Kiric summons his familiar, and sends it down one of the paths to scout ahead so he can see whats ahead without endangering himself. His familiar is a raven.
Heia starts at the sudden appearance of Kiric's familiar. "That is a neat trick." She waves a loop of clay prayer beads, imprinted with little black birds.
Rollback Post to RevisionRollBack
Lark- Goblin Bard 2- Lost Mines Gr-A/ AC 13 HP 15, passive perception 11
Soar waits for the familiar's report. "This doesn't seem so bad. Maybe not great if you're a goblin. And I think they made it this far. But where do you think they went?" She looks for footprints (either helping someone else or trying herself.)
The masonry walls of this 20-foot wide hall are in poor repair. The far end is especially bad, as it has completely collapsed, filling the southern section with rubble. The western wall is in much better shape than the other walls, and it holds a stone door with a rearing dragon carved in relief upon it. The door contains a single keyhole, which is situated in the rearing dragon's open mouth.
---
Soar sees nothing, but with holy guidance Kierro is able to find muddy tracks; they travel to the southwestern door, then out again to the northwestern door.
"I don't think the goblin came from that direction. That door does not seem to have seen much use and goblins aren't known for locking up when they were done."
Rollback Post to RevisionRollBack
Lark- Goblin Bard 2- Lost Mines Gr-A/ AC 13 HP 15, passive perception 11
Kiric opens his eyes, cutting off his hijacking of Edgar's senses, and dismisses him then re summons the raven by his side. Kiric describes what he saw, then sends the bird down the hall. "I might be able to teach you how to cast find familiar. It is quite difficult at first however. Also, can someone guide my steps while I'm using Edgar and his senses to scout ahead?"
Taking the northwestern door, you find a hallway. There are three doors; plain wooden doors to the north and west, and a stone door with a bas-relief aquatic scene of fish-like dragons carved onto it to the south.
(I'm describing everything I see, so everyone else knows whats ahead.) "What path should Edgar take? I can only use his senses when he's within a 100 feet of me by the way."
Kiric summons his familiar, and sends it down one of the paths to scout ahead so he can see whats ahead without endangering himself. His familiar is a raven.
Heia starts at the sudden appearance of Kiric's familiar. "That is a neat trick." She waves a loop of clay prayer beads, imprinted with little black birds.
Lark- Goblin Bard 2- Lost Mines Gr-A/ AC 13 HP 15, passive perception 11
DM- Sunless Citadel PbP// Waterdeep Dragon Heist (IRL F2F)// Adventurers League (F2F LGS)
Soar waits for the familiar's report. "This doesn't seem so bad. Maybe not great if you're a goblin. And I think they made it this far. But where do you think they went?" She looks for footprints (either helping someone else or trying herself.)
Survival: 2
Kierro casts guidance on himself and then looks for footprints.
Survival: 7 plus 3
If anyone else wants to try, Kierro casts guidance on them, as well.
Aruzhal - Lv 1 Tempest Cleric - Planescape: Lost
The familiar visits the room to the southwest.
The masonry walls of this 20-foot wide hall are in poor repair. The far end is especially bad, as it has completely collapsed, filling the southern section with rubble. The western wall is in much better shape than the other walls, and it holds a stone door with a rearing dragon carved in relief upon it. The door contains a single keyhole, which is situated in the rearing dragon's open mouth.
---
Soar sees nothing, but with holy guidance Kierro is able to find muddy tracks; they travel to the southwestern door, then out again to the northwestern door.
“hm. Hey Kiric, can you send your familiar into the northwest door?”
Aruzhal - Lv 1 Tempest Cleric - Planescape: Lost
Asmodai also watches as Kiric produces a bird out of thin air. "Kiric, that is a rather nice trick. Do you think you could show me that some time?"
Dungeon Master - Balar's Tales from the Yawning Portal
Asmodai | Feral Tiefling - Rogue 2| AC 15 HP 15| Passive Perception: 10; Passive Investigation: 12; Passive Insight: 10| Equipped: Studded Leather Armor, Rapier, Short Bow, 2 Daggers, Backpack, Quiver and Boots of Elvenkind | Wielding: Rapier and Dagger sheathed, Shortbow slung over back
"Anyone have a key?" Soar says, glancing around the room.
"I don't think the goblin came from that direction. That door does not seem to have seen much use and goblins aren't known for locking up when they were done."
Lark- Goblin Bard 2- Lost Mines Gr-A/ AC 13 HP 15, passive perception 11
DM- Sunless Citadel PbP// Waterdeep Dragon Heist (IRL F2F)// Adventurers League (F2F LGS)
“Maybe the key is in the northwest passage.”
Aruzhal - Lv 1 Tempest Cleric - Planescape: Lost
"Let's give the northwest passage a try then," Soar says, setting off there.
Kiric opens his eyes, cutting off his hijacking of Edgar's senses, and dismisses him then re summons the raven by his side. Kiric describes what he saw, then sends the bird down the hall. "I might be able to teach you how to cast find familiar. It is quite difficult at first however. Also, can someone guide my steps while I'm using Edgar and his senses to scout ahead?"
Taking the northwestern door, you find a hallway. There are three doors; plain wooden doors to the north and west, and a stone door with a bas-relief aquatic scene of fish-like dragons carved onto it to the south.
“Sure.” Kierro says to Kiric, taking his hand. “Wouldn’t want you tripping over anything.”
Aruzhal - Lv 1 Tempest Cleric - Planescape: Lost
(I'm describing everything I see, so everyone else knows whats ahead.) "What path should Edgar take? I can only use his senses when he's within a 100 feet of me by the way."
(My survival roll let me see footprints going into the northwest door. Kierro peeks through the door; where do the tracks go now?)
Aruzhal - Lv 1 Tempest Cleric - Planescape: Lost
Asmodai will check the hallway for traps or other interesting things.
Investigation: 12
Dungeon Master - Balar's Tales from the Yawning Portal
Asmodai | Feral Tiefling - Rogue 2| AC 15 HP 15| Passive Perception: 10; Passive Investigation: 12; Passive Insight: 10| Equipped: Studded Leather Armor, Rapier, Short Bow, 2 Daggers, Backpack, Quiver and Boots of Elvenkind | Wielding: Rapier and Dagger sheathed, Shortbow slung over back
No traps; the footprints appear to have tried every door. The ornate southern door is locked.
"Let's try the door at the end of the hall?" Soar says, looking around and a bit confused at the locked door with the sea dragons.
Asmodai will try to unlock the Southern door.
Thieves' Tools: 20
Dungeon Master - Balar's Tales from the Yawning Portal
Asmodai | Feral Tiefling - Rogue 2| AC 15 HP 15| Passive Perception: 10; Passive Investigation: 12; Passive Insight: 10| Equipped: Studded Leather Armor, Rapier, Short Bow, 2 Daggers, Backpack, Quiver and Boots of Elvenkind | Wielding: Rapier and Dagger sheathed, Shortbow slung over back