This post has potentially manipulated dice roll results.
Theodorick brings around his mace again trying score another hit on the Orog - Attack: 25 Damage: 12 and the crunching of bone can be heard as he makes a solid hit to the head and the Orog falls to the ground dead.
Is my poison arrow still viable at this point? Just want to be sure I'm not feeling bad for not using it this fight.
Spiv warily peeks inside after hearing the crack of bone. "O-oh! You guys did it! Well done. Well done indeed." Spiv saunters in to join the others around the body, and then nudges corpse with a foot. "Yup. Good and dead. Kind of wish he'd been a bit more eager to talk, but can one say?" He looks back and forth between the group and the body. "Well, waste not, want not. Think any of you can make use of his armor at least?"
While the group deliberates Spiv retrieves what arrows he can, as well as check over Orog's body for anything smaller of use.
"Bah! I'm sure with a little elbow grease and time it could be refitted."Spiv looks around. "If we were some place normal of course. Hmm. A conundrum. Well, here's hope our next encounter will be a bit more fruitful in certain departments. Speaking of fruitful."The deep gnome squints and even pokes and prods some of the injured a few times. "You guys could probably use breather. Maybe get patched up a bit? I don't got much more in the ways of bandages, but now's good a time as any. I'll keep watch on that northern room."As if to prove a point he closes the door, but settles back a way to be ready to fire at a moment's notice.
I think it was Theo and Nez that took pretty hefty hits in that last fight. So, short rest I assume?
This post has potentially manipulated dice roll results.
Just waiting on anyone else that needs to roll dice to do so. But if its not necessary, Spiv will suggest towards the end of the short rest that the group head to the door the Orog was guarding... After he takes a closer peek at it to make sure it isn't booby trapped.
You check the door and find no traps. You enter the next room and find it to be 50x30 with an archway to the north and another wooden door on the west side.
Syljeon is very careful and keeps checking the ceiling and the corners.
"Spiv, keep your eye on the ground, I'll see that nothing drops on us from above."
And he moves forward very carefully to check both of the doors for being closed or locked. If just one is easily openable, he will suggest that one to proceed through.
This post has potentially manipulated dice roll results.
Its just one door to check, unless you wish to go through the archway to north of the room to find more Winenose?
"Not quite the turn of phrase I'm used to, but I suppose it makes sense."Spiv smirks at Syljeon. He stays at least 20 to 30ft behind Syl as the man checked things over, shortbow at the ready for any signs of trouble. As he does, his attention is pulled on towards the archway. No mattre how much he tried to shake it, something was off about it to the svirfniblin. He stays the course all the same, but asks, "How much does anyone want to bet that archway is some kind of guillotine again?"
Once again Nezira tries to thrust his spear into the belly of the orog
Spear To Hit 7 Damage 11 Smite 6 and WIS ST DC13
Max damage no hit...rip)
Theodorick brings around his mace again trying score another hit on the Orog - Attack: 25 Damage: 12 and the crunching of bone can be heard as he makes a solid hit to the head and the Orog falls to the ground dead.
Combat over
Spiv warily peeks inside after hearing the crack of bone. "O-oh! You guys did it! Well done. Well done indeed." Spiv saunters in to join the others around the body, and then nudges corpse with a foot. "Yup. Good and dead. Kind of wish he'd been a bit more eager to talk, but can one say?" He looks back and forth between the group and the body. "Well, waste not, want not. Think any of you can make use of his armor at least?"
While the group deliberates Spiv retrieves what arrows he can, as well as check over Orog's body for anything smaller of use.
Investigation: 16.
Curerntly:
Player In:
Zalosultuvan: High-Elf "Park" Ranger - Road Trip(DM'd by leapingmountain)
Previously:
Player In:
Xeno: Simic Hybrid Madman-Coliseum of Conquest: 6W-0L| Total Downs: 1 (Retired)
DM In:
Lost Mines of Phandelver (Formerly run by Ceekay77)
Syljeon tends to his wounds and then says, "Unless some of it is magical it's way too big for me. Can you tell if any of it is magical?"
An inspection of the armor reveals that it is not magical.
Spiv finds a greataxe and plate armor to large for any of them to use. The Orog has nothing else of value.
"Bah! I'm sure with a little elbow grease and time it could be refitted." Spiv looks around. "If we were some place normal of course. Hmm. A conundrum. Well, here's hope our next encounter will be a bit more fruitful in certain departments. Speaking of fruitful." The deep gnome squints and even pokes and prods some of the injured a few times. "You guys could probably use breather. Maybe get patched up a bit? I don't got much more in the ways of bandages, but now's good a time as any. I'll keep watch on that northern room." As if to prove a point he closes the door, but settles back a way to be ready to fire at a moment's notice.
Curerntly:
Player In:
Zalosultuvan: High-Elf "Park" Ranger - Road Trip(DM'd by leapingmountain)
Previously:
Player In:
Xeno: Simic Hybrid Madman-Coliseum of Conquest: 6W-0L| Total Downs: 1 (Retired)
DM In:
Lost Mines of Phandelver (Formerly run by Ceekay77)
"If we're alright with it a short rest would prove beneficial I believe" Nezira speaks up leaning on his spear
You are able to safely take a short rest.
In that case Syljeon first uses Second Wind to gain 9 health. And then one hit die as well to get back to full HP.
Curerntly:
Player In:
Zalosultuvan: High-Elf "Park" Ranger - Road Trip(DM'd by leapingmountain)
Previously:
Player In:
Xeno: Simic Hybrid Madman-Coliseum of Conquest: 6W-0L| Total Downs: 1 (Retired)
DM In:
Lost Mines of Phandelver (Formerly run by Ceekay77)
Hit die 3
You check the door and find no traps. You enter the next room and find it to be 50x30 with an archway to the north and another wooden door on the west side.
Syljeon is very careful and keeps checking the ceiling and the corners.
"Spiv, keep your eye on the ground, I'll see that nothing drops on us from above."
And he moves forward very carefully to check both of the doors for being closed or locked. If just one is easily openable, he will suggest that one to proceed through.
"Not quite the turn of phrase I'm used to, but I suppose it makes sense." Spiv smirks at Syljeon. He stays at least 20 to 30ft behind Syl as the man checked things over, shortbow at the ready for any signs of trouble. As he does, his attention is pulled on towards the archway. No mattre how much he tried to shake it, something was off about it to the svirfniblin. He stays the course all the same, but asks, "How much does anyone want to bet that archway is some kind of guillotine again?"
For Keeping a Lookout: Perception: 18.
Curerntly:
Player In:
Zalosultuvan: High-Elf "Park" Ranger - Road Trip(DM'd by leapingmountain)
Previously:
Player In:
Xeno: Simic Hybrid Madman-Coliseum of Conquest: 6W-0L| Total Downs: 1 (Retired)
DM In:
Lost Mines of Phandelver (Formerly run by Ceekay77)
(OOC: duh, I had a brainfart and thought we were coming from the left and going to the right. I apologize)
Syljeon glances over his shoulder at the svirfneblin, "You folks and your fancy words..."
And carefully pokes his sword through the archway before stepping through himself and heading to the right.
In the passage to the right it turns north and you find a wooden door that is unlocked.
Syljeon opens that and hopes to be in the room that's already familiar. If so, he will backtrack and head west of the archway.