Character sheet is nearly done (just need spells). I'll update this post with the final product soon. For now, here's the backstory:
Born Aleric Kane to a moderately respected family of wizards, few expected the first-born son to aspire to priesthood. At twelve, Aleric could manipulate the magical Weave better than nearly any of his peers. However, the arcane was always overshadowed by the divine. Aleric saw magic as a tool of the Gods. In order to truly cause change in the world, godliness was needed, not sorcery. At 16, Aleric dropped out of his apprenticeship and fled for a monastery to become a simple priest. Aleric spent the next few years finding great peace for the simple life of service.
One day, Aleric was asked to bring food to one of the high priests in their study. He dutifully carried out the task, but found the priest deep in study over a menacing tome. The book was thick, leather of some uncommon animal reinforced with blue metal bindings, the spine bearing glowing runes. The priest asked Aleric to stay a few minutes while he studied further. Before long, Aleric could feel the room getting close. The air grew heavy and the high priest began to sway and groan. As Aleric reached to help him up and away from his work, the priest screamed and threw himself at the young monk. Without thinking, Aleric spat a few words and the high priest's face was struck by fire.
The room did not remain silent. The tome began to hum and throb. Aleric was pulled by sudden urges to read the secrets within. It became immediately clear that this was a book of great power and malice. The next thing he remembered was being interrogated by the Grand Bishop regarding the murder of a high priest and disappearance of an important book.
Questioning turned to interrogation, then to inquisition. The Grand Bishop drilled Aleric for days and the line between investigation and torture became blurred at times. All the while, a strange voice seemed to resonate in Aleric's mind. It goaded, bargained, and enticed. After five days, Aleric gave in.
The Grand Bishop arrived with a half dozen retainers for questioning, but Aleric led off with unknown prayers and incantations. He gave over control to the voice, letting it speak through him. Retainers began to shout prayers, commands, rebukes, but it fell on deaf ears. The Geand Bishop was locked by the voice and Aleric watched as his body moved with grim purpose. A passerby in the hallway would have been ignorant to the horrors that transpired in the next thirty minutes.
Three years after this event, news reached a local lord that the Kane family was brutally slaughtered and their estate razed. The monastery has sat dormant for eight years since the death of its Grand Bishop. No soul has ever left nor has any nearby village dared to investigate. Whispers float across the nearby towns of the name Grishkar Darkmoor, but no one knows anything other than the name appearing on mangled animals in the nearby woods.
Human Variant: +1 Int, +1 Wis Extra Skill Proficiency - Perception Extra Feat - Observant (see below)
Wizard (Necromancer): -Half gold and time cost to transcribe necromancy spells -Grim Harvest: Gain hp with spell kills once per turn (2 x Spell lvl, 3x for Necro Spells) -Ritual Casting
Cleric (Death Domain) -Channel Divinity, Touch of Death: Add (5+Double Cleric lvl) Necrotic dmg to melee dmg -Reaper: Learn 1 Necromancy Cantrip (Chill Touch), Necromancy Cantrips can hit 2 adjacent targets (5' or less apart)
Feats: Observant - +1 Wis, Can read lips if language is known, +5 to passive Perception and Investigation Arcanist - +1 Int, Arcana Proficiency (double Proficiency bonus if already taken), learn Prestidigitation and Detect Magic. Can cast Detect Magic 1x per Long Rest without using a spell slot.
Spell Save/DC: 13 (same for Wiz & Cleric) Spell Atk: 5 (same for Wiz & Cleric)
Spells (Wizard Prepared are bold):
Cantrips - Acid Splash, Blade Ward, Ray of Frost, Chill Touch, Sacred Flame, Thaumaturgy, Resistance
Level 1 (4 spell slots) - WIZARD: Ray of Sickness,Magic Missile, Identify, Detect Magic*, Color Spray, Fog Cloud, Witch Bolt, Sleep, Prestidigitation (feat), Find Familiar. CLERIC: Bane, Inflict Wounds, Shield of Faith, Command
Level 2 (2 slots) - Can't cast lvl 2 spells yet. Can cast lvl 1 spells at lvl 2 strength.
Equipment: Scale Mail (14 AC) Small Shield (+1 AC) Scimitar Whip Scholar's Pack Holy Symbol Casting Focus (Crystal) 43gp
Inflict Wounds is melee, magic missle is personally meh, and witch bolt is only useful in conjunction with booming blade. Also,how do you do the embed spells thing?
No problem on rhe shield size. "Small shield" was really more of an IC identifier.
As for the spell arrangement, this is as much as utility character as anything. If I wanted a Nuke-Wizard, I would've made one, but that's not the vision here. We are the villains. Rampant murder is in our day-to-day repertoire, but it can come in many forms.
The cleric spells were picked because some things didn't fit with the undead persona and re-wording for necrotic was too forced. I just can't see a Lich flinging Guiding Bolt which is described as a brilliant beam followed by a radiant afterglow. I have and plan to run with a familiar which is where Inflict Wounds comes in. Not only is it a more character-appropriate spell, but having it delivered by surprise from a familiar is much more to the character.
" 'Dissenters in the Black Church will supplicate themselves before (What pantheon are we even using?).' A snake slithers from within an altar and rests before the kneeling acolyte. In a heartbeat, the strike is delivered and the robed figure is dead."
The application of spells is as important than the spells themselves.
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Characters:
Grishkar Darkmoor, Necromancer of Nerull the Despiser Kelvin Rabbitfoot, Diviner, con artist, always hunting for a good sale Bründir Halfshield, Valor Bard, three-time Sheercleft Drinking Competition Champion, Hometown hero
I'll try to get my sheet and background figured tomorrow morning. All I can access until I re-locate my books are the SRD freebie options, but my friend google turned up an Ancestral Guardian path, from an Unearthed Arcana article... is that an allowable choice?
Yes, all Unearthed Arcana content is allowed.
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"Any society that would give up a little liberty to gain a little security will deserve neither and lose both" -- allegedly Benjamin Franklin
Inflict Wounds is melee, magic missle is personally meh, and witch bolt is only useful in conjunction with booming blade. Also,how do you do the embed spells thing?
The word spell in [brackets] immediately in front of the spell's name, with the same thing immediately after, but with / in between the [ and the s on the last one.
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"Any society that would give up a little liberty to gain a little security will deserve neither and lose both" -- allegedly Benjamin Franklin
What world has a very prominent deity which favors undeath :P ? Vecna, Orcus, Myrkul, I'm good with just about any. Just wanted to know if you had anything in mind.
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Characters:
Grishkar Darkmoor, Necromancer of Nerull the Despiser Kelvin Rabbitfoot, Diviner, con artist, always hunting for a good sale Bründir Halfshield, Valor Bard, three-time Sheercleft Drinking Competition Champion, Hometown hero
What world has a very prominent deity which favors undeath :P ? Vecna, Orcus, Myrkul, I'm good with just about any. Just wanted to know if you had anything in mind.
I did not have anything in mind, and it's quite possible for the PCs to not all be from the same world.
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"Any society that would give up a little liberty to gain a little security will deserve neither and lose both" -- allegedly Benjamin Franklin
Yuan-Ti Traits: Innate Spellcasting (IS): Poison Spray, Animal Friendship (on snakes), Suggestion (1/day); using CHA Magic Resistance: Advantage on savings throws against spells and other magical effects Poison Immunity: Immune to poison damage and the poisoned condition
Sorcerer Abilities: Draconic Bloodline Dragon Ancestor (Red): Speak, Read & Write Draconic, Expertise when speaking with dragons Draconic Resilience: +1 per level to HP and Unarmoured Defence of 13 + Dex Sorcery Points: 3 Metamagic Quickened Spell: Cast as a Bonus Action Empowered Spell: Reroll damage dice
There is an ancient order, known only to those in it, they call themselves “The Few”. Founded by a mage long ago who began to draw Arcane powers from those he deemed unworthy, those who diluted the magic from those who deserved to wield it. He found an Orb which allowed him to determine those who were worthy of the Arcane powers.
The Orb also showed him those who were worthy to continue his cause and he sought these individuals out and instilled in her followers the philosophy: The Few are Strong. Together they worked in the shadows to remove the unworthy from the arcane arts and in so increasing their powers. They also began collecting any knowledge and secrets they could find to enhance their power so they can one day show the world their true devastation and wipe all unworthy casters from the face of the earth.
One year the orb showed The Few their newest member and they tasked Xanathar, a beholder (LE, leader of the Thieves Guild in Neverwinter) they use for their own ends, to track down and recover the child. However, he reported that when he found the child he had died. Unbeknown to The Few when Xanathar came across the child he felt a power in it and decided to keep the child as his own.
Szalki never knew his own kind, when a child he never knew anything outside the stone walls in which he was kept. Constantly under the watchful eyes of Xanathar. He started to train Szalki in the ways of secrecy and deception, but he never let him leave that room. On his 14<sup>th</sup> birthday, Xanathar gifted Szalki with an extravagant neckless and made him promise that whatever happened he was not to remove it if he was not inside the room. He found this strange but he trusted Xanathar. After that day Szalki started to take part in thieves guild activities and begun to deceive and trick people into getting his way. Yet strangely enough weird things seemed to happen when ever Szalki encountered spell casters, not only that but he was able to feel the presence of their magic flowing within them.
During one solo mission Szalki was caught by an overzealous warlock who warlock tried to put up too much of a fight and something inside him snapped and he put an end to its miserable life. As Szalki felt the life drain out of the warlock he embraced a new flood of magical power that engulfed him. As he left the fight he realized his neck had become lighter and as his hand reached up he realized the neckless was missing, he turned to run back. Before he could take one step he was surrounded by hooded figures who whispered “The Few are Strong”, and felt himself suddenly slip out of this world.
Once again Szalki felt trapped, felt like he was back in the room where Xanathar had kept him most of his life. However he also had a strange feeling of belonging, like this was where he was supposed to be. A door swung open a cloaked figure gestured for him to follow. After winding through many damp passage ways they entered a grand hall. Standing on a raised platform in front of him was a frail old humanoid who looked almost human. “Welcome Szalki” said the man, “We have been waiting a long time for this moment, Welcome to The Few”.
I have finished mostly my backstory, i can add some more to the end if needs be, let me know what you think
I really like the feel of this character and the way it turned out in the backstory but the way i was hoping to take this character the Draconic Sorcerer doesn't seem to fit, i was wondering if i was able to use this homebrew for the Sorcerer Archetype instead as it fits a lot better with where i want to take this character
Yuan-Ti Traits: Innate Spellcasting (IS): Poison Spray, Animal Friendship (on snakes), Suggestion (1/day); using CHA Magic Resistance: Advantage on savings throws against spells and other magical effects Poison Immunity: Immune to poison damage and the poisoned condition
Sorcerer Abilities: Draconic Bloodline Dragon Ancestor (Red): Speak, Read & Write Draconic, Expertise when speaking with dragons Draconic Resilience: +1 per level to HP and Unarmoured Defence of 13 + Dex Sorcery Points: 3 Metamagic Quickened Spell: Cast as a Bonus Action Empowered Spell: Reroll damage dice
There is an ancient order, known only to those in it, they call themselves “The Few”. Founded by a mage long ago who began to draw Arcane powers from those he deemed unworthy, those who diluted the magic from those who deserved to wield it. He found an Orb which allowed him to determine those who were worthy of the Arcane powers.
The Orb also showed him those who were worthy to continue his cause and he sought these individuals out and instilled in her followers the philosophy: The Few are Strong. Together they worked in the shadows to remove the unworthy from the arcane arts and in so increasing their powers. They also began collecting any knowledge and secrets they could find to enhance their power so they can one day show the world their true devastation and wipe all unworthy casters from the face of the earth.
One year the orb showed The Few their newest member and they tasked Xanathar, a beholder (LE, leader of the Thieves Guild in Neverwinter) they use for their own ends, to track down and recover the child. However, he reported that when he found the child he had died. Unbeknown to The Few when Xanathar came across the child he felt a power in it and decided to keep the child as his own.
Szalki never knew his own kind, when a child he never knew anything outside the stone walls in which he was kept. Constantly under the watchful eyes of Xanathar. He started to train Szalki in the ways of secrecy and deception, but he never let him leave that room. On his 14<sup>th</sup> birthday, Xanathar gifted Szalki with an extravagant neckless and made him promise that whatever happened he was not to remove it if he was not inside the room. He found this strange but he trusted Xanathar. After that day Szalki started to take part in thieves guild activities and begun to deceive and trick people into getting his way. Yet strangely enough weird things seemed to happen when ever Szalki encountered spell casters, not only that but he was able to feel the presence of their magic flowing within them.
During one solo mission Szalki was caught by an overzealous warlock who warlock tried to put up too much of a fight and something inside him snapped and he put an end to its miserable life. As Szalki felt the life drain out of the warlock he embraced a new flood of magical power that engulfed him. As he left the fight he realized his neck had become lighter and as his hand reached up he realized the neckless was missing, he turned to run back. Before he could take one step he was surrounded by hooded figures who whispered “The Few are Strong”, and felt himself suddenly slip out of this world.
Once again Szalki felt trapped, felt like he was back in the room where Xanathar had kept him most of his life. However he also had a strange feeling of belonging, like this was where he was supposed to be. A door swung open a cloaked figure gestured for him to follow. After winding through many damp passage ways they entered a grand hall. Standing on a raised platform in front of him was a frail old humanoid who looked almost human. “Welcome Szalki” said the man, “We have been waiting a long time for this moment, Welcome to The Few”.
I love the homebrew concept and I think it would be better (maybe overpowered) if it allowed the ability to absorb some energy from incoming spells to regenerate Sorcery Points. My only question is why you get Detect Magic at lvl 3 (lvl 1 spell), but a magical radar at lvl 2?
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Characters:
Grishkar Darkmoor, Necromancer of Nerull the Despiser Kelvin Rabbitfoot, Diviner, con artist, always hunting for a good sale Bründir Halfshield, Valor Bard, three-time Sheercleft Drinking Competition Champion, Hometown hero
I love evil mystics :) Wu Jen are forces of destruction, Soul Knives mixed with Shadow Monk(lvl 6) makes a wicked assassin, Awakened basically gives players the ability to be a Mind Flayer and mentally destroy anyone.
Just remember: It's only cannibalism within the same species. Otherwise, it's just the food chain/natural selection.
Grishkar Darkmoor, Necromancer of Nerull the Despiser Kelvin Rabbitfoot, Diviner, con artist, always hunting for a good sale Bründir Halfshield, Valor Bard, three-time Sheercleft Drinking Competition Champion, Hometown hero
"Any society that would give up a little liberty to gain a little security will deserve neither and lose both" -- allegedly Benjamin Franklin
Tooltips (Help/aid)
Inflict Wounds is melee, magic missle is personally meh, and witch bolt is only useful in conjunction with booming blade. Also,how do you do the embed spells thing?
Just an average metalhead who plays DnD in his spare time.
PbP Character: Roberta Thalan, Void Beyond the Stars Otherside
PbP Character: Primus Eidolon, Eotha 2
PbP Character: Usmor Illiqai, Tomb of Corrosion
PbP Character: "Templar" Danver, You're the Villains
Homebrew stuff
No problem on rhe shield size. "Small shield" was really more of an IC identifier.
As for the spell arrangement, this is as much as utility character as anything. If I wanted a Nuke-Wizard, I would've made one, but that's not the vision here. We are the villains. Rampant murder is in our day-to-day repertoire, but it can come in many forms.
The cleric spells were picked because some things didn't fit with the undead persona and re-wording for necrotic was too forced. I just can't see a Lich flinging Guiding Bolt which is described as a brilliant beam followed by a radiant afterglow. I have and plan to run with a familiar which is where Inflict Wounds comes in. Not only is it a more character-appropriate spell, but having it delivered by surprise from a familiar is much more to the character.
" 'Dissenters in the Black Church will supplicate themselves before (What pantheon are we even using?).' A snake slithers from within an altar and rests before the kneeling acolyte. In a heartbeat, the strike is delivered and the robed figure is dead."
The application of spells is as important than the spells themselves.
Characters:
Grishkar Darkmoor, Necromancer of Nerull the Despiser
Kelvin Rabbitfoot, Diviner, con artist, always hunting for a good sale
Bründir Halfshield, Valor Bard, three-time Sheercleft Drinking Competition Champion, Hometown hero
"Any society that would give up a little liberty to gain a little security will deserve neither and lose both" -- allegedly Benjamin Franklin
Tooltips (Help/aid)
"Any society that would give up a little liberty to gain a little security will deserve neither and lose both" -- allegedly Benjamin Franklin
Tooltips (Help/aid)
"Any society that would give up a little liberty to gain a little security will deserve neither and lose both" -- allegedly Benjamin Franklin
Tooltips (Help/aid)
Characters:
Grishkar Darkmoor, Necromancer of Nerull the Despiser
Kelvin Rabbitfoot, Diviner, con artist, always hunting for a good sale
Bründir Halfshield, Valor Bard, three-time Sheercleft Drinking Competition Champion, Hometown hero
"Any society that would give up a little liberty to gain a little security will deserve neither and lose both" -- allegedly Benjamin Franklin
Tooltips (Help/aid)
VOL (not a diety, but fun) or Keeper. Eberron = gud
Just an average metalhead who plays DnD in his spare time.
PbP Character: Roberta Thalan, Void Beyond the Stars Otherside
PbP Character: Primus Eidolon, Eotha 2
PbP Character: Usmor Illiqai, Tomb of Corrosion
PbP Character: "Templar" Danver, You're the Villains
Homebrew stuff
Mega Threads - Staff Quotes - Useful Resources - Homebrew FAQ - Pricing FAQ
I love it.
(Referring to homebrew Sorcerous Origin)
"Any society that would give up a little liberty to gain a little security will deserve neither and lose both" -- allegedly Benjamin Franklin
Tooltips (Help/aid)
"Any society that would give up a little liberty to gain a little security will deserve neither and lose both" -- allegedly Benjamin Franklin
Tooltips (Help/aid)
I love the homebrew concept and I think it would be better (maybe overpowered) if it allowed the ability to absorb some energy from incoming spells to regenerate Sorcery Points. My only question is why you get Detect Magic at lvl 3 (lvl 1 spell), but a magical radar at lvl 2?
Characters:
Grishkar Darkmoor, Necromancer of Nerull the Despiser
Kelvin Rabbitfoot, Diviner, con artist, always hunting for a good sale
Bründir Halfshield, Valor Bard, three-time Sheercleft Drinking Competition Champion, Hometown hero
One change to that Sorcerous Origin; the free spells you get from it are replaced by the following spells, at the level you first gain access to spells of the appropriate level: absorb elements, antimagic field, circle of power, counterspell, detect magic, dispel magic, forbiddance, globe of invulnerability, identify, magic circle, mind blank, Mordenkainen's private sanctum, nondetection, Nystul's magic aura, protection from energy, remove curse, shield, and true seeing.
"Any society that would give up a little liberty to gain a little security will deserve neither and lose both" -- allegedly Benjamin Franklin
Tooltips (Help/aid)
Hi there,
I will join your evil brotherhood with a
Shifter cannibal monk/assassin
OR
An Awakened Mad Firlborg
Which one raise your attention?
Mystics are complicated, but we could use a straightforward lunatic. A hungry lycanthrope sounds really fun, though.
"Any society that would give up a little liberty to gain a little security will deserve neither and lose both" -- allegedly Benjamin Franklin
Tooltips (Help/aid)
I love evil mystics :) Wu Jen are forces of destruction, Soul Knives mixed with Shadow Monk(lvl 6) makes a wicked assassin, Awakened basically gives players the ability to be a Mind Flayer and mentally destroy anyone.
Just remember: It's only cannibalism within the same species. Otherwise, it's just the food chain/natural selection.
Characters:
Grishkar Darkmoor, Necromancer of Nerull the Despiser
Kelvin Rabbitfoot, Diviner, con artist, always hunting for a good sale
Bründir Halfshield, Valor Bard, three-time Sheercleft Drinking Competition Champion, Hometown hero
Bleh. That's what I get for being so slow... not enough room for a pair of cannibals. :( Best of luck, peeps.
Of course there's room for a pair of cannibals! Why on or off Earth would I want to limit the number of cannibals?
"Any society that would give up a little liberty to gain a little security will deserve neither and lose both" -- allegedly Benjamin Franklin
Tooltips (Help/aid)