The group easily makes it past the people loitering outside the decrepit taphouse without anyone even beign aware anyone had been near them.. Snaking their way through the darkness, slinking hither and yon. Eventually the group reaches the base of the hill, that starts the climb up to the manorhouse.
Alynoa responds positively, that it is in fact, magical in nature, and beams with pride at having done so. Clapping softly at your epithet to the moon and it's sad demeanor.
Snaking your way up to the top, of the seemingly abandoned road, no one, not even animals disturbing your trespassing. Eventually, making your way near where the manor began, looming like a dangerous shadow in the otherwise bright, night sky.
Lark is unable to notice anything that one wouldn't expect from a gloomy looking situation such as this. Nor notice the presence of anyone nearby.
This post has potentially manipulated dice roll results.
If or when the illusion comes down, Salazar appeared disappointed for a second, and then speculative. "A talent to be useful later, I'm certain." With that, he carried on with the group to the manor, taking cover wherever possible alongside or just behind Lark. "I do not believe any of us, Lark. Except of course our 'fair' friend here." He gestures back to perhaps still disguised Alynoa. "Even then, we must proceed. But let's see... With some assistance from Oghma, there may at least be a subtler entryway inside"Salazar takes at least half a minute to make sure no faint candlelight were in any window, and even motions for people to follow along in canvassing the manor for alternate entrances.
If there's a servant side door or a back one to at least try to make use of, he points it out before proceeding on to trying it. And if locked, he gives it a listen at least, confirming any quietness, then tries to shoulder it open with some help of another. Unless someone pipes up with an alternate plan, as the front door was something of a last resort. Or so Salazar gave off the vibe of by avoiding it thus far.
As Salazar peers around, he see's only the darkness of night, and the light of the moon reflected on the snow. No pinpricks of illumination, nor torches blazing caught his eye. Inside the manor was pitch darkness. Eventually heading up to begin seeking entry points after finding out that there seemed to be no one around, at-least none visible, Salazar walks around the entirety of the manor, which takes about 3 minutes at an average pace. The sides of the manor are decrepit, walls falling down on one side, though the rest of the house seems to remain intact. Along his journey, he finds a total of 3 doors. One door, obviously being the front door, made of cedarwood, it was a massive, double door, meant to impress guests arriving at the already granduered spot on the hill. A side door leading to what was likely a vibrant garden area, overlooking the Triboar trail, where the party had came from when entering the town... though the view of the charred, and black forest was invisible from this distance in this darkness.
And finally, a servants entrance in the back, with a small side-house, likely where the servants slept. None of the doors were locked.
Lark will search his memory to recall any facts about the manor, or what happened here, he may have picked up from books. 10
"You will not find this place on any sightseeing tours. It has seen better days for sure. What are the chances we will find scary twins and bad carpeting in there? Ah, it doesn't matter. Lets go inside, it may not offer much but its still a bit of shelter from the cold. You could chill a wine bottle between my thighs right now."
Lark will open the door to the workers house, he quickly scans the room(s) inside. 7 As he exits the servant house he catches the eye of whomever looks his way. Lark shrugs and says, "No one home."
He walks over and stands behind Salazar at the servants entrance to the main house. "After you big guy."
Salazar nods solemnly, and after cracking his neck a few times steps inside through the servant's entrance for a look around. Although still leery of at least some sleeping redbrands hanging out at the manor, he keeps to searching the lower rooms, closets, and so forth first, hoping to prove connection between cave and manor true. It's only after about the midway point, and thanks have HOPEFULLY been quiet so far that the tension melts in the scholar's form. "So far, the odds favor a no on the twins. But I would not be surprised about bad carpeting." He lightly jests back to Lark.
After some time he squints at Alynoa, and after some hesitation asks, "Do not take this the wrong way, Alynoa, but you're peoples are lauded as rather sharpy-eyed than most. If you do not mind taking the lead on this Investigation? At least until we've confirmed this place has some genuine connection to the Red's? I will of course assist however I can. And through the wisdom and guidance of Oghma, may we yet succeed in our endeavor." He whispers the encouragement, and at the end placed a hand at least briefly on her shoulder.
In that instance, and for some time after that, Alynoa could swear a gentle, but indistinct voice would guide her, as well as the occasional invisible weight upon her hand where reaching out for what isn't quite right the "right" thing for her in the moment.
Rollback Post to RevisionRollBack
Yog - [Tortle]Druid/Warlock - Circle of Stars/Celestial (Libretalia)
This post has potentially manipulated dice roll results.
Lark ponders on the manors existence, trying to trudge up old lore and facts he may have come across during his travels, or have gleaned from various peoples. After a few minutes, he gives up. Remembering only that this manor was part of this town in much grander days, and likely belonged to a founder, or other important person. Beyond that, you can gleam nothing else. Lark can't quite see whether there is anyone in the servants quarters or not, but despite this, he is fairly sure, it is seemingly just as abandoned as the manor is. Only the soft sound of the wind, which just picked up outside could be heard.
Everyone make a Con Save, DC 10, or any exposed portions of your body become numb for an hour. This takes place just before entering.
As Salazar opens the door, it creaks and groans eerily, echoing throughout the manor, the inside even darker than the night would be moonless. Just enough light echoing through from the outside to make the doors visible leading to other rooms. Then, as he puts his hand on Alynoa, granting her guidance, she brushes his hand away and retreats a bit from his reach. Um, no offense taken. Thanks. And Sure. She heads in and begins looking around 12 not seeing much more than anyone else would. The room looked old, and abandoned, and most of all, unused.
She pushes her way in quietly 7 as an elephant, knocking into debris, and other objects on the floor as she approaches the door. Opening it, to find much the same in the next room. This room seemed to be a long, hallway, likely leading to the front area, with several doors along the sides. Alynoa comes back to report her findings.
(Maglubiyet be damned) I am assuming being numb is likened to poisoned?
Lark can not help but shiver. "It h-has been many long years since my y-y-younger days in the cold caverns of the underdark. I am afraid I have bec-c-c-come accustomed to hearth and h-h-heat."
After Alynoa's gracefully quiet entrance, Lark puts a trembling finger to his mouth. "Sh-shsh-shsh." Glancing around the dark manor, using only the moonlight filtering through windows and holes, Lark will search for any signs of recent trespass. 4
Salazar smiles and shakes his head. "N-none taken."Afterwards, and though a bit surprised at how his words were taken about the search, he holds back long enough for her to search the first few areas before following after Lark, closing the door behind them. Of the snow no doubt being tracked along the way, the scholar merely dusted off what he could before turning to assist in the search of the rooms beyond.
He is nothing, if not meticulous in going room by room, and checking them over for any noteworthy signs of either life or redbrands. The whole while he kept his trap shut to keep his teeth from chattering from a far too exposed face.
Alynoa looks at the both of you like you're mad. She feels perfectly comfortable with this cold weather, perhaps she's secretly a snow elf? But she does apologize for making so much noise.
Lark see's signs of recent trespass, but only from Alynoa. The rest of the floor is settled with a thick layer of dust attempting to rival the snow blanket outside. The entire group seems to be fumbling around, and Salazar, despite his best attempts to focus, continues to be distracted by questions like 'who built this, when, why, for what purpose, is there some hidden knowledge here' and other similar distractions to his investigation causing him to miss even obvious things.
Alynoa heads down the hall and 16 and decides to take one of the doors at random. Being able to see in shades of gray despite the darkness, and as she opens the room, curiosity besets her, seeing a trapdoor about the size of a massive rum-keg in the corner of the room. She opens it, looking down, and grows with excitement.
Rushign back to you two, she would say I found some stairs! They lead down!
"Huh? What? Oh! So, wait, what? Really?"A wide-eyed Salazar responds before letting out a hearty chuckle. Although almost a few seconds into it, he clasps his over his mouth, and looks around in wide-eyed worry for awhile. "Whew.... That is good news. Maybe? *ahem* We will see. I--" He gulps noisly. "Suppose its time for me to take point again. L-let's try to keep it quieter this time, and.. stay close."
On that note, Salazar takes out his mace, rotates his shield arm to make sure it secured in place, and then with one last nod to Alynoya, bids her to lead the way to the entrance. From there, the cleric will take point after having requested for guidance in a strange but warming alien language. Even after the prayers thoughts are not far from mind while descending the stairs.
Lark trails after the group to the trap door. He reaches behind and pulls the crossbow from his back, seeing Salazar wielding his. He pulls the claw back, setting the string; Hands shaking removes a bolt from the case at his waist and notches it. "Lik-k-ely just a wine c-c-ellar," Lark whispers dejectedly, "Im start-ting to think I was w-w-wrong about this plac-c-ce."
When we begin to head down, Lark will do so as quietly as he can. 8
Rollback Post to RevisionRollBack
Lark- Goblin Bard 2- Lost Mines Gr-A/ AC 13 HP 15, passive perception 11
Alyoa, seeing everyone trying to be quiet, does so herself once more, 4. Managing to be slightly quieter than Lark behind them, who was stumbling on with his frigid body. It's been roughly 10 minutes since he gained the condition. As the group, all except the lead, Nadaar, stumbles their way down the staircase, spiraling down farther and farther in a circling and seemingly endless spiral. The spiral slowing to a longer stair, that curves back one final time, as darkness engulfs the stairs. Alyn and Lark are mostly fine, darkvision isn't perfect, but they can see the outlines much better than Nadaar can, and have a general idea of where they're going, while Nadaar may as well be blind. Luckily the walls provide an alternative way to sense so no one trips or falls.
Finally, light is seen ahead of the group as the stairs straightens to its final descent, in the right-side of the wall at the base of the stairs, which curve, towards a door. Nothing is heard on the other side. And so far, no one has noticed any of you, either.
Lark will tap the lead, and motion for a quick conference. Quietly, he asks, "How do you want to do this?" Looking back and forth between them. Still rubbing his arms trying to shake that bone cold feeling that just won't go away, Lark says, "Lady Alynoa, do you know any magics that could help?"
Rollback Post to RevisionRollBack
Lark- Goblin Bard 2- Lost Mines Gr-A/ AC 13 HP 15, passive perception 11
(Salazar has darkvision, fyi. He's an aasimar, not Nadaar the dragonborn. :P)
"First, we take out that light. Doubt these redbrands got many people like us on their pay roll." Salazar whispers back, and unless there's a complaint against it, starts to make his way towards the source of the light. Quietly. And along the way he tries to keep a close eye out for any sudden turns into a more open area, and peek around those corners first. Even if there isn't, he keeps his ears peeled and spirit open to Oghma's Guidance. perception: (4)23.
If all goes well and the the source of the light is some sort of torch, he'll resist the urge to try and get warmed up by it and smother it instead with his cloak AFTER taking it off. If it is out of easy reach however, he tries to will it dim and a ghoulish blue.
Rollback Post to RevisionRollBack
Yog - [Tortle]Druid/Warlock - Circle of Stars/Celestial (Libretalia)
Alynoa shakes her head and whispers, "If we get closer to them I can maybe distract them, but other than that my specialty isn't going to be of much help."
(OOC Mehmen, you try DMing 3 games, and playing in two and see if you don't call someone by their wrong character/mix them up once in a while ;p)
It's a straight line from the stairs to the torch, except the last little curve that leads straight to a 3 foot flat space, just before a door. Salazar smothers the flame, though it does severely singe and crisp the part he used to do so before dying. The area is blanketed in darkness. Everyone's vision has dimmed but can still see.
Salazar finds nothing of note, except the door and torch.
((I need to know exactly how each of you will be entering the room as it effects things))
This post has potentially manipulated dice roll results.
(I know, I'm just giving you a hard time.)
Salazar lightly scowls at some of the scorched marks to his cloak. But concern for it is swiftly tabled for later. "Noted, Lady Alynoa. Stay at the ready then for emergency distractions."He whispers back to Alynoa. Looking to the door once more, Salazar takes one last shaky but steadying breathe before trying the door. Again, he puts an emphasis on doing it slowly and quietly enough that, HOPEFULLY, unless someone was watching the door or it creaked far too loudly, it being open wouldn't immediately draw attention from the otherside. And unless there's someone immediately on the otherside to worry about, he opens it in stages to peek past and carefully scan the adjoining area.
Despite everything, the doors hinges were very well oiled, and the door swung open almost silently. However his stomping steps as he overfocused on being quiet with the door, didn't take into consideration how softly he should walk. Just as he opened the door, an older man who had clearly just been reading a tome or book of some sort. Grumbling, he shouts at the door My fine gentleman, did I not tell you I was not to be disturbed this night? While I adore you redbrands.... you must needs learn to handle yourselves by yourselves and stop knocking on my door every few minutes. I am on the verge of creating a new spell, and it becomes ever so much harder when you ceaselessly bother me. So, what is the problem? Be quick about it! And then begone!
Lark points his crossbow toward the ground and removes his beret. Clenching it in his fist in front of his chest.
"My apologies for the intrusion Master, I did not realize that we were interrupting. Usual muck up, inter-agency communications and all that. My friend and I were just having an rather heated discussion on whether kobold sorcerors of draconic origin were actually just warlocks. I thought if anyone would be smart enough to settle the dispute, it would be you, sir."
While he is speaking, Lark is peering around the area getting a rough idea of the layout of room/s. (passive perception is 11, unless you want me to roll 7 )
16
The group easily makes it past the people loitering outside the decrepit taphouse without anyone even beign aware anyone had been near them.. Snaking their way through the darkness, slinking hither and yon. Eventually the group reaches the base of the hill, that starts the climb up to the manorhouse.
Alynoa responds positively, that it is in fact, magical in nature, and beams with pride at having done so. Clapping softly at your epithet to the moon and it's sad demeanor.
Snaking your way up to the top, of the seemingly abandoned road, no one, not even animals disturbing your trespassing. Eventually, making your way near where the manor began, looming like a dangerous shadow in the otherwise bright, night sky.
Lark is unable to notice anything that one wouldn't expect from a gloomy looking situation such as this. Nor notice the presence of anyone nearby.
Occassional Dungeon Master.
If or when the illusion comes down, Salazar appeared disappointed for a second, and then speculative. "A talent to be useful later, I'm certain." With that, he carried on with the group to the manor, taking cover wherever possible alongside or just behind Lark. "I do not believe any of us, Lark. Except of course our 'fair' friend here." He gestures back to perhaps still disguised Alynoa. "Even then, we must proceed. But let's see... With some assistance from Oghma, there may at least be a subtler entryway inside" Salazar takes at least half a minute to make sure no faint candlelight were in any window, and even motions for people to follow along in canvassing the manor for alternate entrances.
Perception: (2)38.
If there's a servant side door or a back one to at least try to make use of, he points it out before proceeding on to trying it. And if locked, he gives it a listen at least, confirming any quietness, then tries to shoulder it open with some help of another. Unless someone pipes up with an alternate plan, as the front door was something of a last resort. Or so Salazar gave off the vibe of by avoiding it thus far.
Athletics: (4)29.
Yog - [Tortle]Druid/Warlock - Circle of Stars/Celestial (Libretalia)
Nobody - [Feral-Tiefling]Wizard/Sorcerer - War/Draconic (HoTDQ)
Jack Vicvan - [Eladrin]Druid/Warlock - Circle of Dreams/Archfey
-
Hiatus:
Xanrazan - [Earth Genasi]Bard - College of Swords(Shadowthorn's Princess of the Apocalypse)
As Salazar peers around, he see's only the darkness of night, and the light of the moon reflected on the snow. No pinpricks of illumination, nor torches blazing caught his eye. Inside the manor was pitch darkness. Eventually heading up to begin seeking entry points after finding out that there seemed to be no one around, at-least none visible, Salazar walks around the entirety of the manor, which takes about 3 minutes at an average pace. The sides of the manor are decrepit, walls falling down on one side, though the rest of the house seems to remain intact. Along his journey, he finds a total of 3 doors. One door, obviously being the front door, made of cedarwood, it was a massive, double door, meant to impress guests arriving at the already granduered spot on the hill. A side door leading to what was likely a vibrant garden area, overlooking the Triboar trail, where the party had came from when entering the town... though the view of the charred, and black forest was invisible from this distance in this darkness.
And finally, a servants entrance in the back, with a small side-house, likely where the servants slept. None of the doors were locked.
Occassional Dungeon Master.
Lark will search his memory to recall any facts about the manor, or what happened here, he may have picked up from books. 10
"You will not find this place on any sightseeing tours. It has seen better days for sure. What are the chances we will find scary twins and bad carpeting in there? Ah, it doesn't matter. Lets go inside, it may not offer much but its still a bit of shelter from the cold. You could chill a wine bottle between my thighs right now."
Lark will open the door to the workers house, he quickly scans the room(s) inside. 7 As he exits the servant house he catches the eye of whomever looks his way. Lark shrugs and says, "No one home."
He walks over and stands behind Salazar at the servants entrance to the main house. "After you big guy."
Lark- Goblin Bard 2- Lost Mines Gr-A/ AC 13 HP 15, passive perception 11
DM- Sunless Citadel PbP// Waterdeep Dragon Heist (IRL F2F)// Adventurers League (F2F LGS)
Salazar nods solemnly, and after cracking his neck a few times steps inside through the servant's entrance for a look around. Although still leery of at least some sleeping redbrands hanging out at the manor, he keeps to searching the lower rooms, closets, and so forth first, hoping to prove connection between cave and manor true. It's only after about the midway point, and thanks have HOPEFULLY been quiet so far that the tension melts in the scholar's form. "So far, the odds favor a no on the twins. But I would not be surprised about bad carpeting." He lightly jests back to Lark.
After some time he squints at Alynoa, and after some hesitation asks, "Do not take this the wrong way, Alynoa, but you're peoples are lauded as rather sharpy-eyed than most. If you do not mind taking the lead on this Investigation? At least until we've confirmed this place has some genuine connection to the Red's? I will of course assist however I can. And through the wisdom and guidance of Oghma, may we yet succeed in our endeavor." He whispers the encouragement, and at the end placed a hand at least briefly on her shoulder.
In that instance, and for some time after that, Alynoa could swear a gentle, but indistinct voice would guide her, as well as the occasional invisible weight upon her hand where reaching out for what isn't quite right the "right" thing for her in the moment.
Yog - [Tortle]Druid/Warlock - Circle of Stars/Celestial (Libretalia)
Nobody - [Feral-Tiefling]Wizard/Sorcerer - War/Draconic (HoTDQ)
Jack Vicvan - [Eladrin]Druid/Warlock - Circle of Dreams/Archfey
-
Hiatus:
Xanrazan - [Earth Genasi]Bard - College of Swords(Shadowthorn's Princess of the Apocalypse)
Lark ponders on the manors existence, trying to trudge up old lore and facts he may have come across during his travels, or have gleaned from various peoples. After a few minutes, he gives up. Remembering only that this manor was part of this town in much grander days, and likely belonged to a founder, or other important person. Beyond that, you can gleam nothing else. Lark can't quite see whether there is anyone in the servants quarters or not, but despite this, he is fairly sure, it is seemingly just as abandoned as the manor is. Only the soft sound of the wind, which just picked up outside could be heard.
Everyone make a Con Save, DC 10, or any exposed portions of your body become numb for an hour. This takes place just before entering.
As Salazar opens the door, it creaks and groans eerily, echoing throughout the manor, the inside even darker than the night would be moonless. Just enough light echoing through from the outside to make the doors visible leading to other rooms. Then, as he puts his hand on Alynoa, granting her guidance, she brushes his hand away and retreats a bit from his reach. Um, no offense taken. Thanks. And Sure. She heads in and begins looking around 12 not seeing much more than anyone else would. The room looked old, and abandoned, and most of all, unused.
She pushes her way in quietly 7 as an elephant, knocking into debris, and other objects on the floor as she approaches the door. Opening it, to find much the same in the next room. This room seemed to be a long, hallway, likely leading to the front area, with several doors along the sides. Alynoa comes back to report her findings.
Occassional Dungeon Master.
Con SVT 5
(Maglubiyet be damned) I am assuming being numb is likened to poisoned?
Lark can not help but shiver. "It h-has been many long years since my y-y-younger days in the cold caverns of the underdark. I am afraid I have bec-c-c-come accustomed to hearth and h-h-heat."
After Alynoa's gracefully quiet entrance, Lark puts a trembling finger to his mouth. "Sh-shsh-shsh." Glancing around the dark manor, using only the moonlight filtering through windows and holes, Lark will search for any signs of recent trespass. 4
Lark- Goblin Bard 2- Lost Mines Gr-A/ AC 13 HP 15, passive perception 11
DM- Sunless Citadel PbP// Waterdeep Dragon Heist (IRL F2F)// Adventurers League (F2F LGS)
Con STV(DC 10): 8.
Salazar smiles and shakes his head. "N-none taken." Afterwards, and though a bit surprised at how his words were taken about the search, he holds back long enough for her to search the first few areas before following after Lark, closing the door behind them. Of the snow no doubt being tracked along the way, the scholar merely dusted off what he could before turning to assist in the search of the rooms beyond.
He is nothing, if not meticulous in going room by room, and checking them over for any noteworthy signs of either life or redbrands. The whole while he kept his trap shut to keep his teeth from chattering from a far too exposed face.
Stealth: 8.
Investigation: 5.
Yog - [Tortle]Druid/Warlock - Circle of Stars/Celestial (Libretalia)
Nobody - [Feral-Tiefling]Wizard/Sorcerer - War/Draconic (HoTDQ)
Jack Vicvan - [Eladrin]Druid/Warlock - Circle of Dreams/Archfey
-
Hiatus:
Xanrazan - [Earth Genasi]Bard - College of Swords(Shadowthorn's Princess of the Apocalypse)
23
Alynoa looks at the both of you like you're mad. She feels perfectly comfortable with this cold weather, perhaps she's secretly a snow elf? But she does apologize for making so much noise.
Lark see's signs of recent trespass, but only from Alynoa. The rest of the floor is settled with a thick layer of dust attempting to rival the snow blanket outside. The entire group seems to be fumbling around, and Salazar, despite his best attempts to focus, continues to be distracted by questions like 'who built this, when, why, for what purpose, is there some hidden knowledge here' and other similar distractions to his investigation causing him to miss even obvious things.
Alynoa heads down the hall and 16 and decides to take one of the doors at random. Being able to see in shades of gray despite the darkness, and as she opens the room, curiosity besets her, seeing a trapdoor about the size of a massive rum-keg in the corner of the room. She opens it, looking down, and grows with excitement.
Rushign back to you two, she would say I found some stairs! They lead down!
Occassional Dungeon Master.
(Sorry I've been having quite a few issues since going back to college but I think I'm good now)
Elra Skylash - Human Cleric | Vanzaren Tanidoni - Half Elf Wizard
Mindartis Liadon - Eladrin Barbarian | Naivara Siannodel - Half Elf Ranger
Arrila Evenwood - Half Elf Paladin | Callaphe of Setessa - Human Rogue
Katernin Nemetsk - Aasimar Cleric | Melody - Tiefling Bard
"Huh? What? Oh! So, wait, what? Really?" A wide-eyed Salazar responds before letting out a hearty chuckle. Although almost a few seconds into it, he clasps his over his mouth, and looks around in wide-eyed worry for awhile. "Whew.... That is good news. Maybe? *ahem* We will see. I--" He gulps noisly. "Suppose its time for me to take point again. L-let's try to keep it quieter this time, and.. stay close."
On that note, Salazar takes out his mace, rotates his shield arm to make sure it secured in place, and then with one last nod to Alynoya, bids her to lead the way to the entrance. From there, the cleric will take point after having requested for guidance in a strange but warming alien language. Even after the prayers thoughts are not far from mind while descending the stairs.
Stealth: (3)13
Yog - [Tortle]Druid/Warlock - Circle of Stars/Celestial (Libretalia)
Nobody - [Feral-Tiefling]Wizard/Sorcerer - War/Draconic (HoTDQ)
Jack Vicvan - [Eladrin]Druid/Warlock - Circle of Dreams/Archfey
-
Hiatus:
Xanrazan - [Earth Genasi]Bard - College of Swords(Shadowthorn's Princess of the Apocalypse)
(Welcome back Aly)
Lark trails after the group to the trap door. He reaches behind and pulls the crossbow from his back, seeing Salazar wielding his. He pulls the claw back, setting the string; Hands shaking removes a bolt from the case at his waist and notches it. "Lik-k-ely just a wine c-c-ellar," Lark whispers dejectedly, "Im start-ting to think I was w-w-wrong about this plac-c-ce."
When we begin to head down, Lark will do so as quietly as he can. 8
Lark- Goblin Bard 2- Lost Mines Gr-A/ AC 13 HP 15, passive perception 11
DM- Sunless Citadel PbP// Waterdeep Dragon Heist (IRL F2F)// Adventurers League (F2F LGS)
Alyoa, seeing everyone trying to be quiet, does so herself once more, 4. Managing to be slightly quieter than Lark behind them, who was stumbling on with his frigid body. It's been roughly 10 minutes since he gained the condition. As the group, all except the lead, Nadaar, stumbles their way down the staircase, spiraling down farther and farther in a circling and seemingly endless spiral. The spiral slowing to a longer stair, that curves back one final time, as darkness engulfs the stairs. Alyn and Lark are mostly fine, darkvision isn't perfect, but they can see the outlines much better than Nadaar can, and have a general idea of where they're going, while Nadaar may as well be blind. Luckily the walls provide an alternative way to sense so no one trips or falls.
Finally, light is seen ahead of the group as the stairs straightens to its final descent, in the right-side of the wall at the base of the stairs, which curve, towards a door. Nothing is heard on the other side. And so far, no one has noticed any of you, either.
Occassional Dungeon Master.
Lark will tap the lead, and motion for a quick conference. Quietly, he asks, "How do you want to do this?" Looking back and forth between them. Still rubbing his arms trying to shake that bone cold feeling that just won't go away, Lark says, "Lady Alynoa, do you know any magics that could help?"
Lark- Goblin Bard 2- Lost Mines Gr-A/ AC 13 HP 15, passive perception 11
DM- Sunless Citadel PbP// Waterdeep Dragon Heist (IRL F2F)// Adventurers League (F2F LGS)
(Salazar has darkvision, fyi. He's an aasimar, not Nadaar the dragonborn. :P)
"First, we take out that light. Doubt these redbrands got many people like us on their pay roll." Salazar whispers back, and unless there's a complaint against it, starts to make his way towards the source of the light. Quietly. And along the way he tries to keep a close eye out for any sudden turns into a more open area, and peek around those corners first. Even if there isn't, he keeps his ears peeled and spirit open to Oghma's Guidance.
perception: (4)23.
If all goes well and the the source of the light is some sort of torch, he'll resist the urge to try and get warmed up by it and smother it instead with his cloak AFTER taking it off. If it is out of easy reach however, he tries to will it dim and a ghoulish blue.
Yog - [Tortle]Druid/Warlock - Circle of Stars/Celestial (Libretalia)
Nobody - [Feral-Tiefling]Wizard/Sorcerer - War/Draconic (HoTDQ)
Jack Vicvan - [Eladrin]Druid/Warlock - Circle of Dreams/Archfey
-
Hiatus:
Xanrazan - [Earth Genasi]Bard - College of Swords(Shadowthorn's Princess of the Apocalypse)
Alynoa shakes her head and whispers, "If we get closer to them I can maybe distract them, but other than that my specialty isn't going to be of much help."
Elra Skylash - Human Cleric | Vanzaren Tanidoni - Half Elf Wizard
Mindartis Liadon - Eladrin Barbarian | Naivara Siannodel - Half Elf Ranger
Arrila Evenwood - Half Elf Paladin | Callaphe of Setessa - Human Rogue
Katernin Nemetsk - Aasimar Cleric | Melody - Tiefling Bard
(OOC Mehmen, you try DMing 3 games, and playing in two and see if you don't call someone by their wrong character/mix them up once in a while ;p)
It's a straight line from the stairs to the torch, except the last little curve that leads straight to a 3 foot flat space, just before a door. Salazar smothers the flame, though it does severely singe and crisp the part he used to do so before dying. The area is blanketed in darkness. Everyone's vision has dimmed but can still see.
Salazar finds nothing of note, except the door and torch.
((I need to know exactly how each of you will be entering the room as it effects things))
Occassional Dungeon Master.
(I know, I'm just giving you a hard time.)
Salazar lightly scowls at some of the scorched marks to his cloak. But concern for it is swiftly tabled for later. "Noted, Lady Alynoa. Stay at the ready then for emergency distractions." He whispers back to Alynoa. Looking to the door once more, Salazar takes one last shaky but steadying breathe before trying the door. Again, he puts an emphasis on doing it slowly and quietly enough that, HOPEFULLY, unless someone was watching the door or it creaked far too loudly, it being open wouldn't immediately draw attention from the otherside. And unless there's someone immediately on the otherside to worry about, he opens it in stages to peek past and carefully scan the adjoining area.
Stealth: 5.
Perception: 13.
(Darn disadvantage.)
Yog - [Tortle]Druid/Warlock - Circle of Stars/Celestial (Libretalia)
Nobody - [Feral-Tiefling]Wizard/Sorcerer - War/Draconic (HoTDQ)
Jack Vicvan - [Eladrin]Druid/Warlock - Circle of Dreams/Archfey
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Hiatus:
Xanrazan - [Earth Genasi]Bard - College of Swords(Shadowthorn's Princess of the Apocalypse)
Despite everything, the doors hinges were very well oiled, and the door swung open almost silently. However his stomping steps as he overfocused on being quiet with the door, didn't take into consideration how softly he should walk. Just as he opened the door, an older man who had clearly just been reading a tome or book of some sort. Grumbling, he shouts at the door My fine gentleman, did I not tell you I was not to be disturbed this night? While I adore you redbrands.... you must needs learn to handle yourselves by yourselves and stop knocking on my door every few minutes. I am on the verge of creating a new spell, and it becomes ever so much harder when you ceaselessly bother me. So, what is the problem? Be quick about it! And then begone!
Occassional Dungeon Master.
Lark points his crossbow toward the ground and removes his beret. Clenching it in his fist in front of his chest.
"My apologies for the intrusion Master, I did not realize that we were interrupting. Usual muck up, inter-agency communications and all that. My friend and I were just having an rather heated discussion on whether kobold sorcerors of draconic origin were actually just warlocks. I thought if anyone would be smart enough to settle the dispute, it would be you, sir."
Deception 14
While he is speaking, Lark is peering around the area getting a rough idea of the layout of room/s. (passive perception is 11, unless you want me to roll 7 )
(OOC: I feel you on the Disad Meh)
Lark- Goblin Bard 2- Lost Mines Gr-A/ AC 13 HP 15, passive perception 11
DM- Sunless Citadel PbP// Waterdeep Dragon Heist (IRL F2F)// Adventurers League (F2F LGS)