This post has potentially manipulated dice roll results.
Lebenha was about to answer to the leader of the bringands when the warning came and the swords are drown. She moves her hand quickly and with a twist of her wrist she trhows a dagger toward the leader. She then draws her rapier and moves to a flanking position.
Alarien's attack incapacitates one of the men hiding in the bushes but the second one was able to get off a shot with his crossbow and despite the close range still manages to hit Alarien in the shoulder for 5 HP of damage. Lebenha moves with unnatural speed, however, she nearly gets caught by Thieven's spell and the distraction causes her throw to go wild, worse yet she realizes she has stumbled into perfect position for a shot from one of the men lurking around the curve of the building and the bolt strikes home for 5 HP of damage. The four men, including the one who appears to be the leader, are momentarily got off guard by the grasping weeds and grasses but the leader and another man manage to break free. The leader lunges toward Thieven and skewers him with a vicious thrust of his scimitar, Thieven takes 10 HP damage. The second man tries to press his advantage on Lebenha but despite being wounded she side steps his thrust. The man lurking on the other side rounds the corner and takes aim at Asgar, who knocks the bolt away with his shield. As Thieven slowly sinks to the ground the leader realizes that Thieven's arrow had found it's mark and he staggers back, collapsing besides the druid. The two men still entangled begin to hack their way free.
*So far Thieven is unconscious, the apparent leader is down as is one of the two men in the bushes. Lebenha and Alarien have both been wounded. Alarien you are within melee range of the other man in the bushes. The two men with crossbows are within 1 move, but they are on opposite sides of Lebenha and Asgar. Lebenha is currently engaged in melee with one of the men and the other two are freeing themselves from the fading Entangle spell, both will be able to engage in melee on their turn.*
Asgar and Alarien what are your intentions for this turn?
(Swords still drawn, dispatch the other bandit in the bush. Atk 1: 19 , Damage 1: 9 . Atk 2: 15 , Damage 2: 4 )
Alerian's thick leathers helped to stop the bolt's tip, but not the impact. Lacking the wind in one lung to effectively maneuver, Alerian lunges and drives a sword into the bandit's shoulder. With the blade firmly stuck in tissue, he swings the second blade up from his hip across the assailant's face.
Fighting was not new to Alerian, but pain was always noticeable. After driving steel to flesh, he barks another set of orders to whoever may care to listen, "Leb, don't die yet! I'll be there in a moment. Tree-Hugger and Holy Man! Show me that trees and prayers can actually help as much as steel!."
(Edit: forgot to add Asgar's Bless to my atk rolls. Let me know if a d4 should be rolled to hit.)
Grishkar Darkmoor, Necromancer of Nerull the Despiser Kelvin Rabbitfoot, Diviner, con artist, always hunting for a good sale Bründir Halfshield, Valor Bard, three-time Sheercleft Drinking Competition Champion, Hometown hero
Asgar yells out to Alerian: "You just make sure you and your friend here doesn't perish before the battle is won, then I'll wake up the old dragon to aid Thieven!"
Asgar casts Healing Word (bonus action) on Thieven: Roll 1d4 = 2 + Wisdom modifier = +3 Thieven heals 5 HP
He then steps towards the crossbow-man closest to himself and attacks with his warhammer: atk 3: 6 (pretty sure I don't hit, but here's the results anyway) Damage 3: 4
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PbP Character: Asgar Albrech, human War Cleric of Bahamut - Foul Times in Ashcaster
PbP Character: Autumn Sun of the Wandering Dune Clan, tabaxi monk - One Shot Adventure - House of Artwood
Lebenha dodges the sword of the bringand and screams in pain, holding the bolt in her side with one hand, wich becomes full of blood quickly. She still fights back and tries to get advantage of the postion of the bringand and attacks him with her rapier. She tries to move so she put the man between her and the crossbowman.
"Dying ins't in my to-do list right now " she replies to Alerian's words. " but I will appreciate if someone shows that pig the gates of hell " she says refering to the one who hurted her.
Alarian quickly dispatches the second man in the bushes, the man on the left side of the entrance turns towards the ranger and lets loose another crossbow which finds its mark for 5 HP of damage. The man that Asgar engaged ducks the hammer blow and hurriedly drops his crossbow and draws his scimitar slashing across the legs of the war priest for 4 HP of damage. The man Lebenha wounded snarls in rage "I will show you how to respect your betters wench!" and makes a fierce lunge with his scimitar but the rogue just manages to parry it with her rapier. One of the two entangled men frees himself then rushes Asgar from behind, but the priest manages to see him, and at the last moment twists, causing the scimitar to deflect harmlessly off his armor. The other entangled man frees himself and then charges Alarian, but the deft ranger easily dodges the clumsy blow.
*As of now, 3 of the opposing men are down and 1 is wounded. All of you are wounded, with Alarian being severly wounded. There is one man in melee range of Alarian, one man with a crossbow still near the side of the tower, one man in melee range of Lebenha, and two in melee range of Asgar. Apparently none of them noticed the druid gaining consciousness and staggering to his feet.*
Waiting on Thieven...
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As for me, I choose to believe that an extinct thunder lizard is running a game of Dungeons & Dragons via Twitter!
This post has potentially manipulated dice roll results.
(ooc) Sorry for delay guys
Thieven tooks a moment while light up his eyes and deep breaths to realize his cleric just solve his uncosciousness. I owe you ones dude, he thinks, while reach again the fight.
(ooc) Since I am not sure of all this positioning on the battlefield I have two options and you can apply the one is feasible.
The druid dash into the fight trying to reach a point where he can with his Thunderwave hit most of the thugs without affecting his allies (e.g. the two engaging Asgar and the third near the side of the tower)
Thunderwave damage: [roll] 2d8 /roll] Save DC: 13
or
Thieven casts on his Shortsword, Shillelag as a bonus action and flanks one of the criminal engage with Asgar to try to have advantage
Okay, Thieven if you cast your Thunderwave spell towards Asgar he will be in the area of affect. You can cast it toward the lone crossbow man if you like. If you choose to attack with your short sword you cannot use your Shillelagh cantrip because that only works on wooden weapons such as clubs or staves. While you decide how you want to proceed we are moving onto Asgar and Alarian's turns.
Rollback Post to RevisionRollBack
As for me, I choose to believe that an extinct thunder lizard is running a game of Dungeons & Dragons via Twitter!
This post has potentially manipulated dice roll results.
Alerian drops his weapons and makes a loud groan after felling the second bandit. The second bolt found a better mark than the first and the elf found himself sprouting plumage from his hip. The groan was half-real, half-and the ranger flopped to the ground behind the bushes.
Keeping low, he drew his bow and laid a few arrows on the ground beside him, then slowly came to a kneel. The natural concealment meshed perfectly with his earthy complexion, creating a natural silhouette. Spying his latest assailant, Alerian supressed his pain as best he could and loosed a arrow.
(Deception for the fall: 4. Stealth check behind the bushes: 25. Attack: 20. Damage: 6 )
Grishkar Darkmoor, Necromancer of Nerull the Despiser Kelvin Rabbitfoot, Diviner, con artist, always hunting for a good sale Bründir Halfshield, Valor Bard, three-time Sheercleft Drinking Competition Champion, Hometown hero
Asgar's first hammer blow strikes home and staggers the fellow. Meanwhile, Alerian's arrow hits the lone crossbowman dead in the chest, dropping him in the midst of reloading. The remaining men look around and then at each other. One of the nods to the rest and all of them lower their weapons and raise their hands. "Look no.amount of gold is worth dying for. If you want it so badly you can have it. All we ask is let us gather our dead and take them so.they can have a proper burial. No matter what you think they were they deserve that!"
*As of now 4 of them are down and 2 wounded. All of you are wounded, Alerian's gravely so. What do you intend to do?
(If it's only an hour away from town, should we regroup and come back later in the day after a short/long rest? I believe a long rest is only 8 hours, so it would be late afternoon/early evening coming back.)
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Characters:
Grishkar Darkmoor, Necromancer of Nerull the Despiser Kelvin Rabbitfoot, Diviner, con artist, always hunting for a good sale Bründir Halfshield, Valor Bard, three-time Sheercleft Drinking Competition Champion, Hometown hero
Asgar drops his warhammer and readies a Sacred Flame and points his finger towards the bandit who spoke:
"Gather your men and your dead then, but if I even get the slightest inkling of a feeling that you're not leaving this place to never return, by Bahamut's righteous wrath, you won't live to regret it!"
He stares down the man, and is trying to scare him and his men, so that they won't cause anymore trouble around these parts.
(Unless I'm mistaken, it's still morning and we just finished a long rest in town, so a long rest won't be possible right now, right? So maybe a short rest while keeping eyes and ears open out here in front of the tower?)
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PbP Character: Asgar Albrech, human War Cleric of Bahamut - Foul Times in Ashcaster
PbP Character: Autumn Sun of the Wandering Dune Clan, tabaxi monk - One Shot Adventure - House of Artwood
Thieven was ready to hit one of the bandit when they surrend and stop this bloody encounter
"Well, at the end you take up the wise solution, pay attention to priest's words, don't comeback, forget to have revenge, take your deads and go away, or you gonna lost more"
Thieven then after nodding at both Asgar and Leb, turns to Alerian and give him an hand to stand up, while smiling at the ranger
"Good job comrade, sure you hit hard", lets do something for your wounds"
(ooc): For me the better option could be to have short rest here near he tower, and keep eyes opened
(ooc): Concerning the Shillelag cantrip, I was sure that could affect the woods in the weapon, even if present only in the hilt for example. Since its seems to not work like this, may I swap in my inventory the Spear with a Starve? Just because I was wrong from the beginning and I didn't know, but anyway, if not, I will sell when possible the Spear/Shortword for a Starve
Alerian takes the druid's hand, "At Death's door before we get to the tower's door. We're off to a great start. Nothing vital hit, but I do need to patching up." Let's take a moment to breath in those bushes where we're out of sight before going further.
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Characters:
Grishkar Darkmoor, Necromancer of Nerull the Despiser Kelvin Rabbitfoot, Diviner, con artist, always hunting for a good sale Bründir Halfshield, Valor Bard, three-time Sheercleft Drinking Competition Champion, Hometown hero
The four remaining me look at each and there come's a slight protest from the one that Lebenha wounded when she tells them to leave their weapons, but after a quick, quiet discussion among them they agree. The drag off their four fallen comrades leaving the four of your alone at the tower. At Alerian's suggestion the four of you retreat into the nearby bush to catch your breath and tend to your wounds. After an hour or so you begin to feel some of your strength return to your bodies.
*So my normal house rule for healing after a short rest is you get 1/4 of your Max HP back, I don't like the spending Hit Die rule, I think it is dumb. However, this isn't my table and we aren't using house rules so if any of you wish to expend a Hit Die for healing you may do so now. Also if there is any magical healing going to be done let me know that as well.*
What do you want to do now?
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As for me, I choose to believe that an extinct thunder lizard is running a game of Dungeons & Dragons via Twitter!
I use the house rules for Asgar, so he heals to full (1/4 of 11 and +3 Con. mod.)
"Everybody did very well. So far I'm glad to have all of you by my side in situations like these. Unfortunately I'm rather drained right now, and won't be able to keep you from death's door quite as effectively, so we should be careful when venturing forward into this tower. Which of you have the Holy Water? Should we coat our weapons, or just distribute the vials between us? And maybe you [he looks to Lebenha] should take a stealthy look inside before I at least come clinking and clanking after you [he shimmies his shoulders so his armor makes noise]?"
So Asgar is out of spell slots, but ready to head on into the tower :)
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PbP Character: Asgar Albrech, human War Cleric of Bahamut - Foul Times in Ashcaster
PbP Character: Autumn Sun of the Wandering Dune Clan, tabaxi monk - One Shot Adventure - House of Artwood
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Lebenha was about to answer to the leader of the bringands when the warning came and the swords are drown. She moves her hand quickly and with a twist of her wrist she trhows a dagger toward the leader. She then draws her rapier and moves to a flanking position.
[Initiative: 22
Attack: 9
Damage: 5 ]
PbP Character: A few ;)
Alarien's attack incapacitates one of the men hiding in the bushes but the second one was able to get off a shot with his crossbow and despite the close range still manages to hit Alarien in the shoulder for 5 HP of damage. Lebenha moves with unnatural speed, however, she nearly gets caught by Thieven's spell and the distraction causes her throw to go wild, worse yet she realizes she has stumbled into perfect position for a shot from one of the men lurking around the curve of the building and the bolt strikes home for 5 HP of damage. The four men, including the one who appears to be the leader, are momentarily got off guard by the grasping weeds and grasses but the leader and another man manage to break free. The leader lunges toward Thieven and skewers him with a vicious thrust of his scimitar, Thieven takes 10 HP damage. The second man tries to press his advantage on Lebenha but despite being wounded she side steps his thrust. The man lurking on the other side rounds the corner and takes aim at Asgar, who knocks the bolt away with his shield. As Thieven slowly sinks to the ground the leader realizes that Thieven's arrow had found it's mark and he staggers back, collapsing besides the druid. The two men still entangled begin to hack their way free.
*So far Thieven is unconscious, the apparent leader is down as is one of the two men in the bushes. Lebenha and Alarien have both been wounded. Alarien you are within melee range of the other man in the bushes. The two men with crossbows are within 1 move, but they are on opposite sides of Lebenha and Asgar. Lebenha is currently engaged in melee with one of the men and the other two are freeing themselves from the fading Entangle spell, both will be able to engage in melee on their turn.*
Asgar and Alarien what are your intentions for this turn?
As for me, I choose to believe that an extinct thunder lizard is running a game of Dungeons & Dragons via Twitter!
(Swords still drawn, dispatch the other bandit in the bush. Atk 1: 19 , Damage 1: 9 . Atk 2: 15 , Damage 2: 4 )
Alerian's thick leathers helped to stop the bolt's tip, but not the impact. Lacking the wind in one lung to effectively maneuver, Alerian lunges and drives a sword into the bandit's shoulder. With the blade firmly stuck in tissue, he swings the second blade up from his hip across the assailant's face.
Fighting was not new to Alerian, but pain was always noticeable. After driving steel to flesh, he barks another set of orders to whoever may care to listen, "Leb, don't die yet! I'll be there in a moment. Tree-Hugger and Holy Man! Show me that trees and prayers can actually help as much as steel!."
(Edit: forgot to add Asgar's Bless to my atk rolls. Let me know if a d4 should be rolled to hit.)
Characters:
Grishkar Darkmoor, Necromancer of Nerull the Despiser
Kelvin Rabbitfoot, Diviner, con artist, always hunting for a good sale
Bründir Halfshield, Valor Bard, three-time Sheercleft Drinking Competition Champion, Hometown hero
Asgar yells out to Alerian: "You just make sure you and your friend here doesn't perish before the battle is won, then I'll wake up the old dragon to aid Thieven!"
Asgar casts Healing Word (bonus action) on Thieven: Roll 1d4 = 2 + Wisdom modifier = +3 Thieven heals 5 HP
He then steps towards the crossbow-man closest to himself and attacks with his warhammer: atk 3: 6 (pretty sure I don't hit, but here's the results anyway) Damage 3: 4
PbP Character: Asgar Albrech, human War Cleric of Bahamut - Foul Times in Ashcaster
PbP Character: Autumn Sun of the Wandering Dune Clan, tabaxi monk - One Shot Adventure - House of Artwood
Lebenha dodges the sword of the bringand and screams in pain, holding the bolt in her side with one hand, wich becomes full of blood quickly. She still fights back and tries to get advantage of the postion of the bringand and attacks him with her rapier. She tries to move so she put the man between her and the crossbowman.
"Dying ins't in my to-do list right now " she replies to Alerian's words. " but I will appreciate if someone shows that pig the gates of hell " she says refering to the one who hurted her.
[Attack: 14
Damage: 5 ]
PbP Character: A few ;)
Alarian quickly dispatches the second man in the bushes, the man on the left side of the entrance turns towards the ranger and lets loose another crossbow which finds its mark for 5 HP of damage. The man that Asgar engaged ducks the hammer blow and hurriedly drops his crossbow and draws his scimitar slashing across the legs of the war priest for 4 HP of damage. The man Lebenha wounded snarls in rage "I will show you how to respect your betters wench!" and makes a fierce lunge with his scimitar but the rogue just manages to parry it with her rapier. One of the two entangled men frees himself then rushes Asgar from behind, but the priest manages to see him, and at the last moment twists, causing the scimitar to deflect harmlessly off his armor. The other entangled man frees himself and then charges Alarian, but the deft ranger easily dodges the clumsy blow.
*As of now, 3 of the opposing men are down and 1 is wounded. All of you are wounded, with Alarian being severly wounded. There is one man in melee range of Alarian, one man with a crossbow still near the side of the tower, one man in melee range of Lebenha, and two in melee range of Asgar. Apparently none of them noticed the druid gaining consciousness and staggering to his feet.*
Waiting on Thieven...
As for me, I choose to believe that an extinct thunder lizard is running a game of Dungeons & Dragons via Twitter!
(ooc) Sorry for delay guys
Thieven tooks a moment while light up his eyes and deep breaths to realize his cleric just solve his uncosciousness. I owe you ones dude, he thinks, while reach again the fight.
(ooc) Since I am not sure of all this positioning on the battlefield I have two options and you can apply the one is feasible.
The druid dash into the fight trying to reach a point where he can with his Thunderwave hit most of the thugs without affecting his allies (e.g. the two engaging Asgar and the third near the side of the tower)
Thunderwave damage: [roll] 2d8 /roll] Save DC: 13
or
Thieven casts on his Shortsword, Shillelag as a bonus action and flanks one of the criminal engage with Asgar to try to have advantage
Attack: 14
On a hit: 10
Reroll for Thunderwave damage, did it wrong previously (i miss a bracket)
Thunderwave damage: 13
Okay, Thieven if you cast your Thunderwave spell towards Asgar he will be in the area of affect. You can cast it toward the lone crossbow man if you like. If you choose to attack with your short sword you cannot use your Shillelagh cantrip because that only works on wooden weapons such as clubs or staves. While you decide how you want to proceed we are moving onto Asgar and Alarian's turns.
As for me, I choose to believe that an extinct thunder lizard is running a game of Dungeons & Dragons via Twitter!
Asgar swings his warhammer towards one of the men in melee with him: atk 15 damage 5
Bonus action: He then swings it towards the second man in melee: atk 9 damage 3
(1 use out of 3 War feature uses)
PbP Character: Asgar Albrech, human War Cleric of Bahamut - Foul Times in Ashcaster
PbP Character: Autumn Sun of the Wandering Dune Clan, tabaxi monk - One Shot Adventure - House of Artwood
Waiting on Alarian to take his turn and Thieven to clarify his actions.
As for me, I choose to believe that an extinct thunder lizard is running a game of Dungeons & Dragons via Twitter!
Alerian drops his weapons and makes a loud groan after felling the second bandit. The second bolt found a better mark than the first and the elf found himself sprouting plumage from his hip. The groan was half-real, half-and the ranger flopped to the ground behind the bushes.
Keeping low, he drew his bow and laid a few arrows on the ground beside him, then slowly came to a kneel. The natural concealment meshed perfectly with his earthy complexion, creating a natural silhouette. Spying his latest assailant, Alerian supressed his pain as best he could and loosed a arrow.
(Deception for the fall: 4. Stealth check behind the bushes: 25. Attack: 20. Damage: 6 )
Characters:
Grishkar Darkmoor, Necromancer of Nerull the Despiser
Kelvin Rabbitfoot, Diviner, con artist, always hunting for a good sale
Bründir Halfshield, Valor Bard, three-time Sheercleft Drinking Competition Champion, Hometown hero
Asgar's first hammer blow strikes home and staggers the fellow. Meanwhile, Alerian's arrow hits the lone crossbowman dead in the chest, dropping him in the midst of reloading. The remaining men look around and then at each other. One of the nods to the rest and all of them lower their weapons and raise their hands. "Look no.amount of gold is worth dying for. If you want it so badly you can have it. All we ask is let us gather our dead and take them so.they can have a proper burial. No matter what you think they were they deserve that!"
*As of now 4 of them are down and 2 wounded. All of you are wounded, Alerian's gravely so. What do you intend to do?
As for me, I choose to believe that an extinct thunder lizard is running a game of Dungeons & Dragons via Twitter!
(If it's only an hour away from town, should we regroup and come back later in the day after a short/long rest? I believe a long rest is only 8 hours, so it would be late afternoon/early evening coming back.)
Characters:
Grishkar Darkmoor, Necromancer of Nerull the Despiser
Kelvin Rabbitfoot, Diviner, con artist, always hunting for a good sale
Bründir Halfshield, Valor Bard, three-time Sheercleft Drinking Competition Champion, Hometown hero
Asgar drops his warhammer and readies a Sacred Flame and points his finger towards the bandit who spoke:
"Gather your men and your dead then, but if I even get the slightest inkling of a feeling that you're not leaving this place to never return, by Bahamut's righteous wrath, you won't live to regret it!"
He stares down the man, and is trying to scare him and his men, so that they won't cause anymore trouble around these parts.
(Unless I'm mistaken, it's still morning and we just finished a long rest in town, so a long rest won't be possible right now, right? So maybe a short rest while keeping eyes and ears open out here in front of the tower?)
PbP Character: Asgar Albrech, human War Cleric of Bahamut - Foul Times in Ashcaster
PbP Character: Autumn Sun of the Wandering Dune Clan, tabaxi monk - One Shot Adventure - House of Artwood
Lebenha took a pair of steps back, going in the direction where she saw Alarien fall, but she doesn't gives the man her back, her rapier ready.
"Be off then, and be sure to never come back. Leave your weapons where they are " she adds when one of them tries to catch it from the floor.
PbP Character: A few ;)
Sorry for delay again,
Thieven was ready to hit one of the bandit when they surrend and stop this bloody encounter
"Well, at the end you take up the wise solution, pay attention to priest's words, don't comeback, forget to have revenge, take your deads and go away, or you gonna lost more"
Thieven then after nodding at both Asgar and Leb, turns to Alerian and give him an hand to stand up, while smiling at the ranger
"Good job comrade, sure you hit hard", lets do something for your wounds"
(ooc): For me the better option could be to have short rest here near he tower, and keep eyes opened
(ooc): Concerning the Shillelag cantrip, I was sure that could affect the woods in the weapon, even if present only in the hilt for example. Since its seems to not work like this, may I swap in my inventory the Spear with a Starve? Just because I was wrong from the beginning and I didn't know, but anyway, if not, I will sell when possible the Spear/Shortword for a Starve
Alerian takes the druid's hand, "At Death's door before we get to the tower's door. We're off to a great start. Nothing vital hit, but I do need to patching up." Let's take a moment to breath in those bushes where we're out of sight before going further.
Characters:
Grishkar Darkmoor, Necromancer of Nerull the Despiser
Kelvin Rabbitfoot, Diviner, con artist, always hunting for a good sale
Bründir Halfshield, Valor Bard, three-time Sheercleft Drinking Competition Champion, Hometown hero
The four remaining me look at each and there come's a slight protest from the one that Lebenha wounded when she tells them to leave their weapons, but after a quick, quiet discussion among them they agree. The drag off their four fallen comrades leaving the four of your alone at the tower. At Alerian's suggestion the four of you retreat into the nearby bush to catch your breath and tend to your wounds. After an hour or so you begin to feel some of your strength return to your bodies.
*So my normal house rule for healing after a short rest is you get 1/4 of your Max HP back, I don't like the spending Hit Die rule, I think it is dumb. However, this isn't my table and we aren't using house rules so if any of you wish to expend a Hit Die for healing you may do so now. Also if there is any magical healing going to be done let me know that as well.*
What do you want to do now?
As for me, I choose to believe that an extinct thunder lizard is running a game of Dungeons & Dragons via Twitter!
I use the house rules for Asgar, so he heals to full (1/4 of 11 and +3 Con. mod.)
"Everybody did very well. So far I'm glad to have all of you by my side in situations like these. Unfortunately I'm rather drained right now, and won't be able to keep you from death's door quite as effectively, so we should be careful when venturing forward into this tower. Which of you have the Holy Water? Should we coat our weapons, or just distribute the vials between us? And maybe you [he looks to Lebenha] should take a stealthy look inside before I at least come clinking and clanking after you [he shimmies his shoulders so his armor makes noise]?"
So Asgar is out of spell slots, but ready to head on into the tower :)
PbP Character: Asgar Albrech, human War Cleric of Bahamut - Foul Times in Ashcaster
PbP Character: Autumn Sun of the Wandering Dune Clan, tabaxi monk - One Shot Adventure - House of Artwood