Gash takes out his waterskin and casts [spell]shape water[spell] he commands the water out like a snake and he makes the water enter the lock holding it so none of it will exit the keyhole and then he casts it again this time to freeze the water inside the lock.
(DM idk if this is strictly a help action for someone to break. Or if the science lowers the dc for it. Or if the ice is enough to break it in the first place. But I’ll let you figure that out :p)
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Gash- Lvl14 Goblin Wizard - The High Court of the Aasimar Queen
Bulwark breaks the door open, shattering the frozen lock in the process. A long passageway opens with two branches, one leading north and the other south. The passageway ends in another door.
This post has potentially manipulated dice roll results.
Dog listens for any roars or steps coming from this side and then steps forward, looking for any traps or secret doors along the way, until he can see down both hallways. (Investigation: 22)
The passageway appears safe from traps and any creatures. He does notice, however, that the walls on either side of the door at the distant end of the passage are oddly textured.
Stones will move to within 5 feet of the southward hall and on the wall opposite of it (so that someone in the southward wall facing north would see it), pulls out his dagger, shakes it while making a “chka chka chka” noise, then goes ”shhhhh” while moving the dagger and casts Prestidigitation using the spell’s feature that
You make a color, a small mark, or a symbol appear on an object or a surface for 1 hour.
He makes a large blue arrow pointing towards the teleport room. He casts it again on the wall opposite from the hallway going north and creates another blue arrow facing towards the teleportation room.
The door is sturdy and doesn't budge.
Gash slides the butter behind them on the floor and then conjures a lockpick for Tock
Gash - Lvl14 Goblin Wizard - The High Court of the Aasimar Queen
Tock isn't fazed, the last few days and weeks have been rough on ones reality, so accepting things just appearing out of thin air is the new normal.
Check with thieves tools: 8
"Sorry, Gash, I've never been good with those.. and the magical ones are even weirder than the real ones."
Gash takes out his waterskin and casts [spell]shape water[spell] he commands the water out like a snake and he makes the water enter the lock holding it so none of it will exit the keyhole and then he casts it again this time to freeze the water inside the lock.
(DM idk if this is strictly a help action for someone to break. Or if the science lowers the dc for it. Or if the ice is enough to break it in the first place. But I’ll let you figure that out :p)
Gash - Lvl14 Goblin Wizard - The High Court of the Aasimar Queen
That will destroy the lock, so it cannot be picked, but lower the DC to force the door to 15.
Can Dog give it another try by just hitting the frozen lock with his warhammer?
Bulwark moves up to attempt to shove the door open.
19 if a straight strength check, + another 4 if Athletics.
Bulwark breaks the door open, shattering the frozen lock in the process. A long passageway opens with two branches, one leading north and the other south. The passageway ends in another door.
Dog listens for any roars or steps coming from this side and then steps forward, looking for any traps or secret doors along the way, until he can see down both hallways. (Investigation: 22)
The passageway appears safe from traps and any creatures. He does notice, however, that the walls on either side of the door at the distant end of the passage are oddly textured.
Stones will move to within 5 feet of the southward hall and on the wall opposite of it (so that someone in the southward wall facing north would see it), pulls out his dagger, shakes it while making a “chka chka chka” noise, then goes ”shhhhh” while moving the dagger and casts Prestidigitation using the spell’s feature that
He makes a large blue arrow pointing towards the teleport room. He casts it again on the wall opposite from the hallway going north and creates another blue arrow facing towards the teleportation room.
Dog notes the odd texture on the wall near the door and asks if anyone sees anything. If not he will see if the door is locked.
When nobody says anything, Dog pulls on the handle and finds it locked.
(I couldn't post this from my phone earlier. Here is hallways to the north and south on the map.)
Stones will creep up the northern hallway and peek around the corner.
Investigation: 14
“Tock, try again on this door.” Gash conjures a slightly different lockpick and hands it over.
Gash - Lvl14 Goblin Wizard - The High Court of the Aasimar Queen
Stones sees the passage circle back around to the other side of the door they just crossed.
While Tock tries the lock, Dog will skip over to the southern hallway and take a look around the corner, till looking for traps.
Only the walls adjacent to the locked door look suspicious, especially so since to the south is another door which lacks the same features.
Dog will try that door too, still looking for any sign of a trap as best he can but moving quickly to get back to the group if he can.