You guys are mean! Ok but whatever is behind this door wants us to open it. That suggests that there isn't another way out. We should starve them out!
If Incantis can Mage Hand the door open, Scupper and Strix can create a 10 foot tall 2 part illusion to draw initial fire and then if Voice Guy holds position we just pile in from the sides?
Anyone got a magic concussion grenade?
"Play int' hands. Gon open kneeways.... *Sigh* okees, door is trap so.... draw straws for die first?"
Strix gives up trying to marshal his energies and hauls himself to his feet, still chewing.
That sounds awesome. I suppose we don't know what's in there, might just be more goblins, could be overkill. Could be another owlbear. Could be the Dwarf we came for tied to a chair with a speaker set up to goad us into fireballing him blind. Maybe don't listen to me :) I'm too paranoid and cautious
"This room has several occupants, all I can hear is fair breathing and stirring..."The half-elf ponders for a moment before continuing in silent speech. "Ready ourselves, open the door, survey, and blast if need be?"
Rollback Post to RevisionRollBack
Incantis, half-elf warlock (great old one) 4/bard 1 ● Thorok Earthhand, hill dwarf mountain druid 6/grave cleric 2
Cragmyre Ironseed, earth genasi ancestral barbarian 3 ● Cyrus Natriallae, aquatic half-elf warlock of the deep 3
sounds like a fine plan to me, Cantis. Shall I step up to the front? Out of the way of the potential fireball but in a position to hold them off while the casters do their casting?
Strix, in an effort to preserve some element of surprise, stands to one side of the door frame, casts an illusion of a kneeling Glasstaff in front of the doorway and then throws it open.
I feel my usual pondering and conspiracy spinning has slowed our gait so I'm trying to undo that damage through new damage. But it doesn't say what the rest of you are doing. Take your ideal places and let's kick some ass!
This post has potentially manipulated dice roll results.
Dekhan stands before the door; Strix to the side, as he casts his illusion of a statue of Glasstaff, apparently kneeling on the floor. Then he pushes the door open with force.
Dekhan, the chamber beyond is a living space; there are furs thrown onto the floor to serve as carpet, and old trophies decorate the walls - heads of animals, monstrous beasts, and one or two humans and elves. There is furniture here and there; a large brazier, a table and chairs - from this angle, you don't see the whole room though, and will need to step inside, or at least poke your head through the door, to do so.
Directly in front of Dekhan is a large chair, and on it sits a bugbear, larger and stronger-looking that Klarg, the bugbear leader you defeated as your adventure began. Also older, much older, though he seems strong still. He sits grinning at you, one hand resting on the chair's arm, another raised to beckon you. At last, the travellers seek an audience with their King. Come in.
In front of the bugbear, on the fur rug, lies a wolf, its eyes fixed upon Dekhan. To either side, a hobgoblin with longsword at its hip, a hand resting on the hilt of the sword, a cold expression on their faces. To the side stands a dark-skinned elf woman, instantly recognisable as a drow. She has a very unfriendly expression on her face, and though her eyes never leave Dekhan's, she speaks, apparently to the bugbear. What is the point of these games, my King?
Come now, Vyerith, the bugbear replies, the niceties of court must be observed, do you not think? He frowns at the illusion of Glasstaff: Perception3This fellow certainly thinks so.
Incantis holds off on adding illusory speech to Glasstaff until necessary, similarly holding off on the hex that he still holds in his mind. He stays out of sight.
((Did Dekhan use bardic inspiration and if not have 10 minutes past?))
Rollback Post to RevisionRollBack
Incantis, half-elf warlock (great old one) 4/bard 1 ● Thorok Earthhand, hill dwarf mountain druid 6/grave cleric 2
Cragmyre Ironseed, earth genasi ancestral barbarian 3 ● Cyrus Natriallae, aquatic half-elf warlock of the deep 3
This post has potentially manipulated dice roll results.
(10 minutes have not yet passed. The illusion of the statue/waxwork of Glasstaff is directly in front of Dekhan; he would be able to walk past it fairly easily.)
You guys are mean! Ok but whatever is behind this door wants us to open it. That suggests that there isn't another way out. We should starve them out!
If Incantis can Mage Hand the door open, Scupper and Strix can create a 10 foot tall 2 part illusion to draw initial fire and then if Voice Guy holds position we just pile in from the sides?
Anyone got a magic concussion grenade?
"Play int' hands. Gon open kneeways.... *Sigh* okees, door is trap so.... draw straws for die first?"
Strix gives up trying to marshal his energies and hauls himself to his feet, still chewing.
Strix, Shifter Shadow Monk in Lost Mines of Phandelver ¦ Sihegiall Human Soulknife Rogue in In Search of Molly McGuffin
I have a scroll of fire ball which technically would concous but the bursting into flames might kinda negate that...
That sounds awesome. I suppose we don't know what's in there, might just be more goblins, could be overkill. Could be another owlbear. Could be the Dwarf we came for tied to a chair with a speaker set up to goad us into fireballing him blind. Maybe don't listen to me :) I'm too paranoid and cautious
Strix, Shifter Shadow Monk in Lost Mines of Phandelver ¦ Sihegiall Human Soulknife Rogue in In Search of Molly McGuffin
Disco, INFERNO!!!
Unless of course it's dwarves as well...but I have no idea
Ah I never met Rockseeker anyway so I wouldn't know him before Vaz bbqed him, let alone after. If there's collateral damage, no judgements here :)
Strix, Shifter Shadow Monk in Lost Mines of Phandelver ¦ Sihegiall Human Soulknife Rogue in In Search of Molly McGuffin
Well jest keep yer eyes peeled that ye don't smoke any dwarves but otherwise, ara sounds grand, Vaz.
"This room has several occupants, all I can hear is fair breathing and stirring..." The half-elf ponders for a moment before continuing in silent speech. "Ready ourselves, open the door, survey, and blast if need be?"
Incantis, half-elf warlock (great old one) 4/bard 1 ● Thorok Earthhand, hill dwarf mountain druid 6/grave cleric 2
Cragmyre Ironseed, earth genasi ancestral barbarian 3 ● Cyrus Natriallae, aquatic half-elf warlock of the deep 3
sounds like a fine plan to me, Cantis. Shall I step up to the front? Out of the way of the potential fireball but in a position to hold them off while the casters do their casting?
Strix, in an effort to preserve some element of surprise, stands to one side of the door frame, casts an illusion of a kneeling Glasstaff in front of the doorway and then throws it open.
I feel my usual pondering and conspiracy spinning has slowed our gait so I'm trying to undo that damage through new damage. But it doesn't say what the rest of you are doing. Take your ideal places and let's kick some ass!
Strix, Shifter Shadow Monk in Lost Mines of Phandelver ¦ Sihegiall Human Soulknife Rogue in In Search of Molly McGuffin
(So, Strix will be to the side of the door opening it. Dekhan in front? Where is everyone else?)
Well if there's any light from torches, I'm the farthest from that...hiding...with bow at the ready.
24 Stealth
Vaz is about 10 feet back from the door, scroll in one hand, staff in the other pointed at the door.
I would imagine I'm 10 feet south of Strix, and sounds like a plan @Dekhan. ((Most recent map on page 245))
Incantis, half-elf warlock (great old one) 4/bard 1 ● Thorok Earthhand, hill dwarf mountain druid 6/grave cleric 2
Cragmyre Ironseed, earth genasi ancestral barbarian 3 ● Cyrus Natriallae, aquatic half-elf warlock of the deep 3
Dekhan stands before the door; Strix to the side, as he casts his illusion of a statue of Glasstaff, apparently kneeling on the floor. Then he pushes the door open with force.
Dekhan, the chamber beyond is a living space; there are furs thrown onto the floor to serve as carpet, and old trophies decorate the walls - heads of animals, monstrous beasts, and one or two humans and elves. There is furniture here and there; a large brazier, a table and chairs - from this angle, you don't see the whole room though, and will need to step inside, or at least poke your head through the door, to do so.
Directly in front of Dekhan is a large chair, and on it sits a bugbear, larger and stronger-looking that Klarg, the bugbear leader you defeated as your adventure began. Also older, much older, though he seems strong still. He sits grinning at you, one hand resting on the chair's arm, another raised to beckon you. At last, the travellers seek an audience with their King. Come in.
In front of the bugbear, on the fur rug, lies a wolf, its eyes fixed upon Dekhan. To either side, a hobgoblin with longsword at its hip, a hand resting on the hilt of the sword, a cold expression on their faces. To the side stands a dark-skinned elf woman, instantly recognisable as a drow. She has a very unfriendly expression on her face, and though her eyes never leave Dekhan's, she speaks, apparently to the bugbear. What is the point of these games, my King?
Come now, Vyerith, the bugbear replies, the niceties of court must be observed, do you not think? He frowns at the illusion of Glasstaff: Perception 3 This fellow certainly thinks so.
((Where is the illusion of Glasstaff exactly? I don’t want to step through it or anything.))
Incantis holds off on adding illusory speech to Glasstaff until necessary, similarly holding off on the hex that he still holds in his mind. He stays out of sight.
((Did Dekhan use bardic inspiration and if not have 10 minutes past?))
Incantis, half-elf warlock (great old one) 4/bard 1 ● Thorok Earthhand, hill dwarf mountain druid 6/grave cleric 2
Cragmyre Ironseed, earth genasi ancestral barbarian 3 ● Cyrus Natriallae, aquatic half-elf warlock of the deep 3
((Haven’t used it yet!))
(10 minutes have not yet passed. The illusion of the statue/waxwork of Glasstaff is directly in front of Dekhan; he would be able to walk past it fairly easily.)
5
The drow laughs.
Dekhan leans forward in the room to check for the dwarves.