Or, rolling a 6, Hob is standing right behind Greg, giggling. That would be funny. Then he goes home safely. Yes, I am sure that's how it goes. everybody fine.
Thunder booms across the hillside, as if some mighty celestial palm had collided with a great divine face. Lightning strikes the earth a few hundred feet to the north illuminating the countryside for a few milliseconds and leaving a negative afterimage that haunts every blink. The wind blows and you're sure you hear a voice whisper "go.... The distance..." - you feel drawn towards a dark retangular hole that gapes amid the grass and vines of the hillside. Beside you a sharp-featured wild eyed man in some kind of sports fatigues slaps a hard ball into an oversized glove, nodding at you emphatically, then realises you'll probably try to rob, **** or kill him instead of following all the really obvious pointers, and he fades away to dust.
It doesn't look as impressive now because of the super-convenient moonlight, but in the gloom of the woods you were able to trace complicated forms in the air. Not in a magical way, more in a "It's a Rave, Dave" way. Go on, google it and watch the video.
While Burt is fruitlessly thrusting himself at the tunnel, over his shoulder you can see that there's a door, slightly ajar, further down the tunnel.
It's up to Burt whether or not a 9 constitutes a... em... job completed? But either way I think you should be careful where you step.
This post has potentially manipulated dice roll results.
Greg admits that, devout though he is to his new religion, he has a hard time interpreting the signs from Dee'emm.
Obviously, the song applies to the chariotaur - but does that mean we get cake? Or just get going? He'll get going, but hope for cake. Or maybe cake is a metaphor for other rewards. Anyway, to the hole. And the door, and Greg will check the jar Perception8
And which baseball pointers? Keep your eye on the ball he reminds everyone. Or maybe Burt was supposed to stop at second base? HA! not likely
Rollback Post to RevisionRollBack
Galanodel Deacon Tosh - Less-than-Half-Elf Bard - & -Flitterbug - Pixie Sorceress : Meanwhile in the Westwoods Amadow 'Tug' Rioux - Human Psionic Palooka : Revenge Heist - - - Gofer Bayut - Bugbear Paladin Messenger : Shrouded Sky
Iradon will go up to the jar, click his fingers and sit down on the air while Greg is having a look. He looks at his staff while wondering how to make the jar back into a door to go through
The dark of the tunnel is illuminated by the eerie blue glow of the Fancy Stick (5ft light, Blue. Further 5ft dim light, also blue) as Greg advances inside to meet up with Iradon and his eldritch chair in front of the door. It opens inwards - though you cannot see very far beyond the threshold, you're getting a strong smell of must with an afternote of decay. The door has a large ⅄ emblazoned on it, with some filigree scrollwork underneath that looks like it might once have held a name but time has long since claimed it.
From this closer vantage, Iradon can tell that he would easily fit through the gap in the door, but Greg or Burt will need to open it further to get inside. Greg notices that there seems to be something wedged above the door on the inside, but you can't see what it is from here.
It takes a little shimmying but Iradon slips through easily enough. There's a bucket propped on top of the door that looks like it will fall if the door is opened.
(It's hard to tell if it's light or dark blue due to the ambient light conditions. It might look more like white and gold to you...)
Burt doesn't get close to the bucket because Iradon has removed it, standing on his air chair if needed to reach it. Though after Burt walks in, Iradon puts the bucket on his head.
Iradon - even if you summoned a chair and are the tallest halfling alive, you're still at least 6 inches short of reaching that bucket on tippytoes, and since Burt is pushing the door giving a grand total of zero ****s, I'm going to need you to roll Acrobatics to avoid getting knocked over - DC10 to stay on your feet, DC15 to catch the bucket before it tips.
(My reading of Summon Chair would put the height of the seat at exactly kneecap height for the caster, the perfect position for conservation of their posture. This makes your chair approx 1' - 1'2" tall. Since at this level others cannot interact with the chair, and the spell calls out it's perfect design to avoid sitting crookedly, there's no reason for me to believe that you can summon chairs of different sizes. Yet!)
Stumpy apparently did not get there in time, so he'll back up and try and keep himself and TBK out of the splash zone. He is almost 7 feet tall so after the outcome he'll point out, unhelpfully, Should have asked me to help, little ones
Rollback Post to RevisionRollBack
Galanodel Deacon Tosh - Less-than-Half-Elf Bard - & -Flitterbug - Pixie Sorceress : Meanwhile in the Westwoods Amadow 'Tug' Rioux - Human Psionic Palooka : Revenge Heist - - - Gofer Bayut - Bugbear Paladin Messenger : Shrouded Sky
Or, rolling a 6, Hob is standing right behind Greg, giggling. That would be funny. Then he goes home safely. Yes, I am sure that's how it goes. everybody fine.
Which way, boss?
Galanodel Deacon Tosh - Less-than-Half-Elf Bard - & - Flitterbug - Pixie Sorceress : Meanwhile in the Westwoods
Amadow 'Tug' Rioux - Human Psionic Palooka : Revenge Heist - - - Gofer Bayut - Bugbear Paladin Messenger : Shrouded Sky
I say let's let a napkin tell us what to do. To the north!
Back and ready to DM and chew bubblegum. And I'm alllll outta bubblegum.
"Perhaps a napkin came with my ham", TBK sates as he checks his limbs and pockets. (Perception: 7)
Though not currently a member, seeking admission to the really long and important signature club. Please consider this as a current CV.
Other personalities... Burgee , The Colorless Knight, Fiorello, RW Goodbarrel, Dred, Evrik - Out of the Abyss & Dungeon of the Mad Mage
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Thunder booms across the hillside, as if some mighty celestial palm had collided with a great divine face. Lightning strikes the earth a few hundred feet to the north illuminating the countryside for a few milliseconds and leaving a negative afterimage that haunts every blink. The wind blows and you're sure you hear a voice whisper "go.... The distance..." - you feel drawn towards a dark retangular hole that gapes amid the grass and vines of the hillside. Beside you a sharp-featured wild eyed man in some kind of sports fatigues slaps a hard ball into an oversized glove, nodding at you emphatically, then realises you'll probably try to rob, **** or kill him instead of following all the really obvious pointers, and he fades away to dust.
Strix, Shifter Shadow Monk in Lost Mines of Phandelver ¦ Sihegiall Human Soulknife Rogue in In Search of Molly McGuffin
Burt puts the d3 he was going to use to deal with the guy back in his pocket. He does what he does best and hits that hole.
performance 9
The hill probably isn't pregnant.
Back and ready to DM and chew bubblegum. And I'm alllll outta bubblegum.
Iradon will wave the glowing stick around to see if anything happens, and then follows the obvious pointers to the hole
After joining more my signature got out of hand so I am now a proud member of the extended signature club!! :)
It doesn't look as impressive now because of the super-convenient moonlight, but in the gloom of the woods you were able to trace complicated forms in the air. Not in a magical way, more in a "It's a Rave, Dave" way. Go on, google it and watch the video.
While Burt is fruitlessly thrusting himself at the tunnel, over his shoulder you can see that there's a door, slightly ajar, further down the tunnel.
It's up to Burt whether or not a 9 constitutes a... em... job completed? But either way I think you should be careful where you step.
Strix, Shifter Shadow Monk in Lost Mines of Phandelver ¦ Sihegiall Human Soulknife Rogue in In Search of Molly McGuffin
Greg admits that, devout though he is to his new religion, he has a hard time interpreting the signs from Dee'emm.
Obviously, the song applies to the chariotaur - but does that mean we get cake? Or just get going? He'll get going, but hope for cake. Or maybe cake is a metaphor for other rewards. Anyway, to the hole. And the door, and Greg will check the jar Perception 8
And which baseball pointers? Keep your eye on the ball he reminds everyone. Or maybe Burt was supposed to stop at second base? HA! not likely
Galanodel Deacon Tosh - Less-than-Half-Elf Bard - & - Flitterbug - Pixie Sorceress : Meanwhile in the Westwoods
Amadow 'Tug' Rioux - Human Psionic Palooka : Revenge Heist - - - Gofer Bayut - Bugbear Paladin Messenger : Shrouded Sky
Iradon will go up to the jar, click his fingers and sit down on the air while Greg is having a look. He looks at his staff while wondering how to make the jar back into a door to go through
After joining more my signature got out of hand so I am now a proud member of the extended signature club!! :)
The door is only slightly a jar. We should be able to get through.
Galanodel Deacon Tosh - Less-than-Half-Elf Bard - & - Flitterbug - Pixie Sorceress : Meanwhile in the Westwoods
Amadow 'Tug' Rioux - Human Psionic Palooka : Revenge Heist - - - Gofer Bayut - Bugbear Paladin Messenger : Shrouded Sky
But it needs to be fully a door to go through. You can't go through a partial jar. You go into a partial jar for partial cookies
After joining more my signature got out of hand so I am now a proud member of the extended signature club!! :)
You are a pessimist, little Iradon, you see a half jar half full of half cookies and say that makes 7/8 empty. Dee'emm will provide.
Galanodel Deacon Tosh - Less-than-Half-Elf Bard - & - Flitterbug - Pixie Sorceress : Meanwhile in the Westwoods
Amadow 'Tug' Rioux - Human Psionic Palooka : Revenge Heist - - - Gofer Bayut - Bugbear Paladin Messenger : Shrouded Sky
The dark of the tunnel is illuminated by the eerie blue glow of the Fancy Stick (5ft light, Blue. Further 5ft dim light, also blue) as Greg advances inside to meet up with Iradon and his eldritch chair in front of the door. It opens inwards - though you cannot see very far beyond the threshold, you're getting a strong smell of must with an afternote of decay. The door has a large ⅄ emblazoned on it, with some filigree scrollwork underneath that looks like it might once have held a name but time has long since claimed it.
From this closer vantage, Iradon can tell that he would easily fit through the gap in the door, but Greg or Burt will need to open it further to get inside. Greg notices that there seems to be something wedged above the door on the inside, but you can't see what it is from here.
Strix, Shifter Shadow Monk in Lost Mines of Phandelver ¦ Sihegiall Human Soulknife Rogue in In Search of Molly McGuffin
(5ft light light blue? Or 5ft light dark blue?)
Iradon will go through the gap and look at the thing that Greg can see
After joining more my signature got out of hand so I am now a proud member of the extended signature club!! :)
It takes a little shimmying but Iradon slips through easily enough. There's a bucket propped on top of the door that looks like it will fall if the door is opened.
(It's hard to tell if it's light or dark blue due to the ambient light conditions. It might look more like white and gold to you...)
Strix, Shifter Shadow Monk in Lost Mines of Phandelver ¦ Sihegiall Human Soulknife Rogue in In Search of Molly McGuffin
Burt opens the door with 0 regard for anything. Just stands there, though. Doesn't get close to the bucket.
Back and ready to DM and chew bubblegum. And I'm alllll outta bubblegum.
Burt doesn't get close to the bucket because Iradon has removed it, standing on his air chair if needed to reach it. Though after Burt walks in, Iradon puts the bucket on his head.
After joining more my signature got out of hand so I am now a proud member of the extended signature club!! :)
Iradon - even if you summoned a chair and are the tallest halfling alive, you're still at least 6 inches short of reaching that bucket on tippytoes, and since Burt is pushing the door giving a grand total of zero ****s, I'm going to need you to roll Acrobatics to avoid getting knocked over - DC10 to stay on your feet, DC15 to catch the bucket before it tips.
(My reading of Summon Chair would put the height of the seat at exactly kneecap height for the caster, the perfect position for conservation of their posture. This makes your chair approx 1' - 1'2" tall. Since at this level others cannot interact with the chair, and the spell calls out it's perfect design to avoid sitting crookedly, there's no reason for me to believe that you can summon chairs of different sizes. Yet!)
Strix, Shifter Shadow Monk in Lost Mines of Phandelver ¦ Sihegiall Human Soulknife Rogue in In Search of Molly McGuffin
Stumpy apparently did not get there in time, so he'll back up and try and keep himself and TBK out of the splash zone. He is almost 7 feet tall so after the outcome he'll point out, unhelpfully, Should have asked me to help, little ones
Galanodel Deacon Tosh - Less-than-Half-Elf Bard - & - Flitterbug - Pixie Sorceress : Meanwhile in the Westwoods
Amadow 'Tug' Rioux - Human Psionic Palooka : Revenge Heist - - - Gofer Bayut - Bugbear Paladin Messenger : Shrouded Sky
But I can balance on the back of the seat, and the chair is fixed in space so can't fall over.
Acrobatics: 6, nevermind, caught it,
After joining more my signature got out of hand so I am now a proud member of the extended signature club!! :)