While Morgan is "questioning" the boy I will cast Detect Magic (1st level) and check the equipment that is brought to me and if anything out of the ordinary is around the area.
Moving a bit away from the boy, "This elf is really starting to annoy me and is clearly setting traps in our way to hinder if not outright kill us. We might have problems when we get to town as she is clearly going to get there first. It does not help that we have no idea who we are past a few days ago, which is probably not going to sit well with anyone in charge. This might get interesting fast and so we will need to think about an exit strategy and just how far we want to go to gain our freedom not to mention our past lives. Potentially having this boy and his story might help us, especially since they attacked first and we were just defending ourselves, and stopped attacking as soon as he surrendered. We also might want to ask where they came from as there might be more clues at their "camp"?
"If anything I do say we finish the nights rest here in camp and take what time we need for those of you who were hurt to heal themselves before we get into town."
This post has potentially manipulated dice roll results.
While all of this is going on, Donovan bows his head and quietly whispers words of comfort over and over again for ten minutes, after which everyone, including the boy, receives 17 hp from his Prayer of Healing.
”There there, everything will be alright. It's unfortunate that you and your companions were mislead, and that those lies led to their deaths. Why don’t you help us get to town to smooth things over and deal with this person that would throw your lives away?”
Morgan comes back with the pearl in hand and shows it to the boy. Getting close to his face again.
”Is this the pearl you’re on about?”
Morgan turns to the others of the group. “You want anything else from him, because he now I see a few options, we could let him go, bring him with us and point us in the right direction or kill him now.”
Morgan would bring the pearl to the attention of everyone and see if it had any magic or if it was just a pearl.
Mordai tries to detect magic, but there is nothing that cannot be considered mundane nearby.
The boy, Pin, does listen to all three of you and first responds to Morgan:
"Yeah, that's the pearl she gave to 'im. An' please don't kill me".
Then, thinking a bit, he says:
"Sarge, Gramps and me were posted 'ere, to guard local roads from bandits an' whatnot. I figure, there ain't much for me to do alone, so I might as well come along with ya, if ya prefer. Just, please don't kill me".
Tozo, meanwhile, thinks a bit and then says:
"It is clear to me, that the White Lady, whoever she may be, is behind our troubles, and she seems to be at least lightly scared of us. That means we are going in the right direction. Let us go on to Totrichel and pay her a visit".
“There’s no need to kill him. He’s been disarmed and was led here under false pretenses. He’s as much a victim as we are. We can let him go or we can have him show us what we need and then he can go.”
"Ya guys are goin' to Totrichel, right? I grew up there, so I could show and tell ya stuff about it, if ya want, and if ya don't kill me" Pin says.
Meanwhile, Tozo inquires: "So, what do we do now? Rest for the night, or just go to Totrichel so the White lady does not have too much of a head start?"
Pin, as if remembering something, goes to Gramps' body and takes out a parchment from a pocket of his, which he begins to unroll, saying all the while:
"Ya guys might have use fo' this. It's a map of Totrichel. Not all that useful if ya ask me, but 'ere".
Morgan sits down close to the fire and begins to clean himself off the best he can. He needed to clear his head as he began to get more and more tired.
"I apologies friends but I am going to need a rest, I really do feel worse for wear. And if the woman knows we are following her what else could be lying in wait."
"I agree, who knows what is waiting for us as we approach the city. I think a few of us could use some more rest. As dangerous as it might be, we might want to move a bit away from here and make camp for another night and then attempt to get to the city in the morning. Maybe enter the city with more people to try and hide ourselves coming in. What do you all think?"
With a consensus reached, the party takes a long rest. The night is uneventful, only animal sounds disturbing the peace and quiet of the forest. The morning comes, with everyone feeling refreshed.
OOC: Click on the Long Rest button in your sheet to feel its benefits.
Having woken up, the party, as well as Pin the Archer, who has been on his best behaviour, begin walking towards Totrichel. The town is actually closer than you thought, with you reaching it late in the afternoon.
It is, by no means, a large city. While it is ten times bigger than Genmore, that is not saying much. However, the town seems to be all but an impenetrable fortress, at least from land. Lodged between two cliffs, which are effectively unnavigable, at least for an army, it is strongly fortified and possesses large walls, as well as a huge gatehouse, which would make an assault effectively suicidal. Moreover, the Baron's citadel is located on an island, which is connected to the mainland via two bridges. Worse for any attacker still, the island is extremely narrow, meaning that the assaulting army would be a very easy target for those within the primary castle. All in all, while Totrichel is not located in the best location for a town, as far as trade routes and large populations are concerned, you can easily understand why it is still an important stronghold.
There are quite a few small ships within the harbor of the town, indicating some sea trade is going on. And the town is far from quiet, with a large number of people going about their business. You can also see, that the hills around the town have buildings upon them too, with a monastery, a fort and a few ruined or old buildings lying about them.
"An' that's Home, Totrichel", Pin says, continuing: "Old Baron Edgor is not what 'e used to be, so 'is nephew, Sir Sigered is basically runnin' the show. I pretty much live 'ere when I ain't sent elsewhere, so, before we enter, is there anything specific ya guys wanna know?"
Morgan turns to Pin, now much calmer after the rest and journey.
"I apologies for being rude but you understand the circumstances, we will leave you once you answer a few more questions. What factions are active in the area? How well guarded and manned is the city? Did your allies have any other information that would help us find the lady to better understand why she is doing what she is. You have honor Pin and if we had met on better feet I would hope we could be allies."
Morgan reaches out a hand to shake courteously when Pin leaves. Once He leaves Morgan will be ready to move to the city and find an Inn perhaps to get a lay of the area.
Before they head out in the morning Regi thinks for a bit then says out of nowhere, "I think we ought to give him his weapons back. He ain't stupid. And I'd rather have him armed if something goes down."
Rollback Post to RevisionRollBack
Gash- Lvl14 Goblin Wizard - The High Court of the Aasimar Queen
Donovan shrugs. “I can let bygones be bygones. He knows we can defeat him. Also, he was led astray. A man cannot redeem himself if not given the chance, and he was led to violence through deception, not his own malice.”
Pin thinks about Morgan's questions first, responding:
"So, factions, not sure about that, I was never one for politicking. However, there are some people an' parties who are important. First, the Baron's court. The Baron 'imself, as I said, is getting on in years, so most of 'is duties are now delegated to 'is heir, 'is nephew, Sir Sigered. Oh, and the Baron's military is beneath 'im too. Then there are the Traders' Guild, who basically run the trade port, an', well, the huge majority of the trade to Totrichel comes from the sea, so they are important. Though if ya want to sell your stuff at the market, ya can do it without 'em. They are run by Lady Maud. Then there is the Count's representative, Sir Sherey, who, technically, has no official powers, but is very important still. Finally, we have the clergy, who are based in the Temple of Saint Sabelle the illuminated inside the walls, with Bishop Warley being their head. Oh, also, there is the monastery of Lady Amarra on the hills, but it is off-limits, as, well, it's strictly female-only, and their Mother Superior has powers to enforce that rule. So, that's that, really".
Then, hearing the party agree to hand him back his weapons, Pin takes and equips them and expresses thanks:
"You really are nice guys, I'm sorry we tried to shoot ya an' all".
With this, you enter Totrichel. The guards look over you, as well as checking your inventory and, hearing that you want to sell these items, explain that since such a large assortment of gear is dangerous, they need to make sure that you will sell them, instead of attempting to use them for a coup or something similar. Therefore, armed guards escort you to the market. It is quite busy, with a variety of items being bought and sold. Since you are here, once your business is done, you can actually decide to shop around. There are several large stalls that sell weapons. The guards escort you to the biggest one, explaining that the merchant, Tommas, is likely to give you the best price.
Tommas, a portly man in his early forties, with a large goatee and a balding head, goes through your items, with a fake-disgusted look and examines each of them. Finally, he offers a total of 200 Gold Pieces for all of them. You can accept, leave, or haggle. Meanwhile, since you are in the market, you can also try to shop around.
Morgan looks to the others and seems happy with the price, with his mind still a blur he was happy with the money, it was a lot against what they had and was interested in moving forward.
(Don’t let Morgan not haggling stop anyone else, I did the maths and with what we have left with everything at half priced for sale it’s about 270gp worth)
Donovan shrugs. The money doesn’t really mean anything to him and he has other things on his mind anyway. He thinks about the Temple of Saint Sabelle. He knows he worships someone, he just doesn’t know who. Maybe the clergy here could help him?
"Look, buddies, I have to take all of those weapons, check them, see if they are all in working condition, restore some of them, store them and finally hope that I get a buyer for them. I am taking all the risk here, and you will be getting money in your pocket. So, I am willing to go up to 300, but there is no point in haggling for more. Here..."
He counts up the coins and puts them in a purse. Since there are five of you, that would mean sixty gold for each (OOC: I am still counting Tozo as your party member).
You can either take the money or the weapons and look for a better buyer. Whatever you decide, Pin will ask next:
"So, what else do ya wanna do 'ere? The market does have some interestin' items, if you can be more specific while lookin' around. So, wanna buy stuff?"
"Thank you Tommas, that deal sound great and to be honest i have no use for most of that equipment as it is."
"With that out of the way," turning to the soldier who escorted us, "Can you direct us to where we can find Baron Edgar or Sir Sigered, we have been tasked by Sir Yedder of Genmore to see them that on an important matter."
Rollback Post to RevisionRollBack
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While Morgan is "questioning" the boy I will cast Detect Magic (1st level) and check the equipment that is brought to me and if anything out of the ordinary is around the area.
Moving a bit away from the boy, "This elf is really starting to annoy me and is clearly setting traps in our way to hinder if not outright kill us. We might have problems when we get to town as she is clearly going to get there first. It does not help that we have no idea who we are past a few days ago, which is probably not going to sit well with anyone in charge. This might get interesting fast and so we will need to think about an exit strategy and just how far we want to go to gain our freedom not to mention our past lives. Potentially having this boy and his story might help us, especially since they attacked first and we were just defending ourselves, and stopped attacking as soon as he surrendered. We also might want to ask where they came from as there might be more clues at their "camp"?
"If anything I do say we finish the nights rest here in camp and take what time we need for those of you who were hurt to heal themselves before we get into town."
While all of this is going on, Donovan bows his head and quietly whispers words of comfort over and over again for ten minutes, after which everyone, including the boy, receives 17 hp from his Prayer of Healing.
”There there, everything will be alright. It's unfortunate that you and your companions were mislead, and that those lies led to their deaths. Why don’t you help us get to town to smooth things over and deal with this person that would throw your lives away?”
Morgan comes back with the pearl in hand and shows it to the boy. Getting close to his face again.
”Is this the pearl you’re on about?”
Morgan turns to the others of the group. “You want anything else from him, because he now I see a few options, we could let him go, bring him with us and point us in the right direction or kill him now.”
Morgan would bring the pearl to the attention of everyone and see if it had any magic or if it was just a pearl.
Mordai tries to detect magic, but there is nothing that cannot be considered mundane nearby.
The boy, Pin, does listen to all three of you and first responds to Morgan:
"Yeah, that's the pearl she gave to 'im. An' please don't kill me".
Then, thinking a bit, he says:
"Sarge, Gramps and me were posted 'ere, to guard local roads from bandits an' whatnot. I figure, there ain't much for me to do alone, so I might as well come along with ya, if ya prefer. Just, please don't kill me".
Tozo, meanwhile, thinks a bit and then says:
"It is clear to me, that the White Lady, whoever she may be, is behind our troubles, and she seems to be at least lightly scared of us. That means we are going in the right direction. Let us go on to Totrichel and pay her a visit".
“There’s no need to kill him. He’s been disarmed and was led here under false pretenses. He’s as much a victim as we are. We can let him go or we can have him show us what we need and then he can go.”
"Ya guys are goin' to Totrichel, right? I grew up there, so I could show and tell ya stuff about it, if ya want, and if ya don't kill me" Pin says.
Meanwhile, Tozo inquires: "So, what do we do now? Rest for the night, or just go to Totrichel so the White lady does not have too much of a head start?"
Pin, as if remembering something, goes to Gramps' body and takes out a parchment from a pocket of his, which he begins to unroll, saying all the while:
"Ya guys might have use fo' this. It's a map of Totrichel. Not all that useful if ya ask me, but 'ere".
With this, he unrolls the map:
Morgan sits down close to the fire and begins to clean himself off the best he can. He needed to clear his head as he began to get more and more tired.
"I apologies friends but I am going to need a rest, I really do feel worse for wear. And if the woman knows we are following her what else could be lying in wait."
"I agree, who knows what is waiting for us as we approach the city. I think a few of us could use some more rest. As dangerous as it might be, we might want to move a bit away from here and make camp for another night and then attempt to get to the city in the morning. Maybe enter the city with more people to try and hide ourselves coming in. What do you all think?"
"Yeah, I think that might be good. Maybe this one comes with us. Shows us around. Teaches us any local niceities we need to know."
Gash - Lvl14 Goblin Wizard - The High Court of the Aasimar Queen
“Yes, agreed. Especially since we didn’t actually finish our rest this evening.”
With a consensus reached, the party takes a long rest. The night is uneventful, only animal sounds disturbing the peace and quiet of the forest. The morning comes, with everyone feeling refreshed.
OOC: Click on the Long Rest button in your sheet to feel its benefits.
Having woken up, the party, as well as Pin the Archer, who has been on his best behaviour, begin walking towards Totrichel. The town is actually closer than you thought, with you reaching it late in the afternoon.
It is, by no means, a large city. While it is ten times bigger than Genmore, that is not saying much. However, the town seems to be all but an impenetrable fortress, at least from land. Lodged between two cliffs, which are effectively unnavigable, at least for an army, it is strongly fortified and possesses large walls, as well as a huge gatehouse, which would make an assault effectively suicidal. Moreover, the Baron's citadel is located on an island, which is connected to the mainland via two bridges. Worse for any attacker still, the island is extremely narrow, meaning that the assaulting army would be a very easy target for those within the primary castle. All in all, while Totrichel is not located in the best location for a town, as far as trade routes and large populations are concerned, you can easily understand why it is still an important stronghold.
There are quite a few small ships within the harbor of the town, indicating some sea trade is going on. And the town is far from quiet, with a large number of people going about their business. You can also see, that the hills around the town have buildings upon them too, with a monastery, a fort and a few ruined or old buildings lying about them.
"An' that's Home, Totrichel", Pin says, continuing: "Old Baron Edgor is not what 'e used to be, so 'is nephew, Sir Sigered is basically runnin' the show. I pretty much live 'ere when I ain't sent elsewhere, so, before we enter, is there anything specific ya guys wanna know?"
Morgan turns to Pin, now much calmer after the rest and journey.
"I apologies for being rude but you understand the circumstances, we will leave you once you answer a few more questions. What factions are active in the area? How well guarded and manned is the city? Did your allies have any other information that would help us find the lady to better understand why she is doing what she is. You have honor Pin and if we had met on better feet I would hope we could be allies."
Morgan reaches out a hand to shake courteously when Pin leaves. Once He leaves Morgan will be ready to move to the city and find an Inn perhaps to get a lay of the area.
Before they head out in the morning Regi thinks for a bit then says out of nowhere, "I think we ought to give him his weapons back. He ain't stupid. And I'd rather have him armed if something goes down."
Gash - Lvl14 Goblin Wizard - The High Court of the Aasimar Queen
Donovan shrugs. “I can let bygones be bygones. He knows we can defeat him. Also, he was led astray. A man cannot redeem himself if not given the chance, and he was led to violence through deception, not his own malice.”
Pin thinks about Morgan's questions first, responding:
"So, factions, not sure about that, I was never one for politicking. However, there are some people an' parties who are important. First, the Baron's court. The Baron 'imself, as I said, is getting on in years, so most of 'is duties are now delegated to 'is heir, 'is nephew, Sir Sigered. Oh, and the Baron's military is beneath 'im too. Then there are the Traders' Guild, who basically run the trade port, an', well, the huge majority of the trade to Totrichel comes from the sea, so they are important. Though if ya want to sell your stuff at the market, ya can do it without 'em. They are run by Lady Maud. Then there is the Count's representative, Sir Sherey, who, technically, has no official powers, but is very important still. Finally, we have the clergy, who are based in the Temple of Saint Sabelle the illuminated inside the walls, with Bishop Warley being their head. Oh, also, there is the monastery of Lady Amarra on the hills, but it is off-limits, as, well, it's strictly female-only, and their Mother Superior has powers to enforce that rule. So, that's that, really".
Then, hearing the party agree to hand him back his weapons, Pin takes and equips them and expresses thanks:
"You really are nice guys, I'm sorry we tried to shoot ya an' all".
With this, you enter Totrichel. The guards look over you, as well as checking your inventory and, hearing that you want to sell these items, explain that since such a large assortment of gear is dangerous, they need to make sure that you will sell them, instead of attempting to use them for a coup or something similar. Therefore, armed guards escort you to the market. It is quite busy, with a variety of items being bought and sold. Since you are here, once your business is done, you can actually decide to shop around. There are several large stalls that sell weapons. The guards escort you to the biggest one, explaining that the merchant, Tommas, is likely to give you the best price.
Tommas, a portly man in his early forties, with a large goatee and a balding head, goes through your items, with a fake-disgusted look and examines each of them. Finally, he offers a total of 200 Gold Pieces for all of them. You can accept, leave, or haggle. Meanwhile, since you are in the market, you can also try to shop around.
Morgan looks to the others and seems happy with the price, with his mind still a blur he was happy with the money, it was a lot against what they had and was interested in moving forward.
(Don’t let Morgan not haggling stop anyone else, I did the maths and with what we have left with everything at half priced for sale it’s about 270gp worth)
Donovan shrugs. The money doesn’t really mean anything to him and he has other things on his mind anyway. He thinks about the Temple of Saint Sabelle. He knows he worships someone, he just doesn’t know who. Maybe the clergy here could help him?
Seeing the party's hesitation, Tommas says:
"Look, buddies, I have to take all of those weapons, check them, see if they are all in working condition, restore some of them, store them and finally hope that I get a buyer for them. I am taking all the risk here, and you will be getting money in your pocket. So, I am willing to go up to 300, but there is no point in haggling for more. Here..."
He counts up the coins and puts them in a purse. Since there are five of you, that would mean sixty gold for each (OOC: I am still counting Tozo as your party member).
You can either take the money or the weapons and look for a better buyer. Whatever you decide, Pin will ask next:
"So, what else do ya wanna do 'ere? The market does have some interestin' items, if you can be more specific while lookin' around. So, wanna buy stuff?"
”I’m fine with it. It seems plenty.” Donovan replies shrugging.
"Thank you Tommas, that deal sound great and to be honest i have no use for most of that equipment as it is."
"With that out of the way," turning to the soldier who escorted us, "Can you direct us to where we can find Baron Edgar or Sir Sigered, we have been tasked by Sir Yedder of Genmore to see them that on an important matter."