Hermenor takes a sniff of the liquid and it’s tingles the nostrils like a mint. Feeling confident that it’s not harmful to the body, but Not fully understanding what this liquid is he takes a fingertip to his finger and tongue. Both his pinky and tip of his tongue go completely numb.
Through his description and slightly lisped speech, both Ragnir and Priton (who are proficient in medicine) are able to deduce that it’s a local anesthetic. It isn’t used for healing, but quickly numbs a spot for surgical procedures and the like. They inform Hermenor that it will probably wear off in an hour or two.
(What healing spell are we using? Also how did we tie up this creature given that it has about a six foot long snake body from the waste down? - sleight of hand check from Priton)
Professor Honeyton sits down and starts licking his paw. Once satisfied, he glances over to Hermenor to observe the symptoms of drinking the anesthetic. "Does it taste good?" Honeyton asks curiously, as if he's interested in taking a sip of the anesthetic as well.
Ragnir: (to the party) "Professor Honeyton, don't drink that stuff, it will make you numb and woozy." "If you need more rope for mr. snake guy here, i have some in my pack."
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DMing "Gallia Campaign 1".
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Sleight of hand: 14 and I would use healing word to try and wake him up when everyone is ready for it "We'll ask him about this stuff when he wakes up, I don't want this stuff being used for some sketchy things but if its just for actual surgical uses we should leave it here." Priton says as he eyes the snake thing
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P: The Traveling Ward: Natural Napalm Enthusiast. (AURYN: The Hunt For The Last Unicorn.)
Priton adds his rope and assists in tying up the snake body. (I’ll add 5 to dc to get out)
The healing word glows from Priton’s mouth as the holy energy floats through the air and hits its target. It wakes up with a gasp before sticking its tongue out with a hiss. It’s yellow eyes focus at each one of you one at a time as it struggles against the bindings. it begins to speak, but nobody understands it (abyssal anyone?). It lets out a sigh and relaxes his shoulders. It begins to speak in common through a thick accent. With the expected “ss” sound with words there are hard “k’s” and vowel sounds all carry an “uh” to it.
”Whuht duh youh incktruhders wuhnt?” (What do you intruders want?)
"Hey friend, we don't mean ya's no harm and we just have a few questions for ya. First off what are those anesthetics for in the boxes." Priton says as he brings over a vial of it
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P: The Traveling Ward: Natural Napalm Enthusiast. (AURYN: The Hunt For The Last Unicorn.)
The snake man cocks his head to the side with a smirk. “Illuhminahshiuhn... Uhsenciuhn.” (Illumination... ascension) his eyes begin to look down at the body. As you look closer, it’s not a smooth transition, but old scars of suture lines around his waist are still barely visible before the scaly hide begins.
I serve the master. The one who will break the veil. The one who will be your master.
his eyes narrow as his brow shows lowers with anger. Hissing loudly he begins to rustle against the binds once more. The end of the tail whipping around, his veins bulge and darken in his neck and under the scale patches.
Athletics to break free (dc - 19): 25
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Ragnir: (to the party) "I'm ready."
list of my games/characters in the spoiler
Looking for a new game, if you need a player private message me.
Hermenor takes a sniff of the liquid and it’s tingles the nostrils like a mint. Feeling confident that it’s not harmful to the body, but Not fully understanding what this liquid is he takes a fingertip to his finger and tongue. Both his pinky and tip of his tongue go completely numb.
Through his description and slightly lisped speech, both Ragnir and Priton (who are proficient in medicine) are able to deduce that it’s a local anesthetic. It isn’t used for healing, but quickly numbs a spot for surgical procedures and the like. They inform Hermenor that it will probably wear off in an hour or two.
(What healing spell are we using? Also how did we tie up this creature given that it has about a six foot long snake body from the waste down? - sleight of hand check from Priton)
Professor Honeyton sits down and starts licking his paw. Once satisfied, he glances over to Hermenor to observe the symptoms of drinking the anesthetic. "Does it taste good?" Honeyton asks curiously, as if he's interested in taking a sip of the anesthetic as well.
DM: Waterdeep: Dragon Heist
Ragnir: (to the party) "Professor Honeyton, don't drink that stuff, it will make you numb and woozy." "If you need more rope for mr. snake guy here, i have some in my pack."
list of my games/characters in the spoiler
Looking for a new game, if you need a player private message me.
Sleight of hand: 14 and I would use healing word to try and wake him up when everyone is ready for it "We'll ask him about this stuff when he wakes up, I don't want this stuff being used for some sketchy things but if its just for actual surgical uses we should leave it here." Priton says as he eyes the snake thing
P: The Traveling Ward: Natural Napalm Enthusiast. (AURYN: The Hunt For The Last Unicorn.)
DM:
Priton adds his rope and assists in tying up the snake body. (I’ll add 5 to dc to get out)
The healing word glows from Priton’s mouth as the holy energy floats through the air and hits its target. It wakes up with a gasp before sticking its tongue out with a hiss. It’s yellow eyes focus at each one of you one at a time as it struggles against the bindings. it begins to speak, but nobody understands it (abyssal anyone?). It lets out a sigh and relaxes his shoulders. It begins to speak in common through a thick accent. With the expected “ss” sound with words there are hard “k’s” and vowel sounds all carry an “uh” to it.
”Whuht duh youh incktruhders wuhnt?” (What do you intruders want?)
"Hey friend, we don't mean ya's no harm and we just have a few questions for ya. First off what are those anesthetics for in the boxes." Priton says as he brings over a vial of it
P: The Traveling Ward: Natural Napalm Enthusiast. (AURYN: The Hunt For The Last Unicorn.)
DM:
The snake man cocks his head to the side with a smirk. “Illuhminahshiuhn... Uhsenciuhn.” (Illumination... ascension) his eyes begin to look down at the body. As you look closer, it’s not a smooth transition, but old scars of suture lines around his waist are still barely visible before the scaly hide begins.
Ragnir: (to everyone) "I think we have our guy." Ragnir turns to the snake guy. "Do you know who is behind the disappearances?"
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Healing word: 3
The snake man replies “Muhster” (Master)
Ragnir: (to the snake man) "Who is your master?"
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The snake man repeats “Muhster”
Hermenor watches, putting on a hard face. He doesn’t want to speak right now, afraid of sounding dumb with him numb tongue getting in the way.
Ragnir: (to the snake man) "Can you give us any more details than that?"
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Looking for a new game, if you need a player private message me.
Your foe sits and stares back at you.
Ragnir: (to everyone) "Should we hand snakey here to the authorities?" (Can i use that indirect threat to be a persuasion or intimidate roll?)
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(You most certainly can!)
Persuasion: 8
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“I suhrve thuh Muhster. Thuh uhn whuh wull bruhk thuh vuhl. Thuh uhn whuh wull buh yuhr Muhster”
I serve the master. The one who will break the veil. The one who will be your master.
his eyes narrow as his brow shows lowers with anger. Hissing loudly he begins to rustle against the binds once more. The end of the tail whipping around, his veins bulge and darken in his neck and under the scale patches.
Athletics to break free (dc - 19): 25