This post has potentially manipulated dice roll results.
Autzen smartly evaluates the equipment and pouches/pockets of the dead goblins. He appears to have done this before, as he's efficient in the manner by which he loots the dead. His devilish appearance is ironic, as he appears to be driven by the devil of greed.
In addition to the leather armor (4), shields (4), scimitars (4), short bows (4) and arrows (80 total), he finds the following coin:
21 Copper Pieces on Goblin 1
11 Silver Pieces on Goblin 2
19 Sliver Pieces on Goblin 3
12 Gold Pieces on Goblin 4
(Using Dungeon Master Guide treasure rolling rules. The goblin encounter was a lvl 1 challenge so I'm using 1d100 and corresponding money drop rules in DM Guide. I used my first rolls since when I edited this post the 1d100 dice rolled again strangly so just ignore the rolls below. Autzen's move a good one as you guys should always remember to check bodies and such)
“Gentlemen”, Autzen calls out. “I found a few things which might be of interest”.
Pulling out 6 gold coins while pocketing the rest, Autzen approaches the group. Tossing two coins to each of the party, Autzen states, “I’ve got some gold coins and a decent amount of equipment.”
Doubting he’ll pick up on the sarcasm, and with a chuckle, Autzen questions, “Rastin, I think we’re all curious, your oath is so liberal, does it allow for the taking of, what has to be, blood money?”
Autzen feels no guilt in pocketing a few extra coins that the party was ready to leave behind. Besides, a little show of (faux) good faith may prove useful later.
“I also have some arrows here, who else could use them besides me?”
“I agree that we should attempt to rescue the dwarf and his companion. I will be happy to walk just behind Solaris on the trail and keep my divine senses sharp for any evil lurking about. Before we head out on the trail, I suggest we grab some supplies from the wagon that we may need.”
Rastin grabs some salted pork and a lantern plus a flask full of oil.
Rastin then addresses Autzen. ”Your question is a good one. I have committed my life to trying to bring fairness and justice to this cruel world. What riches I am able to gain in my adventures are utilized, in the manner I deem most effective to carry out my life’s mission, whether that be to equip myself more fully to gain more riches that I can then share or to more directly help those who have less fortune in life. I hope that helps you better understand my motivations. Now I pose a question to you. As I stood here quietly watching you go from goblin to goblin and collect coins from each of the four, I wonder whether we should decide as a group how to divvy up all of the coins from these goblins we collectively dispatched. Or is it your intention to make that decision independently? Please don’t mistake my question as a lack of gratitude for the allowance you doled out to each of us already.”
(OOC: If there is a need for an ability check here, such as Persuasion perhaps, let me know, DM)
Adolmain is interested in a few arrows in the event spells aren’t enough for what comes. “Thanks for the 2 gold piece, when we get to the goblin cave perhaps after we have destroyed the evil therein we will divide up items equally unless it’s something that is obviously beneficial to let’s say a fighter or a sorcer. I would prefer to travel middle of our group and not place myself in harms way considering my tecent injury I think next to someone else would be preferred I can attack targets from a distance so there is that.”
Each of the companions silently realized they have reached an important milestone - they have killed together. All of them proved able in combat, but Adolmain's close call with death lingers with them like a recurring bad memory that won't go away. These aren't seasoned adventurers with years of fortitude and experience. They're young — eager to make their mark in this world. But with youth and inexperience comes dangers, as one well placed arrow or sword strike can end any of their lives in an instant.
The parties go down the trail in a 2-1-1 formation, with Rastin and Solaris up front, Adolmain just 15 yards behind and Autzen and his shifty ways taking up the rear. Avoiding the first intra-party dispute, the party members have agreed on a loose approach to divvying up loot. Should they survive, much loot can be had….
The party travels northwest as the goblin trail is easy to follow. About 10 minutes after heading up the trail, Solaris notices a vine crossing the trail, but for whatever reason, the vine bothers him. After carefully inspecting it (OOC: used Solaris' perception roll for danger - he succeeded), he surmises that he found a trap! Specifically a snare. The vine, if triggered, would have trigged a rope attached to an unnaturally bent tree that would have easily ensnared an adventured and caused havoc. The party sidesteps the trap easily and moves on.
A mile down the road, the parties decision to have Solaris take the lead proves wise yet again , as Solaris trained eye notice a covered pit that undoubtedly would have injured or even killed him or a party member. Yet again, the party continues, alert after experiencing two close calls (OOC: Good call on having Solaris lead with his Passive Perception/Wisdon of 15, if it was lower he would have needed to roll with a chance to fail).
(OOC You managed to avoid two traps. DO NOT POST AS HAVE A GRAPHIC AND MAP POST COMING UP. If you grabbed any of the goblin equipment or anything in the caravan, please simply update your character sheet accordingly. Mike grabbed an oil flask and some items for Rastin).
Following the goblins’ trail, you come across a large cave in a hillside five miles from the scene of the ambush. A shallow stream flows out of the cave mouth, which is screened by dense briar thickets. A narrow dry path leads into the cave on the right-hand side of the stream. It appears that the stream doesn't get more than 2 feed deep. The left side of the stream (where you are situated) is fairly clear, perhaps a place to set-up camp. With that said, you wonder if setting up camp at the mouth of a goblin hideout is wise.
The sun is still out and you guess you have about 2 hours of sunlight left before you must make camp. Though you're inexperienced, you collectively have the same thoughts. Perhaps while you have sunlight, you should scout the area, look for clues and exercise extreme caution. If this is indeed the entrance to a goblin lair, you must have your wits about you.
(OOC: Ok, as an initial matter, each of you receive 25 EXP for finding Cragmaw hideout). I have marked your positions on the map. I need SPECIFIC directions on what each of you are doing. Please be as detailed as possible as it matters for they entire encounter. If you're speaking softly, I need to know. If you're listening for something, I need to know. Please also refer to PHB for ability checks (they PHB does a good job of saying what to roll based on what you are doing. This will be a complex encounter so govern yourself accordingly. Good luck gentlemen).
Solaris feels in his bones that they were lucky the first encounter not to loose anyone and that they should be more cautious from now on. Solaris whispers “ this is it Let’s all be quiet for a moment so that I can hear if anything noticeable is happening inside the cave. “. Solaris moves to J12 the opening of the cave to determine if it is trapped or has early warning devices and if there is movement inside. perception22 stealth17
Solaris feels in his bones that they were lucky the first encounter not to loose anyone and that they should be more cautious from now on. Solaris whispers “ this is it Let’s all be quiet for a moment so that I can hear if anything noticeable is happening inside the cave. “. Solaris moves to J12 the opening of the cave to determine if it is trapped or has early warning devices and if there is movement inside. perception22 stealth17
Solaris may be young, but he's travelled enough throughout the Sword Coast to deftly move, listen and be aware of his surroundings. Carefully approaching the cave, he hears the faint sound of wolves or dogs barking inside. Hungry animals tend to be loud animals, and make no mistakes, whatever is barking inside wants dinner.
But the more troubling sound comes from across the stream, just audible enough for Solaris to hear two goblins arguing behind the thicket on the east side of the creek. He can see two goblins, but they don't seem to see or hear Solaris (OOC: perception and stealth check successful).
"Give me that fookin' ale you bastard" says one goblin.
"No you drunkard," replies the other. "We're supposed to be on watch and all you care about is drinking and touching yourself. I'm not going to be dog food because you're a fookin' idiot."
The goblins continue to bicker, completely unaware at the moment that Solaris' companions are nearby.
-----------
(OOC: I need to head out for the evening. Each of you can take a turn. The goblins are just behind the bushes to your right across the stream. I suggest looking at the stealth and surprise rules in PHB to consider your next moves. You have not been spotted, but movement by the others could create noise loud enough so you're spotted. Each of you can take one turn and then I'll resolve tomorrow most likely (and I'll update map)).
(Map updated with Solaris' position and Goblin 1 and 2)
(Ya'll might want to review before doing anything: Stealth, Cover. If you surprise, PHB provides that "you can't move or take an action on your first turn of the combat, and you can't take a reaction until that turn ends. A member of a group can be surprised even if the other members aren't."
As for how I'll handle surprise, first, everyone needs to roll initiative (go ahead and do that now, regardless of what you do). I will roll initiative for the goblins. If you want to try to surprise the enemy, everyone on the team must hide in a stealth manner and roll stealth (dexterity) ability check. For surprise to work, everyone who plans to attack or move must beat the Goblin's passive perception score (Wisdom). If that occurs, the stealth rules apply. If you fail the ability check (one person fails stealth check), initiative order goes normal and goblin can take his turn.
So roll initiative. Solaris succeeded his stealth roll so he doesn't need to roll the stealth again (unless he moves again). If you guys plan to all surprise roll your stealth (dexterity).
Hope the above makes sense)
Rollback Post to RevisionRollBack
Dungeon Master Private Game - Lost Mines of Phandelver.
This post has potentially manipulated dice roll results.
Goblin 1 Initiative: 18
Goblin 2 Initiative: 10
Goblins Passive Perception: 9 (OOC: I normally won't tell you what a NPC's passive score is but will do so now just for gameplay training purposes. Your stealth (Dexterity) roll must beat this score for you to succeed in hiding for surprise).
Rollback Post to RevisionRollBack
Dungeon Master Private Game - Lost Mines of Phandelver.
Solaris initiative 15stealth26 Solaris signals the others that there are two goblins nearby and attempts to move to within striking distance of number two without being seen through the bush to K15
Rastin assumes the question he posed to Autzen is tabled, for the moment, to focus their attention on this new threat. He stealthily moves across the stream (to K14) noting how the flowing water helps to camouflage the sound of his movements. Rastin takes cover behind the largest tree and awaits the silent signals from his companions that they are ready to quickly dispatch the goblin guards.
Adolmain prepares his crossbow, light and guards the entrance with the intent of killing any goblin that manages to get past Solaris and Rastin, or exits the cave.
This post has potentially manipulated dice roll results.
Despite the armor and massive frame, Rastin gets in position for a potential sneak attack on the goblins. He moves like a bird, barely making a sound.
Solaris braces himself, pounced to attack. He's crouched and silent as a mute.
Adolmain determines best to stay still and quiet, ready to take down any goblins with bad intentions who might come out of the cave.
Autzen, determines that he can safely make it closer to the cave entrance to get a better vantage point. Confident in his ability to stay quiet, he proceeds up the west side of the creek to get in position.
*CLANK*
*CLANG*
*CLANK*
To Autzen's and his companions' complete horror, the coins in Autzen's bags begin to jumble against each other, informing all that someone is approaching. Autzen sounds like the local merchant delivering a cash bag to the local banking establishment. The clanging and clanking from the coins echo throughout the area, almost drowning out the quiet creek flowing out of the cave.
"What the fook is that!!!!!!" Goblin 2 says, annoyed by the sound. "Demon balls!" he yells as he spots Autzen through the thicket. He doesn't see the other party members who are effectively hidden, so he draws his bow and fires at Autzen over the thicket. Short Bow Attack 5, Damage: 7 piercing damage if hit (Autzen will get benefit of cover, i.e., +2 to his AC).
Autzen smartly evaluates the equipment and pouches/pockets of the dead goblins. He appears to have done this before, as he's efficient in the manner by which he loots the dead. His devilish appearance is ironic, as he appears to be driven by the devil of greed.
In addition to the leather armor (4), shields (4), scimitars (4), short bows (4) and arrows (80 total), he finds the following coin:
21 Copper Pieces on Goblin 1
11 Silver Pieces on Goblin 2
19 Sliver Pieces on Goblin 3
12 Gold Pieces on Goblin 4
(Using Dungeon Master Guide treasure rolling rules. The goblin encounter was a lvl 1 challenge so I'm using 1d100 and corresponding money drop rules in DM Guide. I used my first rolls since when I edited this post the 1d100 dice rolled again strangly so just ignore the rolls below. Autzen's move a good one as you guys should always remember to check bodies and such)
Goblin 1 Treasure Roll: 36
Goblin 2 Treasure Roll:5
Goblin 3 Treasure Roll:91
Goblin 4 Treasure Roll:76 )
Dungeon Master Private Game - Lost Mines of Phandelver.
“Gentlemen”, Autzen calls out. “I found a few things which might be of interest”.
Pulling out 6 gold coins while pocketing the rest, Autzen approaches the group. Tossing two coins to each of the party, Autzen states, “I’ve got some gold coins and a decent amount of equipment.”
Doubting he’ll pick up on the sarcasm, and with a chuckle, Autzen questions, “Rastin, I think we’re all curious, your oath is so liberal, does it allow for the taking of, what has to be, blood money?”
Autzen feels no guilt in pocketing a few extra coins that the party was ready to leave behind. Besides, a little show of (faux) good faith may prove useful later.
“I also have some arrows here, who else could use them besides me?”
Autzen the Arid of House Knight
LVL 3 || Tiefling || Fighter
"You may beat me, but you will have to bleed to do it"
Ready to pass out arrows to the rest of the party, Autzen will take the rear position, ready for what may come next.
Autzen the Arid of House Knight
LVL 3 || Tiefling || Fighter
"You may beat me, but you will have to bleed to do it"
“I agree that we should attempt to rescue the dwarf and his companion. I will be happy to walk just behind Solaris on the trail and keep my divine senses sharp for any evil lurking about. Before we head out on the trail, I suggest we grab some supplies from the wagon that we may need.”
Rastin grabs some salted pork and a lantern plus a flask full of oil.
Rastin then addresses Autzen. ”Your question is a good one. I have committed my life to trying to bring fairness and justice to this cruel world. What riches I am able to gain in my adventures are utilized, in the manner I deem most effective to carry out my life’s mission, whether that be to equip myself more fully to gain more riches that I can then share or to more directly help those who have less fortune in life. I hope that helps you better understand my motivations. Now I pose a question to you. As I stood here quietly watching you go from goblin to goblin and collect coins from each of the four, I wonder whether we should decide as a group how to divvy up all of the coins from these goblins we collectively dispatched. Or is it your intention to make that decision independently? Please don’t mistake my question as a lack of gratitude for the allowance you doled out to each of us already.”
(OOC: If there is a need for an ability check here, such as Persuasion perhaps, let me know, DM)
Adolmain is interested in a few arrows in the event spells aren’t enough for what comes. “Thanks for the 2 gold piece, when we get to the goblin cave perhaps after we have destroyed the evil therein we will divide up items equally unless it’s something that is obviously beneficial to let’s say a fighter or a sorcer. I would prefer to travel middle of our group and not place myself in harms way considering my tecent injury I think next to someone else would be preferred I can attack targets from a distance so there is that.”
Each of the companions silently realized they have reached an important milestone - they have killed together. All of them proved able in combat, but Adolmain's close call with death lingers with them like a recurring bad memory that won't go away. These aren't seasoned adventurers with years of fortitude and experience. They're young — eager to make their mark in this world. But with youth and inexperience comes dangers, as one well placed arrow or sword strike can end any of their lives in an instant.
The parties go down the trail in a 2-1-1 formation, with Rastin and Solaris up front, Adolmain just 15 yards behind and Autzen and his shifty ways taking up the rear. Avoiding the first intra-party dispute, the party members have agreed on a loose approach to divvying up loot. Should they survive, much loot can be had….
The party travels northwest as the goblin trail is easy to follow. About 10 minutes after heading up the trail, Solaris notices a vine crossing the trail, but for whatever reason, the vine bothers him. After carefully inspecting it (OOC: used Solaris' perception roll for danger - he succeeded), he surmises that he found a trap! Specifically a snare. The vine, if triggered, would have trigged a rope attached to an unnaturally bent tree that would have easily ensnared an adventured and caused havoc. The party sidesteps the trap easily and moves on.
A mile down the road, the parties decision to have Solaris take the lead proves wise yet again , as Solaris trained eye notice a covered pit that undoubtedly would have injured or even killed him or a party member. Yet again, the party continues, alert after experiencing two close calls (OOC: Good call on having Solaris lead with his Passive Perception/Wisdon of 15, if it was lower he would have needed to roll with a chance to fail).
(OOC You managed to avoid two traps. DO NOT POST AS HAVE A GRAPHIC AND MAP POST COMING UP. If you grabbed any of the goblin equipment or anything in the caravan, please simply update your character sheet accordingly. Mike grabbed an oil flask and some items for Rastin).
Dungeon Master Private Game - Lost Mines of Phandelver.
Following the goblins’ trail, you come across a large cave in a hillside five miles from the scene of the ambush. A shallow stream flows out of the cave mouth, which is screened by dense briar thickets. A narrow dry path leads into the cave on the right-hand side of the stream. It appears that the stream doesn't get more than 2 feed deep. The left side of the stream (where you are situated) is fairly clear, perhaps a place to set-up camp. With that said, you wonder if setting up camp at the mouth of a goblin hideout is wise.
The sun is still out and you guess you have about 2 hours of sunlight left before you must make camp. Though you're inexperienced, you collectively have the same thoughts. Perhaps while you have sunlight, you should scout the area, look for clues and exercise extreme caution. If this is indeed the entrance to a goblin lair, you must have your wits about you.
(OOC: Ok, as an initial matter, each of you receive 25 EXP for finding Cragmaw hideout). I have marked your positions on the map. I need SPECIFIC directions on what each of you are doing. Please be as detailed as possible as it matters for they entire encounter. If you're speaking softly, I need to know. If you're listening for something, I need to know. Please also refer to PHB for ability checks (they PHB does a good job of saying what to roll based on what you are doing. This will be a complex encounter so govern yourself accordingly. Good luck gentlemen).
Dungeon Master Private Game - Lost Mines of Phandelver.
Solaris feels in his bones that they were lucky the first encounter not to loose anyone and that they should be more cautious from now on. Solaris whispers “ this is it Let’s all be quiet for a moment so that I can hear if anything noticeable is happening inside the cave. “. Solaris moves to J12 the opening of the cave to determine if it is trapped or has early warning devices and if there is movement inside. perception 22 stealth 17
Solaris may be young, but he's travelled enough throughout the Sword Coast to deftly move, listen and be aware of his surroundings. Carefully approaching the cave, he hears the faint sound of wolves or dogs barking inside. Hungry animals tend to be loud animals, and make no mistakes, whatever is barking inside wants dinner.
But the more troubling sound comes from across the stream, just audible enough for Solaris to hear two goblins arguing behind the thicket on the east side of the creek. He can see two goblins, but they don't seem to see or hear Solaris (OOC: perception and stealth check successful).
"Give me that fookin' ale you bastard" says one goblin.
"No you drunkard," replies the other. "We're supposed to be on watch and all you care about is drinking and touching yourself. I'm not going to be dog food because you're a fookin' idiot."
The goblins continue to bicker, completely unaware at the moment that Solaris' companions are nearby.
-----------
(OOC: I need to head out for the evening. Each of you can take a turn. The goblins are just behind the bushes to your right across the stream. I suggest looking at the stealth and surprise rules in PHB to consider your next moves. You have not been spotted, but movement by the others could create noise loud enough so you're spotted. Each of you can take one turn and then I'll resolve tomorrow most likely (and I'll update map)).
Dungeon Master Private Game - Lost Mines of Phandelver.
(Map updated with Solaris' position and Goblin 1 and 2)
(Ya'll might want to review before doing anything: Stealth, Cover. If you surprise, PHB provides that "you can't move or take an action on your first turn of the combat, and you can't take a reaction until that turn ends. A member of a group can be surprised even if the other members aren't."
As for how I'll handle surprise, first, everyone needs to roll initiative (go ahead and do that now, regardless of what you do). I will roll initiative for the goblins. If you want to try to surprise the enemy, everyone on the team must hide in a stealth manner and roll stealth (dexterity) ability check. For surprise to work, everyone who plans to attack or move must beat the Goblin's passive perception score (Wisdom). If that occurs, the stealth rules apply. If you fail the ability check (one person fails stealth check), initiative order goes normal and goblin can take his turn.
So roll initiative. Solaris succeeded his stealth roll so he doesn't need to roll the stealth again (unless he moves again). If you guys plan to all surprise roll your stealth (dexterity).
Hope the above makes sense)
Dungeon Master Private Game - Lost Mines of Phandelver.
Goblin 1 Initiative: 18
Goblin 2 Initiative: 10
Goblins Passive Perception: 9 (OOC: I normally won't tell you what a NPC's passive score is but will do so now just for gameplay training purposes. Your stealth (Dexterity) roll must beat this score for you to succeed in hiding for surprise).
Dungeon Master Private Game - Lost Mines of Phandelver.
Adolmain initiative 13
Solaris initiative 15 stealth 26 Solaris signals the others that there are two goblins nearby and attempts to move to within striking distance of number two without being seen through the bush to K15
Rastin assumes the question he posed to Autzen is tabled, for the moment, to focus their attention on this new threat. He stealthily moves across the stream (to K14) noting how the flowing water helps to camouflage the sound of his movements. Rastin takes cover behind the largest tree and awaits the silent signals from his companions that they are ready to quickly dispatch the goblin guards.
(Initiative 17) (Stealth 19)
Adolmain prepares his crossbow, light and guards the entrance with the intent of killing any goblin that manages to get past Solaris and Rastin, or exits the cave.
(Solaris will have advantage on his attack because he rolled a natural 20 on his stealth roll)
Dungeon Master Private Game - Lost Mines of Phandelver.
Autzen sees his companions positioning and follows suit, drawing an arrow and fitting it into his Longbow, he quietly moving up river (i12).
Stealth 7
( Initiative 16 )
Autzen the Arid of House Knight
LVL 3 || Tiefling || Fighter
"You may beat me, but you will have to bleed to do it"
Initiative Order:
Goblin 2 (19)
Rastin (17)
Autzen (16)
Solaris (15)
Adolmain (13)
Goblin 1 (7)
Dungeon Master Private Game - Lost Mines of Phandelver.
Despite the armor and massive frame, Rastin gets in position for a potential sneak attack on the goblins. He moves like a bird, barely making a sound.
Solaris braces himself, pounced to attack. He's crouched and silent as a mute.
Adolmain determines best to stay still and quiet, ready to take down any goblins with bad intentions who might come out of the cave.
Autzen, determines that he can safely make it closer to the cave entrance to get a better vantage point. Confident in his ability to stay quiet, he proceeds up the west side of the creek to get in position.
*CLANK*
*CLANG*
*CLANK*
To Autzen's and his companions' complete horror, the coins in Autzen's bags begin to jumble against each other, informing all that someone is approaching. Autzen sounds like the local merchant delivering a cash bag to the local banking establishment. The clanging and clanking from the coins echo throughout the area, almost drowning out the quiet creek flowing out of the cave.
"What the fook is that!!!!!!" Goblin 2 says, annoyed by the sound. "Demon balls!" he yells as he spots Autzen through the thicket. He doesn't see the other party members who are effectively hidden, so he draws his bow and fires at Autzen over the thicket. Short Bow Attack 5, Damage: 7 piercing damage if hit (Autzen will get benefit of cover, i.e., +2 to his AC).
Dungeon Master Private Game - Lost Mines of Phandelver.
The arrow shot over the thicket proves too difficult for the goblin, and it misses Autzen.
The goblins now know that arguing will need to wait. Blood needs to be spilled.
(OOC: surprise attack group challenge failed due to Josh's inability to secure his coin lol)
Dungeon Master Private Game - Lost Mines of Phandelver.