Anafrey would shoot Erric a look that appears to be annoyance trying to mask a hint of amusement. Seeing nothing much left of value or interest immediatly inside, she would whisper-shout to the others from inside. "Hey! There is a really dark tunnel in here..."
Jack walks into the chamber's center, and then wanders around in a slow spiraling circle, illuminating everything. Then Jack will head to the stairway that descends from the other side of the chamber. Hell pause, and then start up, holding the torch low.
If there's nothing illuminated that's interesting and/or dangerous in the first chamber, and their searches find nothing under full light, Erric will slowly follow to the stairs, searching for more traps and listening more as he goes.
As Jack walks around the room, the group can see the remnants of the carvings look like draconic humanoids. However, it is not clear whether these are depictions of the island's ancient inhabitants, or perhaps their deities.
OOC: In the future, Erric (or anyone), if you want to look for traps, go ahead and roll investigation.
Erric doesn't find any traps heading to the stairs. He looks down the dark decline. There appear to be about 15 feet of stairs.
Maldorn is at the back of the marching order, making sure that even Ebokk is in front of him this time. He holds his bow and an arrow, ready to strike if needed. Sagitta coils around the ranger's forearm, the one holding the bow.
Maldorn warns the group: "I don't think there is anything natural about these dragon creatures on the walls. This is outside my realm of expertise... and comfort."
Despite the recent lighting of Jack's torch, Maldorn tries to stick to the shadows as best as he can while following the group deeper into the mound.
Jambiya will think on the stories her dads have told about dragons or Dragonborn to see if it triggers anything as she looks at the figures on the walls: History (with emphasis on Dirk's stories): 19
Rollback Post to RevisionRollBack
ey/em/eirs, or they/them works, too (just not he). Role-playing since that keep on those borderlands. Here's my D&D stuff. I love it so.
Jambiya, you have heard detailed descriptions of dragonborn. Erric, you have seen a few. The drawings could be of dragonborn, but as faded and ruined as the walls are, it's hard to tell for sure.
Once everyone is ready, Anafrey would begin heading down into the darkness. The torchlight reflecting off of the rapier and dagger in her hands as she slowly pushes forwards.
This post has potentially manipulated dice roll results.
Erric joins his friends, whispering to himself, "this must be some beard ring," and looks at Ebokk again, trying to see if anything's different about how he's acting (insight: 17)
Ebokk turns to look at Erric, his grin slipping a little. "Well, it means a lot to me," he admits a bit sheepishly. "I really appreciate all the hard work you brave adventurers are putting forth." His face resumes its look of anticipation. "I know we're close. I can feel it," he almost pants.
DM rollz: 17
The group descends the 15 feet of stairs. They descend into a large natural cavern filled with dark, viscous mud. While the torch light does not reach that far, Jambiya and Ebokk point out that a narrow passage leads onward from the other side.
Erric inspired Anafrey right after he cast unseen servant, and just as they were entering the burial mound, so reminder that she can use it for another ten minutes!
And yes, he'll also be looking for any stones to jump between, or a route around the perimeter, to save his clothes from getting muddy.
Anafrey would shoot Erric a look that appears to be annoyance trying to mask a hint of amusement. Seeing nothing much left of value or interest immediatly inside, she would whisper-shout to the others from inside. "Hey! There is a really dark tunnel in here..."
During the ten minutes, Jambiya makes sure to give Anafrey her two gooseberries. Now everyone should have two (including Ebokk).
When Jack shows up, Jambiya lights Jack's torch, then waves him (them?) into the tomb and follows.
ey/em/eirs, or they/them works, too (just not he).
Role-playing since that keep on those borderlands. Here's my D&D stuff. I love it so.
Campaign links for Game Log access because DDB has abandoned the forum dice roller, apparently.
Radiant Citadel by cbaer8 ~•~ Stormwreck Isle by Rforrest14 ~•~ Wildspace by Rhanloi ~•~ Rise of Tiamat by SteveThaiBinh ~•~ The Long Road currently by me
Jack walks into the chamber's center, and then wanders around in a slow spiraling circle, illuminating everything. Then Jack will head to the stairway that descends from the other side of the chamber. Hell pause, and then start up, holding the torch low.
If there's nothing illuminated that's interesting and/or dangerous in the first chamber, and their searches find nothing under full light, Erric will slowly follow to the stairs, searching for more traps and listening more as he goes.
Just for fun, group perception: 10
As Jack walks around the room, the group can see the remnants of the carvings look like draconic humanoids. However, it is not clear whether these are depictions of the island's ancient inhabitants, or perhaps their deities.
OOC: In the future, Erric (or anyone), if you want to look for traps, go ahead and roll investigation.
Erric doesn't find any traps heading to the stairs. He looks down the dark decline. There appear to be about 15 feet of stairs.
Maldorn is at the back of the marching order, making sure that even Ebokk is in front of him this time. He holds his bow and an arrow, ready to strike if needed. Sagitta coils around the ranger's forearm, the one holding the bow.
Maldorn warns the group: "I don't think there is anything natural about these dragon creatures on the walls. This is outside my realm of expertise... and comfort."
Despite the recent lighting of Jack's torch, Maldorn tries to stick to the shadows as best as he can while following the group deeper into the mound.
-> Stealth (including Aged Perique bonus): 19
Maldorn, the effects of the tobacco have ended.
Does Erric recognize the dragon creatures at all?
"Well, might as well check it out?"
Jambiya will think on the stories her dads have told about dragons or Dragonborn to see if it triggers anything as she looks at the figures on the walls: History (with emphasis on Dirk's stories): 19
ey/em/eirs, or they/them works, too (just not he).
Role-playing since that keep on those borderlands. Here's my D&D stuff. I love it so.
Campaign links for Game Log access because DDB has abandoned the forum dice roller, apparently.
Radiant Citadel by cbaer8 ~•~ Stormwreck Isle by Rforrest14 ~•~ Wildspace by Rhanloi ~•~ Rise of Tiamat by SteveThaiBinh ~•~ The Long Road currently by me
Erric's history/religion/arcana roll: 17
Jambiya, you have heard detailed descriptions of dragonborn. Erric, you have seen a few. The drawings could be of dragonborn, but as faded and ruined as the walls are, it's hard to tell for sure.
@DDP: Got it.
Maldorn encourages the group: "Let us keep moving onward."
The ranger does so on the back of the line, as stealthy as possible (as per roll in the previous post).
Once everyone is ready, Anafrey would begin heading down into the darkness. The torchlight reflecting off of the rapier and dagger in her hands as she slowly pushes forwards.
Stealth 14
Jambiya nods, and shading her eyes from the torch, heads down behind Frey and then Ebokk, next to Erric (both Small) and in front of Maldorn.
Stealth: 20
Perception: 3
ey/em/eirs, or they/them works, too (just not he).
Role-playing since that keep on those borderlands. Here's my D&D stuff. I love it so.
Campaign links for Game Log access because DDB has abandoned the forum dice roller, apparently.
Radiant Citadel by cbaer8 ~•~ Stormwreck Isle by Rforrest14 ~•~ Wildspace by Rhanloi ~•~ Rise of Tiamat by SteveThaiBinh ~•~ The Long Road currently by me
Erric joins his friends, whispering to himself, "this must be some beard ring," and looks at Ebokk again, trying to see if anything's different about how he's acting (insight: 17)
Stealth: 5
Perception: 2
Ebokk turns to look at Erric, his grin slipping a little. "Well, it means a lot to me," he admits a bit sheepishly. "I really appreciate all the hard work you brave adventurers are putting forth." His face resumes its look of anticipation. "I know we're close. I can feel it," he almost pants.
DM rollz: 17
The group descends the 15 feet of stairs. They descend into a large natural cavern filled with dark, viscous mud. While the torch light does not reach that far, Jambiya and Ebokk point out that a narrow passage leads onward from the other side.
(OOC: I assume the crit means that a giant chest full of treasure awaits!)
How deep is the mud? Is there any way to cross without getting into the mud?
ey/em/eirs, or they/them works, too (just not he).
Role-playing since that keep on those borderlands. Here's my D&D stuff. I love it so.
Campaign links for Game Log access because DDB has abandoned the forum dice roller, apparently.
Radiant Citadel by cbaer8 ~•~ Stormwreck Isle by Rforrest14 ~•~ Wildspace by Rhanloi ~•~ Rise of Tiamat by SteveThaiBinh ~•~ The Long Road currently by me
Erric inspired Anafrey right after he cast unseen servant, and just as they were entering the burial mound, so reminder that she can use it for another ten minutes!
And yes, he'll also be looking for any stones to jump between, or a route around the perimeter, to save his clothes from getting muddy.
Maldorn dips a finger or two into the mud and brings it up to his nose for an investigative sniff:
-> Nature: 14
Jambiya, you can't tell by looking at it how deep the mud is.
Erric and Jambiya, you do not see any way to the other side without either traversing the mud, climbing the walls, or flying.
Maldorn, you stick a finger in and draw it to your nose. It smells like mud.
“We can’t be sure how deep it is all the way across,” Jambiya warns. “We should use a stick or something to prod ahead of us.”
ey/em/eirs, or they/them works, too (just not he).
Role-playing since that keep on those borderlands. Here's my D&D stuff. I love it so.
Campaign links for Game Log access because DDB has abandoned the forum dice roller, apparently.
Radiant Citadel by cbaer8 ~•~ Stormwreck Isle by Rforrest14 ~•~ Wildspace by Rhanloi ~•~ Rise of Tiamat by SteveThaiBinh ~•~ The Long Road currently by me