(OOC - ALL PLAYERS, PLEASE NOTE THAT I HAVE REVISED THE FIRST POST WITH NEW INFO DESCRIBING POSTING EXPECTATIONS, CHARACTER INTERACTION, PLANS FOR GAMPLAY, ETC.
I ALSO ADDED THE TOWN MAP TO THE POST SO YOU DON'T HAVE TO GO DIGGING TO FIND IT. ALL OF THE INFORMATION I'VE PROVIDED DURING PLAY (ALL TO LEANN AT THIS POINT) WILL STAY WHERE IT IS, SO YOU WON'T FIND THAT IN THE INTRO. CONSIDER YOUR CHARACTER TO BE UNIFORMED ON THESE SPECIFICS THAT AREN'T OBVIOUS FROM THE ENTRANCE INTO THE CITY, UNLESS YOU'RE IN LEANN'S BACKPACK OR I'VE DESCRIBED THEM TO YOUR CHARACTER AS WELL.
FYI - IF YOU WANT TO ENTER FROM THE NORTH SIDE OF THE CHASM, IT WILL BE VERY DIFFICULT, BUT POSSIBLE. YOUR CHARACTER WILL ENTER THE TOWN AT EXHAUSTION LEVEL 2.
You notice that the unfortunate individuals in the small tents are stacking rocks, tightening ropes, and generally doing whatever they can to hold their tents down. The wind begins changing direction and groaning down the crevasse, and a lonely, hollow tone can be heard.
To the Northeast, you see a woman who appears to be armored in exotic fabrics of bright colors. She is jumping up and down, trying to reach a rope whipping in the wind, smacking the flag pole above the large crimson tent. She has a very worried expression on her face and you can see that the edge of the tent is beginning to bellow outwards.
It has been 10 years since the great Devil Kerakys began reeving the souls of the living from the face of the Earth. His great evil knows no bounds as he splits open the veil of our existence each night, taking the souls of the weak and replacing them with his bloodthirsty demon kin. The possessed shred the ones they love to bits and raise cities to the ground, stopping for short periods only during the brightest hours of the day.
The environment for the living has become a brutal, and mostly deadly, experience. Those few survivors who manage to evade or destroy the Possessed live a desperate existence, scrounging for food and fresh water, watching their own fellows for signs of betrayal and the demon’s touch. Anyone could become Possessed at any moment as their will weakens with time.
This place seems to be the edge of existence, a strange angle conjoining the realm of the living and the dead. The dimensions continue to warp together over the years, leaving hellish wastelands and blight upon the land we once knew to be fertile and full of life. The fauna that remains is sparse, and the flora, only the most rugged varieties. This is hell on Earth and the winds and sand can scorch a human to death without protection. The sun has split into burning half moons which make no sense to the mind of anyone living here. The physical properties of such a change to our light source are cosmically horrifying to most.
The characters stand in a great crack in the firmament, sheltered from the burning winds and the light of the split sun. The small settlement, temporary as it may be, is a tight grouping of broken wood buildings and torn tents. Those living here are on edge and quick to defend themselves, but this place is known as a hub of trade and information for the time being. The shanty town is known simply as “Safety” – no need to name a town on the edge of calamity. The chasm runs thousands of feet, only sloping up to the surface at the very ends of its great length.
Here, A can of soup or a cigarette could be worth more than the life of any of us. Who are you, and where will you begin?
---------------
Role-play initiate – whether you are in view of the other characters or start alone is up to the individual. Approach the chasm town or ascend to the desert and your doom. Decide your action and the dice will roll your fate. Beware, the surface is a most terrible place and THE DEVIL himself can very easily finds those who are caught there without shelter after dark.
FYI - IF YOU WANT TO ENTER FROM THE NORTH SIDE OF THE CHASM, IT WILL BE VERY DIFFICULT, BUT POSSIBLE. YOUR CHARACTER WILL ENTER THE TOWN AT EXHAUSTION LEVEL 2.
Rememberto use (OOC ‘insert question, etc) for out of character.
Posting Frequency - I will be on daily during the weekdays, and will advise if I am not going to be. I may be busy on weekends, but check in if you're around. Please attempt to check at least once a day during the week. In the even that a world changing event could happen, or a player has reached a decision or area that will affect all players happens, I will have to pause the game and collect reactions from everyone before we move forward. I hope that makes sense. For single player story threads, those can go at your own pace. I imagine the first few actions for everyone will be that way at least.
Posting In General - For the most part, I'd like this to be open ended so everyone can play their own adventure, or team up. If it gets overwhelming, we'll reassess and maybe split the forum up depending on how active people are. Let's just see how it goes.
Alignment and Character Interaction - So far we have a spread of alignments, luckily no chaotic evil! Haha. I expect butting of heads, especially between good and evil characters. Go ahead and be your character, but expect me to roll for all sorts of things, as GMs tend to do! Everyone has 1 magic item... we'll see how that goes haha. They are obviously yours to keep, and I can't believe I allowed that. It should make for some fun role-play at the very least.
A bewitching woman dragging a broom with an exhausted countenance enters from the north chasm. She has a long tied black hair resting on her backpack. Her golden tanned skin is barely covered by a fitted leather top buffeted by sand and baggy trousers with large slits billowing due to the warm air coming from the desert. A light crossbow and set of daggers hangs on her belt. "Another unproductive search." She lets out an exasperated sigh.
Rollback Post to RevisionRollBack
Believer of the almighty one, the Alpha and the Omega, whose love encompasses all of his creations, RNGesus.
Started as a player at time of registration. Started to DM a month later. Hoping to get better as time progresses.
A dust cloud rolls straight for the Southern entrance. Sand and grit flying in the face of anyone out in the open.
A singular, armor-studded figure is crouched low on the path leading to the town.
Anyone able to notice him sees a bulking figure in sturdy boots, a desert-styled pancho, and a crisp-edged hat dipped low to avoid the swirling dust.
Hadar Ilkin had been loosely trailing a figure from a safe distance. He had hoped they would lead him to Safety.
He knew the town was in this section, but not the fine particulars. To his advantage, he chose wisely and now listens to see how they fare at it's entrance.
He finds the guard's discipline lacking. The figure he now knows to be Leann Stormwind of Church Torm easily enters, and he can only imagine what one such as she is doing out here.
Knowing he shouldn't make his way in undetected, he squashes his impulse to stalk the guards to teach them a lesson. They've made it this far, he'll give them that, but not much more. He expected better from this outpost - why he could not say.
Stepping away from the rock with his arms inside his pancho and hat down. He approaches the gate as unassumingly as he can and waits.
Is it night? If so- sand starts swirling at a high speed, and as it lowers, the devil has risen from hell, ready to Excorcise? Perform exsorcisim? Excersise?
A bewitching woman dragging a broom with an exhausted countenance enters from the north chasm. She has a long tied black hair resting on her backpack. Her golden tanned skin is barely covered by a fitted leather top buffeted by sand and baggy trousers with large slits billowing due to the warm air coming from the desert. A light crossbow and set of daggers hangs on her belt. "Another unproductive search." She lets out an exasperated sigh.
As you approach the edge of the village to the North, the sand storm is starting to pick up considerably. There is still enough light to see, but the darkness is encroaching. Swirls of sand and dark clouds of grit whip this way and that, and the sky above it growing dim.
You are extremely exhausted and beaten by your journey through the jagged rocks of the North Chasm, it will take a good, long rest before you will be back to your usual self (disadvantaged attack / speed halved).
As you stumble to the South, you hear shouting between the watch towers and suddenly a flaming arrow flies throw the air, landing solidly 10 feet in front of you and lighting a patch of oil that brilliantly lights the area. You can see the watch men struggling to see, one pulling out an eyepiece to get a better look. You can't tell exact numbers, but there are at least 2 in each tower you think.
You faintly hear from the East tower - "She doesn't appear to be Taken, Quinn! This storm is coming down hard, make a decision!"
"Come forward, stranger... there is no time for introductions! Take cover in the Great Hall!"shouts another voice from inside the same direction.
To your South West, past the NW guard tower, a large stone and wood building runs nearly half way across the chasm in length, the tin roof is being pummeled by sand, as there is an awful metallic grating. This is the "greatest" building you can see through this sandy air and must be the Great Hall they have mentioned.
A dust cloud rolls straight for the Southern entrance. Sand and grit flying in the face of anyone out in the open.
A singular, armor-studded figure is crouched low on the path leading to the town.
Anyone able to notice him sees a bulking figure in sturdy boots, a desert-styled pancho, and a crisp-edged hat dipped low to avoid the swirling dust.
Hadar Ilkin had been loosely trailing a figure from a safe distance. He had hoped they would lead him to Safety.
He knew the town was in this section, but not the fine particulars. To his advantage, he chose wisely and now listens to see how they fared at it's entrance.
He finds the guard's discipline lacking. The figure he now knows to be Leann Stormwind of Church Torm easily enters, and he can only imagine what one such as she is doing out here.
Knowing he shouldn't make his way in undetected, he squashes his impulse to stalk the guards to teach them a lesson. They've made it this far, he'll give them that, but not much more. He expected better from this outpost - why he could not say.
Stepping away from the rock with his arms inside his pancho and hat down. He approaches the gate as unassumingly as he can and waits.
The South tower Guards groan as the wind howls and they see yet another newcomer heading their way.
The taller of the two (Golhern the Ranger) grabs the spyglass from Twinly and quickly assesses the traveller.
“We’ve got another live one, albeit an Orc.”the look on his face is serious, but he seems decided on the continuing course of action.
He turns to Twinly -“We don’t have a choice, we need to get anyone who is not Possessed under the cover of the Great Hall before all hell breaks loose.”
Golhern waves down to the stranger -“Assuming you’re not here to slaughter the two of us, please proceed immediately to the Great Hall in the NW corner of the village. Everyone is gathering there to ride out the storm! The Demons will be here soon. GO!”
With that, the two guards begin battening down the storm blinds of their tower where the will ride out the storm.
Leann moves up to help the woman trying to capture the rope, timing it so she can snatch it when it flits close to her.
(OO: Not sure what you want for a roll for that...)
The desperate woman turns to Leann with surprise on her face, quickly turning to gratitude.
"I can't thank you enough! We must get this rope tied before the dark comes or we'll lose the library. Hurry! We need to finish and run to the West to take cover in the Great Hall as soon as possible!"
The winds are thunderous now and as you stumble through the whipping sand you can see people running from several tents on the East and West walls of the village. It seems as if no one will acknowledge you in the chaos, when suddenly you see a small shape rapidly approaching from the South East.
A halfling runs out of a small hut and stops to pull your sleeve. As loud as his little voice can muster, he screams against the storm -
“Stranger, run! We have to get inside now! Soon, the Devil will take his sacrificial lambs. Hurry!!!”
He gives you a terrified look and takes off at great speed to the North of the village, not looking back.
Is it night? If so- sand starts swirling at a high speed, and as it lowers, the devil has risen from hell, ready to Excorcise? Perform exsorcisim? Excersise?
The furious, flying earthen mass has almost blocked out the split-suns and green lightning rips through the cyclonic sandstorm far above the ravine. The air grows strangely humid and the air is barely breathable. Those who are still exposed feel their skin rubbing raw and it is very difficult to see more than a few feet ahead. The Great Hall may be the only hope it seems.
(OOC - Mr Chaotic -The sky is almost dark, we'll wrap up this turn and then you can begin reeping the weak. At this point, there are about 6 villagers who are struggling to make it to the hall. Unless they get help, they are all exposed for your Attack rolls. They are all standard humans with no mods on their stats and unarmed)
(OOC - As the storm drops, everyone will need to wrap up what they are doing and get to the Great Hall. Choose to take any action you like (Leann will see if she can help the woman, anyone can take time to help the weak townspeople in the tents make it to the Hall, or whatever you want to do. If you'd like to stay outside, that's an option... and you'll see what happens! There won't be a whole lot you can do in a sandstorm though, but if you're interested, be my guest)
(OOC: my athletics check. forgot to add in the +2, so it actually is a 14...)
(OOC - You've got a plus 4 to Athletics, don't sell yourself short!)
The rope and canvas wall rip violent around, snapping back and forth against you and the other woman. It seems an uphill battle and time is running very short.
You both give the rope a unified TUG - (adding an advantage roll because she's helping you, might help or not)
Even with the both of of you pulling with all of your might, the wind will not allow you to secure the rope. The wall blows up heavily, knocking you both to the ground. You look up to see the Boar's head flag ripping away from the top of the crimson tent.
You feel a light tug on your arm as the woman attempts to help you up - "We must go now! Run!!!"
Perception: 8
History: 16
(OOC: figured out the dice roller thing!)
(OOC - ALL PLAYERS, PLEASE NOTE THAT I HAVE REVISED THE FIRST POST WITH NEW INFO DESCRIBING POSTING EXPECTATIONS, CHARACTER INTERACTION, PLANS FOR GAMPLAY, ETC.
I ALSO ADDED THE TOWN MAP TO THE POST SO YOU DON'T HAVE TO GO DIGGING TO FIND IT. ALL OF THE INFORMATION I'VE PROVIDED DURING PLAY (ALL TO LEANN AT THIS POINT) WILL STAY WHERE IT IS, SO YOU WON'T FIND THAT IN THE INTRO. CONSIDER YOUR CHARACTER TO BE UNIFORMED ON THESE SPECIFICS THAT AREN'T OBVIOUS FROM THE ENTRANCE INTO THE CITY, UNLESS YOU'RE IN LEANN'S BACKPACK OR I'VE DESCRIBED THEM TO YOUR CHARACTER AS WELL.
FYI - IF YOU WANT TO ENTER FROM THE NORTH SIDE OF THE CHASM, IT WILL BE VERY DIFFICULT, BUT POSSIBLE. YOUR CHARACTER WILL ENTER THE TOWN AT EXHAUSTION LEVEL 2.
Gwyllen Øyvund - Level 4 / Human Variant / Warlock, Fey Touched Archanist of the Raven Queen - Death Inspectors
Torment Malichar - Level 8 / Tiefling / Druid of the Underdark, Cleric of Mielikki - Knights of the Hanging Chicken (Team 3)
Master Shovel of the Sandbox - Bane of Kerakys
The info stays the same regarding the wind storm and the "story about a crystal", even with these rolls.
Gwyllen Øyvund - Level 4 / Human Variant / Warlock, Fey Touched Archanist of the Raven Queen - Death Inspectors
Torment Malichar - Level 8 / Tiefling / Druid of the Underdark, Cleric of Mielikki - Knights of the Hanging Chicken (Team 3)
Master Shovel of the Sandbox - Bane of Kerakys
You notice that the unfortunate individuals in the small tents are stacking rocks, tightening ropes, and generally doing whatever they can to hold their tents down. The wind begins changing direction and groaning down the crevasse, and a lonely, hollow tone can be heard.
To the Northeast, you see a woman who appears to be armored in exotic fabrics of bright colors. She is jumping up and down, trying to reach a rope whipping in the wind, smacking the flag pole above the large crimson tent. She has a very worried expression on her face and you can see that the edge of the tent is beginning to bellow outwards.
Gwyllen Øyvund - Level 4 / Human Variant / Warlock, Fey Touched Archanist of the Raven Queen - Death Inspectors
Torment Malichar - Level 8 / Tiefling / Druid of the Underdark, Cleric of Mielikki - Knights of the Hanging Chicken (Team 3)
Master Shovel of the Sandbox - Bane of Kerakys
Btw I will be playing as the devil
(OOC: I'll bite the DM's suggestion)
A bewitching woman dragging a broom with an exhausted countenance enters from the north chasm. She has a long tied black hair resting on her backpack. Her golden tanned skin is barely covered by a fitted leather top buffeted by sand and baggy trousers with large slits billowing due to the warm air coming from the desert. A light crossbow and set of daggers hangs on her belt. "Another unproductive search." She lets out an exasperated sigh.
Mr Chaotic - (OOC Yes sir, you sure do, I'm sending you my ideas now. I added that to the first post description).
Gwyllen Øyvund - Level 4 / Human Variant / Warlock, Fey Touched Archanist of the Raven Queen - Death Inspectors
Torment Malichar - Level 8 / Tiefling / Druid of the Underdark, Cleric of Mielikki - Knights of the Hanging Chicken (Team 3)
Master Shovel of the Sandbox - Bane of Kerakys
Queue music... (please click this link)
A dust cloud rolls straight for the Southern entrance. Sand and grit flying in the face of anyone out in the open.
A singular, armor-studded figure is crouched low on the path leading to the town.
Anyone able to notice him sees a bulking figure in sturdy boots, a desert-styled pancho, and a crisp-edged hat dipped low to avoid the swirling dust.
Hadar Ilkin had been loosely trailing a figure from a safe distance. He had hoped they would lead him to Safety.
He knew the town was in this section, but not the fine particulars. To his advantage, he chose wisely and now listens to see how they fare at it's entrance.
He finds the guard's discipline lacking. The figure he now knows to be Leann Stormwind of Church Torm easily enters, and he can only imagine what one such as she is doing out here.
Knowing he shouldn't make his way in undetected, he squashes his impulse to stalk the guards to teach them a lesson. They've made it this far, he'll give them that, but not much more. He expected better from this outpost - why he could not say.
Stepping away from the rock with his arms inside his pancho and hat down. He approaches the gate as unassumingly as he can and waits.
Tamlynn [Pic] | Half-Elf | Ranger, Horizon Walker - Lvl 6 | Talaveroth (sub-campaign 3)
Hadar Ilkin [Pic] | Half-Orc | Ranger, Gloom Stalker - Lvl 4 | Bane of Kerakys
Mistress of Game | Death Inspectors
Mistress of Game | Into the Werewoods
Leann moves up to help the woman trying to capture the rope, timing it so she can snatch it when it flits close to her.
(OO: Not sure what you want for a roll for that...)
Ashissa wanders around the shanty town of Safety, asking its inhabitants where can she find a place to stay and eat.
Investigation: 17
Is it night? If so- sand starts swirling at a high speed, and as it lowers, the devil has risen from hell, ready to Excorcise? Perform exsorcisim? Excersise?
As you approach the edge of the village to the North, the sand storm is starting to pick up considerably. There is still enough light to see, but the darkness is encroaching. Swirls of sand and dark clouds of grit whip this way and that, and the sky above it growing dim.
You are extremely exhausted and beaten by your journey through the jagged rocks of the North Chasm, it will take a good, long rest before you will be back to your usual self (disadvantaged attack / speed halved).
As you stumble to the South, you hear shouting between the watch towers and suddenly a flaming arrow flies throw the air, landing solidly 10 feet in front of you and lighting a patch of oil that brilliantly lights the area. You can see the watch men struggling to see, one pulling out an eyepiece to get a better look. You can't tell exact numbers, but there are at least 2 in each tower you think.
You faintly hear from the East tower - "She doesn't appear to be Taken, Quinn! This storm is coming down hard, make a decision!"
"Come forward, stranger... there is no time for introductions! Take cover in the Great Hall!" shouts another voice from inside the same direction.
To your South West, past the NW guard tower, a large stone and wood building runs nearly half way across the chasm in length, the tin roof is being pummeled by sand, as there is an awful metallic grating. This is the "greatest" building you can see through this sandy air and must be the Great Hall they have mentioned.
Gwyllen Øyvund - Level 4 / Human Variant / Warlock, Fey Touched Archanist of the Raven Queen - Death Inspectors
Torment Malichar - Level 8 / Tiefling / Druid of the Underdark, Cleric of Mielikki - Knights of the Hanging Chicken (Team 3)
Master Shovel of the Sandbox - Bane of Kerakys
The South tower Guards groan as the wind howls and they see yet another newcomer heading their way.
The taller of the two (Golhern the Ranger) grabs the spyglass from Twinly and quickly assesses the traveller.
“We’ve got another live one, albeit an Orc.” the look on his face is serious, but he seems decided on the continuing course of action.
He turns to Twinly - “We don’t have a choice, we need to get anyone who is not Possessed under the cover of the Great Hall before all hell breaks loose.”
Golhern waves down to the stranger - “Assuming you’re not here to slaughter the two of us, please proceed immediately to the Great Hall in the NW corner of the village. Everyone is gathering there to ride out the storm! The Demons will be here soon. GO!”
With that, the two guards begin battening down the storm blinds of their tower where the will ride out the storm.
Gwyllen Øyvund - Level 4 / Human Variant / Warlock, Fey Touched Archanist of the Raven Queen - Death Inspectors
Torment Malichar - Level 8 / Tiefling / Druid of the Underdark, Cleric of Mielikki - Knights of the Hanging Chicken (Team 3)
Master Shovel of the Sandbox - Bane of Kerakys
The desperate woman turns to Leann with surprise on her face, quickly turning to gratitude.
"I can't thank you enough! We must get this rope tied before the dark comes or we'll lose the library. Hurry! We need to finish and run to the West to take cover in the Great Hall as soon as possible!"
Roll For Athletics to assist the Librarian
Gwyllen Øyvund - Level 4 / Human Variant / Warlock, Fey Touched Archanist of the Raven Queen - Death Inspectors
Torment Malichar - Level 8 / Tiefling / Druid of the Underdark, Cleric of Mielikki - Knights of the Hanging Chicken (Team 3)
Master Shovel of the Sandbox - Bane of Kerakys
[ roll ] d20 [/roll]
18
(OOC: my athletics check. forgot to add in the +2, so it actually is a 14...)
The winds are thunderous now and as you stumble through the whipping sand you can see people running from several tents on the East and West walls of the village. It seems as if no one will acknowledge you in the chaos, when suddenly you see a small shape rapidly approaching from the South East.
A halfling runs out of a small hut and stops to pull your sleeve. As loud as his little voice can muster, he screams against the storm -
“Stranger, run! We have to get inside now! Soon, the Devil will take his sacrificial lambs. Hurry!!!”
He gives you a terrified look and takes off at great speed to the North of the village, not looking back.
Gwyllen Øyvund - Level 4 / Human Variant / Warlock, Fey Touched Archanist of the Raven Queen - Death Inspectors
Torment Malichar - Level 8 / Tiefling / Druid of the Underdark, Cleric of Mielikki - Knights of the Hanging Chicken (Team 3)
Master Shovel of the Sandbox - Bane of Kerakys
The furious, flying earthen mass has almost blocked out the split-suns and green lightning rips through the cyclonic sandstorm far above the ravine. The air grows strangely humid and the air is barely breathable. Those who are still exposed feel their skin rubbing raw and it is very difficult to see more than a few feet ahead. The Great Hall may be the only hope it seems.
(OOC - Mr Chaotic - The sky is almost dark, we'll wrap up this turn and then you can begin reeping the weak. At this point, there are about 6 villagers who are struggling to make it to the hall. Unless they get help, they are all exposed for your Attack rolls. They are all standard humans with no mods on their stats and unarmed)
(OOC - As the storm drops, everyone will need to wrap up what they are doing and get to the Great Hall. Choose to take any action you like (Leann will see if she can help the woman, anyone can take time to help the weak townspeople in the tents make it to the Hall, or whatever you want to do. If you'd like to stay outside, that's an option... and you'll see what happens! There won't be a whole lot you can do in a sandstorm though, but if you're interested, be my guest)
Gwyllen Øyvund - Level 4 / Human Variant / Warlock, Fey Touched Archanist of the Raven Queen - Death Inspectors
Torment Malichar - Level 8 / Tiefling / Druid of the Underdark, Cleric of Mielikki - Knights of the Hanging Chicken (Team 3)
Master Shovel of the Sandbox - Bane of Kerakys
(OOC - You've got a plus 4 to Athletics, don't sell yourself short!)
The rope and canvas wall rip violent around, snapping back and forth against you and the other woman. It seems an uphill battle and time is running very short.
You both give the rope a unified TUG - (adding an advantage roll because she's helping you, might help or not)
Even with the both of of you pulling with all of your might, the wind will not allow you to secure the rope. The wall blows up heavily, knocking you both to the ground. You look up to see the Boar's head flag ripping away from the top of the crimson tent.
You feel a light tug on your arm as the woman attempts to help you up - "We must go now! Run!!!"
Gwyllen Øyvund - Level 4 / Human Variant / Warlock, Fey Touched Archanist of the Raven Queen - Death Inspectors
Torment Malichar - Level 8 / Tiefling / Druid of the Underdark, Cleric of Mielikki - Knights of the Hanging Chicken (Team 3)
Master Shovel of the Sandbox - Bane of Kerakys
advantage then... 20
(OOC: so staying with the original 16 then...)