This post has potentially manipulated dice roll results.
Initiative:
DM - 17
Skeekbad - 17
Wensa - 17
(huh..........)
23 The grip remains tight, unnaturally tight, on Wensa's ankle. You are about 20 feet under water at this point. Wensa looks down and takes a swipe to find herself cutting into a light blue-skinned woman. She has green, seaweed-like hair and a fishlike mouth and eyes... Her face so hideous to you have to quickly divert your eyes, fearing you may succumb to the horrific appearance of the creature. Skeekbad's hand reaches into the water, but Wensa is unable to take hold from this distance. The water is mostly clear, but all the thrashing is churning up some of the mud, beginning to cloud the waters a little bit. There is a lot of water so it's going to take a lot to make the water so murky you're unable to find your way.
Initiative:
Skeekbad - 17 (+)
Wensa - 17(+)
Hag - 17(-) - 12
Skeekbad and Wensa are up!
Hag strength roll against Wensa if you want to try escaping again: 18
---
Back on the ground level, Gizzmo jarring in the rope, something bouncing on the end. Gizzmo and Jallmur can now hear a slight moan coming from the front of the house. From where you two are, you can not see the front of the house as you are off to the side of the house. There is a side door on the side of the house you are currently on but is closed. Gravel scrapes and you can tell something is moving closer toward the well.
Skeekbad extends her ceremonial spear and though her words are garbled by the waters, their druidic nature gives life to a thorn whip striking out at the hag, pulling the hag and Wensa up towards her.
move | if needed dive to get within 30' of hag, otherwise no movement action | attack : 24damage : 4
Skeekbad ducks her head into the water and sees the creature holding Wensa by the ankle. The thorn whip wraps around the hag and pulls her closer to the well opening. Thorns pierce the hags skin and blood begins to seep into the water.
Wensa swings her blade again, but is unable to strike the hag.
Wensa and Skeekbad need to make a DC 11 wisdom saving throw: Any humanoid that starts its turn within 30 feet of the hag and can see the hag's true form must make a DC 11 Wisdom saving throw. On a failed save, the creature is frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, with disadvantage if the hag is within line of sight, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the hag's Horrific Appearance for the next 24 hours.
The growl Jallmur gives out does not seem to have deterred whatever has begun to advance. A small girl dragging a teddy bear turns the corner of the house and Jallmur can now see her about 10 feet away. Her face seems decayed and her clothes tattered. Jallmur and Gizzmo can hear more moaning and shuffling.
This post has potentially manipulated dice roll results.
Skeekbad
Skeekbad is frightened by the horrible sea hag but her determination to save the chosen one allows her to fight on through her fear. "Don't worry Lo-Wenso, Skeebad will get mean monster"
She points her staff at the hag casting thorn whip again attempting to pull the hag and Wensa up out of the water.
This post has potentially manipulated dice roll results.
Wensa - WIS Save : 15
Terror at the visage before her seems to be drawn into the iciness of her blade instead of taking hold of her mind Wensa stiles out driving both blades at the creature pulling her below.
Skeekbad, still hanging onto the rope, falls into the water about 5 feet as the rope from above slips. Skeekbad and Wensa are both able to save from the hideousness of the hag. Skeekbad's thorn whip is unable to make purchase around the hag and fails to drag her closer. Wensa swings her blades through the water and cuts into the blue-green skin of the hag. The hag pulls Wensa another 10 feet deeper into the water.
The hag reaches up and claws at Wensa's stomach. Attack: 13 Damage: 11
Wensa. if you're hit:
A creature who is holding their breath when they take damage from any source makes a Constitution saving throw. The DC equals 10 or half the damage taken from the attack, whichever is higher. On a failure, they exhale and run out of breath. It can then survive a number of rounds equal to their Constitution modifier (minimum 1 round). At the start of its next turn, it drops to 0 hit points and is dying.
Gizzmo jumps up from behind the well and launches a dart toward the zombie girl. It sticks into her chest but she continues to move toward Jallmur. 5 feet of slack slips from the Gizzmo's tinkers glove as you attack.
Jallmur is able to strike the zombie girl, cutting her arm off at the torso. After being able to see around the front of the house, Jallmur counts 5 more zombies coming out the front of the house. The zombie girl reached out, stumbling, and attempts to bite Jallmur. Attack: 6 Damage: 5
Gizzmo looks at the other zombies coming out of the and starts to keep an eye out for an escape route. In the meantime he fires another bolt at the zombie girl.
(also I had dumped my fury of the small into the damage of that but its already in there. so it should take 11 slashing and 1 cold)
Initiative:DM - 17Skeekbad - 17Wensa - 17(huh..........)23 The grip remains tight, unnaturally tight, on Wensa's ankle. You are about 20 feet under water at this point. Wensa looks down and takes a swipe to find herself cutting into a light blue-skinned woman. She has green, seaweed-like hair and a fishlike mouth and eyes... Her face so hideous to you have to quickly divert your eyes, fearing you may succumb to the horrific appearance of the creature. Skeekbad's hand reaches into the water, but Wensa is unable to take hold from this distance. The water is mostly clear, but all the thrashing is churning up some of the mud, beginning to cloud the waters a little bit. There is a lot of water so it's going to take a lot to make the water so murky you're unable to find your way.
Skeekbad and Wensa are up!
Hag strength roll against Wensa if you want to try escaping again: 18
---
Back on the ground level, Gizzmo jarring in the rope, something bouncing on the end. Gizzmo and Jallmur can now hear a slight moan coming from the front of the house. From where you two are, you can not see the front of the house as you are off to the side of the house. There is a side door on the side of the house you are currently on but is closed. Gravel scrapes and you can tell something is moving closer toward the well.
Initiative:DM - 14Gizzmo - 7Jallmur - 15Jallmur is up!
PC: Brozznan Kane - Undead in Skyraker |
DM:
Popular Stream Character Sheets
Gizzmo
Gizzmo takes a patch of cured leather and with his tinker's glove slaps it onto his chest. mage armor
bonus action: hide 20
((went out of turn.. sorry))
Skeekbad
Skeekbad extends her ceremonial spear and though her words are garbled by the waters, their druidic nature gives life to a thorn whip striking out at the hag, pulling the hag and Wensa up towards her.
move | if needed dive to get within 30' of hag, otherwise no movement
action | attack : 24 damage : 4
~♡~
Wensa
As Wensa stays at the creature again she draws her second blade the same drawing of energy setting it aglow.
Attack: 6 Damage: 8
bonus action crimson rite to her second blade.
Jallmur
Jallmur (still holding his greataxe) turns around and tries to scare whatever is approaching from the house.
Intimidation : 3
Skeekbad - 17 (+)Wensa - 17(+)Skeekbad ducks her head into the water and sees the creature holding Wensa by the ankle. The thorn whip wraps around the hag and pulls her closer to the well opening. Thorns pierce the hags skin and blood begins to seep into the water.
Wensa swings her blade again, but is unable to strike the hag.
Wensa and Skeekbad need to make a DC 11 wisdom saving throw: Any humanoid that starts its turn within 30 feet of the hag and can see the hag's true form must make a DC 11 Wisdom saving throw. On a failed save, the creature is frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, with disadvantage if the hag is within line of sight, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the hag's Horrific Appearance for the next 24 hours.
Skeekbad and Wensa are up!
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Jallmur - 15The growl Jallmur gives out does not seem to have deterred whatever has begun to advance. A small girl dragging a teddy bear turns the corner of the house and Jallmur can now see her about 10 feet away. Her face seems decayed and her clothes tattered. Jallmur and Gizzmo can hear more moaning and shuffling.
Jallmur - 15DM - 14Gizzmo is up!
PC: Brozznan Kane - Undead in Skyraker |
DM:
Popular Stream Character Sheets
Gizzmo
GIzzmo raises up and launches a dart at the zombie girl. "It's past your bedtime!" He then ducks back behind cover.
Attack: 25
Damage: 8
Skeekbad
Skeekbad is frightened by the horrible sea hag but her determination to save the chosen one allows her to fight on through her fear. "Don't worry Lo-Wenso, Skeebad will get mean monster"
She points her staff at the hag casting thorn whip again attempting to pull the hag and Wensa up out of the water.
wisdom : 18
action | attack : 24 damage : 2
~♡~
Wensa
- WIS Save : 15Terror at the visage before her seems to be drawn into the iciness of her blade instead of taking hold of her mind Wensa stiles out driving both blades at the creature pulling her below.
Attack: 21 Damage: 11
Attack: 23 Damage: 10
Skeekbad - 17 (+)Wensa - 17(+)Skeekbad, still hanging onto the rope, falls into the water about 5 feet as the rope from above slips. Skeekbad and Wensa are both able to save from the hideousness of the hag. Skeekbad's thorn whip is unable to make purchase around the hag and fails to drag her closer. Wensa swings her blades through the water and cuts into the blue-green skin of the hag. The hag pulls Wensa another 10 feet deeper into the water.
The hag reaches up and claws at Wensa's stomach. Attack: 13 Damage: 11
Skeekbad and Wensa are up!
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Gizzmo jumps up from behind the well and launches a dart toward the zombie girl. It sticks into her chest but she continues to move toward Jallmur. 5 feet of slack slips from the Gizzmo's tinkers glove as you attack.
Jallmur is up!
PC: Brozznan Kane - Undead in Skyraker |
DM:
Popular Stream Character Sheets
Jallmur
Jallmur charges towards the zombie girl and attacks with his greataxe. (Bonus Action to Rage)
Attack: 25 Damage: 16
Jallmur is able to strike the zombie girl, cutting her arm off at the torso. After being able to see around the front of the house, Jallmur counts 5 more zombies coming out the front of the house. The zombie girl reached out, stumbling, and attempts to bite Jallmur. Attack: 6 Damage: 5
Jallmur - 15DM - 14 -17Gizzmo is up!
PC: Brozznan Kane - Undead in Skyraker |
DM:
Popular Stream Character Sheets
Wensa
The swipe just missing Wensa once again drives her sword at the hag again
Attack: 21 Damage: 8
Attack: 8 Damage: 10
Gizzmo
Gizzmo looks at the other zombies coming out of the and starts to keep an eye out for an escape route. In the meantime he fires another bolt at the zombie girl.
attack: 17
damage: 8
Skeekbad
"Come on thorn thingy... work... wooork."
action | attack : 20 damage : 1 thorn whip
~♡~
abunny: I don't think the damage roll for the thorn whip registered. (It doesn't say 1d6 on it.) I'm not sure though.
(It says 1d6 in the roll summary. It look good just a bad damage roll.)
Since Gizzmo is firing a crossbow bolt at zombie girl and zombie girl is in melee with Jalimur I think Gizzmo gets sneak attack damage as well. 1d6.?
sneak damage: 4
Jallmur
The zombie girl completely misses Jallmur, and Jallmur attacks again with his battleaxe.
Attack: 18 Damage: Unable to parse dice roll.