Those waiting to take in the surroundings, you see Drax and Zin make a break for it down pass the opened stone door into the previous room. The dragon continues to fly in circles engulfing the wooden floor in flames as it quickly spreads outward.
Those of you deciding to run immediately you burst into the next room. This is the long hallway filled with packed sand. Except now holes have opened up from the ceiling as sand begins to pour down making dunes and the sand soft. Making the entire 100 foot hallway difficult terrain.
No matter where you are you feel the extreme heat radiating from the dragon fire.
Drax will stick close to the wall, trying to move as quickly as he can throught the difficult terrain as the sand falls around him. As he reaches the top of one of the dunes, he would misty step to the top of the next one, trying to escape the room.
Matteo stands, and if all his companions are up and ready to go, he will go with them, using his movement and dash action to move as far as he can through the terrain. But as he runs, he looks back at the dragon of fire, wondering if there is anything he can do to assist its escape.
Upon entry into the sand and whenever you start your turn on the sand as well, will trigger a glyph.
(going through first round)
Drax enters the sand pit as his feet sink into the ground. Making his way as far as he can makes it 60 feet into the sand hallway.
Zing not too far behind, but can’t make up the distance following Drax’s misty step makes it 45 feet in.
Matteo rushes forward making in 30 feet in.
Petmorn and Jengamyr are standing on the edge of the stone entryway before the sand pit. The stone door behind them with the fire encroaching against them.
Drax, Zin, and Matteo can make a dex Save DC 13: or take 4 lightening damage. As they enter the sand pit. Another dex save as they start their next turn. Jengamyr and Petmorn will have to roll the save once they enter the sand pit. On a fail you take 1 lightening damage.
While watching the runes deep beneath the rising sand, once the electricity runs through it, it leaves behind this glass like material the spreads out like a shiny metallic glass formations floating in the sea of sand. Each spot glows with an arcane energy.
Drax would barley avoid the lighting as it streaked past him before continuing to Dash towards the exit. As he scrambled across the next dune, he would once again misty step across the difficult terrain.
Drax is just able to make it to the edge of stone floor after using misty step once again. Looking back seeing the once dark tunnel illuminated with an orange glow of the roaring fire (since nobody closed the door) down on the other end. A strobe light effect fills the rest of the hall as the lightening strikes. A blueish white flashes fill the black void.
Zin is able to make it almost to the end, he has 10 feet to go as he is sprinting toward safety. (One more dex save)
Wincing at the lightening coursing through his veins. Matteo notices the sand beneath his feet has turned into a sturdy and reflective metal from the electricity. Giving himself a solid footing to push off his first step. There seems to be a trail of this metallic creation now scattered throughout the hallway.
Petmorn seeing his party struggle with the lightening traps is able to avoid the first blow as he rushes 30 feet into the sand. He also notices the hop scotch like pattern of the shiny metallic glass with a magical hue.
(will bot Jengamyr soon)
for those still in the sand pit, the metallic glass does look sturdy enough to step and push off from. It also looks like a compound similar to iron, but looks to be magically imbued.
This post has potentially manipulated dice roll results.
Zing and Matteo rush landing on the solid footing of the stone ground underneath a After the soft sand. Slightly charred from electricity and sand sticking to them, the look back to see Petmorn stumble onto the ground as a streak of blue lightening conducts through him. He takes 3 lightening damage.l before pushing through the final stretch. The group scans the hall to see the entire tunnel fill with fire and smoke. The sand begins to melt and boil while the flames dance across the ground. The blue shards of metal reflect the light as it ricochets into rays of concentrated light. It appears all the chunks of metal formed from the lightening can withstand the flames as they continue to glow in a blueish hue.
There are some pieces within a 30 foot reach and the wooden door is behind you.
(The fire isn’t consuming the whole hallway yet. You would be lead to believe that once you step back into the stand the lightening will strike. But there are 4-6 pieces all within a 30 foot range from where you are. The fire is closing in though. It’s about 80 feet from you right now as it follows you.)
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Con Save: 15
Petmorn manages to get his shield up in time to absorb the force of the blast. When the dust clears, he looks round to check on his companions.
Initiative: 13
Fortune's Founders - An Eberron Tale: Virnen Palaris, Wood Elf Ranger (2)
Those waiting to take in the surroundings, you see Drax and Zin make a break for it down pass the opened stone door into the previous room. The dragon continues to fly in circles engulfing the wooden floor in flames as it quickly spreads outward.
Those of you deciding to run immediately you burst into the next room. This is the long hallway filled with packed sand. Except now holes have opened up from the ceiling as sand begins to pour down making dunes and the sand soft. Making the entire 100 foot hallway difficult terrain.
No matter where you are you feel the extreme heat radiating from the dragon fire.
Drax will stick close to the wall, trying to move as quickly as he can throught the difficult terrain as the sand falls around him. As he reaches the top of one of the dunes, he would misty step to the top of the next one, trying to escape the room.
(action to dash and bonus action to misty step)
Matteo stands, and if all his companions are up and ready to go, he will go with them, using his movement and dash action to move as far as he can through the terrain. But as he runs, he looks back at the dragon of fire, wondering if there is anything he can do to assist its escape.
Upon entry into the sand and whenever you start your turn on the sand as well, will trigger a glyph.
(going through first round)
Drax enters the sand pit as his feet sink into the ground. Making his way as far as he can makes it 60 feet into the sand hallway.
Zing not too far behind, but can’t make up the distance following Drax’s misty step makes it 45 feet in.
Matteo rushes forward making in 30 feet in.
Petmorn and Jengamyr are standing on the edge of the stone entryway before the sand pit. The stone door behind them with the fire encroaching against them.
Drax, Zin, and Matteo can make a dex Save DC 13: or take 4 lightening damage. As they enter the sand pit. Another dex save as they start their next turn. Jengamyr and Petmorn will have to roll the save once they enter the sand pit. On a fail you take 1 lightening damage.
While watching the runes deep beneath the rising sand, once the electricity runs through it, it leaves behind this glass like material the spreads out like a shiny metallic glass formations floating in the sea of sand. Each spot glows with an arcane energy.
Matteo's DEX save: 8. He grunts again as the lightning goes through him, but he stays on course, following Drax as best he can.
Seeing the fire approaching, Petmorn makes the choice to enter the sand pit.
Dex Save: 24
Fortune's Founders - An Eberron Tale: Virnen Palaris, Wood Elf Ranger (2)
Drax dex save! 13
Drax would barley avoid the lighting as it streaked past him before continuing to Dash towards the exit. As he scrambled across the next dune, he would once again misty step across the difficult terrain.
Drax is just able to make it to the edge of stone floor after using misty step once again. Looking back seeing the once dark tunnel illuminated with an orange glow of the roaring fire (since nobody closed the door) down on the other end. A strobe light effect fills the rest of the hall as the lightening strikes. A blueish white flashes fill the black void.
Zin is able to make it almost to the end, he has 10 feet to go as he is sprinting toward safety. (One more dex save)
Wincing at the lightening coursing through his veins. Matteo notices the sand beneath his feet has turned into a sturdy and reflective metal from the electricity. Giving himself a solid footing to push off his first step. There seems to be a trail of this metallic creation now scattered throughout the hallway.
Petmorn seeing his party struggle with the lightening traps is able to avoid the first blow as he rushes 30 feet into the sand. He also notices the hop scotch like pattern of the shiny metallic glass with a magical hue.
(will bot Jengamyr soon)
for those still in the sand pit, the metallic glass does look sturdy enough to step and push off from. It also looks like a compound similar to iron, but looks to be magically imbued.
(OOC: We want everything to escape right? I figured we wanted to open up whatever evil portals we could and work to ensure the creatures escape.)
(OOC: Plus it might get angry if it thinks we're working against it.)
Matteo keeps on running...
Dex Save is needed
You don’t really know, the energy of the stone disappeared into the other realm. The fire was left behind. You don’t know what it is.
Matteo does his best to dodge and avoid any threatening fire, metal or other things that are beyond his understanding: DEX save 19
Petmorn sees a potential path and attempts to press forward with it.
Dex Save (or check, the modifier is the same): 8
Fortune's Founders - An Eberron Tale: Virnen Palaris, Wood Elf Ranger (2)
(Condensing to get it moving)
petmorn’s final dex save: 13
Zing and Matteo rush landing on the solid footing of the stone ground underneath a After the soft sand. Slightly charred from electricity and sand sticking to them, the look back to see Petmorn stumble onto the ground as a streak of blue lightening conducts through him. He takes 3 lightening damage.l before pushing through the final stretch. The group scans the hall to see the entire tunnel fill with fire and smoke. The sand begins to melt and boil while the flames dance across the ground. The blue shards of metal reflect the light as it ricochets into rays of concentrated light. It appears all the chunks of metal formed from the lightening can withstand the flames as they continue to glow in a blueish hue.
There are some pieces within a 30 foot reach and the wooden door is behind you.
(OOC So can we pick up this fire resistant metal without getting hurt? Or are we past that already. Sorry if I am dumb lol)
(The fire isn’t consuming the whole hallway yet. You would be lead to believe that once you step back into the stand the lightening will strike. But there are 4-6 pieces all within a 30 foot range from where you are. The fire is closing in though. It’s about 80 feet from you right now as it follows you.)