Misha startles as you speak, not expecting you to appear from Acheron right into Fort Knucklebone. She regains her composure and swells with pride. "Your words bring honor to my people, and on behalf of Acheron, we thank you. We can always use more people for the cause. Your dedication will not be forgotten."
Allynna quietly slips away from the group, letting Yoska know that she's going to War Command for a bit before departing Fort Knucklebone for training.
(OOC: Like I said, I'm sick today, so instead of having Allynna trail behind everyone, I'm giving this alternate location thing a shot)
Meep, seeing as she was basically useless yesterday, sneaks away from the group, seemingly tailing behind Allynna nervously as she also heads for the War Command, hoping to improve on her magic casting.
Rollback Post to RevisionRollBack
Nina Wildvale|Changeling|Wild Magic Sorcerer|Rise of The Reunelords|Active
Kai Loire|Water Genasia|Life Cleric|Road To Phandalin|Retired
Amelia felt a great amount of pride seeing Corrin going around helping where she could, doing it well and doing it without her. However, underneath the pride she felt a tinge of fear. She was growing up so fast. Her baby girl wasn’t a baby anymore. The blonde knew eventually she would have to cross this hurdle, but she didn’t know if she could walk over it...
While she dealt with that feeling, she made an attempt in helping Pins and Needles where Jill found herself unable, but first she gets a little pep talk from daddy Yoska.
Insight: 7 Guidance: 1
Amelia returns with her head in her hands wondering what the heck is going on with her.
Aeydof the Dragons || Wood Elf / Way of the Ascendant Dragon Monk Demetrios Zalaoras || Protector Aasimar / Paladin of Torm Hawke || Kalashtar / Circle of the Moon Druid Morticia || Half-Aasimar Rogue Yvan || Goliath / Path of the Wild Soul Barbarian | Paladin of Helm /ᐠ。ꞈ。ᐟ\
Persephone to Misha: “Wow, this town sure is.....lovely. Not. Have you found any tourism / visitor centers yet? Or any place to drop some coin on some good weaponry?”
AVERNUS, DAY 1 CURRENT MISSION: TO FORT KNUCKLEBONE ABSENT: ALLYNNA AND GORF - ON MISSION THROUGH WAR COMMAND PARTY: LULU, MISHA, JILL, CORRIN, AMELIA, YOSKA, NOK
"Yes." Misha says to Seph. "At Home Base there are Toril merchants that sell weapons and magic items for Gold."
Misha insight: 15
PINS AND NEEDLES Pins and Needles lurked about at a distance, whispering to each other and staring at Misha. This annoyed her, so she approached them. Apparently they had some super duper secret for her, and they told her a story. Not having it, and with a loud tooth gritting growl, the imps startled violently and told Misha the truth of their situation. They wanted Wazzik, a madcap, dead. She didn't even care why. They told her exactly when and where to find Wazzik alone, and Misha lumbered up to his tent, and entered it. All that was heard was a squeak of shock, and the breaking of bone. Misha strode out of the tent and told Pins and Needles the job was done.
FORT KNUCKLEBONE REPUTATION: 10/10
Mad Maggie approached the group. "I am ready for the ritual, my children. Come. We can begin when you are ready."
Before they can retrieve the Sword of Zariel, all of you must learn the location of where it is hidden. The location is trapped in Lulu’s hidden memories. Mad Maggie is well aware of your interest in accessing these hidden memories, and she offers to perform a ritual that creates a dreamscape in which the hollyphant’s memories can be perceived. For Mad Maggie, the ritual is its own reward, as the hag longs to know everything Lulu knows about the fall of Zariel.
After making some preparations, Mad Maggie creates a fiendish circle on the ground, and arranges several comfortable black cushions at the center. She orders Lulu to rest on the cushions, which the hollyphant does with a bit of trepidation. Maggie then places two skulls on the circle, noting that she’s sure her sisters won’t care if she picks their brains about this problem.
Maggie instructs Lulu and you six to take up places within the circle. Mad Maggie tells you to close their eyes and keep them closed, that the ritual should last about ten minutes, and that during the ritual all within the circle will be joined by a telepathic bond. If anyone leaves the circle, the ritual is interrupted and she’ll be forced to start over. An incomplete ritual yields no insight into Lulu’s memories. As Maggie initiates the ritual, you all sense the telepathic bond forming between themselves, the hag, and Lulu.
You sense a brilliant flash of light, then darkness. A tingling sensation sweeps over your bodies as vibrant rainbows appear within your minds and you see Lulu’s first dream unfold. Mad Maggie isn’t in the dreamscape with you, though you can hear the hag’s disembodied voice whenever she speaks.
NOTE: Within this conjured dreamscape, you can take psychic damage from hostile dream-creatures and other effects. If brought to 0 HP, you are knocked unconscious, but stable, and are considered out of the procedure. If all of you are knocked out, you fail the ritual and the game is over - the location of the Sword of Zariel will remain forever undisclosed, locked forever in Lulu's memories.
DREAM 1: RAINBOW ANGELS
As the rich, radiant light of a hundred dancing rainbows slowly dissolves, warm sunlight fills the area. Within that space, Lulu flies lazily in a lush meadow at the shoulder of a beautiful, blindfolded angel - Zariel, before her fall. Even in the dream, she glows with celestial beauty and power. Never before have you seen an angel so beautiful. As the pair strolls through the tall green grass, the voice of the hag fills your mind, “Push through this vision. It only represents what Lulu wishes was true. We need to see more.”
Each of you must make a DC 10 Intelligence saving throw. If one or more of you succeed, the sunny meadow fades to black as the dream sequence progresses toward the next dream.
Nok Nok looks around in awe as the radiant light of a hundred dancing rainbows slowly dissolves, finding the theme all-too familiar to his interactions with Jubilation. "Perhaps, they share a home," he wonders aloud, looking in open-mouthed awe at the beautiful angel. "Are you such a being, dear Jubi?" Hearing the ugly hag's words, he lets his gaze linger a bit longer, but then tries to push through the weird, flying beast's daydream.
Snap out of it, Nok! 14
Rollback Post to RevisionRollBack
Corrin Kettlewhistle: Halfling Life Cleric (Curse of Strahd) Kip Dalton: Human Lore Bard (Waterdeep Dragon Heist) Debauchery Dalliance: Half-Drow Oath of Conquest Paladin (White Plume Mountain)
Aeydof the Dragons || Wood Elf / Way of the Ascendant Dragon Monk Demetrios Zalaoras || Protector Aasimar / Paladin of Torm Hawke || Kalashtar / Circle of the Moon Druid Morticia || Half-Aasimar Rogue Yvan || Goliath / Path of the Wild Soul Barbarian | Paladin of Helm /ᐠ。ꞈ。ᐟ\
Yoska obeys, though not without some trepidation himself. For the sake of Corrin and Misha, he offers a few words of encouragement(bardic Inspiration -1d6 to each) of "It'll be just like a walk in the park. Nothing to worry about at all, little one." He turns to Misha with a bright grin. "Not that you would worry at all." He closest his eyes on that note, sinking into the dream. The first of which brings tears to his eyes, and a longing to reach out to the angel now that he saw her in former glory. Yet...
Yoska and Jill (or whoever, after all is said and done, fails the Intelligence save, takes 4 psychic damage.
DREAM 2: THE BETRAYAL
A flame-encircled battlefield appears on a barren hellscape. Avernus. At the center of the circle, Lulu and the blindfolded angel lie unconscious and prone, horribly injured. You see yourselves in another place and time, standing in defense of Lulu and the angel, facing outward as six small, spine-covered devils creep closer. In the distance, a formation of battered and retreating human warriors - the Hellriders - are fleeing and disappearing through a portal. Lulu and Zariel have been left for dead.
“The devils!”hisses the hag’s disembodied voice. “You must defeat those devils! Use your spirit! Control yourself, and use the power of your mind!"
To defeat the devils in the dreamscape, each of you need to make another Intelligence saving throw, DC12.
Aeydof the Dragons || Wood Elf / Way of the Ascendant Dragon Monk Demetrios Zalaoras || Protector Aasimar / Paladin of Torm Hawke || Kalashtar / Circle of the Moon Druid Morticia || Half-Aasimar Rogue Yvan || Goliath / Path of the Wild Soul Barbarian | Paladin of Helm /ᐠ。ꞈ。ᐟ\
Those of you who fail the test are wracked by infernal psychic damage as the avatar of yourself in your mind is attacked by the dream demons - you take 9 psychic damage. Those who nat1 take double.
A landscape filled with thick, black smoke and the smells of death and decay expands to encompass everything. The devils that were defeated in the previous dream kneel before you and offer to serve you if you spare their lives. Nok Nok, Amelia, Misha, and Jill. Do you spare their lives?
Misha, obviously, shakes her head in a grim manner: No, never. The devil fades to nothingness, vexxed.
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Misha startles as you speak, not expecting you to appear from Acheron right into Fort Knucklebone. She regains her composure and swells with pride. "Your words bring honor to my people, and on behalf of Acheron, we thank you. We can always use more people for the cause. Your dedication will not be forgotten."
You get 10 Honor for being away yesterday.
Allynna quietly slips away from the group, letting Yoska know that she's going to War Command for a bit before departing Fort Knucklebone for training.
(OOC: Like I said, I'm sick today, so instead of having Allynna trail behind everyone, I'm giving this alternate location thing a shot)
Stella Diamant, Human Rogue 17 (Swashbuckler), The Exploits of Misfit Company
Kat, Medtech, Cyberpunk: Red
Shi, Changeling Bard 4 (College of Spirits), Tyrant's Grasp
Dani, Human Artificer 9 (Armorer), Skulls and Starships
DM, Project Point (Teams Scimitar and Longsword)
Everything Else!
Meep, seeing as she was basically useless yesterday, sneaks away from the group, seemingly tailing behind Allynna nervously as she also heads for the War Command, hoping to improve on her magic casting.
Nina Wildvale|Changeling|Wild Magic Sorcerer|Rise of The Reunelords|Active
Kai Loire|Water Genasia|Life Cleric|Road To Phandalin|Retired
Willow Twilight|Swiftstride Shifter|Blood Hunter|Ebberon|Retired
Meephylia Polliwog|Grung|Dragon Sorcerer|Descent To Avernus|Retired
Ashryn Rairs|Changeling|Hexblade Warlock|Out Of The Abyss|Dead
Amelia felt a great amount of pride seeing Corrin going around helping where she could, doing it well and doing it without her. However, underneath the pride she felt a tinge of fear. She was growing up so fast. Her baby girl wasn’t a baby anymore. The blonde knew eventually she would have to cross this hurdle, but she didn’t know if she could walk over it...
While she dealt with that feeling, she made an attempt in helping Pins and Needles where Jill found herself unable, but first she gets a little pep talk from
daddyYoska.Insight: 7
Guidance: 1
Amelia returns with her head in her hands wondering what the heck is going on with her.
Aeyd of the Dragons || Wood Elf / Way of the Ascendant Dragon Monk
Demetrios Zalaoras || Protector Aasimar / Paladin of Torm
Hawke || Kalashtar / Circle of the Moon Druid
Morticia || Half-Aasimar Rogue
Yvan || Goliath / Path of the Wild Soul Barbarian | Paladin of Helm
/ᐠ。ꞈ。ᐟ\
Persephone to Misha: “Wow, this town sure is.....lovely. Not. Have you found any tourism / visitor centers yet? Or any place to drop some coin on some good weaponry?”
Last to know and first to be blamed...
As a free action, can I regret my life choices?
AVERNUS, DAY 1
CURRENT MISSION: TO FORT KNUCKLEBONE
ABSENT: ALLYNNA AND GORF - ON MISSION THROUGH WAR COMMAND
PARTY: LULU, MISHA, JILL, CORRIN, AMELIA, YOSKA, NOK
"Yes." Misha says to Seph. "At Home Base there are Toril merchants that sell weapons and magic items for Gold."
Misha insight: 15
PINS AND NEEDLES
Pins and Needles lurked about at a distance, whispering to each other and staring at Misha. This annoyed her, so she approached them. Apparently they had some super duper secret for her, and they told her a story. Not having it, and with a loud tooth gritting growl, the imps startled violently and told Misha the truth of their situation. They wanted Wazzik, a madcap, dead. She didn't even care why. They told her exactly when and where to find Wazzik alone, and Misha lumbered up to his tent, and entered it. All that was heard was a squeak of shock, and the breaking of bone. Misha strode out of the tent and told Pins and Needles the job was done.
FORT KNUCKLEBONE REPUTATION: 10/10
Mad Maggie approached the group. "I am ready for the ritual, my children. Come. We can begin when you are ready."
LULU'S DREAM QUEST
Before they can retrieve the Sword of Zariel, all of you must learn the location of where it is hidden. The location is trapped in Lulu’s hidden memories. Mad Maggie is well aware of your interest in accessing these hidden memories, and she offers to perform a ritual that creates a dreamscape in which the hollyphant’s memories can be perceived. For Mad Maggie, the ritual is its own reward, as the hag longs to know everything Lulu knows about the fall of Zariel.
After making some preparations, Mad Maggie creates a fiendish circle on the ground, and arranges several comfortable black cushions at the center. She orders Lulu to rest on the cushions, which the hollyphant does with a bit of trepidation. Maggie then places two skulls on the circle, noting that she’s sure her sisters won’t care if she picks their brains about this problem.
Maggie instructs Lulu and you six to take up places within the circle. Mad Maggie tells you to close their eyes and keep them closed, that the ritual should last about ten minutes, and that during the ritual all within the circle will be joined by a telepathic bond. If anyone leaves the circle, the ritual is interrupted and she’ll be forced to start over. An incomplete ritual yields no insight into Lulu’s memories. As Maggie initiates the ritual, you all sense the telepathic bond forming between themselves, the hag, and Lulu.
You sense a brilliant flash of light, then darkness. A tingling sensation sweeps over your bodies as vibrant rainbows appear within your minds and you see Lulu’s first dream unfold. Mad Maggie isn’t in the dreamscape with you, though you can hear the hag’s disembodied voice whenever she speaks.
NOTE: Within this conjured dreamscape, you can take psychic damage from hostile dream-creatures and other effects. If brought to 0 HP, you are knocked unconscious, but stable, and are considered out of the procedure. If all of you are knocked out, you fail the ritual and the game is over - the location of the Sword of Zariel will remain forever undisclosed, locked forever in Lulu's memories.
DREAM 1: RAINBOW ANGELS
As the rich, radiant light of a hundred dancing rainbows slowly dissolves, warm sunlight fills the area. Within that space, Lulu flies lazily in a lush meadow at the shoulder of a beautiful, blindfolded angel - Zariel, before her fall. Even in the dream, she glows with celestial beauty and power. Never before have you seen an angel so beautiful. As the pair strolls through the tall green grass, the voice of the hag fills your mind, “Push through this vision. It only represents what Lulu wishes was true. We need to see more.”
Each of you must make a DC 10 Intelligence saving throw. If one or more of you succeed, the sunny meadow fades to black as the dream sequence progresses toward the next dream.
17
Xenophon: Topaz Dragonborn Fighter (ixi's Dragon of Icespire Peak)
More
Nok Nok looks around in awe as the radiant light of a hundred dancing rainbows slowly dissolves, finding the theme all-too familiar to his interactions with Jubilation. "Perhaps, they share a home," he wonders aloud, looking in open-mouthed awe at the beautiful angel. "Are you such a being, dear Jubi?" Hearing the ugly hag's words, he lets his gaze linger a bit longer, but then tries to push through the weird, flying beast's daydream.
Snap out of it, Nok! 14
Corrin Kettlewhistle: Halfling Life Cleric (Curse of Strahd)
Kip Dalton: Human Lore Bard (Waterdeep Dragon Heist)
Debauchery Dalliance: Half-Drow Oath of Conquest Paladin (White Plume Mountain)
Alright show me the good rolls!
Amy int: 14
Cory int: 14
Aeyd of the Dragons || Wood Elf / Way of the Ascendant Dragon Monk
Demetrios Zalaoras || Protector Aasimar / Paladin of Torm
Hawke || Kalashtar / Circle of the Moon Druid
Morticia || Half-Aasimar Rogue
Yvan || Goliath / Path of the Wild Soul Barbarian | Paladin of Helm
/ᐠ。ꞈ。ᐟ\
Yoska obeys, though not without some trepidation himself. For the sake of Corrin and Misha, he offers a few words of encouragement(bardic Inspiration -1d6 to each) of "It'll be just like a walk in the park. Nothing to worry about at all, little one." He turns to Misha with a bright grin. "Not that you would worry at all." He closest his eyes on that note, sinking into the dream. The first of which brings tears to his eyes, and a longing to reach out to the angel now that he saw her in former glory. Yet...
Intelligence Saving Throw: 7.
When you realize you're doing too much: Signature.
Mishintelligence: 23
Yoska and Jill (or whoever, after all is said and done, fails the Intelligence save, takes 4 psychic damage.
DREAM 2: THE BETRAYAL
A flame-encircled battlefield appears on a barren hellscape. Avernus. At the center of the circle, Lulu and the blindfolded angel lie unconscious and prone, horribly injured. You see yourselves in another place and time, standing in defense of Lulu and the angel, facing outward as six small, spine-covered devils creep closer. In the distance, a formation of battered and retreating human warriors - the Hellriders - are fleeing and disappearing through a portal. Lulu and Zariel have been left for dead.
“The devils!” hisses the hag’s disembodied voice. “You must defeat those devils! Use your spirit! Control yourself, and use the power of your mind!"
To defeat the devils in the dreamscape, each of you need to make another Intelligence saving throw, DC12.
Here we go again: 13
Xenophon: Topaz Dragonborn Fighter (ixi's Dragon of Icespire Peak)
More
Mishintelligence: 23
Yointelligence(DC 12): 7.
When you realize you're doing too much: Signature.
These ****in int rolls are gonna kill us all
Amy int: 21
Cory int: 9
Aeyd of the Dragons || Wood Elf / Way of the Ascendant Dragon Monk
Demetrios Zalaoras || Protector Aasimar / Paladin of Torm
Hawke || Kalashtar / Circle of the Moon Druid
Morticia || Half-Aasimar Rogue
Yvan || Goliath / Path of the Wild Soul Barbarian | Paladin of Helm
/ᐠ。ꞈ。ᐟ\
Those of you who fail the test are wracked by infernal psychic damage as the avatar of yourself in your mind is attacked by the dream demons - you take 9 psychic damage. Those who nat1 take double.
Nok Nok don't be a dumb dumb: 5
Corrin Kettlewhistle: Halfling Life Cleric (Curse of Strahd)
Kip Dalton: Human Lore Bard (Waterdeep Dragon Heist)
Debauchery Dalliance: Half-Drow Oath of Conquest Paladin (White Plume Mountain)
DREAM 3: THE DEVIL DEAL
A landscape filled with thick, black smoke and the smells of death and decay expands to encompass everything. The devils that were defeated in the previous dream kneel before you and offer to serve you if you spare their lives. Nok Nok, Amelia, Misha, and Jill. Do you spare their lives?
Misha, obviously, shakes her head in a grim manner: No, never. The devil fades to nothingness, vexxed.