Lucento steps back and casts Bless on Kif, Fope, and Ireena. Don't forget your d4 bonuses!
Three enormous wolves come running up, snapping at Kif!
Kif manages to slash one of them - the northern one - across the face, but it bites him for 9 points of damage! The middle one bites him, for 8 more! The third one misses. They way they are so coordinated with each other makes each one more dangerous than it might be alone, you suspect.
Kif, for each of the two successful bites, make a DC 13 Strength save or be knocked prone. You all hear more prowling up the road, behind these three.
Ireena places the lantern on the ground, flips the crossbow off her back, and fires. Always be ready! But she misses.
who, me? feinting attack get advantage on attack, which in this case is a 24 then I rolled damage which is 1d10 plus 5 plus a 7 which is the superiority die cast. I rolled a 1 on the damage roll (again) so I rolled the damage die again and got a 6 so 6 plus 5 (damage adder) plus 7 (superiority die) equals 18, right
This post has potentially manipulated dice roll results.
Lucento outstretches his right arm just to the side of Føpe’s shoulder and utters some words as a flash of radiance streaks from the palm of his hand toward the middle wolf:
Guiding Bolt at middle wolf: 18 (to hit) 11 (damage)
Then (as a bonus action) with his left hand reaching toward the sky, Lucento recites a prayer, and a mace of golden light forms in the air above; Lucento swiftly drops his hand toward the ground, and the mace careens toward the middle wolf:
Spiritual Weapon at middle wolf: 25 (to hit) 11 (damage).
You definitely hit it, and hurt it badly. It's still fighting, though.
Lucento misses with his guiding bolt, but the golden hammer he has summoned from the sky above you comes down and crunches the middle wolf, for 8 damage. Bad doggy!
Barnaby, the top and middle wolves are both injured. The lower one is untouched. You hear more wolves approaching from behind them, but the others are not quite upon you yet.
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And for an extra measure Kif will yell an ancient dwarven war cry to scare the wolves off AAAROOWAAAH!!
10 Intimidation if allowed
It was a flavor Aroooah.
It would be an action, normally.
totally flavor, but that's what this is all about
Lucento steps back and casts Bless on Kif, Fope, and Ireena. Don't forget your d4 bonuses!
Three enormous wolves come running up, snapping at Kif!
Kif manages to slash one of them - the northern one - across the face, but it bites him for 9 points of damage! The middle one bites him, for 8 more! The third one misses. They way they are so coordinated with each other makes each one more dangerous than it might be alone, you suspect.
Kif, for each of the two successful bites, make a DC 13 Strength save or be knocked prone. You all hear more prowling up the road, behind these three.
Ireena places the lantern on the ground, flips the crossbow off her back, and fires. Always be ready! But she misses.
Fope and Barnaby, you may go.
Lucento, feel free to move yourself if I didn't put you where you wanted to be.
AAAROOWAAAH!! Føpé screams as he charges in behind Kif, going for the middle wolf. Attack: 12 Damage: 33
Cool. You definitely hurt it!
Now Barnaby. Then Kif and Lucento are up again.
18 strength plus bless 2
26 second strength plus bless 3
feinting attack on northern wolf
24 or 10 to hit
if it hits 15 plus 6 damage
rerolling crap damage 2 so that a total of 18 damage
sorry for the convoluted post
Could you explain that to me, please?
who, me? feinting attack get advantage on attack, which in this case is a 24 then I rolled damage which is 1d10 plus 5 plus a 7 which is the superiority die cast. I rolled a 1 on the damage roll (again) so I rolled the damage die again and got a 6 so 6 plus 5 (damage adder) plus 7 (superiority die) equals 18, right
Lucento outstretches his right arm just to the side of Føpe’s shoulder and utters some words as a flash of radiance streaks from the palm of his hand toward the middle wolf:
Guiding Bolt at middle wolf: 18 (to hit) 11 (damage)
Then (as a bonus action) with his left hand reaching toward the sky, Lucento recites a prayer, and a mace of golden light forms in the air above; Lucento swiftly drops his hand toward the ground, and the mace careens toward the middle wolf:
Spiritual Weapon at middle wolf: 25 (to hit) 11 (damage).
Edit: oops, failed to edit flavor text.
But what about this post, above it?
Waiting for Barnaby. Then I'll try to understand Kif's two posts, read together, and I'll process Lucento's turn.
That's the way to get right in it, Lucento!
Inspiration for Lucento, for his fighting spirit. And for getting right in it. :)
That was the strength saves you wanted for the two wolf attacks before my turn
Oh, right! I'd totally forgotten already. I blame Lucento.
me too, but I didn't want to go there yet
You definitely hit it, and hurt it badly. It's still fighting, though.
Lucento misses with his guiding bolt, but the golden hammer he has summoned from the sky above you comes down and crunches the middle wolf, for 8 damage. Bad doggy!
After Barnaby goes, the wolves will go.
Barnaby, the top and middle wolves are both injured. The lower one is untouched. You hear more wolves approaching from behind them, but the others are not quite upon you yet.