyond keeping peace in the port area. However, it is quite probable that the docks would be just as safe or dangerous without his command, and rumors around town concerning this exact point have been taking center stage since the lighthouse has been restored. It would seem that there are more than a few skeptics out there regarding Hurn's claim on the restoration of the lighthouse, and some of them are in this very office. A few of you in the party can tell because some of those waiting for an audience are whispering things of this sort here and there. You have been in Hurn's office long enough now to pick up on this (if you have a passive perception score of 13 or higher, that is. Rorin and the Guards, for instance, have not noticed such whispers.)
(OOC: Neya's earlier accidental whisper, could be considered one such murmur, but Doozey was the only one that heard it.)
In responding to Doozey, Hurn finally catches a glimpse of Utar and Neya and Graxx. His surprised face goes completely white. "You three over there, approach my desk immediately... Everyone else: OUT! Guards, do your job." The guards proceed to do as they were told, but ignore Doozey and Biscuit since they are already past the guard-line they had created to protect their sergeant. Within a minute, the office is completely cleared. Hurn is the only person inside apart from Chaotic Releif members and Doozey and his mastiff. Even Rorin was pushed outside.
Hurn hesitates, giving you a chance to speak first.
Droozey takes it all in stride on the surface, though anyone with the insight can see a pain briefly flash across his features at the mention of criminals. The next thing the halfling knows there's all kinds of shouting and shoving of bodies. The moment he realizes Rorin would be pushed all the way out, he locks eyes on the man and whispers sharply in draconic, "Mine Alone."
Visible to none except save him, the air about Rorin turns a faint red as the young man disappears from view. Doozey's word kept after a fashion, the halfling practically buried himself in Biscuit's fur as if to camouflage himself. For even the guards notice the mastiff, few might be quick to draw attention to it, if only to avoid having to deal with it personally.
Stealthing in plain sight: 20.
Bonus Action: Casting Hunter's Mark on Rorin.
You choose a creature you can see within range and mystically mark it as your quarry. Until the spell ends, you deal an extra 1d6 damage to the target whenever you hit it with a weapon attack, and you have advantage on any Wisdom (Perception) or Wisdom (Survival) check you make to find it. If the target drops to 0 hit points before this spell ends, you can use a bonus action on a subsequent turn of yours to mark a new creature.
When you realize you're doing too much: Signature.
Utar takes a beat to consider what Doozey appeared to be saying to Rorin. This could likely be the boys first trip to Phlan without his parents. Utar can't help but feel responsible for him.
Insight - 18, Utar is trying to see if Doozey means harm to Rorin and whether Rorin will be alright on his own.
Graxx walks up to Hurn's desk. His voice stern his eyes narrowed.
"Why Guard Sergeant Hurn... You look like someone just walked over your grave..."
Graxx brings his Greatsword of Vengeance around and leans forward on it. The grip comforting in his hands.
"Sounds like you're quiet the hero now... You've stated the lighthouse is on and the gold would exchange hands once the task was completed."
Graxx smiles at the ghostly man learning over his sword.
"We're here for our gold."
"I don't think it's quite so simple, Graxx. If I recall, we need proof that it was us, yes?"
Extended Signature
Utar would have heard what Doozey told Graxx about keeping an eye on Rorin until he is cured of his disease. As for trying to decipher what the halfling whispered toward Rorin's direction before not-so-expertly hiding in the mastiff's fur, Utar fails to understand the words. The cleric is, however, able to deduce that the dog-master is wary of the teenager, and fully recognizes that there is something off-putting about him. Nonetheless, if Doozey means to harm Rorin, he is certainly biding his time. Additionally, Utar has a feeling that Rorin is too scared to go exploring on his own after he is shoved out of the guard post.
Doozey: The Hunter's Mark sticks, but the hiding act is not so good, and you know it. The guards don't seem to bother with it though. From their perspective, you are part of the group that was asked to remain within the room.
The guards finish pushing everyone out and step outside themselves. They are just on the other side of the door, guarding the entrance/exit.
While Utar and Doozey keep tabs on Rorin, Neya and Graxx approach Hurn's desk. The bald dwarf seems nervous, so much so that he blurts out the answer to a question you did not exactly ask: "Well, of course the laurels are mine. I financed the expedition, did I not? The lighthouse was fixed at my expense, literally. It's no different from a general being praised by the success of his troops, and I am... almost... that." He then recomposes himself and realizes he might be behaving overly defensively. His expression returns to being one of stoic arrogance, which you may remember from the first time you visited the sergeant. His voice turns gruffer, showing that he won't be easily intimidated by Graxx
(@Grx: You'll need to roll for that if you want to try it again).
Turning to Neya, he says: "Well, yes, I'll need proof; though I am still crossing my fingers in hopes that you can't provide it and that Aravele and Keria are following shortly behind ready to claim their reward," he pouts.
Utar switches his attention to Hurn and removes the tattered note that Drazzim handed over before they parted ways with the dwarf. He is careful to keep it in his hand though, saving it.
"I think the agreement was that if we returned first with the lighthouse returned to order, that we would be rewarded. We are here and your agents are not."
Hurn responds while pointing at the red-tinted piece of parchment: “Aye, that was the agreement. If you could bring proof, that is. I see you have the contract I originally gave to Aravele, but whose blood is that?”
He cocks an eyebrow, looking suspiciously at the party.